Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UB Vietnam SOG'69 » SOG'69 bugfix/enhancement patch 1 is ready
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76264]
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Tue, 28 January 2003 08:25 
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Bane |
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Messages:201
Registered:May 2000 Location: Vancouver, BC, Canada |
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I occasionally get dumped to the windows desktop. Typically it's in the middle of a firefight where the VC use either a molotov or a RPG round. I see the graphic and then poof....back to the desktop. Fortunately, reloading usually gets around this.
There was one time where the game FROZE while loading a sector. Reloading/rebooting did not help. I was able to resolve it by reloading a previous game, then reloading the save that was giving me trouble.
There is a small bug with ammo. Some of the RPKs have 100 rounds in the gun when you find them instead of 30. Also, ejected clips have 0 weight (unless you stack them).
Also, I brought Bullock back to An Loc Base but he doesn't seem to realize that he's home. Should I take him somewhere else? Like Tay Ninh?
Finally, I found Tex but could not recruit him. Now I can't find him anywhere. I recall from JA2:UB that you were supposed to give him a videotape that you could buy from Betty to encourage him to enlist, but she doesn't seem to have it. Is he supposed to be recruitable?
Overall, I like this mod very much. No disrespect to the creators of "Deidranna Lives", but I like SOG a lot better. The plot seems more *logical* and the story hangs together better. The choice we have to make between VC and US weapons is also a good element.
If I had one suggestion, I would say reduce the range of throwing knives. As it is, I get way too many kills at long range. Right now, it's better to use silenced pistols/SMGs at short range, but a knife is better at long range....
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Sergeant 1st Class
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76270]
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Wed, 29 January 2003 10:19 
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Sidetrack |
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Messages:42
Registered:November 2002 Location: Chicagoland |
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Bane and Slayer,
Bane: "Everytime I go to the sector north of Tay Ninh containing the "helicopter to An Loc Base", I get a message saying that my squad noticed somebody, yet I never see anybody there. Is there really supposed to be somebody there? Or is it a bug?"
That is because to create such teleports, I would guess, sometimes requires that you alter an existing map. For example, I would guess that the previous version of the map before it was altered might have been where you could find Biggins, the old Brit in UB. Becomming X probably took him out, and replaced the mine entrance with the helicopter. This is a theory. Yeah, I combed the sector too, but figured, no big deal, just a glitch or remnant like the guard post comment by the custom merc when entering the sector where the guard post is usually located.
:scary:
Humans are bugs too.
:luckystrike:
Sidetrack
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Corporal
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76272]
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Sun, 02 February 2003 02:32 
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Sidetrack |
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Messages:42
Registered:November 2002 Location: Chicagoland |
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Lord Dario,
Patches, when applied mid-game, will only change things that haven't happened yet. So, if you already have access to a weapon, or have said (or tried to say) certain things before patching, those errors won't fix. It's already part of your save game. When I installed Dr. Quack's patch, I assumed this would happen so I did a full install and started a new game. It could be that I was overzealous in my actions, but after dumping so much time in, I knew that if I had not started over and the game froze or crashed even later in the game, that's how much further I'd have to play from the beginning to catch up again. Just because you rebuild a Ford Pinto doesn't mean it's still not a lemon. Better to buy a new car.
Sidetrack
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Corporal
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76274]
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Sun, 02 February 2003 05:33 
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LordDario |
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Messages:96
Registered:June 2001 Location: Washington, DC |
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Yeah, I installed SOG'69 sometime ago. Took a break for a few months, and came back and saw the patches by the good Doctor.
I installed both patches and started a new game. First time through it locked up on the pilot :/
Second time through it locked up when my IMP shot an enemy and was going to say a comment, same for the third.
So, I am going to do a complete reinstall of UB, the UB patch, SOG'69 and the sog69 patches, in that order, and see if it works out for me.
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Corporal 1st Class
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76275]
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Sun, 02 February 2003 09:18 
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Jan |
Messages:4
Registered:November 2002 Location: New Jersey, USA |
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I just did new instalation of UB from new "Gold" edition. First, the "new" UB never finished the install. I did dig up the old stand alone version of UB and this one did work w/o problems. Then patched UB, and installed the Vietnam mod with the patches. Didn't have even one crash since (on XPpro). Just getting hit by 20 enemies every time I'm trying to heal my team. Ihave to get more those Rat packs to be able to move to other sector. Damm, this one is hard. :help:
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Civilian
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76278]
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Mon, 03 February 2003 12:17 
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Jan |
Messages:4
Registered:November 2002 Location: New Jersey, USA |
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@Lord Dario,
just check all yours drivers for newest version. I did have a lot of problems with older drivers for GForce3. Had to switch them around till 99% of games worked. At cnet.com you can download small program and then it will check ALL your software and drivers for updates with the links.
@slayer
I agree, I have a blast. Bleeding, almost dead all the time, but FUN!
Jan
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Civilian
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76281]
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Tue, 04 February 2003 04:37 
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Jan |
Messages:4
Registered:November 2002 Location: New Jersey, USA |
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@Lord Dario
I went to cnet and found out their Catch-up service is stoped untill futher notice or something like that. Sorry for the bad news. I was just ready to go there by myself, to check my computer. Maybe somebody is doing the same, but I really don't know. Have to search again for something, the Cnet one was great. They offering now some E-mail notification, not the same. You will find more if you input Catch-up to the search bar on the Cnet.
Jan
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Civilian
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76284]
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Tue, 04 February 2003 16:47 
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Jan |
Messages:4
Registered:November 2002 Location: New Jersey, USA |
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Glad to help = no help? How to say this? Anyway, you are welcome any time. If I see something, I will post that. No luck mean time.
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Civilian
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| Re: SOG'69 bugfix/enhancement patch 1 is ready[message #76285]
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Mon, 24 February 2003 06:05
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Hedkrusha |
Messages:1
Registered:February 2003 |
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Hmmmm... I just downloaded the mod and the two patches last week and installed everything in the specified order before ever even playing the mod, and I'm having many of the problems people mention here. Crashed 8 times in the sector with Trang... once when his audio went into and endless loop like others have said... which requires me to physically TURN OFF my computer because I can't even get back to windows. The other times have been when I try and leave the sector, crashes to desktop with no error message. I am playing Iron Man mode and there's an invisible enemy in the sector(searhed every building and every bus, no enemy, just a red dot on map and can't save) so I'm pretty much screwed. I'm kinda frustrated - this seems like a great mod so far but a lot of people are mentioning the same bugs that are biting me and teh answer seems to be re-install everything and pray.
I'm not gonna do that. The game is too damn easy except in Ironman mode (I've seen people in this forum criticise others for "cheating" when they mod weapons, then advocate saving the game between every turn as a valid "tactic" )and this kind of crash bug is WAY too annoying after spending 2 hours clearing a sector with no saves to reload.
BTW, if JA2 and UB ran fine on your system but the mod doesn't, it's VERY unlikely that changing your drivers will help anything.
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Civilian
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