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Niggling Injuries[message #329806] Fri, 17 January 2014 14:16 Go to next message
Nasenbaer is currently offline Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
Hi folks

Since this is my first posting in this great forum, let me say that I:

- apologize for my unperfect English
- I am from Germany
- adore all you guys that produce so much awesome stuff for this legendary game
- am playing ja2 since ever and ever and again and again
- am reading most of the new posts here since about 1 jear but still have not more than a feeling what
- love AIMNAS Bigmaps because the battles are much more interesting/realistic with more space.
- am playing Arulco Revisited again right now (again) because it is a real good piece of work
- don

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Private 1st Class
Re: Niggling Injuries[message #329815] Fri, 17 January 2014 21:42 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
Hi Nasenbaer, welcome to the pit!

Such a change is possible, yes. It needs to be coded, I suggest you get used to Visual Studio 2010 or 2013. If you search this forum, you will find links to the 1.13 codebase.

The amount of work required depends on how detailed one wants this to be. If, say, a merc that had a critical leg injury (lets defined this as 'an injury that caused agility stat loss') always gets a 'chance to reopen leg wound' property, this is relatively easy - once we get such a wound, we add that property on the soldier. Then we can check wether 'reapply conditions' are met, modify the chance by experience etc. and be done with it.

It gets harder of you want to keep in mind the severity and number of previous wounds, time since last wound etc... in most cases, these variables won't exist, so you have to take care of that too.

Of course, you'll also want to notify the player of this (image on soldier? Laptop personal file entry?). In case you also want to have such properties from outside the scope of the campaign (like Gus' leg injury, which happened outside of Arulco), you also have to fit this into Merc Profiles.

How good the idea is strongly depends on how it's done - if mercs get this too easy, it's annoying, if they get it very rarely, its value is questionable. I like it though Wink

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Captain

Re: Niggling Injuries[message #329816] Fri, 17 January 2014 22:27 Go to previous messageGo to next message
Peal is currently offline Peal

 
Messages:261
Registered:August 2007
Location: Germany
I like it as well. You could also implement diseases and medicine, like in DayZ.

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Master Sergeant
Re: Niggling Injuries[message #329817] Fri, 17 January 2014 23:00 Go to previous messageGo to next message
anv is currently offline anv

 
Messages:258
Registered:March 2013
"Dear Diary!

Today we finally secured Drassen and we're now preparing for incoming enemy counterattack.
Despite few close calls, we had no casualties so far, altough some people got wounded. Surely it won't decrease our defensive capabilities much.
We're especially worried about Biff. All the carnage he witnessed took a real toll on him. Now he's laying curled up in the corner, sobbing and speaking to himself. We probably should took his gun away, but, to be honest, we're kinda afraid of him at the moment.
Sprained ankle Buns got while jumping off helicopter in Omerta started acting up again. We somehow managed to get her on the roof, so at least she can snipe from afar, but if they get close enough, she won't be able to relocate.
Barry feels fine, even though that stray bullet is still stuck in his head. He also claims to speak fluent latin and refers to himself in the plural, which, frankly, is a bit disturbing. MD offered to take the bullet out, but Barry said if he sees that "incompetent butcher" anywhere near him, he'll shoot him too.
Speaking of MD, he's barely conscious after several hours of performing surgery. He says Igor will probably regain eyesight if he won't take bandages off for next two weeks. Well, let's hope enemies will make a lot of noise and come in tight groups until then!

P.S. On the bright side - at least Ira is unharmed and ready to lead our defenses! Yay!"

What else would be cool:
- time consuming surgeries with possibility of major screw-ups, making hospital facilities less useless,
- more severe stat losses, enforcing surgeries to keep mercs useful and making all doctors in roster less useless than they're now,
- critical injuries preventing training of given stat before surgery is performed.

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Master Sergeant

Re: Niggling Injuries[message #329850] Sun, 19 January 2014 17:45 Go to previous messageGo to next message
Nasenbaer is currently offline Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
hi folks,

thanks for your opinions and help.
I am trying to work into this. We will see what happens... But it will surely take some time...

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Private 1st Class
Re: Niggling Injuries[message #329851] Sun, 19 January 2014 18:45 Go to previous messageGo to next message
Deleted.

 
Messages:2634
Registered:December 2012
Location: Russian Federation
Sounds like extended backgrounds/disabilities, that can be received during campaign.
To compensate it and give more diversity, there could be positive abilities like "crow-shooter", "grave-digger" or mentioned "butcher" that give small bonuses in some situations.

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Lieutenant

Re: Niggling Injuries[message #329854] Sun, 19 January 2014 20:09 Go to previous messageGo to next message
Nasenbaer is currently offline Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
hehe, sounds funny.
I don

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Private 1st Class
Re: Niggling Injuries[message #329855] Sun, 19 January 2014 20:39 Go to previous messageGo to next message
Peal is currently offline Peal

 
Messages:261
Registered:August 2007
Location: Germany
There is this one button editor, with only one button to make everything. Just google! It's so easy, look I made this with one button: :venus:

*edit: Jeah I know...

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Master Sergeant
Re: Niggling Injuries[message #329900] Tue, 21 January 2014 20:45 Go to previous messageGo to next message
Nasenbaer is currently offline Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
Hi there,

unfortunately i can not find the latest source repository to start my first try... Could someone be so kind to post a link where i can find the stuff?

Thanks a lot!

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Private 1st Class
Re: Niggling Injuries[message #329903] Tue, 21 January 2014 23:04 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
Source code: https://ja2svn.no-ip.org/source/ja2/trunk/GameSource/ja2_v1.13

GameDir data: https://ja2svn.no-ip.org/source/ja2_v1.13_data/GameDir

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Captain

Re: Niggling Injuries[message #333693] Fri, 13 June 2014 13:38 Go to previous message
Nasenbaer is currently offline Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
Hi folks,

after having made some unsuccesful approaches to produce this feature, i have to accept, that a man with no coding abilities (me) can

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Private 1st Class
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