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Re: JA-BiA-Tools Project[message #314562]
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Tue, 22 January 2013 06:52
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joefox |
Messages:3
Registered:January 2013 |
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Thanks for these awesome tools! I finally got my AA-12 into the game replacing the CAWS.
For any modder who wants to add the AA-12 into their jabia mod or game, here's the resource file:
http://www.mediafire.com/?jh9bbjoti3ds813
...it's an amazing gun, even Static agrees!
Next up would be replacing the stupid reloadable LAW with an actual reloadable rocket launcher.
Regarding the debugger/xpmod, I can't seem to make the loot mod to work, xpmod and debugger works fine, but the game crashes when I loot storages when loot mod is active.
[Updated on: Tue, 22 January 2013 08:45] by Moderator Report message to a moderator
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Civilian
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Re: JA-BiA-Tools Project[message #314574]
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Tue, 22 January 2013 13:32
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joefox |
Messages:3
Registered:January 2013 |
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Hmm, I guess I really haven't tried hard to make the loot mod to work, possibly conflicting with some tweaks I made with loot.
I'm just glad we got the JABiA tools, there's so many models I wanted to fix and add, and I just finally figured out how to make it work.
First thing I did was fix the FN FAL model to make it look like a FAL, then made variety of body armor reskins like an assault vest and basic looking ballistic vest. I've made a scoped revolver and pistols with laser sights, as well.
Here's some screenshots of some of the stuffs, but I'll be adding a lot more new models and textures.
I'm not much of a mechanics/gameplay tweaker though, so I'm just focusing on new meshes. If Mr. sbobovyc gets to update the tools to allow imported animations, I'll be a very happy modder
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Civilian
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Re: JA-BiA-Tools Project[message #314645]
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Wed, 23 January 2013 20:40
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zippythezip |
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Messages:38
Registered:January 2013 Location: Nova Scotia, Canada |
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Just registered to say thanks for the work put into the mods.
I have tried to play the game a few times since it came out but the camera controls were just awful.
I installed the tools from sbobovyc, which for me is no easy feat. I am only a basic user of the PC.
Had to figure out why it would not work, missed the bit about Visual Studio 2012.
But it works fine now, I also have combat evolved, transparent ui, old mercs, and scroll mod installed. Its the camera why I tried the mod. Having fun with it in different places. I have it now close about 20 feet behind merc, and enough to see good in front, zoom up to enlarge view. Tried the GTA view aswell. Nice job.Dont know how to take screen shots.
Do you have run mod every time you play, or does it save settings?
Now to try the xp mod =)
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Private 1st Class
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Re: JA-BiA-Tools Project[message #314985]
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Thu, 31 January 2013 14:41
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Reconsider |
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Messages:7
Registered:January 2013 |
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Hi!
I started reversing JABiA yesterday, working with patch v1.06
Wondering if you are sharing your reversed classes etc.? Briefly looked over the source for your JA-BiA-Tools but failed to find anything.
Sofar I've mainly focused on reversing the character classes, modifying inventory, inserting new characters to the linked list, etc. I found the list of static world objects aswell today.
Here's what I've got sofar:
enum Factions
{
FACTION_HUMANPLAYER,
FACTION_HUMANMILITIA,
FACTION_DEIDRANNA,
FACTION_HILLBILLIES,
FACTION_KILLTARGET,
FACTION_VILLAGEPEOPLE
};
enum InventorySlots
{
INVENTORY_EQUIPPED_WEAPON,
INVENTORY_EQUIPPED_OFFHAND,
INVENTORY_EQUIPPED_HEAD,
INVENTORY_EQUIPPED_EYES,
INVENTORY_EQUIPPED_SHIRT,
INVENTORY_EQUIPPED_VEST,
INVENTORY_EQUIPPED_SHOES,
INVENTORY_EQUIPPED_PANTS,
INVENTORY_EQUIPPED_AMMO,
INVENTORY_EQUIPPED_ATTACHMENT,
INVENTORY_WEAPON_1,
INVENTORY_WEAPON_2,
INVENTORY_WEAPON_3,
INVENTORY_1_1,
INVENTORY_1_2,
INVENTORY_1_3,
INVENTORY_1_4,
INVENTORY_1_5,
INVENTORY_2_1,
INVENTORY_2_2,
INVENTORY_2_3,
INVENTORY_2_4,
INVENTORY_2_5,
INVENTORY_3_1,
INVENTORY_3_2,
INVENTORY_3_3,
INVENTORY_3_4,
INVENTORY_3_5
};
class CList;
class CListEntry;
class CCharacter;
class CInventory;
class CInventorySlot;
class CGame
{
DWORD _02F4; // 02F4
char _02F8[0x10]; // 02F8
CList* mercList; // 0308
char _030C[4]; // 030C
DWORD _0310; // 0310
char _0314[4]; // 0314
char _0318[4]; // 0318
DWORD _031C; // 031C
DWORD _0320; // 0320
};
class CList
{
public:
CList* next; // 0000
CList* prev; // 0004
CListEntry* entry; // 0008
char _000C[0x12C]; // 000C
}; // 0138
class CListEntry
{
public:
char _0000[0x34]; // 0000
CCharacter* char; // 0034
}; //
class CCharacter
{
public:
char _0000[92]; // 0000
DWORD faction; // 005C
char _0060[76]; // 0060
DWORD unk1; // 00AC
DWORD unk2; // 00B0
char _00B4[192]; // 00B4
CInventory inventory; // 0174
char _0268[0xC]; // 0268
char name[32]; // 0274
float health; // 0294
float stamina; // 0298
char _029C[0xEC]; // 029C
}; // 0388
class CInventoryUI
{
public:
char _0000[0x140]; // 0000
CInventory inventoryCurrent; // 0140
CInventory inventoryVisual; // 0234
}; //
class CInventory
{
public:
char _0000[16]; // 0000
CInventorySlot item[28]; // 0010
DWORD _00F0; // 00F0
}; // 00F4
class CInventorySlot
{
public:
WORD id; // 0002
WORD amount; // 0004
WORD durability; // 0006 1000 = 100.00
WORD uses; // 0008
}; // 0008
I would start a new thread for sharing reversed classes / general information about reversing the game, but I'm not sure if it's allowed on these forums.
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Private
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Re: JA-BiA-Tools Project[message #315155]
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Mon, 04 February 2013 10:57
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joefox |
Messages:3
Registered:January 2013 |
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nice work guys!
so is it gonna be possible to 'hot swap' gear into the inventory, say, with the use of "kits"? Because I've been modeling modded versions of existing guns, like suppressed versions of rifles and Russian rifles with the proper PSO scopes.. So, say, you got a vanilla M4A1 equipped, then you use a kit so that the weapon gets swapped out into a CQB M4 with foregrip and suppressor, for example.
Anyway, here's some of the fixes I've made:
Vintorez Fix - changed the texture, fixed the stock, magazine and grip, disabled attachments, placed PSO-1 on the model.
Dragunov Fix - fixed the stock, length, handguard and magazine, disabled attachment and placed PSO-1 scope instead
@sbobovyc
I just reinstalled everything, and all is working flawlessly.
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Civilian
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Re: JA-BiA-Tools Project[message #316470]
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Fri, 22 March 2013 13:47
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Stephaneh |
Messages:1
Registered:August 2007 Location: Reunion island |
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really, thanks a big thumbs up for your work, this indeed, as pointed, may turn the game into...lets say, more!
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Civilian
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