Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Auto weapons trait and 1.13
Auto weapons trait and 1.13[message #231468] Sat, 22 August 2009 00:24 Go to next message
hal900x is currently offline hal900x

 
Messages:64
Registered:August 2009
Hey guys, first post here. Currently I play vanilla, because I planned on playing UB and a few non-1.13 mods, and I figured playing 1.13 would spoil me if I tried it. But I'm finding that these forums contain the bulk of JA2 advice, and most of it relates to 1.13 specifically, so I'll probably just make the jump.

That said, my IMP for 1.13 was gonna be an ambidextrous "psycho" with the auto weapons trait. A two fisted SMG wielder with an attitude. It's not an optimum build but it just sounded fun to roleplay a bit. But I was reading that 1.13 gives you an option to select how many bullets released in a burst. Wouldn't that kind of invalidate the first bonus of the Auto trait (reduced chance to waste additional bullets in a burst after enemy is dead)?

Also, just to confirm: the ambidextrous trait will eliminate the 20% penalty for dual-wielding. But there is still a -5% penalty for SMG's in each hand. Is that -5% per hand or -5% total? And does that -5% also apply to machine pistols? Or are machine pistols considered normal pistols for the sake of the penalty?

Report message to a moderator

Corporal
Re: Auto weapons trait and 1.13[message #231478] Sat, 22 August 2009 05:08 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
On the Autoweapons trait, it doens't invalidate it at all. There is a random chance that your IMP will fire more rounds than intended (especially if you use HAM 3.5). This is to simulate that until extremely high skill levels are achieved the IMP can make the odd mistake.

As for the Ambi details I wouldn't know, though normally I don't go dual SMG's (kind of a waste) and go dual FN FiveseveN's or HK UCP's. Sometimes if I have enough cash I'll go dual HK MP7's though. But that's rare and usually only in a drop all game.

Report message to a moderator

Lieutenant

Re: Auto weapons trait and 1.13[message #231644] Tue, 25 August 2009 12:43 Go to previous messageGo to next message
hal900x is currently offline hal900x

 
Messages:64
Registered:August 2009
Alright, here's the followup question: If 1 level of auto weaps trait defrays the burst penalty of successive shots by 50%, then how much does expert (2x) defray it? 100%? Or half again, making it 75%? Because if it's 100% of the penalty, that would mean there is never a burst or auto penalty for and Expert in auto weaps, no matter how many shots in a burst. Which, in 1.13 where you can do full auto bursts of many shots, would be pretty powerful.

Report message to a moderator

Corporal
Re: Auto weapons trait and 1.13[message #231670] Tue, 25 August 2009 20:19 Go to previous messageGo to next message
coffeecommander

 
Messages:86
Registered:June 2009
Location: Europe, and pitying you.

Nah, it's 75%.

Report message to a moderator

Corporal 1st Class
Re: Auto weapons trait and 1.13[message #231675] Tue, 25 August 2009 21:02 Go to previous messageGo to next message
coffeecommander

 
Messages:86
Registered:June 2009
Location: Europe, and pitying you.

BTW, little off-topic question...does the psycho trait also give a boost to the single-shot CTH?
Because if so...then...what if...: Psycho + Sniper (Expert) + Marksmanship 85 + Decent Rifle?

Report message to a moderator

Corporal 1st Class
Re: Auto weapons trait and 1.13[message #231705] Wed, 26 August 2009 05:33 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2016
Registered:January 2003
Location: Australia :D
Psycho only affects burst AFAIK.

Report message to a moderator

Lieutenant

Re: Auto weapons trait and 1.13[message #231714] Wed, 26 August 2009 11:06 Go to previous messageGo to next message
hal900x is currently offline hal900x

 
Messages:64
Registered:August 2009
Kaerar
Psycho only affects burst AFAIK.


Code snippet or it isn't true.

Report message to a moderator

Corporal
Re: Auto weapons trait and 1.13[message #232326] Tue, 01 September 2009 21:50 Go to previous message
stigma is currently offline stigma

 
Messages:25
Registered:August 2009
Nope, psycho affects everything, even melee. Its kinda weird and illogical and may need a "fix" at sopme point in the future, but thats how it works. It even works for melee, and even throwing I believe. Check ut headrocks list of code explanations - its in the one dealing with chance to hit.

-Stigma

Report message to a moderator

Private 1st Class
Previous Topic: True North
Next Topic: Gas Mask penalties?
Goto Forum:
  


Current Time: Sat Jun 13 08:30:36 GMT+3 2026

Total time taken to generate the page: 0.00687 seconds