Home » MODDING HQ 1.13 » v1.13 General Development Talk » Latest exe needs testing
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| Re: Latest exe needs testing[message #349846 is a reply to message #349845]
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Sat, 20 May 2017 23:58 
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The_Bob |
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Messages:415
Registered:May 2009 Location: Behind you. |
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Quote:What would you like to have tested? Just a normal run through?
Yeah, in general just let me know if the game seems to crash more often than you remember it did the last time you played. Or if it's unusually stable somehow, although I wouldn't count on that. The only specific thing I can think of is weirdness in sight checks, the AI might be extra stupid or able to see you when it shouldn't. But don't get paranoid about that latter part, you'll know if it's broken.
For the low frame rate you're getting on your win10 computer, try the fix in this post. It works for me.
Here's a list of what's changed since the revision you last played:
Toggle Spoiler------------------------------------------------------------------------
r8404 | TheBob | 2017-05-19 13:40:34 +0000 (Fri, 19 May 2017) | 10 lines
Added: Ctrl+Shift+E now fill LBE items in sector with other items and places them in vehicles first.
Added: Right-Click on remove attachments button on sector inventory screen will not empty LBE items in sector
Changed: SLAY_STAYS_FOREVER disables Slay's hourly chance to leave when unattended
Added: SLAY_HOURLY_CHANCE_TO_LEAVE setting to Ja2_Options.ini
Fixed: a bunch of array index out of bounds bugs
Fixed: a bunch of typos in if contitions
Fixed: BuildListFile() function loading items from index 1 instead 0
Added translation: Polish text for some map inventory screen items
Added translation: English texts for new functionality for other language files
Cleaned up some old TODOs
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r8403 | inshy | 2017-04-19 08:53:34 +0000 (Wed, 19 Apr 2017) | 1 line
Update for Russian against latest included features (by IY)
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r8402 | Flugente | 2017-04-15 20:48:04 +0000 (Sat, 15 Apr 2017) | 1 line
Fix: performance of GetItem check
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r8401 | silversurfer | 2017-04-14 19:03:55 +0000 (Fri, 14 Apr 2017) | 4 lines
Fixes (by The_Bob):
- Fixed never ending interrupt bug (cats/bugs got interrupt when out of breath)
- Added condition to interrupt code for minimal breath left to get interrupts
- Tweaked timer control code
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r8400 | silversurfer | 2017-04-14 08:34:20 +0000 (Fri, 14 Apr 2017) | 6 lines
Fixes (by The_Bob):
- Fixed index out of bounds in get items assignment check
- Fixed attachment popup not allowing more than one of the same attachment
- Improved timer control sanity check code
- Added timer adjustment for variable CPU frequency
- Added shortcut: ctrl+left-click on attachment to remove and drop it in sector inventory
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r8399 | silversurfer | 2017-04-12 08:09:12 +0000 (Wed, 12 Apr 2017) | 14 lines
Fixes (by The_Bob):
- Fixed random freeze on win8/10
- Fixed crash on mercs entering sector
- Fixed crash when using cover display (del/end)
- Fixed attachment popup showing incompatible attachments (crash/freeze/confusion on clicking the option)
- Fixed attachment popup positioning
- Fixed LBE contents corruption/deletion
- Fixed access violation (out of array bounds) in interrupt code
- Fixed a bunch of random old stuff
- Got the project to build on VS2015
- Improved popup class handling of grayed out options
- Improved performance of get item assignment check (added by Flugente)
- Added Ctrl+Space bind for testing/fixing broken LBE contents
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r8398 | silversurfer | 2017-04-02 16:07:23 +0000 (Sun, 02 Apr 2017) | 1 line
fix: UB build error from change in 8396
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r8397 | silversurfer | 2017-04-02 07:38:09 +0000 (Sun, 02 Apr 2017) | 1 line
fix: game info display showed incorrect levels for BR
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r8396 | silversurfer | 2017-03-14 17:21:40 +0000 (Tue, 14 Mar 2017) | 3 lines
- Added external parameter CounterAttackGroupSize to DifficultySettings.xml for counter attack strength. This replaces the old hard coded value. Requires GameDir >= 2363!
- Changed counter attack elite soldier distribution to replace regulars just like the rest of the code handles elites.
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r8395 | Flugente | 2017-03-11 19:03:10 +0000 (Sat, 11 Mar 2017) | 1 line
Fix: If troops spawn at the very northern edge of a sector, we often barely see them, and cannot target their head or torso. To stop that from happening, do not spawn there.
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r8394 | Flugente | 2017-03-11 15:35:39 +0000 (Sat, 11 Mar 2017) | 1 line
Speed up inventory rendering by avoiding unnecessary function calls
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r8393 | Flugente | 2017-03-11 13:19:20 +0000 (Sat, 11 Mar 2017) | 1 line
minor code cleanup
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r8392 | Flugente | 2017-03-06 19:11:20 +0000 (Mon, 06 Mar 2017) | 2 lines
- If a shopkeeper is a non-NPC dealer, show their body in the shopkeeper interface
- Fix: unwanted items in shopkeeper screen not always crossed out correctly
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r8391 | Flugente | 2017-03-04 13:30:37 +0000 (Sat, 04 Mar 2017) | 1 line
Fix: When reading in Skills_Settings.ini, NUMBER_OF_MAJOR_TRAITS_ALLOWED_FOR_IMP is now limited by min(NUMBER_OF_MAJOR_TRAITS_ALLOWED, MAX_NUMBER_OF_TRAITS_FOR_IMP - 1).
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r8390 | Flugente | 2017-02-26 19:25:11 +0000 (Sun, 26 Feb 2017) | 1 line
Added AP modifiers for forest and plain sectors.
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r8389 | Flugente | 2017-02-26 16:08:03 +0000 (Sun, 26 Feb 2017) | 1 line
New feature: the trade menu is now resolution dependent, as a result more items can be traded at the same time. Trader budget is now also displayed.
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r8388 | Flugente | 2017-02-04 14:43:28 +0000 (Sat, 04 Feb 2017) | 1 line
Fix: merchants stack identical items
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r8387 | Flugente | 2017-02-04 14:14:55 +0000 (Sat, 04 Feb 2017) | 1 line
Cleaned up AIM gearkit code
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r8386 | Flugente | 2017-02-01 19:05:58 +0000 (Wed, 01 Feb 2017) | 1 line
If 'GetItem' assignment isn't possible due to no valid items in target sector, indicate this to the player.
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r8385 | Flugente | 2017-01-31 21:05:01 +0000 (Tue, 31 Jan 2017) | 1 line
Fix: deadlock on ammo creation popup
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r8384 | Flugente | 2017-01-30 20:06:45 +0000 (Mon, 30 Jan 2017) | 1 line
Fix: crash when loading a savegame repeatedly due to initialisation flag not being reset
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r8383 | Flugente | 2017-01-29 14:38:12 +0000 (Sun, 29 Jan 2017) | 1 line
Fix: animated explosion warnings were drawn over turn bar
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r8382 | Flugente | 2017-01-29 14:00:18 +0000 (Sun, 29 Jan 2017) | 3 lines
- Fix: delayed explosions not possible in roofs
- Fix: delayed explosions warnings not correctly drawn depending on height level
- improved delayed explosion warning calculations
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r8381 | Flugente | 2017-01-29 12:54:09 +0000 (Sun, 29 Jan 2017) | 2 lines
- Fix: animated explosion warnings were drawn over inventory
- Fix: animated explosion warnings were only drawn if explosive item was on screen
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r8380 | Flugente | 2017-01-28 20:00:52 +0000 (Sat, 28 Jan 2017) | 2 lines
- Fix: ASD did not take mercs on assignment into account
- Fix: crash when entering combat without any mercs in sector on duty
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r8379 | Flugente | 2017-01-28 12:58:16 +0000 (Sat, 28 Jan 2017) | 1 line
Accelerated roof collapse code
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r8378 | Flugente | 2017-01-27 22:35:31 +0000 (Fri, 27 Jan 2017) | 3 lines
AmmoTypes.xml: tag <canGoThrough> replaced with <usPiercePersonChanceModifier> (unsigned integer). If value is > 0, a bullet can pierce a person after hitting. Higher values increase the chance to do so. Vehicles can now be pierced as well.
Requires GameDir >= r2360.
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r8377 | Flugente | 2017-01-27 20:37:28 +0000 (Fri, 27 Jan 2017) | 1 line
Added new records: total healing (combined healing, stat repair and diesease cure)
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r8376 | Flugente | 2017-01-26 20:46:26 +0000 (Thu, 26 Jan 2017) | 1 line
Added new records: diseases caught, interrogations, total damage taken, total damage dealt
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r8375 | Flugente | 2017-01-23 23:05:30 +0000 (Mon, 23 Jan 2017) | 3 lines
- Hospital healing now uses the same function as normal healing
- If surgery would not heal anything, don't do it
- removed unnecessary defines
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r8374 | Wanne | 2017-01-23 19:28:19 +0000 (Mon, 23 Jan 2017) | 1 line
Fixed compilation error in VS2005
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r8373 | Flugente | 2017-01-22 20:37:13 +0000 (Sun, 22 Jan 2017) | 3 lines
Fix: crash when displaying LBE with corrupted content.
This des not fix whatever corrupts the LBE, it merely stops the game from crashing.
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r8372 | Flugente | 2017-01-22 20:12:29 +0000 (Sun, 22 Jan 2017) | 1 line
Added new laptop merc data subpage to display more stats that weren't displayed before, like dialogue approach points and whether merc is a 'good guy'
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r8371 | silversurfer | 2017-01-22 14:09:26 +0000 (Sun, 22 Jan 2017) | 1 line
slightly modified the damage formula from r8370
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r8370 | silversurfer | 2017-01-22 13:33:44 +0000 (Sun, 22 Jan 2017) | 4 lines
- new jam damage thresholds for guns - when a gun jams it can only take damage if its status is below the threshold
- modified damage calculation for jam damage
- modified cleaning point calculation for mercs
- natural dirt level of sectors now halved if the shooter is inside a building
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r8368 | Flugente | 2017-01-17 20:32:31 +0000 (Tue, 17 Jan 2017) | 2 lines
- The number of possible IMP voices is no lnger limited
- If no IMP voices could be read, IMP creation is not allowed
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r8367 | Flugente | 2017-01-15 23:48:34 +0000 (Sun, 15 Jan 2017) | 1 line
When trading, mark items that the trader won't buy.
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r8366 | Flugente | 2017-01-14 22:41:48 +0000 (Sat, 14 Jan 2017) | 1 line
Gun selection at shopkeepers is pre-sorted by weapon type (by DepressivesBrot)
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r8365 | Flugente | 2017-01-14 22:22:30 +0000 (Sat, 14 Jan 2017) | 1 line
Mercs won't attack teammates or neutrals (profile-based) if their opinion of them is > 20. For good guys, that value is -20.
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r8364 | Flugente | 2017-01-14 20:20:11 +0000 (Sat, 14 Jan 2017) | 5 lines
New feature: Voicesets are now independent fom profile slots. Voiceset is set in MercProfiles.xml with <usVoiceIndex>. IMP voices are defined in IMPVoices.xml.
This feature is savegame compatible.
Requires GameDir >= r2357
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r8363 | Flugente | 2017-01-13 20:19:44 +0000 (Fri, 13 Jan 2017) | 1 line
minor code cleanup
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r8362 | Flugente | 2017-01-12 23:24:41 +0000 (Thu, 12 Jan 2017) | 1 line
dded new character trait "Coward" (charrcter trait #13)
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r8361 | Flugente | 2017-01-12 00:51:46 +0000 (Thu, 12 Jan 2017) | 1 line
Fix: jeeps were not properly counted
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r8360 | Flugente | 2017-01-11 23:26:30 +0000 (Wed, 11 Jan 2017) | 1 line
Fix: during retreat, mercs got a morale penalty for being a pacifist, instead of getting it unless they are pacifist
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r8359 | Flugente | 2017-01-11 22:32:33 +0000 (Wed, 11 Jan 2017) | 2 lines
added new disability "Self-Harming"
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r8358 | Flugente | 2017-01-10 21:21:07 +0000 (Tue, 10 Jan 2017) | 1 line
Fix: background value drink_energyregen not only increased breath gain, but also loss, which was not intended
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r8354 | Flugente | 2017-01-06 01:17:45 +0000 (Fri, 06 Jan 2017) | 4 lines
- Fix: if merc cannot complain about his equipment due to being asleep or on duty, retry an hour later
- Fix: in AIM bios, show max life, not life at start of game
- Fix: typo resulted in AIM mercs not refusing job because of hated mercs present when they should do so
- Dialogue clarification: QUOTE_PRE_NOT_SMART is now used for complaints about food, QUOTE_POST_NOT_SMART to refuse smoking
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r8353 | Flugente | 2017-01-04 22:58:38 +0000 (Wed, 04 Jan 2017) | 1 line
Fix: crash in pong due to bad iterator usage
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r8352 | Flugente | 2017-01-04 19:32:24 +0000 (Wed, 04 Jan 2017) | 3 lines
New minigame: Pong
Requires GameDir >= r2353
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r8351 | Flugente | 2016-12-31 12:00:45 +0000 (Sat, 31 Dec 2016) | 2 lines
- added new disability "Fear of heights"
- Fix: wrong backgrounds were filtered out when checking for personality/disability/traits
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r8350 | Flugente | 2016-12-30 17:43:30 +0000 (Fri, 30 Dec 2016) | 1 line
Cleaned up IMP creation code
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r8349 | Flugente | 2016-12-30 00:09:15 +0000 (Fri, 30 Dec 2016) | 1 line
Fix: when buying gear kits from AIM/MERC, prices are incorrect for item stacks
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r8348 | Flugente | 2016-12-15 21:05:23 +0000 (Thu, 15 Dec 2016) | 1 line
Fix: New IMP gear selection method: If identical items are selected in several slots, only those of one slot are given to the IMP
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r8347 | Flugente | 2016-12-13 20:05:36 +0000 (Tue, 13 Dec 2016) | 1 line
added comments
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r8346 | Flugente | 2016-12-11 12:43:41 +0000 (Sun, 11 Dec 2016) | 3 lines
New feature: Minigames are interactive actions that happen in a dedicated screen. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347722&#msg_347722
GameDir >= r2350 is required.
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r8344 | Wanne | 2016-11-29 20:45:03 +0000 (Tue, 29 Nov 2016) | 1 line
Fixed a few translations for Chinese version (by TBS)
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r8343 | Flugente | 2016-11-22 21:20:14 +0000 (Tue, 22 Nov 2016) | 1 line
Fix: negative price backgrounds don't work as intended
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r8340 | silversurfer | 2016-11-16 16:41:16 +0000 (Wed, 16 Nov 2016) | 1 line
Fix: incorrect underground check for cave vision bonus and scouting
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r8339 | Wanne | 2016-11-02 13:24:17 +0000 (Wed, 02 Nov 2016) | 1 line
Fixed compilation errors in VS 2005: std::sqrt() -> sqrt()
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r8335 | Flugente | 2016-10-24 20:15:35 +0000 (Mon, 24 Oct 2016) | 1 line
Items in a slot granted by LBE with the flag LBE_EXPLOSIONPROOF (<ItemFlag> 2147483648) are protected from explosion damage (and cannot cause a chain reaction).
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r8334 | Flugente | 2016-10-24 18:46:39 +0000 (Mon, 24 Oct 2016) | 1 line
unified code for enemy/militia gear selection
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r8333 | Flugente | 2016-10-24 18:44:13 +0000 (Mon, 24 Oct 2016) | 1 line
When loading a savegame with version < WORKERS, set up town worker population to initial rate
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r8325 | silversurfer | 2016-10-19 15:58:02 +0000 (Wed, 19 Oct 2016) | 4 lines
repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370
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r8324 | Sevenfm | 2016-10-18 12:39:06 +0000 (Tue, 18 Oct 2016) | 17 lines
New feature: delayed grenade explosions:
- use transformation menu to change explosion mode
- only Normal/Stun/Flashbang type grenades can be delayed
- AI soldiers will avoid staying close to armed grenades\explosives
- use option DELAYED_GRENADE_EXPLOSION to make all hand\GL grenades work as delayed
- new value AP_GRENADE_MODE = 4 in APBPConstants.ini
- new item flag DELAYED_GRENADE_EXPLOSION
Other changes:
- fixed call to sqrt in DrawExplosionWarning() that prevented compiling in VS2010
- correctly update interface after transformations
- PATHAI: AI soldiers will skip gassed tiles if not in gas already
- InGas check: AI soldiers will avoid mustard gas even when wearing gas mask
- Yellow AI: added check to avoid gas/water/bomb using FindNearestUngassedLand
- gas/flare grenades will always explode instantly even when in bad state
- LegalNPCDestination: locations near armed bombs are not legal
- FindBestNearbyCover: avoid locations near armed bombs
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r8320 | Wanne | 2016-10-17 16:38:36 +0000 (Mon, 17 Oct 2016) | 1 line
Updated Chinese translation and adjustments in WinFont (by zwwooooo and TBS)
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r8319 | Flugente | 2016-10-16 14:32:37 +0000 (Sun, 16 Oct 2016) | 5 lines
If TIME_BOMB_WARNING is true, display a warning animation around any armed time bomb.
GameDir >= r2345 is recommended.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=347349&#msg_347349
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r8318 | Flugente | 2016-10-16 00:07:23 +0000 (Sun, 16 Oct 2016) | 1 line
Fix: tanks and jeeps can only be assigned to enemy patrols if ASD is active
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r8317 | silversurfer | 2016-10-15 18:18:10 +0000 (Sat, 15 Oct 2016) | 2 lines
- turned off compiler warning in VS2010
- fixed compiler error in VS2010
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r8315 | Flugente | 2016-10-14 21:07:49 +0000 (Fri, 14 Oct 2016) | 2 lines
- New command: On [Alt] + [N], all team members in the sector try to put on gas masks
- Fix: gasmask status was not always evaluated correctly
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r8314 | Flugente | 2016-10-14 17:20:23 +0000 (Fri, 14 Oct 2016) | 3 lines
SAM site repair is now an assignment. For this, old code has been repurposed.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=22916&goto=347318&#msg_347318
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r8313 | Flugente | 2016-10-13 18:22:47 +0000 (Thu, 13 Oct 2016) | 1 line
When buying soda from a machine, check inventory for cash first
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r8312 | Flugente | 2016-10-07 19:20:53 +0000 (Fri, 07 Oct 2016) | 1 line
Code change: When loading gun/looking for a default maazine for a gun while no mag with fitting magsize exists, instead take a magazine of same calibre and ammotype that has magsize bigger (but close to) the originally requested magsize.
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r8311 | Wanne | 2016-10-06 18:00:03 +0000 (Thu, 06 Oct 2016) | 1 line
Updated Chinese text file (by TBS)
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r8309 | Flugente | 2016-10-05 22:22:50 +0000 (Wed, 05 Oct 2016) | 1 line
New feature: SAM site cover can now overlap, and SAM sites can be hacked to lower their radius. For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23211&goto=347188&#msg_347188
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r8308 | Flugente | 2016-10-04 19:57:27 +0000 (Tue, 04 Oct 2016) | 1 line
Fix: enemy jeeps are not always counted as enemies
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r8307 | Wanne | 2016-09-28 08:31:22 +0000 (Wed, 28 Sep 2016) | 1 line
Fix: Item's short name in tactical interface, Chinese characters smearing bug
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r8304 | Wanne | 2016-09-28 08:24:27 +0000 (Wed, 28 Sep 2016) | 1 line
Updated Chinese Text translations (by TBS)
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r8301 | Sevenfm | 2016-09-14 07:07:40 +0000 (Wed, 14 Sep 2016) | 1 line
CalcChanceToHitGun, CalcNewChanceToHitGun: set fCantSeeTarget = true when shooting at empty invisible tile
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r8300 | Sevenfm | 2016-09-13 20:14:11 +0000 (Tue, 13 Sep 2016) | 1 line
Replaced Assert(pTempSoldier) in StartInterrupt with NOBODY and NULL checks.
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r8299 | Wanne | 2016-09-13 09:18:33 +0000 (Tue, 13 Sep 2016) | 1 line
Fixed compilation error that was popping up when compiling a non English version
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r8297 | silversurfer | 2016-09-12 18:39:52 +0000 (Mon, 12 Sep 2016) | 1 line
Fix: Tag <BadSector> was overlooked in the r8295 change causing the game to crash on startup. This is now handled differently and properly.
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r8296 | Wanne | 2016-09-12 18:03:19 +0000 (Mon, 12 Sep 2016) | 1 line
Multiplayer: Completely disabled interrupts in a COOP game, because it is still buggy. So the ALT + E workaround on the server (to give turn back to client on stuck interrupt) should not be needed anymore
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r8295 | silversurfer | 2016-09-11 11:42:48 +0000 (Sun, 11 Sep 2016) | 3 lines
Enhancement:
- SCROLL_SPEED_FACTOR in Ja2_Options.ini allows to modify scroll speed
- while reading MovementCosts.xml the game checks now for valid traversal type and asserts instead simply assigning type GROUNDBARRIER
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r8294 | silversurfer | 2016-09-03 11:56:00 +0000 (Sat, 03 Sep 2016) | 5 lines
Fixes (by Sevenfm):
- put back AIM_VISIBILITY calculation in function "CalcNewChanceToHitGun"
- fixed possible NULL pointer condition
Added an indicator to the NCTH cursor to show aiming penalty for moving target.
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r8291 | Wanne | 2016-08-22 19:24:14 +0000 (Mon, 22 Aug 2016) | 1 line
Fixed compilation errors in VS 2005: std::sqrt() -> sqrt()
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r8289 | Flugente | 2016-08-14 18:55:09 +0000 (Sun, 14 Aug 2016) | 1 line
Fix: tileset index 0 always present in construct/deconstruct arrays
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r8288 | Flugente | 2016-08-12 22:34:30 +0000 (Fri, 12 Aug 2016) | 1 line
Fix: one could remove Nails' jacekt via [Ctrl] + [W] in strategic inventory
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r8287 | Flugente | 2016-08-12 20:48:34 +0000 (Fri, 12 Aug 2016) | 5 lines
New feature: bear traps are mechanical traps that function like bombs, cause no explosion, can be reused, deal significant damage to legs and pin down the target.
GameDir >= r2338 is recommended.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=346624&#msg_346624
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r8286 | Flugente | 2016-08-12 17:51:21 +0000 (Fri, 12 Aug 2016) | 1 line
Fix: invalid access to inventory
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r8285 | Flugente | 2016-08-11 20:15:52 +0000 (Thu, 11 Aug 2016) | 1 line
Fix: VS2010 compilation issue
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r8284 | silversurfer | 2016-08-11 13:48:38 +0000 (Thu, 11 Aug 2016) | 1 line
Fix: VS2010 debug builds crashed while reading InteractiveActions.xml
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r8283 | Flugente | 2016-08-10 22:30:07 +0000 (Wed, 10 Aug 2016) | 1 line
Fix: VS2010 compilation issue
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r8282 | Flugente | 2016-08-10 18:14:58 +0000 (Wed, 10 Aug 2016) | 1 line
Fix: VS2010 compilation issue, see also http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346505&#msg_346505
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r8281 | silversurfer | 2016-08-06 10:44:42 +0000 (Sat, 06 Aug 2016) | 4 lines
Fix: gGameCTHConstants.BASE_CROUCHING_STANCE was missing from handling calculations in NCTH
- removed gGameExternalOptions.fUseNewCTHCalculation as it is not needed anymore
- cleaned up function CalcNewChanceToHitGun
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r8280 | Flugente | 2016-08-03 17:45:37 +0000 (Wed, 03 Aug 2016) | 1 line
Snake number formula has been slightly tweaked.
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r8279 | Flugente | 2016-08-03 17:36:37 +0000 (Wed, 03 Aug 2016) | 1 line
Helpful option: if PRINTOUTTILESET is TRUE (default FALSE), pressing [f] over a structure will also print out what tileset the structure's subtileset belongs too, its name, and the specific tile index. This is rather helpful if you set up fortifiction or interactive action xmls, or if you just want to know a sector's tileset.
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r8278 | Flugente | 2016-08-02 19:03:28 +0000 (Tue, 02 Aug 2016) | 7 lines
New feature: interactive actions allow various actions (hacking/reading/drinking/...) from user-defined xml acttions. The exact results can be set in a lua function.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23144&goto=346447&#msg_346447
This is fully savegame compatible.
GameDir >= r2333 is required.
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| Re: Latest exe needs testing[message #349865 is a reply to message #349863]
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Tue, 23 May 2017 02:43 
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The_Bob |
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Messages:415
Registered:May 2009 Location: Behind you. |
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I don't think I messed with any code that might be dealing with that scenario. I guess something went wrong and the procedure of giving the disk was interrupted before control was returned to the player, and there's no safeguard that could recover from that state.
If you still have a save around that moment, and feel like experimenting for a bit, try backtracking a little bit before you talk to Carmen. Load the sectors you were in before, talk to shopkeepers or other NPCs, cancel and repeat assignments or move orders. The stuff you did before going to get the disk. Or try an earlier save if you have one. Recently I've been investigating another crash on entering a sector, just loading the save and advancing time wouldn't be enough, before the merc arrived there I had to load the Estoni sector and buy something from Jake, and only then would the crash occur.
I'm actually trying to track down the sources of this random instability rather than patch over the freezes and crashes that ensue. If you can nail down a sequence of events that makes otherwise good code freeze up, that would give me something to go on.
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