| Morale: from a to z[message #172810]
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Thu, 24 January 2008 14:43
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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So what is affected by a morale boost (high morale)
and of a morale drop? (low morale).
In other words: what is the effect of high / low morale?
Ways to boost morale:
-kills
-porn magazine (no drop)
-alcohol (drop afterwards)
Morale drops:
-mercs getting killed
-seeing corpses (insects?) -- mercs with weak stomachs??
[Updated on: Thu, 24 January 2008 14:53] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Morale: from a to z[message #172865]
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Thu, 24 January 2008 18:02 
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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aha.. panic, never had that happen. I guess my mercs are usually ALL dead by then. Or is it the psychotic burst fire (which at times can be convenient if you are very lucky)? So, if I understand correctly their LEVEL in general is temporarily lowered, or even more?
Another question, is it leadership-related?
In other words, is there a difference when a merc with high(est) leadership dies? It may affect the others more.
Is there a difference when a guy with high leadership is left behind? He may be more self-dependent.
[Updated on: Thu, 24 January 2008 18:05] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Morale: from a to z[message #172869]
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Thu, 24 January 2008 18:16 
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| afp |
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Messages:75
Registered:November 2007 |
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I think the most important effect is that it affects shooting. Lower morale make your mercs shoooting worse. Not that much worse, few percents lower. High morale add some chances to hit.
Technical details:
iMarksmanship += GetMoraleModifier(pSoldier);
INT8 GetMoraleModifier( SOLDIERTYPE * pSoldier )
{
if (pSoldier->flags.uiStatusFlags & SOLDIER_PC)
{
if (pSoldier->aiData.bMorale > 50)
{
// give +1 at 55, +3 at 65, up to +5 at 95 and above
return( (pSoldier->aiData.bMorale - 45) / 10 );
}
else
{
// give penalties down to -20 at 0 (-2 at 45, -4 by 40...)
return( (pSoldier->aiData.bMorale - 50) * 2 / 5 );
}
}
else
{
// use AI morale
switch( pSoldier->aiData.bAIMorale )
{
case MORALE_HOPELESS:
return( -15 );
case MORALE_WORRIED:
return( -7 );
case MORALE_CONFIDENT:
return( 2 );
case MORALE_FEARLESS:
return( 5 );
default:
return( 0 );
}
}
}
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Corporal
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| Re: Morale: from a to z[message #172875]
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Thu, 24 January 2008 18:34 
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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I'm not used to the code... Can you explain the most important? If I understand it correctly morale can influence your chances to hit from -20 to +5%. That's quite some influence. So, where's the chicks & liquor, huh?
[Updated on: Thu, 24 January 2008 18:37] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Morale: from a to z[message #172889]
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Thu, 24 January 2008 20:08 
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| afp |
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Messages:75
Registered:November 2007 |
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Its exactly what I said: "Lower morale make your mercs shoooting worse. Not that much worse, few percents lower. High morale add some chances to hit."
Basically:
- if morale under 20% -> -15% to chance to hit.
- if morale under 50% -> -7% to chance to hit.
- if morale greater than 60% -> +2% to chance to hit.
- if morale greater than 80% -> +5% to chance to hit.
EDIT: Too bad all these details are explained nowhere, I guess not even in the original game manual. Anyway, a lot of thigs changed and some can be found out only by checking the code...
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Corporal
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| Re: Morale: from a to z[message #173040]
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Fri, 25 January 2008 13:47 
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Thor |
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Messages:420
Registered:February 2007 Location: Belgium |
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Interesting! Thanks, afp.
I think a -15% a great penalty and worth taking into consideration. Even if your merc isn't wounded at the time there is a difference between 35% hit chance and 50. Of course 85% instead of 100% may be less alarming.
[Updated on: Sat, 01 March 2008 20:30] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Morale: from a to z[message #183713]
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Thu, 01 May 2008 23:53
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| BallerDave |
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Messages:71
Registered:April 2008 Location: Ze land of ze sheep, Dubl... |

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once spider and igor simply kept looosing and looosing morale for no obvious reason. their weaponary was awesome, the militia was strong, income high, maxed loyalty. but it kept declineing and declining. they didnt complains so i couldnt figure wther it was a merc. however, after seperating spider from gaston and my imp from igor they suddenly started being happy again !?!?! can anyone explain why spider doesnt like gaston and why igor mightn't have like my (female) imp??
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Corporal
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