Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UC Tips & Tactics » Sector by sector tips: Calisto (B13, C13, D13, B14, B15, E13, C13 subway, D15)
Re: Sector by sector tips: Calisto (B13, C13, D13, B14, B15, E13, C13 subway, D15) [message #94656] Tue, 06 January 2004 11:00 Go to previous messageGo to previous message
Vurt is currently offline Vurt

 
Messages:254
Registered:October 2002
Location: Calgary, Canada
Found a suppressor at A10, lying on a bench in the police barracks. Of course, this was after I got rid of the corrupt b**tards...

If you want some good kit with which to take Calisto, and have a few stun grenades handy, move on over to A12 from A11 at night. There's a river that bisects the map, and a bunch of crates by the river. There should also be a couple of gunrunners by the crates. The crates themselves, contain an ALICE backpack and some gas, no big deal at this point. But the gunrunners...

Under cover of darkness, sneak your team as close to them as dare, and try to catch two well away from the third. Use your slower team members to toss stun grenades just past them (so that the blast knocks them towards you and hopefully a few tiles away from their third buddy). Then pair off your remaining team and run towards them. You should have enough AP left to get 1-2 hand-to-hand hits on them. Then rob them! (Select a merc with full AP, hit CTRL, and hover the mouse over the stunned gunrunner, and click. You may have to try a few times to get it right, and I find stronger mercs (Yeah Rosebud!!!) work better than weaker ones.)

One's carrying a CAR-15 and the other two have MP-5s. And this early in the game, the MP-5 is a great gun, especially for a NO merc! It fires quickly, has a large burst, low burst penalty, can take a suppressor, and there's tons of 9mm ammo lying around everywhere!

Cheers,
Vurt

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