Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Getting together a Machine gun team
| Getting together a Machine gun team[message #299595]
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Mon, 20 February 2012 21:04
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Melliores |
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Messages:15
Registered:February 2012 |
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For some time I have been wanting to put to the test some of the small unit tactics used during World War II, just to see how they fare in one of the best tactical games in the last 25 or so years. My choice of tactics is having a Squad (or a Section for you Brits out there) and splitting them into two fire teams, as per the german infantry doctrine, which stressed the use of machine guns over rifles.
For that one Squad of 6 men and women strong will be composed of two fire teams, as follows:
- 1 gunner/operator, the one taking care that the machine gun keeps doing its job.
- 1 spotter, doubles as a rifleman, but will probably have a shotgun for close quarters just in case.
- 1 rifleman, with an assault rifle.
My issue is actually finding a kit of weapons that will make these tactics feasible. What I need:
- A reliable, accurate and fast-firing machine gun or an assault rifle, that has at least a 100 round magazine and can fire a lot of bullets each round, to keep the enemies suppressed. Having semi-auto or controlled burst mode is a plus.
- A set of rifles in the same caliber as the machine gun to compliment the gunner and pick off the cowering or approaching enemies. An assault rifle that can also spray a lot of lead in one turn is a plus.
I have been going through the items in 1.13 as of version 4870 thanks to the XML editor and just can not believe my eyes. A FN Minimi is faster to prepare (20 to 23) and fire (24 to 28) compared to a MG 3 (the improved MG 42), which on paper is just not possible. If using the real specifications of the weapons a MG 3 is just as fast, if not faster, depending on which model you are using. It can reach next to 1100-1200 rpm, yet the standard rate of fire is listed as 800, the same as the one of the Minimi.
Now, the MG3 does use a larger caliber and does more damage (37 to 30), using the 7.62 NATO to 5,56 NATO that the Minimi uses. Trouble is, the Minimi is just more accurate as well - Auto Penalty 7, Accurary 6. The MG 3 has an Auto Penalty of 9 and Accuracy of 5.
Now, I can live up with all the nerfing that has no actual reason if we are going for factual representation of the weapons, but to top everything, the Minimi can equip almost every attachment there is, while the MG 3 can equip just a bipod and a laser sight, no scope even! What gives?
The Minimi, both its original and SWP variants are clearly overpowered, great choice of attachments, quite accurate for a full-auto weapon and with a magazine of 200 rounds - now that is not fair I tell you!
Using the Minimi, the best fire team composition is :
- FN Minimi, kit it as you like, there are a lot of attachments that can go there.
- 2 FAMAS assault rifles, each one with an under barrel grenade launcher and a c-mag magazine, giving you a weapon that has all three modes of fire, can fire 5 bullets for every 5 APs (as much as the high-end machine guns) in full-auto, and if that is not enough can rain grenades on your enemies.
That in my humble opinion is just overpowered. Three mercs that go into battle with 400 rounds, and the extra rounds they are carrying ? Pure madness. And I am thinking of having two such teams, so starting battle with 800 rounds loaded. Coupled with the clearly over-the-top Minimi, this can suppress a whole platoon on theory.
Now, I want to have a bigger range, using the 7.62 NATO caliber, but is it worth it and if yes, what kind of machine gun and rifle or assault rifle would you recommend?
[Updated on: Mon, 20 February 2012 21:43] by Moderator Report message to a moderator
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Private
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| Re: Getting together a Machine gun team[message #299601]
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Mon, 20 February 2012 21:39 
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| systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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Yeah, HK21E all the way. AR I'd probably go HK as well, G3A3 or some variant. Can't remember which one is capable of 7.62.
Fully pimped out M14 EBR is also an interesting option.
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Sergeant
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| Re: Getting together a Machine gun team[message #299694]
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Tue, 21 February 2012 14:07
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Fins_T |
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Messages:89
Registered:January 2012 Location: Russia |
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For 7.62 NATO ARs, i agree that Scar-H is the way to go end-game. Myself, i just stick to sniper kind of it - after all, main idea of 7.62 NATO ARs is range, because 5.56 is quite enough for unaided visibility range, and damage is not the main feature of 7.62 ARs either - majority of firefights is against armored targets, and for that, SAP ammo is usually better than any 7.62 NATO rounds (no matter which weapons are used to deliver it - high-caliber sniper rifles, that futuristic AR which shoots kinda-darts, etc).
[Updated on: Tue, 21 February 2012 14:12] by Moderator Report message to a moderator
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Corporal 1st Class
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