Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UB Vietnam SOG'69 » Request for SOG spoiler
| Request for SOG spoiler[message #76356]
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Wed, 13 November 2002 14:30
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KIA |
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Messages:92
Registered:November 2002 Location: Virginia (USA) |
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:confused: I can't believe I'm stumped at the first obstacle here. It's a great mod, but I just can't figure out what I'm doing wrong. Plot-related spoilers follow for informational and problem-solving purposes.
I cannot access the airport from the first city. That means I can't get to FB George where the commander wants a report. Already returned Budda, have radio. Haven't found any item other than the one at Betty's and that password doesn't seem to work on zipped1.doc in the readme nor on any of the individual map zips. Is this a user error on my part? Have I failed to enter the password correctly? Should it be all caps, initial caps or what? Have I tried to enter it on the wrong file? Have I missed a different item which should have the password? I blew away some VC in the river - one went unconscious from a couple of shotgun blasts and when he passed out I think he drowned. But I'm playing on experienced, tons of guns so if there's a clue, it should drop. Maybe I just haven't hit the right sopt yet. Any help welcome, i.e. where's the clue, enter the password in allcaps for "x" file, etc. Thanks in advance.
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Corporal 1st Class
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| Re: Request for SOG spoiler[message #76361]
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Mon, 18 November 2002 19:53 
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JuanCudz |
Messages:2
Registered:June 2002 |
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I've got the 'medicine' quest from the mayor. I have seen the password for dossier1 first time I played but after reload I have never seen it again. Would anyone remind me where the password is? history?, inventory?
Cheers!
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Civilian
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| Re: Request for SOG spoiler[message #76362]
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Fri, 06 December 2002 09:12 
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Sidetrack |
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Messages:42
Registered:November 2002 Location: Chicagoland |
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Oh Danny Boy,
The password for dossier 1 is in an info package that Trang gives you in Tah Ning. He gives you the info packet in exchange for an item known as a "medicare packet or package." This package is an unique item (not the peice of gear that you wear in place of a vest that holds C-rats and first aid kits) found in a crate in the Southwestern sectors of the Iron Triangle (big lower area which includes firebase George and Judy). This crate is underground in one of the furthest SW sectors, due West of the Arclight (B52 raid) area. :crossbones:
There is another item of interest, a very little item that sparks, that you might find and return to it's owner as well. This item is not required to move on with the storyline, however, you might like the reward!
When you do find the password, note that you must type it in first letter capitalized, the rest lower case.
There is another password found on a video called Ninja Training school or something. kungfusomething or another is the password given. This item is a carry over from a different MOD. Ignore it.
Good luck,
Sidetrack
:digit: :rulez:
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Corporal
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| Re: Request for SOG spoiler[message #76371]
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Mon, 09 December 2002 09:16 
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Dr.Quack |
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Messages:123
Registered:November 2001 Location: old Europe |
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Oh, FB Judy isn't _that_ bad, really The last time around I was amazed to see that the AIs used their 'rockets' to break through 5 consecutive sandbag barriers on the northern side and then toasted the US boys inside. But the campaign isn't meant to be so hard as to make losing men inevitable, though rushing in without backup is very likely to produce some casualties. The militia men are expendable, in fact it's better to have them all killed to get their equipment :diabolical: Lt. Stone will be needed once more to exchange a certain perk for something very useful.
To summarize the tactics for SOG'69, you need to find ways to make the enemies run into the machineguns' corridors of fire. The LMGs can be very powerful, but they depend on visual contact and are too bulky to act as real assault rifles. Getting an interrupt with the machinegun all set up usually means one enemy less around. I personally use barrel extenders on machineguns, every bit helps. During the Iron Triangle there aren't any real assault rifles around, and that means the common grunt is basically too weak to be safe from harm even against a single enemy when on his own, and that is by design. Long range support with some snipers and grenadiers is the key when dealing with larger packs. The teamwork aspect is playing out so strong because it was a stated design goal not to have those dominating superguns that fire large bursts, use scopes for sniping and are just as handy as a pistol. So in the basic setup there are two or three LMGs covering the hot area, backed up by any number of snipers while a happy scout/grenadier combo is trying to stir up Vietcongs and then get the hell out alive.
Worth a note, the Molotov cocktails are the local specialty, they are very unstable and a lot of enemies carry them. A single minigrenade (far from useless) is often enough to see the badguy do the dance of fire.
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Sergeant
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| Re: Request for SOG spoiler[message #76373]
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Wed, 11 December 2002 05:01 
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| adamsun |
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Messages:175
Registered:January 2002 Location: MA, USA |
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Following was posted in Nov. in another post here.
Hope it is helpful.
In this mod, there are many sectors in which cooperation between mercs and militias
is important. For example, in L12, FB Judy, the first time I played, I used mercs to
form a second front at south of the sector, it failed, at the end, only 5 militias
(besides Lt. Stone) survived.
When I saw that militias formed very tight group and be bombed by RPG-7, I felt very bad.
***Following may be spoiler ***
Then I found out the purpose of the four switches, and though I should use them.
For my second run, I let all mercs to run into the base and use the four switches ASAP.
Between the two lighted areas, there is a gap, I used one break-light to seal it.
With some luck, this time only four militias died. The major reason for this low casualty is that the lighted area keeps enemy far away and they can not use RPG-7.
After this sector, I pay more attention to use break-light to expose enemy and let militias to kill them.
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Staff Sergeant
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| Re: Request for SOG spoiler[message #76376]
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Thu, 12 December 2002 10:47 
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Sidetrack |
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Messages:42
Registered:November 2002 Location: Chicagoland |
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Hey Dude,
Regarding Trang's quest, he doesn't phrase it so simply as to say "Hey Dude, I need this or that." He says basically that his village is very poor and they are in desperate need of food and medical supplies. Something akin to that, at least. Before I got lost in the Iron Triangle, I actually tried to bring him med kits and C-Rats, but he didn't want them, so I thought F-it, and figured he was just in there for atmosphere. Only later did I realize it was actually a quest.
Just as with Hannigan. He didn't say what he wanted. I tried to give him cash, SOG towel and other weird stuff but the game just crashed. I certainly didn't want to steal the golden Buddha and give it to a slime like Hannigan, cuz' in the description of the Buddha it says how it is the property of the people, symbol of hope, or whatever challace of chance type thing. Thus, only in the forums did I realize that demoralizing the civilians by stealing from their church was a good thing. :luckystrike:
Rock on,
Sidetrack
:digit: :rulez:
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Corporal
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| Re: Request for SOG spoiler[message #76377]
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Thu, 12 December 2002 22:24 
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TrooperThorn |
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Messages:61
Registered:November 2002 |
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Day 40 found my intrepid SOG team back at FB Judy where we cleared out the remaining VC sappers lurking in the area. We had just come off a LRRP "Lurp" where we had taken out a couple of large groups of Charlie. Low on ammo, and in bad need of some R and R we headed back to FB Judy.
The LT sent out Sarge, Cougar, Gumpy, and Numb back to TAY Ninh for supplies while the reminding SOG team members rested, trained, and repaired equipment.
Later when Sarge got back he told us he had Cougar kick in Tran's desk and take the money. They packed in alot more supplies for us to take back into the boonies also.
The weird thing is when I went to hire more mercs I kept getting derogatory remarks from them regarding my leadership abilities. Now I know I lost Barry, and MD back around day 11 or so, but why the AIM mercs are still resentful is beyond me. So I finally gave up and say "Forget it, don't mean nuthin."
"Don't get off the boat, unless you intend to go all the way."
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Corporal
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| Re: Request for SOG spoiler[message #76379]
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Sun, 15 December 2002 00:47 
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TrooperThorn |
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Messages:61
Registered:November 2002 |
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Day 50- Vietnam, Republic of. My SOG team is back at LZ Astro recovering from a gnarly little firefight we had with Victor Charles the day before along a supply road that he seems to be in love with. There are so many bodies littering the ground back there you have to wear your SOG towel over your nose to cover the stench.
Since Day 40 our orders had changed. Seems the kiwis believed we were mucking about at night too much and missing important intel so they sent us back up north to Tay Ninh for some more training and sent us humping off into indian country like regular grunts. We were told to keep an eye out for tunnel complexes while we cleaned up some leftover Cong that were acting as if they still owned the sector. Our sweep took us all the way back to where we first landed in country. Resistence was light and on the way back to base two FNGs, thats new guys, join us. Some big tough dude named, Grizzly, who I was glad to let pack the M-60 awhile and another named, Red that knows all about things that go boom. We didn't find any tunnels, so after a brief rest at the FB they choppered us back into the Iron Triangle. Some of the fellers call it the "IT". Personally, I call it the shhhh "IT" because that's what it smells like to me. Suppose it most be all those dead bodies laying around in the 110 degree heat.
Right off, LT makes use conduct a force recon back to Ben Suc. Pretty appropriate name if you ask me. Seems LT thought he remember that was the place where we find those tunnel entrances before. But all we found were some villagers and a VC sewing factory. We had a big fight on the road there and on the way back to LZ Astro.
Still no tunnels. Gumpy said the LT should have marked them on his map. I told Gumpy I didn't think the LT knows how to read a map.
Off to chow now. Beans and Muthas. Yum.
"I savor my victory once again."
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Corporal
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| Re: Request for SOG spoiler[message #76386]
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Mon, 16 December 2002 15:58 
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Vurt |
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Messages:254
Registered:October 2002 Location: Calgary, Canada |
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Hiya Sidetrack!
Thanks for the hints! As for stealing Trang's cash screwing things up, I'm not so sure. My larcenous mercs cleaned up that sector, but Innis still gave me the special request form. I've noticed that a lot of NPC's require that you talk to them with someone with fairly high leadership, a skill in short supply in most circles. I'm hoping that even though Trang won't give me the time of day, all will be well when I hand over the package. If not, it's back to myweapons.txt file for the password we go...
As for the Stoner, I just wanted to see if it was worth the trouble of hunting for it. My first game I found the Browning, and gave it to Ivan to test it out. Didn't really use it all that much until I came to a sector where all the baddies were on an island with some pillars and such around it. Set up a nice crossfire and away I went. In any case, at one point I had Ivan prone on the ground and told him to spray a greyshirt who had just poked his head from around a pillar. Well, only one of the burst hit, severely wounding the target. Some of the rest of the bullets found their homes in two relatively unwounded redshirts, however, killing them. It was somewhat reminiscent of watering the lawn. From that moment on, I think I was totally sold on that fine piece of craftsmanship!
But I'd like to see just how the Stoner compares.
Cheers,
Vurt
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Master Sergeant
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| Re: Request for SOG spoiler[message #76388]
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Tue, 17 December 2002 04:22 
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Sidetrack |
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Messages:42
Registered:November 2002 Location: Chicagoland |
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Hey Trooper,
My name is Sidetrack. In reality and on the forum. The first time I saw you call me sidekick, I responded by calling you tripper. This time I'm telling you straight up.
No hard feelings, yet. Just want to make sure things are clear before you f--k up again.
Other than that, yeah, when I had collateral damage from the arti strike, I found some AIM members refused jobs from me.
The carbine - garande is a garande. In WWII they had the M1 Carbine, M1 Garande, and the M1A1 Thompson as the standard light infantry weapons. The paratroopers used the M1A1 carbine (with folding wire stock). The carbine in the the SOG69 game were (I believe) technically M2 carbines, which had full auto options. The primary differences between a carbine and garande are:
Carbines have magazines where garandes have stripper clips. The carbine was designed first for officers, to give them a light weapon with the range of a rifle (garande) and the weight of a pistol. The carbine was the compromise weapon with a lighter shell than the 30.06 garande rifle ammo, shorter barrel, and thus a shorter effective range. However, the magazines could hold twenty or thirty rounds as opposed to the garande's eight. A stripper clip is sort of like a magazine without a case, and fits entirely inside of the garande. When the Garande has run out of ammo, the stripper clip is ejected so a new one can be immediately put in it's place. If you listen and watch very closely, you'll see and hear the differences between the carbine and garande in Saving Private Ryan (and probably in Band of Brothers).
Gotta get back to work.
Peace out and blame Canada,
Sidetrack
:digit: :rulez:
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Corporal
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| Re: Request for SOG spoiler[message #76393]
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Fri, 27 December 2002 08:45 
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Noman |
Messages:2
Registered:December 2002 Location: Texas |
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Cannot get to Cambodia. Assume that entry point is accessed through D9 entry point, but systematic review of all sectors and data does not turn up a password for the D9 zip file. Have so far been able to work around any bugs and glitches and have accessed all sectors [i.e. Tay Ninh, Iron Triangle, An Loc, and Prisoner Rescue Mission] and overcome opposition. Now I'm stumped. Have installed Dr. Quacks SOG 69 Patch 1, but to no avail. Any suggestions or even outright spoilers would be appreciated. Thanks.
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Civilian
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| Re: Request for SOG spoiler[message #76394]
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Sat, 28 December 2002 01:50
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Vurt |
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Messages:254
Registered:October 2002 Location: Calgary, Canada |
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To get the pw for D9.zip, you need to talk to Bullock, who gives you some recon data with the password. He can be found somewhere to the east of the An Loc firebase, usually hanging around in the middle of the sector.
Hope this helps,
Vurt
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Master Sergeant
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