Home » MODDING HQ 1.13 » v1.13 Feature Requests » Simultaneous volley to start combat
Simultaneous volley to start combat[message #315642] Sat, 23 February 2013 05:25 Go to next message
SharkD is currently offline SharkD

 
Messages:349
Registered:July 2003
In Wasteland 2 you can have all your squadmates fire at once to start the turn-based combat round. This might be a cool feature. Or it might be cheese.

See here:

http://www.youtube.com/watch?feature=player_embedded&v=2dH6AIlIrko

[Updated on: Sat, 23 February 2013 05:26] by Moderator

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Master Sergeant
Re: Simultaneous volley to start combat[message #315657] Sat, 23 February 2013 14:12 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Yeah , well , don't think the engine will allow that here , so , cheese I guess ! Smile

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Captain

Re: Simultaneous volley to start combat[message #315661] Sat, 23 February 2013 17:34 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:420
Registered:February 2007
Location: Belgium
Simultaneous walking would be also something... especially with the big maps... Advancing in a squad. I mean, not to the same point, but just all straight ahead... in formation.. Should be manageable somehow, right?

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Master Sergeant
Re: Simultaneous volley to start combat[message #315662] Sat, 23 February 2013 17:46 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
Why would you want multiple mercs to perform simultaneous actions in turnbased?

Edit: Disregarding your answer, the whole turnbased system simply isn't meant to handle such a thing anyway.

[Updated on: Sat, 23 February 2013 18:04] by Moderator

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Captain

Re: Simultaneous volley to start combat[message #315676] Sun, 24 February 2013 05:11 Go to previous messageGo to next message
Buggler is currently offline Buggler

 
Messages:211
Registered:November 2009
Shooting & walking feature request applies only when in Real-time mode

[color:#3366FF]Shooting[/color] (useful when Real-time sneaking is on)
Current Presentation:
- Only highlighted merc will b selected (for a grouped selection) when right-click to call up target cursor

Possible Suggestions/Considerations:
- Got to make sure is feasible for all different combinations of weapon classes (melee, throwing, gun, gl, underbarrel attachments) or juz guns only to make it simple
- If target enemy dies, should still remain turn-based (as of current implementation of 1-2 turns) even when no enemy sighted to prevent silenced-weapon mass-extinction exploit in real-time mode
- Lift e 1-merc right-click restriction on target cursor only as long-right-click will call up other-actions menu which some actions may b bugged w group selection


[color:#3366FF]Walking/Moving[/color] (useful to maintain tactical position in enemy sector)
Current Presentation:
- 1-by-1 movement orders for tactical positioning or
- Grouped orders n mercs walk in straightline formation to single destination point (will auto-adjust each individual position if destination site has space constraints for big groups)

Possible Suggestions/Considerations:
- Store only stationary formations/vector offsets in memory to have them in e same formation upon reaching destination (so as to retain desired formations while changing destinations in 'mid-flight')
- possible to retain multiple formations for different subgroups in sector?
- formation memory to clear once in turn-based mode(?)
- mercs to walk at e same speed of e slowest merc(?)

Edit: Walking/Moving implemented in r6413 by Flugente

[Updated on: Wed, 18 September 2013 04:04] by Moderator

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Sergeant 1st Class
Re: Simultaneous volley to start combat[message #315716] Mon, 25 February 2013 01:07 Go to previous message
SharkD is currently offline SharkD

 
Messages:349
Registered:July 2003
Yeah, formations would be nice too.

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Master Sergeant
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