Home » MODDING HQ 1.13 » v1.13 General Development Talk » Suppression Fire
| Suppression Fire[message #312691]
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Sun, 02 December 2012 17:29
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Mercury-FMJ |
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Messages:18
Registered:November 2012 |
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It's goood to see more effects for suppression fire in the latest 1.13, but I have an idea that I think would work better.
I got this idea from the old America's Army online game. In that game, suppression fire made your gun move around more and lowered your character's accuracy. I really liked this effect, it's very simple but it was probably the main reason I liked that game so much.
The game also showed me how this effect makes sense, as you could hear bullets buzzing past your head, so you always knew when someone was shooting at you, which was scary and it caused you to either run away, or if you started shooting back, you would often not shoot back as effectively if you didn't keep your cool (which is about 1000x harder to do in real life), because you would end up shooting rapidly every time you thought the sights were over the target because you wanted to kill quickly, rather than taking your time aiming properly. I suspect people would react similarly in real life.
If suppression fire lowered chance to hit, I think the game would play out a lot more realistically. The current system of massively lowering AP's only makes sense if the target is already behind cover. Also, most of the time the suppression fire makes people kneel down, but for some reason no longer makes them lie down, which can result in ridiculous situations where people are behind cover but can't lie down to completely avoid getting shot because... they're too afraid of getting shot (?).
If someone isn't in cover, their first reaction to being shot at a lot wouldn't be to kneel down and lose all their AP's, their reaction would be to run behind the nearest cover available. The suppression fire system acknowledges this by making suppressed people harder to hit, but that doesn't really make sense, giving someone a cover save where there is no cover.
However if suppression fire lowered CTH, then the player would be forced to make their suppressed mercs act realistically; since they are no longer very good at fighting back, the player would have to make them find cover or run away themselves, instead of having them do something automatically that doesn't always make sense in the situation.
Sounds good [y/n]?
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| Re: Suppression Fire[message #312696]
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Sun, 02 December 2012 20:11
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| Sam Hotte |
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Messages:1960
Registered:March 2009 Location: Middle of Germany |
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HazapuzaIsn't that implemented already? Check out the suppression shock settings. In addition to making the suppressed target harder to hit, the target also has decreased chance to shoot back successfully.
Right. According ini setting (v4870) is
;------------------------------------------------------------------------------------------------------------------------------
; Shock Effects
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; A Shocked character becomes less useful, primarily losing CTH on all his attacks.
; Use these settings to enable further effects from being shocked.
;------------------------------------------------------------------------------------------------------------------------------
; Maximum amount of CTH we lose when shocked. Each point of shock causes a loss of 5 CTH on any ranged attack.
; 0 = No limit.
MAX_CTH_PENALTY_FROM_SHOCK = 40
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