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Re: help with merc selection[message #96585] Sat, 20 March 2004 11:48 Go to previous messageGo to previous message
Twilight is currently offline Twilight

 
Messages:19
Registered:September 2002
Location: The fantasy wonderland th...
Hello,
I mentioned the mechanic (or two) because, although firearms wear-out quickly, so will armor and your hand-held weapons (far less so), and it sounds like a no guns game is probably a maximum armor game.

Well, Shadow seems to have an appropriate skill set for this kind of game, cautious, precise, deadly, but, hey, use the editor to change his skills to something more appropriate. Malice improved fairly well for me (should have been less with that IQ, but, actually not that bad). Someone like Steroid or Ivan could lob explosives, repair things, carry a lot, and then break-out a crowbar or machette for close work.


How big is your combat party (6? 12? 16?)? If you're limiting party size, then that puts a wrinkle on everything.

Well, you party seems pretty good. Yeah, Rude Dog got really annoying really fast for me. Maybe you need another super merc like Magic (!!) or Cougar or (yikes!) Gus. Also, you'll get a chance to recruit from three mercs later on in an underground complex/organization - you'll like the great price vis-a-vis the "merchandise".


- Twilight

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