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Birth of a machine: Madlab's Robot[message #35957] Wed, 15 February 2006 10:04 Go to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
Warning: I am unaturally long-winded.


Recently, my 9 year old brother developed a strong intrest in Jagged Alliance 2, and decided to do a solo campaign.

Henceforth came the IMP character known as Kitty, a Psychotic Stealth expert, 85 in all stats. Armed with a modified SPAS-15 Sniper scope, Laser sight, rod and spring, barrel extender and bug slime coated armor.

Despite how many times I tried to change his mind, he decided that the SPAS-15 would be the only weapon kitty ever uses. After seeing what he can do, I don't blame him

After conquering Chitznia and Drassen While searching for Skyrider, we lucked out and bought a huge huge shipment of Buckshot 30-50+ from Bobby Rays.

With a little bit of tactics, clearing the sam sites was no problem. I was suprised at first when we shot an elite it the head for -2 HP

My little brother joked that they must have been wearing Pyramid Head helmets, which made them almost immune to our attacks

When killing Elites with buckshot, I've learned to try aiming at their torso, it works a lot better for some reason. then I can normally hit them for around 29 points of damage. After you shoot them in the chest a few times, they wind up collapsing or crawing up into a fetal position... making finishing them off easy.

***

Anyways, Kitty Kat Kat kicked ass and took names. We were forced to recruit Ivan, Dr. Q, and Maddog to guard the SAM sites and train militia

Given the number of heavily armed elites on "Novice" mode. We could tell the computer was rightly pissed at us for making fools of them.

While they were doing that, Kitty went with skyrider and explored every single green sector we could. I could never find Madlab before. But curiosity about the robot was eating at me.

I searched every "farm" sector. then every Swamp, then plains, then forest. To no avail. I went over every single sector, and I never once got a message about Kitty seeing someone. Even exploring them in real time mode didn't help...

I hijacked my mothers computer and searched for every reference of Madlab's robot that I could. I finally found something at Jagged Alliance Galaxy. In the Q&A section, it told the probable locations of the missing scientist.

H7, E4, H16, J10, G7, G16, I11

And what would ya know? H7 was where I found him. The house door was suspiciously locked no problem for the SPAS. After opening up this weird red cabinet, I found a switch! Upon pressing it, the back wall of the barn opened up to reveal the missing scientist.

He's a great guy ^^. You won't regret talking to him.

*HUGE SPOILERS*


I had always imagined that this "Robot" that everyone was talking about was more of a humanoid robot... like a creepy looking robotic mercinary. You can imagine my suprise to find out it looked very much like a.. Battlebot

You can not imagine the excitment I felt when I met Madlab and his robot. I've had this game for Years, and I've never seen them.

"OMG OMG OMG Yay! I can't wait to get my very own killing machine."

After getting the necessary video camera, I had Ivan, Dr. Q, Maddog and Kitty bring all of their favorite weapons and items with them into the helicoptor and droped them down in H7 to witness the creation of their new comrade.

List of things I tried to attach to the darn thing:

Crowbar
Machete
Dusters
Mortar
LAW
SPAS-15
CAWS
Medical Kit

Only when I tried to attach Ivan's C-7 to the robot did it work :\ I tried giving everything else to the scientist, who promptly rejected it

I only found out later, that Madlab specified "an excellent rifle". Thus it seems only "Rifle" type weapons work. Included in that catagory are the Drugenov, FN-FAL, and the Auto Rocket Rifle Razz .

I was sooooo proud of my little creation when he ran out into the sunlight and shot every window in the house <3

I've seen a lot of posts that said you should pratice hand to hand or knifing on the robot, but I couldn't bring myself to hit the little thing.. Its just too cute Mad

Despite how eagerly Maddog and Kitty blasted it with their shotguns, they only did an average of about -2 HP per blast... Thats one toy that was built to last.

If you haven't found this thing before, you're really missing out. He's yet another JA2 origional character that I wish I could have brought with me into UB Just imagine what he could do with the Barret, if he has enough AP to fire that thing

I can't wait to try this thing out on the battlefield! Even if it dosen't turn out to be the perfect human killing machine, I'll probably keep it forever....

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Sergeant
Re: Birth of a machine: Madlab's Robot[message #35958] Wed, 15 February 2006 11:19 Go to previous messageGo to next message
Ruzhyo is currently offline Ruzhyo

 
Messages:9
Registered:November 2005
Location: Philadelphia, Pennsylvani...
The robot is especially useful for being the first one in for buildings and tunnels and rooms where every opponent's gun is trained on the door. He's a great little spotter for the Alma and Grumm warehouse complexes.

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Private
Re: Birth of a machine: Madlab's Robot[message #35959] Thu, 16 February 2006 01:17 Go to previous messageGo to next message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
During my battle in Tixa, I noticed that my enemies would go out of their way to shoot at the robot, even though all the other mercinaries were standing several feet in front of it >.>

He is indeed an attractive target to Deidranna's soldiers.

My brother likes to use his IMP to absorb bullets, saying that 'He is used to it.'

***

One more thing I forgot. When you give the robot a gun, the game seems to 'forget' about any attachments that gun had -.-

Not sure if most people would bother, but if you have something like JAPE and edit the robot's gun, and add the attachments back, it can use the weapon as effectively as most mercinaries.

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Sergeant
Re: Birth of a machine: Madlab's Robot[message #35960] Sat, 18 February 2006 09:53 Go to previous messageGo to next message
TteFAboB is currently offline TteFAboB
Messages:4
Registered:July 2002
Nice to see your happiness, your post doesn't match your nickname at all. Anyway I wish I could code JAPE to work with v1.13 mod. Very Happy

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Civilian
Re: Birth of a machine: Madlab's Robot[message #35961] Mon, 27 March 2006 15:20 Go to previous messageGo to next message
Holywhippet is currently offline Holywhippet

 
Messages:25
Registered:March 2003
Location: Canberra, Australia
I like the robot - it can soak up a lot of damage from small arms fire which makes it perfect for working out where enemies are hiding. I've got a feeling I've even seen some charge out and try hand to hand against it when it gets close. Bad idea since fists barely hurt it, it's got a burst fire weapons and a team of mercs are nearby with sniper rifles.

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Private 1st Class
Re: Birth of a machine: Madlab's Robot[message #35962] Sat, 27 May 2006 17:44 Go to previous message
LegacyOfApathy is currently offline LegacyOfApathy

 
Messages:101
Registered:September 2004
Aye, sorry for reviving such an old topic... Egads! I wrote this back in Febuary and completed a lot of mods\campaigns since then O.o

***

Even though in every campaign I play I eventually get the message about Dedrianna's scientist going AWOL. Its always finding him that takes a long time.. (hehe. I had to use GABBI and this post in order to find him again). And even if you do find him, you don't always have a video camera just lying around in yer ammo stash.

***

Anyways. I still recommend that if you wish to take your robot character seriously. You should use JAPE on him. If in fact you have a version that works with your game\computer. His physical stats are pretty lousy. And if you want his gun to work really well. You have to edit the attachments onto it.

***

Normal Stats: (all versions)

Health: 95
Agility: 50
Dexterity: 30
Strength: 30
Leadership: 1
Wisdom: 5
Marksmanship: 80
Medical: 0
Mechanical: 0

Level: 1


Current Stats (Dedrianna Lives)


Health: 95
Agility: 92
Dexterity: 92
Strength: 90
Leadership: 35
Wisdom: 85
Marksmanship: 99
Medical: 35
Mechanical: 35

Level: 1

Auto EMP "Railgun" Cannon (sniper scope, laser scope rod and spring)


This fearsome little devil can wipe out entire SAM sites by himself (well, except for whomeever wears the robot controller on his head).

Then again, just about anything that could aim and activate that device would be really deadly. Like a 9 year old, for example. Of course, they really shouldn't be touching one unless you're bringing them down to the range for a course on Railgun safety (have to fire it at cars or broken down tanks or something, since it might penetrate concrete O.o)
***


What I like about the robot

It never has to eat, dosen't get tired or have low morale.

It seems to take a lot less damage from most attacks then a heavily armored character would. Especially for knives and Barret shots!

Dosen't breathe. Thus immune to all gases.

Makes a great distraction! Enemies just love shooting at it!


What I don't like about the robot:

It can't heal or regenerate over time.

Can't go anywhere by itself (as far as I know)

Can't use regeneration boosters on it (duh)

Can't learn new things.

Somebody has to reload it.

It has to be repaired (like a vehicle) whenever it gets hurt.

Might be noisy?

Might not make good cover. Looks short. I had a lot of fun making my good characters hide behind Jubilee, but I'm mean and take pleasure in doing cruel things like that ; ;

Hard to get! (at least for me)

***

While some may hate the scary bugs, big kitties, robots and sci-fi weapons, I revel in that sort of thing Razz

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Sergeant
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