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JA2-Stracciatella 0.22.0
Sun, 28 September 2025 19:26
The Jagged Alliance 2 Stracciatella team is proud to present a new release showcasing about a year and a half of work. It includes several new features, plenty of bugfixes compared to previous versions and the original game, clean-ups of the old code base.
Most notable is the JSON patch support, which you should read more about here. It avoids stale files problems when upgrading, massively eases modding the externalized JSON files and thus reduces mod size and enables several mods to patch the same file. A big win for modders; @az75, @Inveris and any other modders: let us know if you need help with the one time conversion (if you want to upgrade, that is).
Read about the details, feature documentation and fixes here:
https://ja2-stracciatella.github.io/2025/09/28/release-0.22.0.html
Packages for Linux, Windows, OSX and Android are available.
Stracciatella Project (Platform Independent JA2) |
6 comments
Alternative Desktop Backgrounds
(now included in WF 6.07 map mod download); Thu, 14 August 2025 09:32
Made some alternative desktop backgrounds
Primarily motivated by users reporting that they didn't like the default one used in the WF 6.07 map mod.
Added them into WF 6.07 (map mod), in subdirectory "Extras"
Also separately downloadable at mediafire: Alternative Desktop Backgrounds
Some probably fit thematically, others are likely just weird or fun ... ^.^
Anyway, here is a little overview:
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Can be used for unmodded 1.13 or any mod of it, though some pictures are WF themed (i.e. do have a little WF/OS text on picture)
The download contains a textfile with a short How-to
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It's fairly easy to do, tbh.
Picture must have the same size as existing one (506x428)
Must be a .pcx
Only 8bpp (reduce colour depth to that, if your source has more).
Must be named desktop.pcx
Goes into Data-YourMod/Laptop (i.e. Data-1.13/Laptop, Data-WildFire-6.07/Laptop, etc)
and that's it
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v1.13 Features How-Tos & Discussions |
1 comment
JA2 - German Autumn (Deutscher Herbst)
Future Mod; Wed, 13 August 2025 15:18
As a long term player of Jagged Alliance 2, I've always loved the Mods, particularly SOG'69. I've often thought about creating a Mod.
I'd like to create a historical mod set in Germany in the 1970s and 1980s, which was a complicated political time of upheaval(RAF, 2 June Movement etc), and covering events now nearly 50 years in the past.
There are many books/documentaries/films covering that period and I expect an initial research period of 12 to 18 months, after which I will start looking at the creation beginning with weapons, and also characters. moving onward from there.
Anyway. Thoughts?
UG
The Job Board |
1 comment
Pacos will now follow us into rebel basement
Fri, 08 August 2025 02:43

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As of version JA2_113-v2-37-g9ff8476-Gb8faLa10d (that's from 2025-08-08), Pacos will now follow us into the rebel basement.
Before, he had gone into hiding in Omerta (A10). When we followed him and Fatima, he run into a building and could later be found where he was when we started following them.
Not anymore! No longer will the kid loitering arround unsupervised in a ghost town ...
He will now move to the entrance building (on it's own, doesn't need to be "guided" like Fatima) and then also follow us to the basement.
In there, after the initial dialogue with Miguel, we can talk to him and he'll hand us some small gifts, if we use the right approach.
What we get and what he'll say while handing them will differ wether it's a male or female merc.
He'll only hand those gifts once (per gender) and only if the Food quest is still active (check History to see if that's case, if in doubt).
At the moment, he'll hand Marbles or the Lame Boy Display (planned to change in future for an upcomming project, better consider them placeholders till then. I'll edit the post, if so).
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For modders:
The GridNo he is moving to for ending up in front of entrance is 8537
That's hardcoded in one of his npc-actions (in InterfaceDialogue.cpp) and is getting triggered in Fatimas .npc-file (101), not his own.
Same for the npc-action that actualy puts him into basement, also triggered in Fatimas .npc-file.
Be vary to change Pacos npc-record nr. 20, that one is used in code to prevent boxing happening to early (before deliver letter quest is done), so don't change its content (or adjust code, in Overhead.cpp).
v1.13 Features How-Tos & Discussions |
2 comments
Militia only trains in a single sector.
Thu, 31 July 2025 04:13
Hi folks, returning fan here.
I haven't been keeping up with the latest developments and I'm currently playing 1dot13v2 with Wildfire Maps.
I seem to recall that you could have multiple teams training militia on different sectors which made training militia not a completely tedious task. I'm now only allowed to train a team of militia from a single sector at a time...
When did this change and why? Can I disable this?
v1.13 Solutions,Tips & Spoilers |
2 comments
Map Editor Ammo Insertion Error
Thu, 19 June 2025 21:13
Hey, Im playing again, and in Map editor mode i can insert everything except ammo, it gives me a run time error code of "Assertion Failure Line 7065 in file vobject_blitters cpp. Attempting to do a debug save as Save247.
I've unistalled and reinstalled, but it won't work. Any ideas?
Thanks, much appreciated.
Vengeance 1.13 Reloaded |
0 comments
Fresh MODPACK
Wed, 18 June 2025 12:56
I have a question and a request (possibility of downloading).
Does anyone have a newer version of MODPACK?
The one I have is: JA2 1.13(7609) Improved AI r2942 ENG + MODPACK from September 2024.
All about modding JA2 |
1 comment
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