Home » MODDING HQ 1.13 » v1.13 General Development Talk » Explosive skills and disarming TNT
Explosive skills and disarming TNT[message #315123] Sun, 03 February 2013 07:12 Go to next message
dfwerwolf is currently offline dfwerwolf

 
Messages:7
Registered:November 2010
Hey all,

I have v5827. I hired Kaboom so I could get my EXP skill up with his TNT but discovered strange behavior:

- Kaboom explodes when trying to disarm the TNT he set up all the time.
- If I plant the TNT with my merc (45 exp) he still blows up
- If I plant the TNT with Steroids (13 exp) and try to disarm it with Kaboom he just picks it up... and blows up in couple of seconds.

My merc also always blows up when trying to disarm (pick up?) the TNT (45 EXP, lvl 2).

Report message to a moderator

Private
Re: Explosive skills and disarming TNT[message #315125] Sun, 03 February 2013 08:41 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3641
Registered:July 2009
You must reload the sector for bombs to be recognized.

Report message to a moderator

Captain

Re: Explosive skills and disarming TNT[message #315126] Sun, 03 February 2013 08:45 Go to previous messageGo to next message
dfwerwolf is currently offline dfwerwolf

 
Messages:7
Registered:November 2010
How does one reload the sector? Do I need to do that once?

Report message to a moderator

Private
Re: Explosive skills and disarming TNT[message #315127] Sun, 03 February 2013 09:24 Go to previous messageGo to next message
dfwerwolf is currently offline dfwerwolf

 
Messages:7
Registered:November 2010
Doesn't seem to work. If I place the TNT and quickly load another sector then the bomb just disappears. If I do that before planting then it just keeps blowing up.

Edit: I also do not get the disarm prompt at all and no "rigged bomb" dialog.

[Updated on: Sun, 03 February 2013 09:31] by Moderator

Report message to a moderator

Private
Re: Explosive skills and disarming TNT[message #315128] Sun, 03 February 2013 10:36 Go to previous message
dfwerwolf is currently offline dfwerwolf

 
Messages:7
Registered:November 2010
Found a way around that with arming/disarming the bomb in the inventory.

Report message to a moderator

Private
Previous Topic: Images for v1.13 recent New Features (scuba gear, prisoners, etc)
Next Topic: newest 1.13 features
Goto Forum:
  


Current Time: Wed Jun 10 23:36:50 GMT+3 2026

Total time taken to generate the page: 0.00555 seconds