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Re: Hardcore Finish - Anyone Done It Yet?[message #96861] Fri, 23 April 2004 18:00 Go to previous messageGo to previous message
Boomer is currently offline Boomer

 
Messages:114
Registered:February 2004
Location: In the heart of Transilva...
I did not considered you a rookie, but JA2 was closer to an RPG or an CRPG than UC is in terms of balance between the player's squad and the enemies. As you already noticed, the enemy forces in Calisto can be compared rather with those one encountered in Alma in the original JA2 Sheraton's main sector is a little tougher than any sectors in Calisto (apart from the air freight terminal), and from then on it's gonna be even worst. I have suggested Magic for the day time operations.
So far I restarted the game three times trying to play it without restoring to a prior save. I must admit that is more exciting this way and it keeps me more focused on the tactical consequences of every move I make.
As for the "gasrunners" in A-12, if you are careful, the stealing works reliably every time. The MP-5 is a very accurate weapon and it is a killer in the northern parts of Danubia. You have plenty of ammo for it if you loot the lockers in the police station in A-10 (it uses the same ammo type as the AGRAM) and you will come across that time of ammo in most of the sectors in the northern part of Danubia. The CAR-15 is also a very good weapon for the first days, and it's more accurate than the PPSh-41. In a game I assigned the CAR-15 and the axtra clip stealed from the "gasrunners" to Rosebud, and in less than a night, in the B-11, B-12, B-13, C-13 and D-13 sectors he raised his marksmanship from 61 to 70 and reached level 4. His hit ratio was 65%. So, just give those stun drenades (and the three gas grenades you can loot from the police station) to your mercs with marksmanship higher than 80, then move the whole squad to the northeastern edge of the map, and from than move them one at a time at the northern edge of the map to the river bank. When they all got there, move your mercs with high mrk a square or two to the south, untill they have visual contact with the "gasrunners", then let them throw the stun grenades and then the gas grenades. After a little practice I could do it every time with no casualty, and I had 2 CAR-15s and two MP-5 in my squad from day 2 (and 8 clips of ammo for the MP-5s, 4 AP and 4 HP, looted from the police station). Those weapons can really give you a serious advantage when you take Calisto.
As for the attack and retreat tactics, it is best to use it within a town borders, as it takes your squad only 5 minutes to commute between a sector and another. Be sure to hire Haywire, Razor and Ayana from MERC as soon as they are available. Ayana is very good right from the start, she's night ops and Haywire and Razor now have high marksmanship, so they can be used to replace your wounded frontline mercs when assaulting a town (or they can even be used in the assault, even at night, as now all the towns have many areas with bright light).

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