Home » MODDING HQ 1.13 » v1.13 Feature Requests » More Coolness Levels
More Coolness Levels[message #308773] Tue, 07 August 2012 16:48 Go to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
While we're trying to sort out the coolness levels for the weapons, it has become pretty clear that we have too few coolness levels. The vanilla game had 10 coolness levels for 40ish weapons, and now we've got more than 300 weapons in standard 1.13 with the same 10 coolness levels. This results in lumping lots of weapons together that aren't really equivalent, thereby making them obsolete even within their own coolness levels.

How hard would it be to make more coolness levels? We would need about 80 coolness levels to keep the same ratio as the vanilla game, but this seems impractical because it would probably be too difficult to rank the weapons accurately with that many levels. However, 20 levels would be a much better compromise. That would be simple math for the progress points, and it would double the number of available levels we have to work with.

In addition to making weapon ranking more accurate, it should result in a "smoother" coolness progression in the game. It would also become less game-breaking when Tony or BR have weapons that are ahead of you in coolness progression; the game can degenerate into full-time weapons brokering due to the possibility of much better equipment.

[Updated on: Tue, 07 August 2012 16:51] by Moderator

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Sergeant 1st Class
Re: More Coolness Levels[message #308987] Sun, 12 August 2012 17:37 Go to previous messageGo to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
*bump*

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Sergeant 1st Class
Re: More Coolness Levels[message #308992] Sun, 12 August 2012 22:18 Go to previous messageGo to next message
Zarax

 
Messages:55
Registered:February 2007
Location: Italy
That gets my approval Smile

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Corporal
Re: More Coolness Levels[message #308995] Sun, 12 August 2012 22:35 Go to previous messageGo to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
I'm glad you agree, but I get the feeling that there must be some kind of reason it hasn't been done before because it's such a simple and useful concept. Right now the coolness levels look like a tangled mess.

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Sergeant 1st Class
Re: More Coolness Levels[message #309277] Sun, 19 August 2012 03:59 Go to previous messageGo to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
*bump* Does anyone know how we could add more coolness levels?

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Sergeant 1st Class
Re: More Coolness Levels[message #309282] Sun, 19 August 2012 10:31 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1403
Registered:July 2006
Location: People riding polar bears...
Expand ten to a hundred. Game already runs on a 0-100 progress level anyway.
Simple enough, now do the work! (And there's your problem.)

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Sergeant Major
Re: More Coolness Levels[message #309298] Sun, 19 August 2012 15:46 Go to previous messageGo to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
Well, 100 coolness levels would be too many in terms of grouping the weapons. I think 20 is a good compromise for the number of weapons we have. I absolutely would do the work for distributing the weapons among the new coolness levels--I've been working on creating a master spreadsheet with all the information about all of the guns. The only thing I have left right now is the attachments.

All I need to know is how to get the game to recognize a weapon as coolness 13 when I set it as coolness 13.

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Sergeant 1st Class
Re: More Coolness Levels[message #309774] Mon, 03 September 2012 17:09 Go to previous messageGo to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
*bump--no answer yet*

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Sergeant 1st Class
Re: More Coolness Levels[message #309778] Mon, 03 September 2012 19:53 Go to previous message
Gambigobilla

 
Messages:690
Registered:July 2008
My personal feeling about this topic though i must say in advance i'm no coder or no modder just a frequent xml editor user, this will make a huge mass of xml work if you include "enemy item choices" too. So I'd give it a null vote with a slight thumbs down if it's just about Bobby Ray's item choices. If you insist on this I'd say go with the 20 coolness levels because it's not much additional work while shows smoother progression.

P.S: Enemy item choices are not coolness based but game progress based.

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First Sergeant
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