| What changes have been made?[message #102210]
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Sun, 28 August 2005 12:03
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Snap |
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Messages:285
Registered:September 2000 Location: USA (by way of the Old Wo... |
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Hello! Hello? Helloooo...
[wind, tumbleweed]
If anyone is still here, I am wondering what changes have been committed to the CVS? Is there a list, a changelog or something?
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Master Sergeant
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| Re: What changes have been made?[message #102211]
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Tue, 30 August 2005 05:36 
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| Madd_Mugsy |
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Messages:626
Registered:July 2005 Location: Canada |
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Hey Snap,
This is the best list I could find, and since it's mostly Todo's, I don't know for sure if some things are in there.
Quote:
Well, this what the white hats are up to, as it is set in the TASKS file from the cvs:
Digicrab:
CURRENT:
* Pull out all item/weapon data into files
FUTURE:
* Translate all hardcoded item effects into data
* Implement UB style IMP creation
* Add the FN Minimi, RPK-74 and H&K 21E into the game as full automatic weapons
* Add the Flamethrower back into the game with appropriate graphics
* Add jeep inventory
* Leveling up adds mad (or just plain ordinary) skillz
* Character gets personality traits based upon his actions in the game
* Player can turn on turn based mode
* Rocket Rifle, regen etc. go out of Platinum
* Rebalance weapon ranges, accuracy
* Console
* Shooting crows no longer angers militia (avian lover freaks)
* Rebalance HtH is allow sneak silent attacks
* Take away mortars and laws from enemy troops in Platinum and give them the LMGs instead
* Make being shot a lot more detrimental to one's accutacy in PLATINUM
* Reinstate can+string and other lost combos
* Rebalance weapon progression+finances to allow all itmes to be dropped
* Make all personalities mean something
* Attack Dogs (thx Hunter of Death =)
* Multi-turn aiming (snipers?)
* Different reloading costs for weapons
* Persistant merc database between missions/campaigns
* New SLF editor
* New STI editor
* New MAP editor
* Possible combat drops via helicopter
I've'd just downloaded and compiled the cvs source code today to see what is new, and some of this are already implemented.
Some of the guns have already the full auto capability (the AK-74, for instance, now has three shotting modes: single shot, 3 rounds burst and full auto - in its case this means a 6 bullets burst, and as I seen when shooting with it this way, it also has an "area of effect"). Did not get my hands on a H&K21, RPK-74 etc to see if the full auto in their case means that you can empty a clip in full auto mode. For now, this has a set back: if a gun isn't full auto you can't enable the burst mode, so you can use short burts just with the full auto weapons, all the other are forced to be just single shot guns.
The energy boosters and regen boosters can no longer be used. I found some in the game but they do not "mix" with a mercs body anymore (you can just click with a serynge on the mercs body forever and nothing happens, the serynge is still in your "hand").
No inventory for the Hummer yet!
Some of the data were externalized. I noticed two files, Cities.dat and Weapons.dat. The Weapons.dat file is fairly well documented, but thats not the case with the Cities.dat. Altough they have the .dat extensions are just plain text files, you can open and edit them in Wordpad. The Weapons.dat file contains the weapons data and the Cities.dat contains the soordinates of the towns, but I don't know yet if and how one may alter them to create a new game world with the towns in other sectors than in JA2 and UC.
For now, this are the major things I noticed about what had been changed in the source code. I will examine it in the days to come and keep you posted.
I know for sure that the following are in the CVS code:
* Pull out item/weapon data into files (they only did weapons.dat and cities.dat)
* Added Platinum mode to the Sci-Fi/Realistic game modes
* Extended ear shows location of enemies in Platinum
* Some code to make the tactical screen interface accept resolutions > 640x480. But it doesn't work, and I think it, or some other similar change(s) is the cause of some of the graphics glitches people are reporting.
* Barrel extender wear code moved from when the CTH is calculated to when the gun is used
* Autofire
* CTH bar
* The quote says that regen boosters can't be used - this is only semi-true; it's a bug (fixed in 1.13), since canteens, camo and alcohol can't be used either. (It's actually due to the tactical screen resolution code changes above)
Best bet is to search the files for "Digicrab" as he commented most of his work (unlike me - I just diff everything)
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