Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Maps, Mods and Editors » About cover and other obvious shortcomings
About cover and other obvious shortcomings[message #221815] Thu, 18 June 2009 13:06 Go to next message
Shanga is currently offline Shanga

 
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One question and a tweak idea.

JA2 cover is based on the bulky and innacurate system of isometric cubes built in JSD, right? This makes a rock 1 cube cover, while a thin tree is 2 cubes cover (in height). So a thin tree has double the protection of a rock. While you constantly hit the tree when you're shooting at your enemy he has no problems hitting you behind a rock.

Furthermore, a "heavy" boulder has even more cover glitches, since it appears to protect your head, but some of them have only 1 square heights and bullets go thru them.

Could be program "half square" JSD? Or everything is linked with the isometric engine? A half-square JSD would allow rocks that are 1,5 square high, trees that are .05 square thick. Would this be possible or I am just rambling non-sense?

[Updated on: Sun, 21 June 2009 11:47] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221816] Thu, 18 June 2009 13:10 Go to previous messageGo to next message
Off_Topic is currently offline Off_Topic

 
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I could be completely off here, been a while since i made a map, but can't you adjust the cover "density" of a rock (or anything) when laying it?

So, IIRC, if you set it at 100%, you are fully protected unless they get a lucky shot.

EDIT:
Shed23's Guide

BRUSH DENSITY.
A percentage is shown in the terrain panel. It is the density of the graphic that will fill the
area under your brush. The density can be increased by clicking on the

[Updated on: Thu, 18 June 2009 13:14] by Moderator

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First Sergeant

Re: Damn cover in UB sucks![message #221817] Thu, 18 June 2009 13:20 Go to previous messageGo to next message
Logisteric

 
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@ shanga

does that mean it's not important what it is - it's always cubes put on top of each other?
can it be done the way it is with windows - i.e. you can shoot through (i don't expect parts of trees to fall down - would be nice though, especially when the hit someone on their way down Very Happy ). i guess that is the reason why 'high grass' gives protection - cube-wise.

but if you cut the jsds (whatever that is) to half of it's size, didn't you scrap each and every tileset in the process?

if there is some 'job for someone who murdered mom and dad' (that means something stupid that needs alot of time and no brains) let me know it - i'll do it, 'caus i always loathed those king-sized dust-pins.


Logisteric

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Captain
Re: Damn cover in UB sucks![message #221818] Thu, 18 June 2009 13:26 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Palladins have the same size JSD as the Truck just about... they didn't go in for subtle much in this regard but thats the JSD systtem for you. Find an object with a 2by2by2 jsd and asign that to the biggest rocks maybe? Then again they aren't that big really. Somebody needs to make some really BIG rocks to asign palladin sized jsd's to perhaps...

[Updated on: Thu, 18 June 2009 13:26] by Moderator

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Sergeant Major
Re: Damn cover in UB sucks![message #221824] Thu, 18 June 2009 14:50 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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@Off_topic - yes but it's still a cube. With more or less penetration stoppage. And in default UB maps some nub map designer from Sirtech screwed up that cover for big rocks cause they're as soft as pillows. Very Happy

But what we really need for JSD to provide "realistic" cover is a smaller JSD (on x,y,z coords). Smaller bricks, if you wish. That would allow future mods (cleary nobody wants to re-edit all the JA2/UB maps... then maybe Logisteric does) to provide decent cover.

http://www.ja-galaxy-forum.com/shanga/JSD.jpg

In red you have the basic models of current JSDs. In short, one represents "the rock", the other represents "the tree". It's clear who wins here. In green you have my suggested JSD. Half the size on all axes, allowing more detailed trees to be built (and more details rocks, too).

Instead of building smaller JSDs (maybe the isometric engine doesn't allow it, dunno), Sirtech used the workaround Off_topic mentioned. Made trees easier to "penetrate" and rocks harder. But this is far from a perfect solution, because a thin tree doesn't actually provide protection as drawn in the STI, it covers a whole tile. It's just a huge block of concrete, only softer.

[Updated on: Thu, 18 June 2009 14:55] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221826] Thu, 18 June 2009 14:59 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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You'd also have to move the tree's offset in it's sti or the cover it gave would be off centre to the image your merc was crouched behind. Easier maybe just to allow a bullet to ignore tree half the time but only ignore rock one time in ten or something.

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Sergeant Major
Re: Damn cover in UB sucks![message #221827] Thu, 18 June 2009 15:12 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=152399&page=1#Post152399

I remember now all the promising work CNC did on JSDs only to vanish suddenly. His guide is pretty usefull if someone wants to start a project making new sti's though. I am especially impressed by his "cactus" drawing. If I read it right, a tile is made out of 5 "basic squares", so in theory you could build JSD blocks 5 times thinner than the present ones.

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Captain
Re: Damn cover in UB sucks![message #221828] Thu, 18 June 2009 15:18 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Will Gates
You'd also have to move the tree's offset in it's sti or the cover it gave would be off centre to the image your merc was crouched behind.


I am sure that's not such a insurmontable task.

http://s1.imgdb.ru/2007-08/11/JSDmodel-png_8fd83t6b.png

Am i reading this image well or not? This shows tiles made of 5x5, right? So if a tree was made of 1x1 (thin) or 3x3 (thick) then it could sit right into the center of the tile, no?

[Updated on: Thu, 18 June 2009 15:28] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221830] Thu, 18 June 2009 15:39 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Well hot diggaddy dog. If they are truely made up like that many things are possible not just trees vs rocks (rock paper scissors lizard spock)!

But back to the point "Rock cover is so borked in UB you're better off lying in snow and praying they miss" this is because the 10 extra tilesets in UB are FUBAR. Trees that don't vanish when you press T. Roofs that don't vanish when you enter building. Flat roofs you can't climb on. They did a rush job on it. The rocks have jsd's alright but not right where you are looking at them on screen because whichever student intern did the copy & paste job for them got it very wrong in places. I noticed this when I made MFM-Tracona and fixed it where I could. Didn't realise the rocks in deep snow were so off whack.

[Updated on: Thu, 18 June 2009 15:45] by Moderator

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Sergeant Major
Re: Damn cover in UB sucks![message #221839] Thu, 18 June 2009 16:16 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Will Gates
Well hot diggaddy dog. If they are truely made up like that many things are possible not just trees vs rocks (rock paper scissors lizard spock)!

Yup that's how the JSD's actually work, however we haven't got an editor that it detailed enough (or knows the JSD structure well enough) to cover the 5x5x4 settings for each tile. Though if we could access this then Trenches would indeed be possible (I think that came from the trench thread...).

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Lieutenant

Re: Damn cover in UB sucks![message #221841] Thu, 18 June 2009 16:20 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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CNC mentioned something about an editor that he sent to lalien.. any ideas?

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Captain
Re: Damn cover in UB sucks![message #221843] Thu, 18 June 2009 16:26 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Only thing I have is Batman's JSD Build unfortunately and that only does full cells, not split 5x5x4. I do remember CNC mentioning something though...

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Lieutenant

Re: Damn cover in UB sucks![message #221844] Thu, 18 June 2009 16:29 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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CNC_gun
OBTW. Ask Lalien - i have sent a corrected version of the JSD editor - it show every tile correctly, as a set of "bricks".


guess it's about time to...

LAAAAAAAAAAAAALIIIIIIIIIEEEEEEEEEENNNNNN!!!!

[Updated on: Thu, 18 June 2009 16:29] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221846] Thu, 18 June 2009 16:35 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Guess from time to time is worth reading the 1.13 wiki:

JSD format description:
http://ja2v113.pbworks.com/JSD-format-description

DotNET JSD editor:
http://ja2v113.pbworks.com/f/dotNetJsdEditor.rar

Although in russian, has a AVI explaining how to do it. And yes, has 5x5 rows customisable. Omg on what we have been sitting on... [facepalm]

[Updated on: Thu, 18 June 2009 16:38] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221848] Thu, 18 June 2009 16:45 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Cannot get it to start though (sits minimized on my taskbar). Maybe i need some additional libs, no idea. Anyone had more luck?

Got another from http://ja2.su/files_viev.php?type=red

Strangely similar, only it's called JSDview.

same pipex guy made a cool dotNET sti editor, too. Seems WAY more advanced than Bimbo's.

[Updated on: Thu, 18 June 2009 16:58] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221851] Thu, 18 June 2009 17:02 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Have you got all the dotnet libraries? I'd grab the 1.1 and 2.0 full redist versions before writing it off. Personally I'll have to drop back to XP for proper JA2 editing too as STIEdit crashes on exit in Win 7 (causes lots of wasted time!) as well as my Photoshop is now refusing to save palettes Surprised

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Lieutenant

Re: Damn cover in UB sucks![message #221853] Thu, 18 June 2009 17:12 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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I have .NET 2.0, the other tools work. Including his JSD view... which gave me the suprise of my life. Here's how a tree is built EXACTLY inside a JSD!!! (it actually has 2 blocks, trunk and coronament, but here i showed the both together)

http://www.ja-galaxy-forum.com/shanga/JSD_tree.jpg

What does this mean? It means they had the tools to make cover perfect! And as Will said, they FUBARed it.

Quote:
STIEdit crashes on exit in Win 7 (causes lots of wasted time!)


It does the same on my WinXp. And I remember it doing the same since day 1. No idea what's the fix for it.

[Updated on: Thu, 18 June 2009 17:19] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221855] Thu, 18 June 2009 17:18 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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WOW that's amazing, and we are finding out about this NOW Surprised

We have so much catching up to do!

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Lieutenant

Re: Damn cover in UB sucks![message #221858] Thu, 18 June 2009 17:31 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Now prepare for the biggest suprise of your life! Here's how the "huge boulder", the biggest rock, straight out of JA2UB tileset, looks like:

[image removed, posted below better comparative version]


What do you see here? BIG freaking brain failure! Instead of making the big rock... BIG, they only used 2/5 of the bottom layer, so while a rock is wide (protects you when you are proned and blocks your view), but it's ONLY 2/5 high!!!! So when you think you're hidden beneath this huge bolder, you're actually behind the crappiest cover ever!

So thats why you are getting shot to hell... enemies can shot you in the torso at ease... the freaking rock is missing the 3rd layer, which in the STI is represented as the "top".

[Updated on: Thu, 18 June 2009 18:12] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221860] Thu, 18 June 2009 17:39 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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What does one from Regular JA2 tileset look like... if it has top on then it's simply a matter of copying the right jsd's over...

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Sergeant Major
Re: Damn cover in UB sucks![message #221862] Thu, 18 June 2009 17:48 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Couldn't locate at a glance a similar rock, but i did found some differences. First off, big rocks in JA2 have HUGE base. Almost double. And they appear "hollow" (aka JSD is build as "walls", probably to save time/space/brainpower). And small rocks in JA2 are 2/5, while in UB they are 1/5. Still the height of BIG rocks in JA2 seems limited to 2/5 also.... BUT their design is different (they only have a small "tip", so you wont expect that part to protect you).

Also I suspect, after peeking thru UB tilesets, that some rocks simply don't have JSDs. So they are immaterial. They simply forgot to pack them.

[image removed, posted below better comparative version]


Now compare the two and tell me behind which you find yourself more comfortable when you're looking at 15 redshirts.

[Updated on: Thu, 18 June 2009 18:13] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221864] Thu, 18 June 2009 18:05 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Strike that, I've found two similar rocks and replaced the images, complete with JSD detailed properties. Although they appear similar, they aren't. But regarding UB, my best guess is that it's not the JSDs which are screwed up that make cover so crappy, it's their lack in some tilesets.

PS: Even so, why they scrapped the JA2 JSDs when clearly all they did was paint the rocks differently, it's beyond me.

Here's a comparative view of the two rocks, clearly similar in shape, but strangely different in properties:

http://www.ja-galaxy-forum.com/shanga/comp_JSD_rock.jpg

[Updated on: Thu, 18 June 2009 18:13] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221865] Thu, 18 June 2009 18:07 Go to previous messageGo to next message
gmonk

 
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If you use the "Cover Indicator" in UB does it show the correct cover density? It's been so long since I played it that I don't recall. I do recall that rocks didn't seem very substantial, though, especially in the snowfield map.

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First Sergeant
Re: Damn cover in UB sucks![message #221867] Thu, 18 June 2009 18:34 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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Copy rock JSD's from tileset 0 in JA2 into Tileset 50 in UB (don't ask why they used a new generic, barking mad and rename if applicable). That should fix it but with the Caveat that game might not like it. I know JA2 will accept NO external JSD's placed in Tileset 0. There's a chance UB will reject external JSD's placed in Tileset 50. Then again try it, what have you got to lose?

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Sergeant Major
Re: Damn cover in UB sucks![message #221868] Thu, 18 June 2009 18:37 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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gpmg
If you use the "Cover Indicator" in UB does it show the correct cover density? It's been so long since I played it that I don't recall. I do recall that rocks didn't seem very substantial, though, especially in the snowfield map.


http://www.ja-galaxy-forum.com/shanga/JA2UBcover.jpg


Here's how it looks. Crappy cover if you ask me, although some redshirs do manage to hit the 2 layers of solid rock once in a while. The biggest problem are the smaller rocks, which appear 2/5 tall, but they actually don't provide cover almost all all since, unlike JA2, they are 1/5 tall. My IMP during the above battle was crouched behind one and was prompty killed.

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Captain
Re: Damn cover in UB sucks![message #221872] Thu, 18 June 2009 18:48 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Will Gates
Copy rock JSD's from tileset 0 in JA2 into Tileset 50 in UB (don't ask why they used a new generic, barking mad and rename if applicable). That should fix it but with the Caveat that game might not like it. I know JA2 will accept NO external JSD's placed in Tileset 0. There's a chance UB will reject external JSD's placed in Tileset 50. Then again try it, what have you got to lose?


Well in theory it might work, but JA2 doesn't have snow covered rocks. It would fix the non-snow maps though. The only solution for snow maps, which are particular to JA2UB, would be to copy the data from JA2 "big rock" JSD to JA2UB "big rock on snow". They dont differ in size, only in color. Alas, I only got the viewer to work, not the editor.

EDIT: MDROCKS.JSD from 0, respectively 50th tileset are identical. But they arent' snow covered, just regular. The layout of the snow-covered-rock JSD is different so it WILL crash the game if you replace it with MDROCKS.JSD

This also explains why cover sucks badly only in snow maps, while in the normal UB maps is relatively similar to JA2. As you said, the nub intern was put in charge of creating the new tilesets and he took it to himself to screw them up instead of looking at what JA2 map makers did.

[Updated on: Thu, 18 June 2009 18:55] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221873] Thu, 18 June 2009 18:50 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
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keep posting on progress... this is crucial stuff to peeps like me!

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Sergeant Major
Re: Damn cover in UB sucks![message #221875] Thu, 18 June 2009 18:53 Go to previous messageGo to next message
Logisteric

 
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lol, will what are you saying of yourself - must be pretty bloody that it had to be 'peeps'ed out by authorities

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Captain
Re: Damn cover in UB sucks![message #221876] Thu, 18 June 2009 18:55 Go to previous messageGo to next message
gmonk

 
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Maybe some sadistic designer decided the original rocks from JA2 were making combat too "easy" ?

Or maybe they intended to make an intermediate rock size but just inserted the smaller forms in the original art?

:whoknows:

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First Sergeant
Re: Damn cover in UB sucks![message #221877] Thu, 18 June 2009 18:57 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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gpmg
Maybe some sadistic designer decided the original rocks from JA2 were making combat too "easy" ?
:whoknows:


Design of the UB JSD seems quite noobish, rushed and simplified, if you ask me. Just look at them examples. How intricate is the JA2 design, how plain "smack down a few block and be done" are the UB ones.

[Updated on: Thu, 18 June 2009 18:57] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221881] Thu, 18 June 2009 19:08 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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Need to get that dotnetjsdeditor working Smile

Fix those pesky JSD's. Also we need to work out how to replace or enlarge the existing tilesets (project SMP...).

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Lieutenant

Re: Damn cover in UB sucks![message #221885] Thu, 18 June 2009 19:15 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Hmm... my dear god... found the "culprit" rocks. Expect a suprise.

Found 2ROCK1.JSD+STI. It's the set with the snow rocks. They correspond to MONTROCK.JSD+STI from JA2 (the set with the fireplace, but no snow on them). Suprise, suprise, they are freaking identical!

NOW I am REALLY confused. Of course, it's hard to be accurate when you compare apples and oranges, especially when someone mixed them up so bad, but wtf...

So, conclusion - before I make a larger fool of myself.

A) If cover behind rocks in UB sucks, so does cover behind large rocks in JA2 (I think it's the desert tilset). Both are 2/5 and if you're crouched, you're sitting duck. Trees offer MUCH better cover, but they are "thinner" (if what Off_topic said is accurate) aka bullets sometimes can pass thru. Anyway, the body of most trees are comprised of 3x3 width and 5 height, which basically gives a standing/crouched merc almost total cover. (TBD: I haven't located yet the snowed trees in UB, interesting if those are just as large).

B) Large rocks need to be rebuilt with a 3rd layer. This requires some testing though on the line of sight when crouched. If you ask me, I'd make the 3rd layer only as a small "tip" so you could basically move to side, shoot, move back to cover.

C) Considering everything we've assumed about JSD is wrong and they are actually VERY powerful design tools, the sky is the limit. If we figure out the dotNET editor.

[Updated on: Thu, 18 June 2009 19:34] by Moderator

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Captain
Re: Damn cover in UB sucks![message #221886] Thu, 18 June 2009 19:17 Go to previous messageGo to next message
gmonk

 
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Wheeee! I love surprises! Especially ones that might make the game a bit better. I always hated the hell out of that snowfield map in UB. I found it was usually better to go prone in the open and get some decent shots.

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First Sergeant
Re: Damn cover in UB sucks![message #221891] Thu, 18 June 2009 19:29 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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gpmg
Wheeee! I love surprises! Especially ones that might make the game a bit better. I always hated the hell out of that snowfield map in UB. I found it was usually better to go prone in the open and get some decent shots.


Wasn't quite a pleasant suprise mate, sorry. I expected to find a better JSD in JA2, that would've solved a lot of headaches.

All I can say is that while JA2 is a lot bigger your chance to encounter those faulty rocks (that look big yet they are same as the small ones) is much lower than in UB, where they used them smack down in your forced path of entry.

I rest my case now, back to killing that VSS sniper.

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Captain
Re: Damn cover in UB sucks![message #221896] Thu, 18 June 2009 20:03 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Quote:
Poster: Logisteric
Subject: Re: Damn cover in UB sucks!

lol, will what are you saying of yourself - must be pretty bloody that it had to be 'peeps'ed out by authorities


'Peeps' : shorthand for 'people'............ Smile

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Captain

Re: Damn cover in UB sucks![message #221902] Thu, 18 June 2009 22:20 Go to previous messageGo to next message
swampgator

 
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Ok JSD isn't in the "Glossary of JA terms & abbreviations" so what is it?

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Corporal 1st Class
Re: Damn cover in UB sucks![message #221904] Thu, 18 June 2009 22:26 Go to previous messageGo to next message
gmonk

 
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It's the file structure that contains the "landscape" objects for tiles for JA2. Tells the game what's solid and what's not.

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First Sergeant
Re: Damn cover in UB sucks![message #221958] Fri, 19 June 2009 06:03 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
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It was pretty revolutionary as it allowed extremely accurate cover for tiles instead of the normal tile has full/half or no cover.

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Lieutenant

Re: Damn cover in UB sucks![message #222001] Fri, 19 June 2009 12:55 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
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Which reminds me, using graphical illusion (a chest high wall), trenches are easy with this JSD editor. You basically draw an invisible wall around the trench, leaving only the head (when crouched or standing) uncovered. And in the entry points you insert some invisible jumping points so it appears the merc jumps inside the trench. The rest is just bitmaps.

Btw, this 5x5 setup of the JSD should've been obvious. Think of walls... They only have material on one side...

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Captain
Re: Damn cover in UB sucks![message #222121] Sat, 20 June 2009 01:42 Go to previous messageGo to previous message
Shanga is currently offline Shanga

 
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I got the JSD editor to work!!! Woot!!! And it's bloody amazingly simple to use! Here's my new big rock with 3rd layer "tip" added. A kid could use this tool and make JSDs:

http://www.ja-galaxy-forum.com//shanga/JSD-editor.jpg

I had to translate 3 pages of russian, post by post to find out how to make the damn editor work, but heck it was worth it!!! Just delete the two .config files included in it, the editor should regenerate them for English Windows. I've posted all the info I mined from the russian forum in Modding Guides in case you're interested.

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