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Suppression Fire[message #312691] Sun, 02 December 2012 17:29 Go to next message
Mercury-FMJ is currently offline Mercury-FMJ

 
Messages:18
Registered:November 2012
It's goood to see more effects for suppression fire in the latest 1.13, but I have an idea that I think would work better.
I got this idea from the old America's Army online game. In that game, suppression fire made your gun move around more and lowered your character's accuracy. I really liked this effect, it's very simple but it was probably the main reason I liked that game so much.
The game also showed me how this effect makes sense, as you could hear bullets buzzing past your head, so you always knew when someone was shooting at you, which was scary and it caused you to either run away, or if you started shooting back, you would often not shoot back as effectively if you didn't keep your cool (which is about 1000x harder to do in real life), because you would end up shooting rapidly every time you thought the sights were over the target because you wanted to kill quickly, rather than taking your time aiming properly. I suspect people would react similarly in real life.

If suppression fire lowered chance to hit, I think the game would play out a lot more realistically. The current system of massively lowering AP's only makes sense if the target is already behind cover. Also, most of the time the suppression fire makes people kneel down, but for some reason no longer makes them lie down, which can result in ridiculous situations where people are behind cover but can't lie down to completely avoid getting shot because... they're too afraid of getting shot (?).
If someone isn't in cover, their first reaction to being shot at a lot wouldn't be to kneel down and lose all their AP's, their reaction would be to run behind the nearest cover available. The suppression fire system acknowledges this by making suppressed people harder to hit, but that doesn't really make sense, giving someone a cover save where there is no cover.
However if suppression fire lowered CTH, then the player would be forced to make their suppressed mercs act realistically; since they are no longer very good at fighting back, the player would have to make them find cover or run away themselves, instead of having them do something automatically that doesn't always make sense in the situation.

Sounds good [y/n]?

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Re: Suppression Fire[message #312694] Sun, 02 December 2012 18:18 Go to previous messageGo to next message
Hazapuza

 
Messages:262
Registered:February 2009
Location: Finland
Isn't that implemented already? Check out the suppression shock settings. In addition to making the suppressed target harder to hit, the target also has decreased chance to shoot back successfully.

Edit: And it's completely possible to eliminate the CTH penalty received when shooting at a suppressed target, if you want. And even if the suppressed soldier doesn't actually hug the ground (not sure how the stance change actually works, but I admit it might indeed be a bit random at times, although IIRC I do manage to get the enemy all the way down pretty consistently with enough firepower), he's still trying to make himself as small a target as possible, one way or another. Wink The battlefield we see is IMHO never a completely accurate presentation of all the possible nooks and crannies where you can only fit by crouching.

[Updated on: Sun, 02 December 2012 18:36] by Moderator

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Master Sergeant
Re: Suppression Fire[message #312696] Sun, 02 December 2012 20:11 Go to previous message
Sam Hotte

 
Messages:1960
Registered:March 2009
Location: Middle of Germany
Hazapuza
Isn't that implemented already? Check out the suppression shock settings. In addition to making the suppressed target harder to hit, the target also has decreased chance to shoot back successfully.


Right. According ini setting (v4870) is
;------------------------------------------------------------------------------------------------------------------------------
; Shock Effects
;
; A Shocked character becomes less useful, primarily losing CTH on all his attacks.
; Use these settings to enable further effects from being shocked.
;------------------------------------------------------------------------------------------------------------------------------

; Maximum amount of CTH we lose when shocked. Each point of shock causes a loss of 5 CTH on any ranged attack.
; 0 = No limit.
MAX_CTH_PENALTY_FROM_SHOCK = 40

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