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Re: help with merc selection[message #96581] Fri, 19 March 2004 11:53 Go to previous messageGo to previous message
happybjorn is currently offline happybjorn

 
Messages:24
Registered:October 2003
Location: California
Wow, looks like I better explain the no guns restriction: No guns or things-that-are-launched allowed; I think the best way to define it would be to say nothing that loads ammo or launches an explosive (only added the last part to catch the LAW, which technically doesn't have an ammo slot). That means guns, LAWs, RPGs, grenade launchers, mortars, etc. are not okay. HtH combat is okay, grenades and explosives are okay (even 40mm grenades are okay, provided I throw or drop them to deliver them), throwing knives are okay, and throwing random junk is okay.

Some good suggestions and definately worth thinking about, thanks. I'm liking the idea of Shadow, expeically his awesome stats, but I already have 3 night ops on the squad and camo seems like such a wasted ability. He's still a strong contender.

Malice just won't cut it becuase of the low wisdom, that and knifing isn't high on my list of desirable abilities.

Still hoping for response on the rooftop bonus. . . . .

@Twilight,
It is certainly not a hardcore game, but reloads are not that frequent and tend to happen when something really bad happens (like when a combat started with Scully getting a crit to the head for 70+ damage or misthrowing a molotov so that it hit my squad blowing up a terrain feature, which also hit my squad, and destroyed the wall they were hiding behind. Sometimes I screw up and instead of closing the door I mean to hide behind I run out into the open and pick up nothing). I'd guess I'm reloading two times a battle on average. I could probaly play it as a hardcore game (to me that means of the UB/gold version type), but that would be a bit too frustrating.

As far as another medic, your underlying premise that I'm getting wounded a lot is quite correct, but I've been relying more on the abundance of crepagen than the medical skill; another medic isn't necessary.

Thanks for bringing up the mechanics, I'm now considering Vicki as well.

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