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| Re: Simultaneous volley to start combat[message #315662]
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Sat, 23 February 2013 17:46 
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| Flugente |
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Messages:3499
Registered:April 2009 Location: Germany |
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Why would you want multiple mercs to perform simultaneous actions in turnbased?
Edit: Disregarding your answer, the whole turnbased system simply isn't meant to handle such a thing anyway.
[Updated on: Sat, 23 February 2013 18:04] by Moderator Report message to a moderator
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| Re: Simultaneous volley to start combat[message #315676]
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Sun, 24 February 2013 05:11 
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Buggler |
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Messages:211
Registered:November 2009 |
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Shooting & walking feature request applies only when in Real-time mode
[color:#3366FF]Shooting[/color] (useful when Real-time sneaking is on)
Current Presentation:
- Only highlighted merc will b selected (for a grouped selection) when right-click to call up target cursor
Possible Suggestions/Considerations:
- Got to make sure is feasible for all different combinations of weapon classes (melee, throwing, gun, gl, underbarrel attachments) or juz guns only to make it simple
- If target enemy dies, should still remain turn-based (as of current implementation of 1-2 turns) even when no enemy sighted to prevent silenced-weapon mass-extinction exploit in real-time mode
- Lift e 1-merc right-click restriction on target cursor only as long-right-click will call up other-actions menu which some actions may b bugged w group selection
[color:#3366FF]Walking/Moving[/color] (useful to maintain tactical position in enemy sector)
Current Presentation:
- 1-by-1 movement orders for tactical positioning or
- Grouped orders n mercs walk in straightline formation to single destination point (will auto-adjust each individual position if destination site has space constraints for big groups)
Possible Suggestions/Considerations:
- Store only stationary formations/vector offsets in memory to have them in e same formation upon reaching destination (so as to retain desired formations while changing destinations in 'mid-flight')
- possible to retain multiple formations for different subgroups in sector?
- formation memory to clear once in turn-based mode(?)
- mercs to walk at e same speed of e slowest merc(?)
Edit: Walking/Moving implemented in r6413 by Flugente
[Updated on: Wed, 18 September 2013 04:04] by Moderator Report message to a moderator
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Sergeant 1st Class
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