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What changes have been made?[message #102210] Sun, 28 August 2005 12:03 Go to next message
Snap is currently offline Snap

 
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Hello! Hello? Helloooo...

[wind, tumbleweed]

If anyone is still here, I am wondering what changes have been committed to the CVS? Is there a list, a changelog or something?

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Master Sergeant
Re: What changes have been made?[message #102211] Tue, 30 August 2005 05:36 Go to previous messageGo to next message
Madd_Mugsy

 
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Registered:July 2005
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Hey Snap,

This is the best list I could find, and since it's mostly Todo's, I don't know for sure if some things are in there.

Quote:

Well, this what the white hats are up to, as it is set in the TASKS file from the cvs:
Digicrab:

CURRENT:
* Pull out all item/weapon data into files
FUTURE:
* Translate all hardcoded item effects into data
* Implement UB style IMP creation
* Add the FN Minimi, RPK-74 and H&K 21E into the game as full automatic weapons
* Add the Flamethrower back into the game with appropriate graphics
* Add jeep inventory
* Leveling up adds mad (or just plain ordinary) skillz
* Character gets personality traits based upon his actions in the game
* Player can turn on turn based mode
* Rocket Rifle, regen etc. go out of Platinum
* Rebalance weapon ranges, accuracy
* Console
* Shooting crows no longer angers militia (avian lover freaks)
* Rebalance HtH is allow sneak silent attacks
* Take away mortars and laws from enemy troops in Platinum and give them the LMGs instead
* Make being shot a lot more detrimental to one's accutacy in PLATINUM
* Reinstate can+string and other lost combos
* Rebalance weapon progression+finances to allow all itmes to be dropped
* Make all personalities mean something
* Attack Dogs (thx Hunter of Death =)
* Multi-turn aiming (snipers?)
* Different reloading costs for weapons
* Persistant merc database between missions/campaigns
* New SLF editor
* New STI editor
* New MAP editor
* Possible combat drops via helicopter

I've'd just downloaded and compiled the cvs source code today to see what is new, and some of this are already implemented.
Some of the guns have already the full auto capability (the AK-74, for instance, now has three shotting modes: single shot, 3 rounds burst and full auto - in its case this means a 6 bullets burst, and as I seen when shooting with it this way, it also has an "area of effect"). Did not get my hands on a H&K21, RPK-74 etc to see if the full auto in their case means that you can empty a clip in full auto mode. For now, this has a set back: if a gun isn't full auto you can't enable the burst mode, so you can use short burts just with the full auto weapons, all the other are forced to be just single shot guns.
The energy boosters and regen boosters can no longer be used. I found some in the game but they do not "mix" with a mercs body anymore (you can just click with a serynge on the mercs body forever and nothing happens, the serynge is still in your "hand").
No inventory for the Hummer yet!
Some of the data were externalized. I noticed two files, Cities.dat and Weapons.dat. The Weapons.dat file is fairly well documented, but thats not the case with the Cities.dat. Altough they have the .dat extensions are just plain text files, you can open and edit them in Wordpad. The Weapons.dat file contains the weapons data and the Cities.dat contains the soordinates of the towns, but I don't know yet if and how one may alter them to create a new game world with the towns in other sectors than in JA2 and UC.
For now, this are the major things I noticed about what had been changed in the source code. I will examine it in the days to come and keep you posted.
I know for sure that the following are in the CVS code:

* Pull out item/weapon data into files (they only did weapons.dat and cities.dat)
* Added Platinum mode to the Sci-Fi/Realistic game modes
* Extended ear shows location of enemies in Platinum
* Some code to make the tactical screen interface accept resolutions > 640x480. But it doesn't work, and I think it, or some other similar change(s) is the cause of some of the graphics glitches people are reporting.
* Barrel extender wear code moved from when the CTH is calculated to when the gun is used
* Autofire
* CTH bar
* The quote says that regen boosters can't be used - this is only semi-true; it's a bug (fixed in 1.13), since canteens, camo and alcohol can't be used either. (It's actually due to the tactical screen resolution code changes above)


Best bet is to search the files for "Digicrab" as he commented most of his work (unlike me Razz - I just diff everything)

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First Sergeant

Re: What changes have been made?[message #102212] Tue, 30 August 2005 12:46 Go to previous messageGo to next message
Snap is currently offline Snap

 
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Thanks, 'preciate that.

Quote:
Originally posted by Madd Mugsy:
Best bet is to search the files for "Digicrab" as he commented most of his work (unlike me Razz - I just diff everything)
Well, it is a good idea to mark your changes Wink

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Master Sergeant
Re: What changes have been made?[message #102213] Wed, 31 August 2005 08:29 Go to previous messageGo to next message
Madd_Mugsy

 
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Yeah, I know, I know. :rolleyes:

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First Sergeant

Re: What changes have been made?[message #102214] Tue, 06 September 2005 08:07 Go to previous messageGo to next message
lynxlynxlynx is currently offline lynxlynxlynx

 
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So people are still working on it? The changlogs on the cvs servers have last dates from april 2004! The code there hasn't been updated for 17 months.
http://207.192.154.134/

Was the repo moved? Do you use something else? (if the project is still ongoing)

will try the gcc build tommorow. Smile

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Sergeant
Re: What changes have been made?[message #102215] Tue, 06 September 2005 10:33 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
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If you haven't already, check in the JA2 Technical forum (not sure WHY it's there, but it is) Mugsy has been a very very busy guy hacking in all sorts of new fun stuff. Topic is "version 1.13 something" or something like that.

Anyway, he's actually managed to garner more and more support over the past few months as some of us occasional visitors check the site and jump in. I'm getting everything loaded up right now to help out as much as I can (and of course throw in my own ideas Razz ).

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Master Sergeant

Re: What changes have been made?[message #102216] Wed, 07 September 2005 01:46 Go to previous messageGo to next message
lynxlynxlynx is currently offline lynxlynxlynx

 
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I see, nice work Mugsy!

As far as ja2-gcc is concerned it appears it (presumably) works only with mingw. The first error are missing windows.h includes - go figure. Mad

All the noise in the old threads didn't seem to produce much results. Sad

Not that much of a problem though, the last time I tried it, wine ran ja2 almost perfectly.

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Sergeant
Re: What changes have been made?[message #102217] Wed, 07 September 2005 03:57 Go to previous messageGo to next message
Madd_Mugsy

 
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I'm not using the actual CVS code. In fact I didn't even know the server was still up.

I'm using the C++ version of the CVS code that defrog ported over to VC++.NET.

If we can somehow add this new C++ code to the CVS without replacing the old code, that would be excellent.

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First Sergeant

Re: What changes have been made?[message #102218] Wed, 07 September 2005 04:13 Go to previous messageGo to next message
lynxlynxlynx is currently offline lynxlynxlynx

 
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That is possible, of course. You need a cvs (or any other such service) server, but if you want to use this one, contact the admin - Mouse_Master. I'm sure he'd give you commit access.
If you need help with things cvs, feel free to ask me. SF (sourceforge Razz ) also has some nice docs on it.
btw, actually it is hard to remove files from cvs.

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Sergeant
Re: What changes have been made?[message #102219] Sun, 11 September 2005 00:36 Go to previous messageGo to next message
ebuck is currently offline ebuck

 
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lynxnyl,

Are you saying that there's a gcc build? If so I might have to dust off my coding shoes....

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Sergeant
Re: What changes have been made?[message #102220] Sun, 11 September 2005 00:43 Go to previous messageGo to next message
lynxlynxlynx is currently offline lynxlynxlynx

 
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Yes, there was some work on it. Look at the cvs branch ja2-gcc.
I have only linux here, so I can't test it, but have some dreams of porting it someday. There are 37 unique system includes that would need to be taken care of, but most of it is too hard for my skills.

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Sergeant
Re: What changes have been made?[message #102221] Sun, 11 September 2005 01:23 Go to previous messageGo to next message
ebuck is currently offline ebuck

 
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I just checked out the ja2-gcc, and...

Finally! it almost brought tears to my eyes to see UNDERSCORES in the file names instead of spaces.

At one time I tried to autotool it, but that laptop is very dead now...

I'm opening up a new thread on coding practices for the ja2-gcc branch. Past projects tended to die due to lack of coordination.

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Sergeant
Re: What changes have been made?[message #102222] Sun, 11 September 2005 01:53 Go to previous messageGo to next message
ebuck is currently offline ebuck

 
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lynxnyl,

I noticed a lack of makefiles. Could someone open a thread on how to build the gcc repository?

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Sergeant
Re: What changes have been made?[message #102223] Sun, 11 September 2005 01:55 Go to previous messageGo to next message
ebuck is currently offline ebuck

 
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Err....

Ok I found it, nevermind.

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Sergeant
Re: What changes have been made?[message #102224] Sun, 11 September 2005 02:18 Go to previous message
lynxlynxlynx is currently offline lynxlynxlynx

 
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cool! Renaming files is not a hard thing to do, even if you have to adjust some includes for it. (Ba)sh scripting is ultra powerful. :ok:
If there's anything like that to do, I am fully qualified, just drop me a note/email/w\/e

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Sergeant
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