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Re: squads and equipment[message #97289] Wed, 30 June 2004 16:26 Go to previous messageGo to previous message
Modesitt is currently offline Modesitt
Messages:1
Registered:June 2004
Currently, I have a fairly beefy combat squad. I've traditionally stuck to just a 6 man squad for fighting so it can fit in the chopper and various support characters, but I decided to enlarge it some this time around. IMP, Raven, Spider, Lynx, Trevor, Tex, Reaper, Scope, Ayana, and Cougar actually take the fight to the enemy. I rearrange the squad they are assigned to whenever I get bored. Biff and Rude Dog serve as militia trainers, Postie and Skitz are currently just sitting around doing nothing(Haven't bothered taking Troy, Rudesa, or the Center City yet), Maddog and Rosebud sit around repairing things or hauling things.

Anyways. I mostly do noisy night ops.
Current weapons: Dragunov(Spider), SA 80 IW(IMP, Trevor), SA 80 LSW(Raven), Scoped M4A1(Ayana), Vepr .308(Tex), AK-107(Scope and Lynx), Bugged M16/M203(Reaper), SY-98(Cougar). Scopes are really nice. I like having scopes on all of my mercs equipment.

I distribute armor based on how much weight they can carry. Those that can, take EOD helmets and vests. I'm going to drop all of the EOD pants and go back to Commando and Striker pants for space and weight reasons, once I finish up the island.

Ammo is generally 2-3 Small Slots of whatever they use. I keep one of the M203's around the airport solely so I can convert 5.56 mags into 120 boxes.

Night vision and Ear Thingys for everyone most of the time. Everyone keeps a Gas Mask and Sun Glasses in their inventory, just in case. Everyone also has a crepagen and crepaboost somewhere in their inventory.

Grenades of various varieties(Stun, hand grenade, mini mustard, light sticks, etc) are randomly distributed among squad members. You just never know when oppurtunity will knock. Most squad members have a small slot occupied by throwables.

Someone in the squad needs to have lockpicks, medkits, a tool kit, a radio, and metal detector, and wire clippers.

Some explosives. TNT, C4, Pipe bombs, whatever works. Sometimes Explosives Dude carries them, sometimes he doesn't.

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