Home » MODDING HQ 1.13 » v1.13 Feature Requests » [Feature Request] Health Conditions
[Feature Request] Health Conditions[message #334122] Thu, 10 July 2014 09:59 Go to next message
smeagol is currently offline smeagol

 
Messages:2704
Registered:June 2008
Location: Bremen, Germany
Yet another idea:

How about adding health conditions caused by terrain (itchy skin from moving through certain kinds of vegetation, mosquito sting in tropical swamp sectors, etc...)?

A doctor would be able to cure them faster than healing without treatment.

The conditions would only have very minor penalties and would most of the time be more annoying than really dangerous. It could add a bit more flavour in regard to sector type (could for example be caused by the ambient facility value... I know a lot of people really hate the life drain caused by the airport facility, so why not tone it down that you only get a minor condition that doesn't drain your health permanently, but causes something like max breath capped by 5% until cured or somesuch).

You could even go so far as adding diseases I guess (Malaria and such... for the frequent users of the Shady Lady maybe even add STDs...).

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Lieutenant

Re: [Feature Request] Health Conditions[message #334130] Thu, 10 July 2014 13:30 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
Raw, non-ordered thoughts:

Lets call these conditions 'sicknesses'.

A sickness could be defined via xml. In there we have
  • a name and a number to determine it ex- and internally.
  • various contract chances depending on sector type, e.g. 15.
  • contract chances for dirty water, human interaction, sex, drugs etc.
  • a number notifying how many 'sickness points' one contracts, and how fast these rise (see lower for explanation)
  • various effects, like lowered breath, lowered stats, lower sight range, lower morale, lower attractiveness ( Smile ), lower health regen (can get negative, like poisoning, so we could even die if untreated)
Ever hour, for every merc, we determine his chance to be infected. This would then depend on the kind of sector he is in, and wether his squadmates are infected.
If a merc gets infected, he gets 'sickness points' for that sickness. He also gets extra sickness points for diseases he already has (e.g. +5% every hour).
A merc could also get infected by drinking dirty water or having sex, if the chance for that is > 0.
The higher the sickness points, the higher the penalties.
A disease can be healed by doctoring (optionally requires doctor trait). Applied healing is simply deducted from sickness points, if sickness points = 0, sickness is healed.
Optional: have sicknesses only be visible to the player once they reach a certain threshold. That way it seems to the player as if sicknesses build up over time. Example: Show 'sickness' if points are over 200. Malaria infection gives 100 points, ++5% points every hour. This would lead to an 'outbreak' after 15 hours.
Human contact contract chance is highly increased when doctoring. Item idea: Doctor gloves and breathing mask lower or completely negate this chance. Gloves have to be in inventory, Mask has to be worn. As a result, every doctor would need them to treat most diseases. They would be useful for the entire team, but would take up a valuable face slot...
Medicine for sickness is possible - would simply lower the sickness points by a specific, xml-ified amount. These items would give increased importance to Balime, which is good.
This would also increase the need for doctors, which is also good in my book.

One problem I see so far is visualizing. We can display what diseases a merc has on the laptop, and also display it on a tactical tooltip, but is that enough? The player might not check that every hour for every merc, thus miss it... and log messages can be overlooked too.
Also, if we use the sickness point mechanic, the number of sicknesses has to be declared in the exe. You could define them in the xml, but not define more than are allowed in the exe.

Also, you people stop giving me ideas. How am I going to finish the features I want if you alwas interject juicy little ideas? :sadyellow: Razz :moosegrin:

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Captain

Re: [Feature Request] Health Conditions[message #334131] Thu, 10 July 2014 13:55 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2704
Registered:June 2008
Location: Bremen, Germany
Why not use an icon on the merc portrait? There's already blinded condition which is displayed by an icon as well.

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Lieutenant

Re: [Feature Request] Health Conditions[message #334134] Thu, 10 July 2014 15:08 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
next up! biological warfare!

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First Sergeant

Re: [Feature Request] Health Conditions[message #334135] Thu, 10 July 2014 15:10 Go to previous messageGo to next message
Leonidas

 
Messages:35
Registered:February 2014
Location: Germany
How about displaying a text in a lost-health-style (the passing numbers) about each merc in tactical?

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Private 1st Class
Re: [Feature Request] Health Conditions[message #334355] Sat, 19 July 2014 18:12 Go to previous messageGo to next message
Czert is currently offline Czert

 
Messages:105
Registered:August 2007
Tais
next up! biological warfare!


Ivan : Barry, did you eated beans again ?
B : Yes, why are you asking ?
I *tryin to hold breath, fails and passes out*

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Sergeant
Re: [Feature Request] Health Conditions[message #334356] Sat, 19 July 2014 18:15 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1447
Registered:March 2009
Location: Broadwurschd-City
not Ivan, but perhaps Grace or Buns

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Sergeant Major
Re: [Feature Request] Health Conditions[message #334360] Sat, 19 July 2014 22:36 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Gorro der Gr

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First Sergeant

Re: [Feature Request] Health Conditions[message #334436] Tue, 22 July 2014 01:36 Go to previous messageGo to next message
Leonidas

 
Messages:35
Registered:February 2014
Location: Germany
We (and Grace!) need a cooking skill for Red and his famous, substantial, hunger stilling and deli... er interesting Scottish national dish called hagg... *duck and run*

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Private 1st Class
Re: [Feature Request] Health Conditions[message #334466] Tue, 22 July 2014 22:02 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Well I suppose lockie can tell us what the usual effect is on a human being after eating that...

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First Sergeant

Re: [Feature Request] Health Conditions[message #334482] Wed, 23 July 2014 10:16 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1447
Registered:March 2009
Location: Broadwurschd-City
Humanan beings die, Scotsmen bloom

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Sergeant Major
Re: [Feature Request] Health Conditions[message #334502] Wed, 23 July 2014 19:56 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3709
Registered:February 2006
Location: Scotland
Haggis is dried blood sausage folks , nothing to see here , move along now ... :/

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Captain

Re: [Feature Request] Health Conditions[message #334515] Thu, 24 July 2014 09:58 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1447
Registered:March 2009
Location: Broadwurschd-City
Haggis is banned by the Geneva Convention of biological Warfare

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Sergeant Major
Re: [Feature Request] Health Conditions[message #334523] Thu, 24 July 2014 13:09 Go to previous messageGo to next message
Flugente

 
Messages:3499
Registered:April 2009
Location: Germany
Haggis? How cute. Try Surstr

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Captain

Re: [Feature Request] Health Conditions[message #334538] Thu, 24 July 2014 16:17 Go to previous message
Leonidas

 
Messages:35
Registered:February 2014
Location: Germany
That's gross, but indeed biological. Hereby I request an evaluation if those nasty grenades full of environmentally hazardous chemicals could be replaced by completely biological fish grenades, that are much easier to handle concerning the disposal of toxic substances.

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Private 1st Class
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