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Re: JA-BiA-Tools Project[message #324175]
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Tue, 20 August 2013 04:31
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Dauntes |
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Messages:13
Registered:October 2009 Location: United States |
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I'm not sure if this has been asked already, but would it be possible to add the original Jagged Alliance 2 voices to this game? Multiple attachments on a gun would be great as well. I got the combat evolved mod and that along with this mod is a definite improvement. Thank you for all of your work.
[Updated on: Tue, 20 August 2013 04:33] by Moderator Report message to a moderator
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Private
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Re: JA-BiA-Tools Project[message #328917]
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Thu, 12 December 2013 08:59
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Headshot |
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Messages:176
Registered:May 2002 Location: Los Angeles ( Hollywood )... |
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sbobovyc
Thanks for the tools and mod.
I downloaded and installed your latest upgrade 3 build.
Yes I have the Visual 2012 and the Net 4.5
I just bought the JABIA Collectors Bundle ( JABIA all DLC's and Crossfire for $10 )
from Gamersgate last weekend.
I have a couple issues that cropped up.
First after install and when I run the mod loader it wont set up the XML's and launch the
game. It will launch the vanilla game but wont add any functionality.
I have to launch the game and them alt tab out of the game and then run the launcher
for it to function. It does allow me to use the camera and the debugger and the drop function
works fine but the xp mod still has some bugs.
I noticed that you said you fixed the stats from going over 100,
however I have 2 characters that are over 400 in stealth and Buns
has 124 in marksmanship up from 70. Barry has 100 in explosives skill and has only
defused 6 mines and thrown one grenade. During combat you can hear him say
that he is improving but who knows why or what in. This is still in the first day
and I have taken the airport, Drassen, water plant, roadblock, Hicks farm, Hospital,
University, and Cambria, and it is about 1pm game time first day. So I think the skill
progression is a little off.
You said that the XML file shows how you modded the stats using your formula however there are no comments in your XML file to tell anyone what the formula is or how it works and why you are using negative numbers and decimals out to 10 or more digits. Without knowing what each of your variables is changing and how the overall calculation takes place it is a bit of guess work to change anything and get an expected result. I also did not find anywhere that you limited the stats to 100 or less in the code. I would have expected to see something that said " if x variable > 100 then x = 100 " etc thus limiting the maximum result (simplified version of course).
Maybe I just dont understand what you did, or how you did it, so if you would please fill me in I would appreciate it.
I do appreciate all your hard work, so keep it up. I am not a good coder but any means but I was an ok one a long time ago back in the 70-80's.
Oh almost forgot in case it matters... SYSTEM SPECs
AMD Athlon 64 X2 3.0ghz
Vista OS
3gb ram
2tb raid
Radeon HD 6870 2gb
etc etc...
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Staff Sergeant
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Re: JA-BiA-Tools Project[message #331126]
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Sat, 08 March 2014 14:21
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FranklyePayne |
Messages:2
Registered:February 2014 |
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Excuse me my stupid questions, but this is the only topic about modding to JABIA, so i decided to ask it here. Is there any way to disable spawning of the new defenders and increasing level of already existing soldiers in the enemy sectors?
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Civilian
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Re: JA-BiA-Tools Project[message #331151]
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Sun, 09 March 2014 14:27
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FranklyePayne |
Messages:2
Registered:February 2014 |
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I have already tried to do this, I can disable the spawning of the new enemies in such way, but the game still can increase level of already existing, but I want to have the enemies of the same level in one sector.
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Civilian
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Re: JA-BiA-Tools Project[message #331733]
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Sun, 13 April 2014 20:23
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zippythezip |
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Messages:38
Registered:January 2013 Location: Nova Scotia, Canada |
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I use this mod set mainly for the camera and drop all, but I notice when using the xp mod, merc skills are going above 100. Buns is now 128 stealth, some how. And this is only from 3 missions.
One thing when starting, it never starts first time, usually 2nd try or 3rd. So the tools fire up I click start game, game almost starts and dies. This is on complete fresh install of game and tools.
another I notice is if I use the heal button, my mercs are now healed 240%.
[Updated on: Sun, 13 April 2014 21:21] by Moderator Report message to a moderator
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Private 1st Class
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Re: JA-BiA-Tools Project[message #331823]
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Sat, 19 April 2014 23:52
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zippythezip |
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Messages:38
Registered:January 2013 Location: Nova Scotia, Canada |
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Well thanks a lot, that did the trick. I placed the debug dll into the mod folder/ debugger and overwrote the existing dll. Tried it 4 times now and game starts 1st try.
You know this game is not that bad, I have fun with it, and I even like the "pause and go", well for small squads anyhow. Thanks again for taking time to improve this game, hope many many folks enjoy this game even more because of it.
well its works as long you dont enter game world, I started game and then exited, works everytime, but if entering game world then no luck. If I reinstall the mod it works first time, but only the first time. But hey it will run, maybe 3rd or 4th go, but thats ok by me, its worth the wait.
[Updated on: Sun, 20 April 2014 06:23] by Moderator Report message to a moderator
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Private 1st Class
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Re: JA-BiA-Tools Project[message #351506 is a reply to message #343764]
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Sat, 18 November 2017 01:41
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Anthropoid |
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Messages:145
Registered:February 2014 |
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I had not played this game for a long time, and recently fired it up. The version I'm using is 1.03 with all the .dll activated. This is also with Realistic Rebalancing running. Note: just now, I updated to the latest (October 2017) version of the launcher (and did not change anything else, but I presume the installer simply overwrote the files from the older version I had been using). This caused a fatal error after the launchers had been activated but before the game screens actually rendered. I have Visual Studio Community 2017 (as well as 2015 and probably several other storage space hogging versions of the damn app) on this machine. Not sure what incompatibilities the latest version would introduce with my configuration of the game. However, I just re-downloaded the 2014 version (1.03) and installed and it is back to running fine. So, with that "interesting but not a problem" comment said, three peculiarities I notice.
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(1) I do not recall if this was an issue previously (as in, the last time I played the game some two years ago), but in my recent play, I have noticed that: the loot drop mod doesn't seem to be causing all loot to drop. I examined the .xml and the values were Quote:<weapon_drop_chance>1.000000000e+00</weapon_drop_chance>
<item_drop_chance>1.000000000e+00</item_drop_chance>
So I changed these to:
Quote: <weapon_drop_chance>100</weapon_drop_chance>
<item_drop_chance>100</item_drop_chance>
But based on one quick test (four level 2 mercs in Drassen City) it still seems to be behaving the same.
For example, I killed two soldiers near the pub, both had shoulder fired weapons (either shotguns or a rifle or some sort), both were wearing full camo gear. One dropped something like a .38 revolver and some ammo, the other something like a zastava, some ammo and some cash. No clothing, no armor.
Even higher level soldiers like the ones at the SAM site or the Cambria guards don't seem to drop very much. There are some items dropping, and it does seem to be more for higher level enemies, but based on how they appear to be equipped visually, they do not seem to be "dropping all their gear."
I'm wondering if this is just me not understanding what that mod is supposed to do or if it is not working as intended? I have some competency with C++ (been training a couple years now) but I'm not sure if there is an easy way to open those .dll . . . I suppose download your source code off of github and open it in Visual Studio would be the most obvious thing eh?
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(2) A peculiarity I have noticed with some regularity (probably 4 or 5 times it has happened): if one launches the mod tools and does not wait for a moment, and immediately clicks "Launch Game" on the Launcher pane, sometimes (maybe all the time I haven't tested it systematically) when you Continue a Game or Load a Save the playfield does not render. The left-hand side bar with the merc portraits is there and looks normal, but the tactical map view itself is completely grayed out. It is as if the camera is spawning outside the actual coordinates of the map and is showing the terra incognito gray effect that one can see at the boundaries of all the tactical maps.
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(3) I thought there was a #3 but now it has slipped my mind . . .
Nothing serious, game is still totally playable and a helluva lot better than vanilla, but I was impressed to see you released an update in October so figured you might like to know.
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Sergeant
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Re: JA-BiA-Tools Project[message #351514 is a reply to message #351506]
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Sat, 18 November 2017 21:13
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Anthropoid |
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Messages:145
Registered:February 2014 |
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Oh LOL . . . I just realized this entire time I've been playing, I was not running the game with the sbobovyc package active!
If you wait too long to launch the game the mod tools app just shuts off. The "peculiarity" I noticed in point (2) in my previous post was what happens WHEN the mod tools package IS running! The gray out was a result of some squirrely numbers in the camera widget.
DUR!
ADDIT: Yep, so disregard points (1) and (2) in my previous post, basically disregard the entire post!
Now that I'm actually playing the game WITH the sbobovyc package running XPmod and loot are running normally, and the issue with the camera is generally not an issue. It does seem to come and go but using the NUMPAD "+" to go into the camera widget and adjust usually seems to fix it.
Sometimes when a save game is loaded, the bottom parameter (angle delta I think) is completely screwed, some enormous integer like 14 million or something. Either changing that to a reasonable value or switching to one of the custom settings generally seems to fix it.
I guess this is something you fixed in the most recent version, I seem to recall seeing you mention fixing something about the camera. But as I said, I get a CTD when I attempted to update to the latest version.
[Updated on: Sun, 19 November 2017 00:38] Report message to a moderator
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Sergeant
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