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Making characters from another game universe[message #198731] Thu, 09 October 2008 23:50 Go to next message
jimmy7512 is currently offline jimmy7512

 
Messages:33
Registered:August 2008
Location: United Kingdom
So this topic is about what kind of character from another game would you make using the IMP? Tell us what perks you would give them, what stats and what weapons and armor.

I would make Solid Snake or Snake, for perks: Stealth, Knifing or Hand to Hand kind undecided about which. Stats: 75 Health, AGI 85, DEX 70, STR 80, LDR 50, WIS 80, MRK 85, EXP 55, MED 55, MEC 55.
I would give him a sneaking suit but that isn't in the game...so I would give him specta armor instead with a FAMAS, XM16E1 or P90. With the SOCOM MK23 pistol.

[Updated on: Thu, 09 October 2008 23:59] by Moderator

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Private 1st Class
Re: Making characters from another game universe[message #198734] Thu, 09 October 2008 23:54 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:420
Registered:February 2007
Location: Belgium
Health should be more in my opinion, 75 health like that can't take much and survive... Remember bursts & heavy weapons & explosives... we didn't have those in the original...

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Master Sergeant
Re: Making characters from another game universe[message #198735] Thu, 09 October 2008 23:58 Go to previous messageGo to next message
jimmy7512 is currently offline jimmy7512

 
Messages:33
Registered:August 2008
Location: United Kingdom
But it's Snake he isn't a tank he's your modern day ninja/assasin, he's absolute pwnage even without that much health.

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Private 1st Class
Re: Making characters from another game universe[message #199697] Wed, 22 October 2008 12:45 Go to previous messageGo to next message
shikaka is currently offline shikaka

 
Messages:36
Registered:July 2007
Location: Hungary

Not a game, but Marlboro Man and Harley Davidson (from the classic movie Cool) would be good MERC material :naughty:


Harley Davidson:

Level: 2
Health: 70 (drugs in the past, lots of cigarettes and alcohol, but in good shape)
Agility: 82 (really agile)
Dexterity: 85 (fixing up the bike, good fistfighter, high dex needed)
Strength: 74 (not the best out there, but has some punch)
Leadership: 32 (relatively charismatic, but not a wise leader)
Wisdom: 78 (can organize things, learns fast...)
Marksmanship: 32 (well, he used a shotgun as a club...)
Explosives: 21 (he could make some basic bombs)
Medical: 27 (basic first aid)
Mechanical: 68 (can fix his bike, and steal others...)


traits: lock picking + electronics or lock picking + hand to hand

equipment: leather jacket + sun glasses + .357 Magnum




Marlboro Man:


Level: 3
Health: 72 (heavy smoker, but good form in general)
Agility: 79 (really agile, a rodea champ!)
Dexterity: 88 (fixing up the bike, good fistfighter, rodeo champ, sharpshooter)
Strength: 68 (maybe a bit more, dunnno)
Leadership: 54 (charismatic, and a wise leader)
Wisdom: 82 (good ideas and quick thinking...)
Marksmanship: 92 (well watch the 'robbery' scene)
Explosives: 6 (very basic knowledge)
Medical: 17 (basic knowledge)
Mechanical: 38 (can fix his bike, and steal an other when HD instructs him...)


traits: ambidexterous + hand to hand

equipment: sun glasses + .38 S&W + grey hat

[Updated on: Wed, 22 October 2008 12:47] by Moderator

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Private 1st Class
Re: Making characters from another game universe[message #199722] Wed, 22 October 2008 17:51 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
I tried a 6 IMP team that was based on the crew of Firefly/Serenity..
It got a bit old since River killed EVERYTHING.

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Sergeant 1st Class
Re: Making characters from another game universe[message #199889] Thu, 23 October 2008 20:29 Go to previous messageGo to next message
Deathstruck is currently offline Deathstruck

 
Messages:132
Registered:June 2007
quote: River would need at least 300 AP to match the original one xD

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Sergeant
Re: Making characters from another game universe[message #199943] Fri, 24 October 2008 10:35 Go to previous messageGo to next message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
Snake is just Shadow with an eyepatch Smile

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Corporal
Re: Making characters from another game universe[message #200011] Sat, 25 October 2008 01:19 Go to previous messageGo to next message
jimmy7512 is currently offline jimmy7512

 
Messages:33
Registered:August 2008
Location: United Kingdom
Snake is twice as good as Shadow...

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Private 1st Class
Re: Making characters from another game universe[message #200068] Sat, 25 October 2008 20:27 Go to previous messageGo to next message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
you sucked them both?

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Corporal
Re: Making characters from another game universe[message #200144] Mon, 27 October 2008 08:26 Go to previous messageGo to next message
Relentless707 is currently offline Relentless707

 
Messages:41
Registered:July 2008
Location: Leeds UK
It doesn't really apply to the Game Universe for me but the Book universe, 2 characters popped into my mind from the Vietnam Ground Zero series [Eric Helm], if any of you know of them.

Mackenzie ' Mack ' Gerber - Captain of a Green Beret Detachment near the Cambodian border, highly skilled

Anthony 'Tony ' Fetterman - Gerbers right hand man, very deadly in martial arts, jungle warfare etc

Edit : Another series that could be good for in game characters is '' Devils Guard '' - its still debated whether its fiction or fact about ex Waffen SS in Vietnam, but they make interesting characters.

[Updated on: Mon, 27 October 2008 08:29] by Moderator

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Corporal
Re: Making characters from another game universe[message #202642] Thu, 27 November 2008 17:05 Go to previous messageGo to next message
shikaka is currently offline shikaka

 
Messages:36
Registered:July 2007
Location: Hungary
Relentless
Another series that could be good for in game characters is '' Devils Guard '' - its still debated whether its fiction or fact about ex Waffen SS in Vietnam, but they make interesting characters.



I dunno the book, but there were quite a few ex-waffen SS guys in the french foreign legion (dunno if LE were in Vietnam or not).

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Private 1st Class
Re: Making characters from another game universe[message #203078] Tue, 02 December 2008 20:33 Go to previous messageGo to next message
Rednight is currently offline Rednight

 
Messages:103
Registered:April 2004
Location: United States


There were a large number of Germans in the legion before and after WWII....it would make sense that they made with way to Vietnam with the French colonial forces

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Sergeant
Re: Making characters from another game universe[message #203924] Fri, 12 December 2008 18:08 Go to previous messageGo to next message
MikeThePro is currently offline MikeThePro

 
Messages:175
Registered:November 2007
Location: Bulgaria

Nobody made a Jack Bauer/Chuch Norris or another similar pop figure yet?
How about Snake Plissken?(And nope, Nails ain't even close.)

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Staff Sergeant
Re: Making characters from another game universe[message #203990] Sat, 13 December 2008 20:45 Go to previous messageGo to next message
Shadow is currently offline Shadow

 
Messages:37
Registered:December 2008
Location: Argentina
One of the default IMP faces looks similar to Plissken's, but Bauer and Norris have very particular faces, and none of the default ones come close to them. You'd have to import the portraits. Also, Jack's voice is pretty unique as well. Razz

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Private 1st Class
Re: Making characters from another game universe[message #204185] Tue, 16 December 2008 18:04 Go to previous messageGo to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
Chuck Norris

All of his stats would be 250% and the enemies in Arulco and elsewhere would lay downtheir weapons as soon as he got off the plane.

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Master Sergeant
Re: Making characters from another game universe[message #204188] Tue, 16 December 2008 18:28 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Except his girlfriends , they always run to the enemy to be held hostage !
Crikey , if Ira was his bird , he'd let the buggers kill her Very Happy

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Captain

Re: Making characters from another game universe[message #204192] Tue, 16 December 2008 18:44 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1011
Registered:September 2006
Location: Far far away.
The three PIRA characters from the Crying Game would make top Mercs... Stephen Rea character is just an Irish Barry with longer hair!

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Sergeant Major
Re: Making characters from another game universe[message #204209] Tue, 16 December 2008 22:44 Go to previous messageGo to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
lockie
Except his girlfriends , they always run to the enemy to be held hostage !
Crikey , if Ira was his bird , he'd let the buggers kill her Very Happy

I hire Ira in JA2 JUST to kill her!

If she had better stats she might pass as a tough Jersey Girl and then I'd like her but since the entire Rebel force sucks, they have to die.

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Master Sergeant
Re: Making characters from another game universe[message #204210] Tue, 16 December 2008 22:46 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Somebody do a hanging animation , Ira and suspenders ........

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Captain

Re: Making characters from another game universe[message #204211] Tue, 16 December 2008 22:47 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1146
Registered:September 2006
Location: Czech Republic

B.J Blazkowizc character from game return to castle wolfstein-specials-automatic weapons & heway weapons,gordon freeman character from half_life,barney calhoun charecter from half_life,alyx wance stealth& eletronics skills,flyn tagart space marine nember rank sarge ...

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Sergeant Major
Re: Making characters from another game universe[message #206133] Mon, 12 January 2009 00:37 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Lara Croft
Level: (number of Tomb Raider games in existence +1)
Health: 86
Agility: 99
Dexterity: 86
Strength: 67
Leadership: 43
Wisdom: 94
Marksmanship: 75
Explosives: 24
Medical: 15
Mechanical: 24

traits: Ambidextrous, Martial Arts (oh right! Women can't be martial artists in JA... I guess Stealthy then)

equipment: sun goggles, 2x H&K USP, 2x Holster, Chalice Wink

Duke Nukem

Level: 4
Health: 97 (can take a ton of punishment)
Agility: 75
Dexterity: 65
Strength: 95
Leadership: 14
Wisdom: 67
Marksmanship: 89
Explosives: 65
Medical: 15
Mechanical: 40

traits: Heavy weapons, Auto Weapons.
equipment: sun goggles, Auto rocket rifle, Energy booster

Badass, Sexist
Attitude: Arrogant

Entering an enemy sector: "It's time to kick ass and chew bubble gum - and I'm all out of gum!"
Enemy sighted: "I'll rip your head off and shit down your neck!"
More enemies sighted: "Come get some!"
Head exploded: "Hehehehe! What a mess!"
Picked up a cool weapon: "Who wants some?"
Killed an enemy: "Die, you sonofabitch!"

Gordon Freeman
Level: 2
Health: 87
Agility: 89
Dexterity: 62
Strength: 86
Leadership: 32
Wisdom: 99
Marksmanship: 85
Explosives: 75
Medical: 45
Mechanical: 64

Traits: ? (teaching maybe?)
Equipment: Crowbar (probably some fancy armor to represent the HEV suit)

Other suggestions:
Guybrush Threepwood
(too bad "Ability to hold breath for 10min" isn't a trait in JA2 Razz)
Master Chief
Larry Laffer
Mario
Max Payne
Kyle Katarn
(equipment: Stormtrooper armor from DBB)

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Staff Sergeant
Re: Making characters from another game universe[message #206171] Mon, 12 January 2009 15:16 Go to previous messageGo to next message
MikeThePro is currently offline MikeThePro

 
Messages:175
Registered:November 2007
Location: Bulgaria

These are very good suggestions right here.
Wonder what would make up for Payne's bullet time superpower in the JA universe...

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Staff Sergeant
Re: Making characters from another game universe[message #206173] Mon, 12 January 2009 15:19 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1011
Registered:September 2006
Location: Far far away.
Sheen & the boat crew from Apocalypse Now... the horror.

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Sergeant Major
Re: Making characters from another game universe[message #206177] Mon, 12 January 2009 16:15 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
That would be awsome for the SOG '69 mod!!!

I'm thinking of doing the IMP Faces for the Serenity Crew (all 7 so you don't have to have River if you don't want to!)

What about some of the Characters from the Rainbow Six Series of Games and of course the ubiquitous Sam Fisher!

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Lieutenant

Re: Making characters from another game universe[message #206539] Sat, 17 January 2009 08:36 Go to previous messageGo to next message
Rednight is currently offline Rednight

 
Messages:103
Registered:April 2004
Location: United States
[quote=wolf00]B.J Blazkowizc



Now that is a blast from the passed. Tough dude and I'd love to play him, but for JA2 I think his grandson would be hired on...great combat legacy though.

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Sergeant
Re: Making characters from another game universe[message #206544] Sat, 17 January 2009 11:44 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
Just remembered Rambo Smile

Comes with M249 and AK47 for backup. Plus red Bandana unlimited ammo!

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Lieutenant

Re: Making characters from another game universe[message #206553] Sat, 17 January 2009 15:38 Go to previous messageGo to next message
Watchman is currently offline Watchman

 
Messages:101
Registered:August 2008
Location: Philippines
Mikhail Viktor from Resident Evil 3 and real-life sniper legend GySgt. Carlos Norman Hathcock II

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Sergeant
Re: Making characters from another game universe[message #206554] Sat, 17 January 2009 20:29 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1146
Registered:September 2006
Location: Czech Republic

[quote=Rednight]wolf00
B.J Blazkowizc



Now that is a blast from the passed. Tough dude and I'd love to play him, but for JA2 I think his grandson would be hired on...great combat legacy though.
yes b.blazkowizc grandson is a good idea ...
for duke nukem:duke hawe d.e pistol in gold [d.e caliber .44 ?]autoweapons skills? usas 12 or h&k caws or jack hammer is good choice

[Updated on: Sat, 17 January 2009 20:29] by Moderator

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Sergeant Major
Re: Making characters from another game universe[message #206794] Tue, 20 January 2009 23:11 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
Kaerar
Just remembered Rambo Smile

Comes with M249 and AK47 for backup. Plus red Bandana unlimited ammo!

I have yet to have seen a Rambo movie where Rambo wields an M249, and I really can't think of a more appropriate weapon for him than an M60

Skills: Auto Weapons, Knifing

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Staff Sergeant
Re: Making characters from another game universe[message #206801] Tue, 20 January 2009 23:44 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
Sorry my bad M60 Very Happy

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Lieutenant

Re: Making characters from another game universe[message #206979] Fri, 23 January 2009 08:10 Go to previous messageGo to next message
kliefox is currently offline kliefox
Messages:1
Registered:January 2009
Location: Seattle, WA
Total newb to the game here (waiting anxiously for the game to arrive from an eBay purchase), but here we go...

To simulate Max Payne's bullet time, is there a trait or stat that could be set so as to drastically increase the number or chances that interrupts to occur?

Interrupts are like having more time to react, a la Bullet Time?

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Civilian
Re: Making characters from another game universe[message #206987] Fri, 23 January 2009 10:28 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
Make him level 10 and Wisdom 100...

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Lieutenant

Re: Making characters from another game universe[message #207087] Sat, 24 January 2009 15:30 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Watchman
Mikhail Viktor from Resident Evil 3

http://img238.imageshack.us/img238/4568/mikhail106x122to1.png

http://rapidshare.com/files/188694656/mikhail_victor.zip.html

A replacement for Biggins and it is just the pictures right now, no new voice.

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Sergeant 1st Class
Re: Making characters from another game universe[message #207111] Sat, 24 January 2009 21:18 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
Nice job.

With your permission I might modify this and use it for my mod (I am very picky about faces looking as close to standard Ja2 faces as possible and the colors seem a little too white/yellowish compared to Ja2s).

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Sergeant Major
Re: Making characters from another game universe[message #207117] Sat, 24 January 2009 23:27 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Quote:
A replacement for Biggins


Biggins !! ? nah , no way , more a Bull kinda guy. ... Smile

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Captain

Re: Making characters from another game universe[message #207119] Sun, 25 January 2009 00:19 Go to previous messageGo to next message
Kazuya is currently offline Kazuya

 
Messages:208
Registered:January 2009
Khor1255
Nice job.

With your permission I might modify this and use it for my mod (I am very picky about faces looking as close to standard Ja2 faces as possible and the colors seem a little too white/yellowish compared to Ja2s).
Sure, do whatever you want. I'm not really satisfied with it either, but since it is usable and it was requested, I thought I release it.

lockie
Quote:
A replacement for Biggins


Biggins !! ? nah , no way , more a Bull kinda guy. ... Smile


LOL. What I wanted to say was, that the STI Files are set to replace Biggins slot (168). I also edited the prof.dat so that there isn't anything left of Biggins except for his speechfiles. I don't like that old guy. He is way over the hill, so I thought kicking him out would be a good idea.

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Sergeant 1st Class
Re: Making characters from another game universe[message #207122] Sun, 25 January 2009 01:36 Go to previous messageGo to next message
Watchman is currently offline Watchman

 
Messages:101
Registered:August 2008
Location: Philippines
@Kazuya I actually have my own version of that myself now. But thanks anyway.

lockie
Quote:
A replacement for Biggins


Biggins !! ? nah , no way , more a Bull kinda guy. ... Smile


Actually Mikhail is sort of an Ivan clone except he knows English and is a bit better with explosives. His voice is closer to Iggy and Igor. And personality-wise, he's Grunty, professional and largely no-nonsense.

Since you posted yours, I'll post some of mine

Lt. Mikhail Viktor
http://i306.photobucket.com/albums/nn267/WolfWitness/MikhailBig.jpg
http://rapidshare.com/files/188945779/Mikhail.rar

GySgt. Carlos Norman Hathcock II
http://i306.photobucket.com/albums/nn267/WolfWitness/20.jpg
http://rapidshare.com/files/188945937/Hathcock.rar

Two AIM chars I'm planning

Jaime "Wraith" Manzano
http://i306.photobucket.com/albums/nn267/WolfWitness/WraithBig.jpg
http://rapidshare.com/files/188946061/Wraith.rar

Shino Nanaho
http://i306.photobucket.com/albums/nn267/WolfWitness/ShinoBIG.jpg
http://rapidshare.com/files/188946191/Shino.rar

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Sergeant
Re: Making characters from another game universe[message #208815] Sat, 14 February 2009 19:13 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1146
Registered:September 2006
Location: Czech Republic

name Kate Archer
*1943
class:special agent[spy]
locpicking/stealthy
favorite weapons:walther mpl smg or sterling l2A3 smg,pistols:walther p38[not included in game]
source: game- no lives forever

Lo Wang
martial arts weapons/heawy explosives weapon

favorite weapon Katana sword/sticky bombs
source-3d realms Shadow warror game

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Sergeant Major
Re: Making characters from another game universe[message #237347] Tue, 10 November 2009 22:13 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
McGyver
Mrk: somewhat low (doesn't like guns)
Mech: 99
Exp: 99
Electronics, lockpicking

Inventory: Utility knife, rubber band, copper wire (he'll make a nuclear bomb out of those!)

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Staff Sergeant
Re: Making characters from another game universe[message #237348] Tue, 10 November 2009 22:19 Go to previous messageGo to previous message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1447
Registered:March 2009
Location: Broadwurschd-City
Alexis Silver (from GB)

inventory: unddressed

f*ing her way threw the entire Arulcian army.

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Sergeant Major
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