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Morale: from a to z[message #172810] Thu, 24 January 2008 14:43 Go to next message
Thor is currently offline Thor

 
Messages:420
Registered:February 2007
Location: Belgium
So what is affected by a morale boost (high morale)
and of a morale drop? (low morale).

In other words: what is the effect of high / low morale?


Ways to boost morale:
-kills
-porn magazine (no drop)
-alcohol (drop afterwards)

Morale drops:
-mercs getting killed
-seeing corpses (insects?) -- mercs with weak stomachs??

[Updated on: Thu, 24 January 2008 14:53] by Moderator

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Master Sergeant
Re: Morale: from a to z[message #172824] Thu, 24 January 2008 15:30 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1011
Registered:September 2006
Location: Far far away.
low morale lowers chance to hit, chance to open locked box, chance to spot trap, chance for successful talking with npc etc. merc on low morale will refuse renewal of contract or even leave team. etc etc etc. plus you get all those grumpy negative lines & generally depressing despair.

high morale does opposite to above but both are minor tweaks to main stats imho.

mercs who've dropped morale all the way down to PANIC are worse than useless in combat.

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Sergeant Major
Re: Morale: from a to z[message #172865] Thu, 24 January 2008 18:02 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:420
Registered:February 2007
Location: Belgium
aha.. panic, never had that happen. I guess my mercs are usually ALL dead by then. Or is it the psychotic burst fire (which at times can be convenient if you are very lucky)? So, if I understand correctly their LEVEL in general is temporarily lowered, or even more?

Another question, is it leadership-related?
In other words, is there a difference when a merc with high(est) leadership dies? It may affect the others more.
Is there a difference when a guy with high leadership is left behind? He may be more self-dependent.

[Updated on: Thu, 24 January 2008 18:05] by Moderator

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Master Sergeant
Re: Morale: from a to z[message #172869] Thu, 24 January 2008 18:16 Go to previous messageGo to next message
afp

 
Messages:75
Registered:November 2007
I think the most important effect is that it affects shooting. Lower morale make your mercs shoooting worse. Not that much worse, few percents lower. High morale add some chances to hit.

Technical details:



iMarksmanship += GetMoraleModifier(pSoldier);

INT8 GetMoraleModifier( SOLDIERTYPE * pSoldier )
{
	if (pSoldier->flags.uiStatusFlags & SOLDIER_PC)
	{
		if (pSoldier->aiData.bMorale > 50)
		{
			// give +1 at 55, +3 at 65, up to +5 at 95 and above
			return( (pSoldier->aiData.bMorale - 45) / 10 );
		}
		else
		{
			// give penalties down to -20 at 0 (-2 at 45, -4 by 40...)
			return( (pSoldier->aiData.bMorale - 50) * 2 / 5 );
		}
	}
	else
	{
		// use AI morale
		switch( pSoldier->aiData.bAIMorale )
		{
			case MORALE_HOPELESS:
				return( -15 );
			case MORALE_WORRIED:
				return( -7 );
			case MORALE_CONFIDENT:
				return( 2 );
			case MORALE_FEARLESS:
				return( 5 );
			default:
				return( 0 );
		}

	}
}

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Corporal
Re: Morale: from a to z[message #172875] Thu, 24 January 2008 18:34 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:420
Registered:February 2007
Location: Belgium
I'm not used to the code... Can you explain the most important? If I understand it correctly morale can influence your chances to hit from -20 to +5%. That's quite some influence. So, where's the chicks & liquor, huh?

[Updated on: Thu, 24 January 2008 18:37] by Moderator

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Master Sergeant
Re: Morale: from a to z[message #172889] Thu, 24 January 2008 20:08 Go to previous messageGo to next message
afp

 
Messages:75
Registered:November 2007
Its exactly what I said: "Lower morale make your mercs shoooting worse. Not that much worse, few percents lower. High morale add some chances to hit."

Basically:
- if morale under 20% -> -15% to chance to hit.
- if morale under 50% -> -7% to chance to hit.
- if morale greater than 60% -> +2% to chance to hit.
- if morale greater than 80% -> +5% to chance to hit.

EDIT: Too bad all these details are explained nowhere, I guess not even in the original game manual. Anyway, a lot of thigs changed and some can be found out only by checking the code...


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Corporal
Re: Morale: from a to z[message #173040] Fri, 25 January 2008 13:47 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:420
Registered:February 2007
Location: Belgium
Interesting! Thanks, afp.

I think a -15% a great penalty and worth taking into consideration. Even if your merc isn't wounded at the time there is a difference between 35% hit chance and 50. Of course 85% instead of 100% may be less alarming.

[Updated on: Sat, 01 March 2008 20:30] by Moderator

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Master Sergeant
Re: Morale: from a to z[message #173047] Fri, 25 January 2008 15:22 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1011
Registered:September 2006
Location: Far far away.
the morale boost from alcohol is marked by a natty cocktail glass icon and the line "so & so has taken the drug"; somehow I reckon this "false" morale boost has no positive affect on shooting accuracy; dunno... what's the code say AFP?

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Sergeant Major
Re: Morale: from a to z[message #183713] Thu, 01 May 2008 23:53 Go to previous message
BallerDave

 
Messages:71
Registered:April 2008
Location: Ze land of ze sheep, Dubl...

once spider and igor simply kept looosing and looosing morale for no obvious reason. their weaponary was awesome, the militia was strong, income high, maxed loyalty. but it kept declineing and declining. they didnt complains so i couldnt figure wther it was a merc. however, after seperating spider from gaston and my imp from igor they suddenly started being happy again !?!?! can anyone explain why spider doesnt like gaston and why igor mightn't have like my (female) imp??

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Corporal
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