Home » MODDING HQ 1.13 » v1.13 General Development Talk » A question regarding AIMNAS / 1.13
A question regarding AIMNAS / 1.13[message #307809] Sat, 21 July 2012 07:29 Go to next message
leyon is currently offline leyon

 
Messages:93
Registered:February 2011
Having played chiefly using the AIMNAS mod, with brief forays into the latest 1.13 features, I have a question: how come some of the awesome aspects of AIMNAS (especially the LBE gear and the explosive / misc. merges) haven't been incorporated into the normal 1.13 releases yet? They look solid and affect gameplay positively. I know I definitely would love for there to be more items in vanilla 1.13, and AIMNAS partially fulfills that role. I'm sure the same could be said of other major mods, but AIMNAS is the only one I'm familiar with.

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Corporal 1st Class
Re: A question regarding AIMNAS / 1.13[message #307832] Sat, 21 July 2012 13:07 Go to previous messageGo to next message
lockie is currently offline lockie

 
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Still being tested/added to .

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Captain

Re: A question regarding AIMNAS / 1.13[message #307843] Sat, 21 July 2012 16:02 Go to previous messageGo to next message
leyon is currently offline leyon

 
Messages:93
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Ah, cool. As long as there is a plan to slowly incorporate all those things I'm a happy camper ^_^

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Corporal 1st Class
Re: A question regarding AIMNAS / 1.13[message #307845] Sat, 21 July 2012 16:10 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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There's no plan, there isn't even anyone responsible for items at the moment Very Happy

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Captain

Re: A question regarding AIMNAS / 1.13[message #307875] Sun, 22 July 2012 07:14 Go to previous messageGo to next message
leyon is currently offline leyon

 
Messages:93
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Nooooo! Could we suggest it to the peeps who run the SVN? Or would it break things because of index numbers in the XML etc. conflicting with other stuff?

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Corporal 1st Class
Re: A question regarding AIMNAS / 1.13[message #307890] Sun, 22 July 2012 16:05 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
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You don't need only their agreement, but smeagol's as well since it is his mod and should stay exclusive to some extent. At least that's my opinion...

[Updated on: Sun, 22 July 2012 16:06] by Moderator

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Sergeant
Re: A question regarding AIMNAS / 1.13[message #307898] Sun, 22 July 2012 19:44 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
Soto
You don't need only their agreement, but smeagol's as well since it is his mod and should stay exclusive to some extent. At least that's my opinion...
Exclusive? Why? As long as proper credit is given what would the problem be?

That said, I'd like to see many of the LBEs from AIMNAS incorporated into base 1.13 too.

[Updated on: Sun, 22 July 2012 19:45] by Moderator

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Private 1st Class
Re: A question regarding AIMNAS / 1.13[message #307899] Sun, 22 July 2012 19:54 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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What's the point of doing an item mod if all your stuff gets cobbled up by the main branch?

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Captain

Re: A question regarding AIMNAS / 1.13[message #307903] Sun, 22 July 2012 20:44 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
Registered:May 2011
DepressivesBrot
What's the point of doing an item mod if all your stuff gets cobbled up by the main branch?

I too am modding this game and I don't think I would feel "bad" in any way if any of my work would end up "cobbled up by the main branch".
In fact, I would feel quite honored if any of the stuff I come up with would end up in the main branch.

The points why I'm modding this game (= spending my personal leasure time on it) are
1) I enjoy "working" on it (can't really call it "work")
2) I like the way my stuff turned out so far
3) I like sharing my stuff so others can enjoy it like I do

No matter if my work is "cobbled up by the main branch" or independent as it is now - my points won't change significantly.

Of course, I can only speak for myself and I have not produced an item mod for v1.13 like smeagol.


@topic: I'm afraid but I think I would state this worn-out "can be included but should be optional" opinion.

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Master Sergeant
Re: A question regarding AIMNAS / 1.13[message #307911] Sun, 22 July 2012 21:34 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
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Anyone here thinks we should ask smeagol about this? After all it is HIS stuff and he should be the one to decide what, if anything gets added into the trunk.

[Updated on: Sun, 22 July 2012 21:39] by Moderator

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Sergeant
Re: A question regarding AIMNAS / 1.13[message #307914] Sun, 22 July 2012 22:09 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
DepressivesBrot
What's the point of doing an item mod if all your stuff gets cobbled up by the main branch?
Nobody said anything about all your stuff. And besides even if all of them did end up in the main branch, the point would be to make more of course. New things for the community to try, new things that can become a standard later on.

Soto
Anyone here thinks we should ask smeagol about this? After all it is HIS stuff and he should be the one to decide what, if anything gets added into the trunk.
Since it is possible with smeagol being active here and all, a typical request for permission would be the courteous and most respectful thing to do, agreed there. But what's the big deal? His agreement should be pretty much a given. Who wouldn't be honoured to help make the game better? I mean isn't that what this community is about?

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Re: A question regarding AIMNAS / 1.13[message #307915] Sun, 22 July 2012 22:28 Go to previous messageGo to next message
JAsmine is currently offline JAsmine

 
Messages:306
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Soto
Anyone here thinks we should ask smeagol about this? After all it is HIS stuff and he should be the one to decide what, if anything gets added into the trunk.
Alas
Since it is possible with smeagol being active here and all, a typical request for permission would be the courteous and most respectful thing to do, agreed there. But what's the big deal? His agreement should be pretty much a given. Who wouldn't be honoured to help make the game better? I mean isn't that what this community is about?

Well I wrote that I would be honored, but that was a very personal opinion. I wouldn't go as far and say that any other person (smeagol) "should pretty much" have the same opinion as me.

[Updated on: Sun, 22 July 2012 22:30] by Moderator

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Master Sergeant
Re: A question regarding AIMNAS / 1.13[message #307916] Sun, 22 July 2012 22:29 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
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Okay.... What if he says "No! Simply No!"?
Do you
a) Do it anyway or
b) accept that quietly

And I like to point out you should choose wise now... Wink

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Sergeant
Re: A question regarding AIMNAS / 1.13[message #307919] Sun, 22 July 2012 22:44 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
Soto
Okay.... What if he says "No! Simply No!"?
Do you
a) Do it anyway or
b) accept that quietly

And I like to point out you should choose wise now... Wink
Obviously I'm not calling the shots, but if I did and he did stoop so low as to say sth like that, sth unthinkable the way I see things, then yes I would do it anyway. After that, if he wanted, he could sue.

I mean for god's sake, we have been blessed here with one of the handful of games that have their source code public and we'll put limits on what we can use ourselves? The community? In my eyes that's just being ungrateful. The fallout community, the ToEE community would be delighted to have what we have and we still wanna throw it away? To prove what?

[Updated on: Sun, 22 July 2012 22:46] by Moderator

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Re: A question regarding AIMNAS / 1.13[message #307920] Sun, 22 July 2012 22:47 Go to previous messageGo to next message
leyon is currently offline leyon

 
Messages:93
Registered:February 2011
Lively debate, lads! To me I think it would be great to have your mod's work included in the main 1.13 branch - it's like saying your mod is so great it should be part of the default 1.13 install forever!

Well not really but I'd feel like that anyway. Very Happy

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Corporal 1st Class
Re: A question regarding AIMNAS / 1.13[message #307921] Sun, 22 July 2012 23:00 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
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There is no debate, we are a community here and whoever does something cool has any rights to decide what to do or what not to do with it. Otherwise he or she will be pissed and will stop making cool stuff! It's no rocket science, but some people seem to have no understanding for this simple formula... And with that: Again, Smeag made the stuff, his decision. Deal with it or scram!

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Sergeant
Re: A question regarding AIMNAS / 1.13[message #307922] Sun, 22 July 2012 23:26 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
Soto
There is no debate, we are a community here and whoever does something cool has any rights to decide what to do or what not to do with it. Otherwise he or she will be pissed and will stop making cool stuff! It's no rocket science, but some people seem to have no understanding for this simple formula... And with that: Again, Smeag made the stuff, his decision. Deal with it or scram!
Yes we are a community here and whoever does sth cool offers it up to this community to make this game better for all of us. He doesn't put it up so he can get bragging rights and claim exclusivity and prove just how cool he is to everyone else. People that do that are obviously out there to satisfy their own egos and only, so no matter how good their work may be people like that are never a blessing to any community. In other words, if they don't wanna share, they can scram.

PS And btw I'm speaking generally here. As I clearly said earlier, I have every confidence that smeagol would never cause an issue like that.

[Updated on: Sun, 22 July 2012 23:27] by Moderator

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Re: A question regarding AIMNAS / 1.13[message #307923] Sun, 22 July 2012 23:37 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:543
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Alas
Yes we are a community here and whoever does sth cool offers it up to this community to make this game better for all of us.

Jazz, Shuwar, Headrock. All three of those didn't offer their material for use by the rest of us until they deemed the material was complete. AIMNAS is still work in progress.
P.S. If you don't know who Shuwar is/was, he is the guy that showed us the possibility of a Super Tileset, and dissappeared without giving us the modifications he had done so far. Jazz is someone who has also given us some nice modifications, though the documentation for those is lacking a bit. As for Headrock, with HAM 5.5 almost done, he dissappeared for ~6 months, with no trace of either him or his code.
So please, go ahead and tell us that Headrock does it for the bragging rights.

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First Sergeant
Re: A question regarding AIMNAS / 1.13[message #307924] Sun, 22 July 2012 23:41 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
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I'm getting pretty sick of this so let's just put an end to this discussion that's pretty useless in my opinion.

If someone makes something, like smeagol is making a mod, this person owns all copyrights to the stuff that he personally created, this means that he is the person that decides what happens with his work.
If there would ever be a plan of grabbing anything from AIMNAS and putting it into something else like the vanilla 1.13 mod, this would require smeagol to give his permission, it is HIS work and he thereby owns all rights to it.
Smeagol's work is in no way linked to the source code of JA2 or any art so that has zero effect on his work.

If you intend to do anything with his work without any permission you will not be making friends on this forum or anywhere else as it will be blatant theft of someone's hard work.

So I suggest you just shut up now and wait for a response from smeagol but I have a strong feeling that the answer to this will be one you wont like.
I think smeagol will want to keep it his mod instead of putting his hard work into vanilla 1.13 and letting it be molested by others.

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First Sergeant

Re: A question regarding AIMNAS / 1.13[message #307925] Sun, 22 July 2012 23:43 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
JMich
So please, go ahead and tell us that Headrock does it for the bragging rights.
And did Headrock deny his code to the community when people managed to contact him and ask? I kinda doubt that.
Not that it has much to do with it here anyway, we are talking about stuff that are available to us now. RL didn't interfere with smeagol to make him vanish before he could upload his stuff.

[Updated on: Sun, 22 July 2012 23:43] by Moderator

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Re: A question regarding AIMNAS / 1.13[message #307927] Sun, 22 July 2012 23:45 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
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Lemme observe 2 things:
1) As usual, the party in question isn't here, so all you're doing is putting your conjecture and speculation up against other people's speculation and conjecture ... with the minor difference that one side spent a lot of time getting to know each other.
2) 1.13 has for a long time now abandoned the 'include everything and the kitchen sink approach. For each new feature, a mere handful of items gets added along with the code as proof-of-concept / template for the modders to run with. With the amorer/quartermaster for 1.13 having retired, I don't see that change except one of you wants to take up the slack.

[Updated on: Sun, 22 July 2012 23:47] by Moderator

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Captain

Re: A question regarding AIMNAS / 1.13[message #307931] Mon, 23 July 2012 00:08 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
@DepressivesBrot
Conjecture and speculation? This isn't about smeagol in particular, I said so earlier, so no, what I'm doing here is defending a way of thinking that I believe is to the benefit of this community and our ja2-gaming experience in general. That what someone makes and uploads here is for all of us. I didn't even say that people shouldn't ask for permission, that's definitely the courteous thing to do, I only said that it is a typical procedure asking for permission, or at least it should be. So what I don't understand is the hostility I'm receiving for the things I said, I have been polite enough to everyone and all I got was people telling me to scram and to shut up and putting words in my mouth, even small things but they do create impressions. For instance could you tell me where I said that everything should be included in base 1.13? Saying I'd like to see many of the LBE items in is barely the same thing, AIMNAS has more than 1000 items, maybe 2000, many of the LBEs could be 20 or 30.

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Re: A question regarding AIMNAS / 1.13[message #307932] Mon, 23 July 2012 00:16 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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Did I claim somewhere that you said that? Or that it necessarily happens in one dump? No. It's just the natural flow of the thing. You start with 20-30 LBE items (and I agree, the basic LBE selection is lackluster), the next wants this, the other one that ...

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Captain

Re: A question regarding AIMNAS / 1.13[message #307933] Mon, 23 July 2012 00:24 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
@DepressivesBrot
I assumed you were talking to me when you said that, apologies if I misunderstood.
At least we agree that the base LBE selection is lackluster and needs to be expanded.

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Private 1st Class
Re: A question regarding AIMNAS / 1.13[message #307934] Mon, 23 July 2012 00:29 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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Yes, which brings me to point 2) which you artfully avoided by claiming attacks and hostility.

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Captain

Re: A question regarding AIMNAS / 1.13[message #307935] Mon, 23 July 2012 00:36 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
DepressivesBrot
Yes, which brings me to point 2) which you artfully avoided by claiming attacks and hostility.
By claiming the truth. And avoided? Not really. We've already cleared up that this doesn't fall in the category of including everything and as for the second part of your point 2 I just don't see how the lack of an active armorer/quartermaster is relevant to this discussion. Obviously all these would be included when an armorer/quartermaster is found. So?

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Re: A question regarding AIMNAS / 1.13[message #307936] Mon, 23 July 2012 01:00 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
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Yeah, you wanna do the job? Thought so. To get away from you clinging to my use of 'everything':
I can't check atm because the SVN is down, but I'd be surprised if one single item was added in the last year for anything but to show off a specific new feature.
Point is, it is an idle discussion with smeag not being interested and nobody around to do it anyway.

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Captain

Re: A question regarding AIMNAS / 1.13[message #307937] Mon, 23 July 2012 01:03 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
DepressivesBrot
Yeah, you wanna do the job?
Actually if someone could show me how to do that, I wouldn't mind. How long would taking a few LBE items from AIMNAS and adding them to the base version take me anyway? A week? Two? I have some time at the moment.

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Re: A question regarding AIMNAS / 1.13[message #307938] Mon, 23 July 2012 01:05 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
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This is getting pointless here. Some newcomer comes by and tells everyone else to do as he pleases. Who do you think you are dictating what the community does or should do? You would add stuff to the trunk despite smeag saying no? Good thing you don't have writing rights to the trunk! AIMNAS is in closed beta right now, so you guys stop the talk about putting stuff in or out of the trunk! It is nowhere near finish and even then it is not up to you Alas to decide if it comes to the trunk or not!

You want AIMNAS? Go get the v21 mod version of it since this is the only one still up. v27 is in closed Beta as said and far from being finished. And after that comes an even bigger testing phase. And after this long LONG testing phase you can come again with a request of adding this to the trunk. And if you want to go boohoo that v21 isn't compatible to the newest features, I don't care! v27 is with the newest features, but since it is closed Beta, only the ones being productive can have access to it. And I strongly doubt that people who want to decide over the author himself are allowed to that.

BOOM! There goes your precious daydream!

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Sergeant
Re: A question regarding AIMNAS / 1.13[message #307939] Mon, 23 July 2012 01:10 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
I don't get the point of this "discussion".
Since there is currently nobody feeling responsible for going around collecting things (and permissions to them) in order to integrate them in basic 1.13, there are just 2 ways possible that new things can be integrated into 1.13:

A) the creator of things offers his work to be part of 1.13.
B) Somebody else goes and ask the creator "hey, i'd like to add this and that of your stuff to basic 1.13. May i?" and respects the answer.

If you can't take 'no' as an answer, don't ask at all. Because stating "i'd ask, but if i got an answer i dislike, i'm gonna steal it anyway" is no question at all. It's a menace: "I'm gonna take it anyway, but i give you opportunity to put a good face on the matter".

JM2P.

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Sergeant Major
Re: A question regarding AIMNAS / 1.13[message #307940] Mon, 23 July 2012 01:24 Go to previous messageGo to next message
Alas86 is currently offline Alas86

 
Messages:32
Registered:October 2010
@Sam Hotte
Again, I would ask for permission, its possible and its courteous. The reason I said what I said wasn't to threaten anyone, but simply because I couldn't fathom the idea that someone would act that way(aka say no). Apparently I overestimated both the maturity and the altruism of many in this community. So yes, who knows maybe smeagol isn't like that either, maybe he would say no afterall. In that case fine, his would be the shame.

@Soto
I find your post to be full of conceit. I'm here because I find the game and the mods of this community to be fun, not because I'll die without them, and you know what? This is not fun anymore. So yeah, end of discussion for me, congrats you chased the bad newb away, I hope that makes you feel all warm and fuzzy inside.

[Updated on: Mon, 23 July 2012 01:34] by Moderator

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Private 1st Class
Re: A question regarding AIMNAS / 1.13[message #307945] Mon, 23 July 2012 01:38 Go to previous messageGo to next message
Soto Banaris is currently offline Soto Banaris

 
Messages:129
Registered:May 2012
Location: Germany
Alas
@Soto
I find your post to be full of conceit. I'm here because I find the game and the mods of this community to be fun, not because I'll die without them, and you know what? This is not fun anymore. So yeah, end of discussion for me, congrats you chased the bad newb away, I hope that makes you feel all warm and fuzzy inside.


You think I have any feelings of guilt? Think again after I show you your very own words on my mere hint that smeagol might say no...

Alas
Soto
Okay.... What if he says "No! Simply No!"?
Do you
a) Do it anyway or
b) accept that quietly

And I like to point out you should choose wise now... Wink
Obviously I'm not calling the shots, but if I did and he did stoop so low as to say sth like that, sth unthinkable the way I see things, then yes I would do it anyway. After that, if he wanted, he could sue.
...


Well if you think I'm the bad guy here, comfort your soul with this. As soon as you said you would ask but no matter what the answer you would do as you please I became the cruise missile aimed for your daydream. Reality is a bitch, Alas and you will learn that we are working here not being paid but for the fun for all. I learned that easy and fast. All what everyone here demands in return is respect for his work. If you do what you want, you don't show respect, you don't offer friendship. Now listen, I'm already giving godfather talk here... You are the victim here? Oh, I feel a tiny lonely tear running down my cheek. Don't give me that. You brought my words upon yourself.

[Updated on: Mon, 23 July 2012 01:41] by Moderator

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Sergeant
Re: A question regarding AIMNAS / 1.13[message #307946] Mon, 23 July 2012 01:48 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
Let me add one final parting thought as well:
What those 'other communities' do is not our concern, merging features but leaving content to the mods has served us well through more than a decade. I doubt someone's gonna change that in a night.

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Captain

Re: A question regarding AIMNAS / 1.13[message #307949] Mon, 23 July 2012 03:19 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
Alas
@Sam Hotte
Again, I would ask for permission, its possible and its courteous. The reason I said what I said wasn't to threaten anyone, but simply because I couldn't fathom the idea that someone would act that way(aka say no).

It doesn't matter if you intended this to be a threat or not - it just was one. If you do not intend to live with one of the possible answers - do not ask. period.

And honestly, i do not take this excuse (but that's just me) because you did everything to put as much pressure as possible on the one to be "asked" to make it impossible for him to say 'no'.

Quote:
Apparently I overestimated both the maturity and the altruism of many in this community. So yes, who knows maybe smeagol isn't like that either, maybe he would say no afterall. In that case fine, his would be the shame.

Very cute. General brickbat to "many in this community" that might or might not have a different opinion than yours. That is of course a sign of your maturity and altruism, isn't it. Surely it has been purely altruistic to get somebody else's work that you lacked into the game ... Wink

And finally you/we even do not know, what Smeag would have said IF you/we had asked him before this unpleasant thread - but let's bash him anyway? Again this is very mature and altruistic, isn't it.

So, yes, EOD at this point is a good idea, i agree on that. Smile

But to come back to the more costructive side of this:
Another large item mod out there is IOV; somebody interested (and willing to accept even denial) could ask them for interesting or missing items to be added to main branch of plain 1.13.

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Sergeant Major
Re: A question regarding AIMNAS / 1.13[message #307955] Mon, 23 July 2012 08:33 Go to previous messageGo to next message
Crador is currently offline Crador

 
Messages:28
Registered:June 2012
IOV have awesome LBE system. MOLLE and stuff.

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Private 1st Class
Re: A question regarding AIMNAS / 1.13[message #307956] Mon, 23 July 2012 08:53 Go to previous messageGo to next message
leyon is currently offline leyon

 
Messages:93
Registered:February 2011
Whoa - that kind of took an unexpected turn. <_<

Someone explain to me about the IOV stuff?

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Corporal 1st Class
Re: A question regarding AIMNAS / 1.13[message #307961] Mon, 23 July 2012 10:04 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2704
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Matter of fact is, that this discussion comes up time after time, over and over again. Of course I feel honoured by it, yes, of course I'm flattered by the idea, that a big chunk of my work would get into the trunk (also matter of fact is, that some of my work already is in the trunk...). But in regards to taking even bigger chunks of stuff to feed into main 1.13 is in my opinion a bad idea. It delutes things too much.

Also, after the ongoing discussions of the last weeks which ended in a not so nice finish, I'd feel that putting the item part of AIMNAS into 1.13 is just another lame attempt of trying to get it run without bigmaps.

My answer to this has been and will be for the near future, that I don't think it is a good idea.

I'm totally with Brot on this matter. New items that get added to 1.13 are mainly there to showcase the possibilities and open them up for players to get used to new features. Adding more stuff to the trunk is just a way of confusing players. In my opinion basic 1.13 even contains too many items tbh. It would be best served if a few items get cut from it.

In the last couple years I've read enough forum comments that said something along the lines of "whoa.... there's so damn much stuff... isn't there an option to play with fewer items?" And tons of guns / regular guns gun choice option isn't a real option. Muggsy was working of a more detailed variant of this with more choices, at least he said he was. Dunno what happened to that project.


Anyways, I'm getting distracting... AIMNAS in 1.13? Not gonna happen.

Also I don't know what triggered it, but I'm curious what's causing this recent PR rush?

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Lieutenant

Re: A question regarding AIMNAS / 1.13[message #307964] Mon, 23 July 2012 10:43 Go to previous messageGo to next message
leyon is currently offline leyon

 
Messages:93
Registered:February 2011
I dunno about PR rush, I always just thought the item ideas behind 1.13 were sound but needed expansion - which to me came in the form of AIMNAS. I don't really have an opinion on bigmaps, I usually just download the most complete AIMNAS and go from there.

I suppose now that it's been explained that the base 1.13 is more of a framework to demonstrate what can be done things make more sense.

I just wanted all the new 1.13 toys to play with and the awesome AIMNAS merges. *shrug*

PS. I bet the 'too much stuff' is cause of all them evil AK variants Razz

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Corporal 1st Class
Re: A question regarding AIMNAS / 1.13[message #307968] Mon, 23 July 2012 13:09 Go to previous messageGo to next message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
Crador
IOV have awesome LBE system. MOLLE and stuff.

@Ari:
Look here: http://www.bears-pit.com/board/ubbthreads.php/topics/293209/IoV_Current_version_928.html

[Updated on: Mon, 23 July 2012 13:11] by Moderator

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Sergeant Major
Re: A question regarding AIMNAS / 1.13[message #308039] Tue, 24 July 2012 17:10 Go to previous message
dinglehopper is currently offline dinglehopper

 
Messages:134
Registered:January 2008
Although I love Smeagols work on aimnas, and it is my preferred way to play (even without the possibility of finishing the game, as it currently stands), copying the aimnas items into 1.13 would be a disaster.

Again, this is not meant as a dig towards smeagol in any way, and I would bet he largely agrees with what I am saying. Aimnas has a unique vision behind it, smeagols vision. While many people like taking a ride on smeagols vision and playing aimnas, it in many ways deviates from what baseline 1.13 should be.

For example, the items in aimnas are designed to be relatively balanced so that there is no cookie cutter

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