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Some bug hunting of mine:)[message #316304] Sat, 16 March 2013 12:17 Go to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
I'll put these in one topic, here are some bugs that I've encountered that maybe someone will look into.

1. Using transform item causes all items from the backpack to be dropped.

This happens with both armor and weapon type items (maybe with more) that have been given an option to transform into another item. This causes a message that there is not enough room in the inventory and all the items from the backpack are being dropped. BUT it happens only when a merc is wearing a backpack to the items in the backpack (not combat pack) and only in turn-based mode - when there is no combat transformations work flawlessly.

2. Unlimited ammo from underbarrel weapons exploit.

This allows to gain unlimited amounts of ammo from an underbarrel type weapon like the KAC Masterkey in vanilla JA2 1.13 build. Right clicking on it when it is attached to a rifle an then left clicking on the ammo causes the ammo to eject but it is not removed from the weapon. Instead we get a duplicate mag in our hand.

3. Explosive ammo stopped knocking enemies down.

This is happening since revision 5908 where a fix was introduced to "NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT worked on all animations, which caused explosion victims to not update anims correctly. As a fix, we check for individual animations".

I'm using a custom weapon, a crossbow capable of firing explosive tipped bolts. These cause a grenade-like explosion on impact (set in the AmmoTypes.xml as a HighExplosive, Mk2 Grenade). Since the before mentioned update it stopped knocking enemies down like an explosion should. Standard thrown grenades work as they ought to.

4. Sometimes game enters auto-resolve on the first map when mercs arrive.

This is not constant of course and seems to happen more often when time compression button is pressed. On the first map (Omerta) when the mercs arrive with the chopper sometimes instead of continuing in tactical mode the game exits to strategic mode and auto-resolve opens up. Also helicopter rotors are heard all the time.

5. Merc profile number 254 (the last one) is not working correctly with face gear showing up.

I've notice that the the STI files have only 253 pages for displaying face gear. When a merc is created in profile No 254 and you give him any face gear the game will crash.

6. Persisting face camo when camouflage is removed with an item.

Items like rags now have a flag that allows them to remove camouflage from applied camo kits. While the camouflage value drops to 0, the face portrait won't change and still shows character's face with camo paint on.

OK. That's all I've found right now. Hope this will be helpful to further improve this awesome JA2 modification.

[Updated on: Sat, 16 March 2013 15:44] by Moderator

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Corporal 1st Class
Re: Some bug hunting of mine:)[message #316314] Sat, 16 March 2013 17:54 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
which version (revision number) of 1.13 are you playing?

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Sergeant Major

Re: Some bug hunting of mine:)[message #316320] Sat, 16 March 2013 21:09 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Sorry, forgot to mention. ;P Revision 5921 on GameDir 1620 currently (I try to have the most updated version there is).

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Corporal 1st Class
Re: Some bug hunting of mine:)[message #316321] Sat, 16 March 2013 22:00 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
I checked all the face items sti and all of them have 255 (0-254) images. you reported that your files only have 253 entries. thats weird...

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Sergeant Major

Re: Some bug hunting of mine:)[message #316322] Sat, 16 March 2013 22:26 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
2. Well known bug, happens as the game forgets that it just reloaded. Haven't found a fix yet. Drop ammo for the underbarrel gun on the main gun while it is in underbarrel firing mode instead - reloading simply does not work in UDB.

3. As I also have that behaviour in old exes, like 5746, or when NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT (and its fixes) aren't used at all, I think this is an old issue. At what revision did this work?

Edit:
6. Fixed in r5925. However, comments suggest that RoWa once made a fix there for a crash that directly interferes with my fix - please have a look at it, RoWa Smile

[Updated on: Sat, 16 March 2013 22:41] by Moderator

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Captain

Re: Some bug hunting of mine:)[message #316324] Sat, 16 March 2013 23:21 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1949
Registered:October 2005
Location: Austria
@flugente: will check tomorrow.

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Sergeant Major

Re: Some bug hunting of mine:)[message #316325] Sat, 16 March 2013 23:38 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Flugente
6. Fixed in r5925.


Cool! The pace you're updating this stuff at is incredible.

Flugente
3. As I also have that behaviour in old exes, like 5746, or when NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT (and its fixes) aren't used at all, I think this is an old issue. At what revision did this work?


It was working fine with revisions prior to r5908. After that fix came the issue with explosions generated by ammo not throwing enemies down.

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Corporal 1st Class
Re: Some bug hunting of mine:)[message #316326] Sat, 16 March 2013 23:43 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
Well, I used an old 5746 of mine, gave AP ammo the ability to fire MK2-grenades - and the enemy wasn't thrown down then. Hmm. What are your exact values in AmmoTypes.xml?

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Captain

Re: Some bug hunting of mine:)[message #316330] Sun, 17 March 2013 01:17 Go to previous message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Here is my entry for this ammo in AmmoTypes.xml:

	
		6
		Grenade
		75
		4
		1
		3
		1
		1
		1
		1
		4
		3
		1
		1
		0
		0
		0
		1
		1
		1
		4
		2
		0
		0
		0
		0
		0
		0
		0
		0
		
		0.08
		0
		0.0
		0
	

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Corporal 1st Class
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