| Some bug hunting of mine:)[message #316304]
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Sat, 16 March 2013 12:17
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merc05 |
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Messages:90
Registered:January 2013 |
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I'll put these in one topic, here are some bugs that I've encountered that maybe someone will look into.
1. Using transform item causes all items from the backpack to be dropped.
This happens with both armor and weapon type items (maybe with more) that have been given an option to transform into another item. This causes a message that there is not enough room in the inventory and all the items from the backpack are being dropped. BUT it happens only when a merc is wearing a backpack to the items in the backpack (not combat pack) and only in turn-based mode - when there is no combat transformations work flawlessly.
2. Unlimited ammo from underbarrel weapons exploit.
This allows to gain unlimited amounts of ammo from an underbarrel type weapon like the KAC Masterkey in vanilla JA2 1.13 build. Right clicking on it when it is attached to a rifle an then left clicking on the ammo causes the ammo to eject but it is not removed from the weapon. Instead we get a duplicate mag in our hand.
3. Explosive ammo stopped knocking enemies down.
This is happening since revision 5908 where a fix was introduced to "NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT worked on all animations, which caused explosion victims to not update anims correctly. As a fix, we check for individual animations".
I'm using a custom weapon, a crossbow capable of firing explosive tipped bolts. These cause a grenade-like explosion on impact (set in the AmmoTypes.xml as a HighExplosive, Mk2 Grenade). Since the before mentioned update it stopped knocking enemies down like an explosion should. Standard thrown grenades work as they ought to.
4. Sometimes game enters auto-resolve on the first map when mercs arrive.
This is not constant of course and seems to happen more often when time compression button is pressed. On the first map (Omerta) when the mercs arrive with the chopper sometimes instead of continuing in tactical mode the game exits to strategic mode and auto-resolve opens up. Also helicopter rotors are heard all the time.
5. Merc profile number 254 (the last one) is not working correctly with face gear showing up.
I've notice that the the STI files have only 253 pages for displaying face gear. When a merc is created in profile No 254 and you give him any face gear the game will crash.
6. Persisting face camo when camouflage is removed with an item.
Items like rags now have a flag that allows them to remove camouflage from applied camo kits. While the camouflage value drops to 0, the face portrait won't change and still shows character's face with camo paint on.
OK. That's all I've found right now. Hope this will be helpful to further improve this awesome JA2 modification.
[Updated on: Sat, 16 March 2013 15:44] by Moderator Report message to a moderator
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Corporal 1st Class
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| Re: Some bug hunting of mine:)[message #316330]
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Sun, 17 March 2013 01:17
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merc05 |
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Messages:90
Registered:January 2013 |
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Here is my entry for this ammo in AmmoTypes.xml:
6
Grenade
75
4
1
3
1
1
1
1
4
3
1
1
0
0
0
1
1
1
4
2
0
0
0
0
0
0
0
0
0.08
0
0.0
0
Report message to a moderator
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Corporal 1st Class
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