| Inventory bug.[message #304792]
|
Wed, 16 May 2012 11:07
|
|
cnagorneac |
 |
Messages:187
Registered:April 2012 |
|
|
I am not sure if it is a bug, but looks like.
When in the beginning of the game you mark "inventory actions cost AP" then you can stuck when you place an item (binoculars) in the weapon slot, but you do not have any more AP to place weapon (that appears on your cursor) in any other slot. so you are forced to load a game necause you can do nothing.
EDIT:
OK, you just need to exit from inventory =) so It is just a minor bug.
[Updated on: Wed, 16 May 2012 11:20] by Moderator Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
| Re: Inventory bug.[message #304796]
|
Wed, 16 May 2012 11:20 
|
|
cnagorneac |
 |
Messages:187
Registered:April 2012 |
|
|
RoWa21Putting back the "binoculars" (or any other item) in the same slot where you just have taken it, should not need any AP points. If it does, there is indeed a bug in the system.
Point was that there is already pistol in the slot I had the binoculars.
And I found the solution.
[Updated on: Wed, 16 May 2012 11:21] by Moderator Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
|
|
|
|
| Re: Inventory bug.[message #304812]
|
Wed, 16 May 2012 15:32 
|
|
cnagorneac |
 |
Messages:187
Registered:April 2012 |
|
|
You just need to exit from inventory.
HM... Looks like not always... but of you exit from inventory and item is still not placed, try to exit to the global map. This should fix.
[Updated on: Wed, 16 May 2012 16:52] by Moderator Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Re: Inventory bug.[message #304918]
|
Thu, 17 May 2012 21:31
|
|
JMich |
 |
Messages:543
Registered:January 2011 Location: Greece |
|
|
Well, the code was originally made for "Internal Consumption" by Jenilee, and I tried my best to implement it. The easiest change to do to remove the "Item Stuck on Cursor" would be to split the AP cost to pickup/drop an item to 2 different ones, and set the APs to drop an item to 0, thus enabling someone to drop an item without it costing any APs (may need an extra check as to not cost the APs for the slot you picked the item from).
Not sure if/when I'll have the time to mess with code, so if anyone wants to do this change, feel free.
Report message to a moderator
|
First Sergeant
|
|
|
|