| Guide to debugging?[message #337123]
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Sat, 25 October 2014 01:16
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perpetual |
Messages:4
Registered:October 2014 Location: United States |
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Hi,
I couldn't find any information about debugging the game. I've built from source using VS2010.
I want to change the the CTH system used in an ongoing campaign, which Flugente mentioned required debugging the game and changing values while running.
Any info on this would be greatly appreciated!
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Civilian
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| Re: Guide to debugging?[message #352410 is a reply to message #348907]
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Wed, 14 February 2018 15:12 
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mbr.to |
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Messages:17
Registered:February 2018 |
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which IDE are the devs using these days?
would it work with the free visual studio community 2017?
is there any documentation for 1.13? seems like all the useful information is buried in humungous threads.
[Updated on: Wed, 14 February 2018 15:12] Report message to a moderator
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Private
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| Re: Guide to debugging?[message #352430 is a reply to message #352410]
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Thu, 15 February 2018 13:57
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| Flugente |
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Messages:3499
Registered:April 2009 Location: Germany |
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@Slugg087: You build a debug exe and then start the program from VS. Or start with the exe and later attach to it. There is probably a thread on that... somewhere, but good luck finding that with the limited search function we have.
@mbr.to: VS2017 and the previous versions work.
The documentation for 1.13 is in whatever comments is in all those xmls and inis, the threads in this forum and, if you read the code, the comments there. There is also the wiki, but it is severely outdated.
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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