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CAWS[message #168581] Mon, 24 December 2007 16:20 Go to next message
Caboclo is currently offline Caboclo

 
Messages:31
Registered:December 2007
Location: Brazil
What I do is attach a barrel extender and a rod+spring, so it gets a usable range/ap.
But I only give it to a mechanic with an extra barrel extender, because it wears very easily, specially with burst shots, and a mechanic can replace the wore extender without pain during the combat, and fix it later.
Add a scope and you have the best weapon in game Wink. Sometime I use the duckbill, but not sure how useful it is. Laser is optional. I never use bipods, mainly due lack of slots.

The buckshot burst are great to stun if it doesnt kill an heavy armored crim, (anyone feeling like stealing his gun while he is stunned Wink ) And with mutiple hits at once, boosts your merc marksmanship in no time. AP ammo inflicts HEAVY damage and are great for head pops.

I am curious to know if someone else ever tried it. This is by far my favorite weapon. Usually in the hand of Trevor Wink

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Private 1st Class
Re: CAWS[message #168587] Mon, 24 December 2007 19:47 Go to previous messageGo to next message
shikaka is currently offline shikaka

 
Messages:36
Registered:July 2007
Location: Hungary


I used a CAWS in the 'dungeons' of UB, and it was useful in the hands of my worst shooter.
A good weapon at short ranges...


In original JA2, I usually don't bother with the weapon. Mostly because the ammo is rare, and I won't pay for ammo with the houndreds of 5.56 and 7.62 nato clips around.
An M14 or Steyr for the bad shooters in vanilla.


And it is a bit heavy too.

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Private 1st Class
Re: CAWS[message #168597] Mon, 24 December 2007 21:27 Go to previous messageGo to next message
VUNNCKM is currently offline VUNNCKM

 
Messages:32
Registered:July 2006
I use CAWS untill the ammo runs out, then change back to my HK21(The very best weapon in the game) Aside from the VAL, the Barret, the G11...

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Re: CAWS[message #168672] Tue, 25 December 2007 17:48 Go to previous message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
In 1.13 adding the duckbill to a shotgun will give you additional range when shooting BuckShot.
Normal 12-guages have a range-drop of 5 for shooting pellets, a duckbill gives bonus of 2 (eff. -3)

CAWS does not get a penalty for Buckshot, but does get the duckbill-bonus. (eff. +2)
(barrel extender gives a far better bonus, whereas the duckbill lasts longer
Bipod gives a direct-bonus, but only when lying down.)

1.13 also has PancorJackhammer MK3 and USAS-12, both can fire full automatic.
The USAS has 20rnd magazine, reloading takes 6 APs.
Jackhammer has a 12-rnd mag, reloading takes 18 APs (I thought).

Maddog, Tixa Prison-dungeon and Jake(MaddogsDad) have CAWS.
Taking Jake's CAWS (from his corpse after attacking him) will turn Maddog hostile.
(dunno if you could succesfully do this with Maddog in some other sector)

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