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Custom IMP Voice ProfilesSat, 22 February 2025 06:34Been using Elevenlabs to edit/generate new IMP voice profiles and thought I'd share it here for anyone to download. Currently have 4 finished but when I make new IMP voice profiles, I will update them into this repository. JAGD 9- Briefcase/BlueMoonWed, 19 February 2025 02:06hi all, longtime player (gonna be 30 years for me!) and a sometime reader here. thanks for all the great details. Glitchy Cliffs.Fri, 14 February 2025 13:22I found this map in the map database: I ask for help from those who understand mods and their settings.Problems with modification brainmod; Thu, 30 January 2025 17:18I installed the brainmod modification. It starts and at first glance it works, but at the beginning of the game, when I hire a mercenary or create my own, I am not given normal equipment. No weapons, no backpacks. Instead of weapons and ammunition, I have food, water, various modules for weapons like a laser designator, and piles of scopes. I've been looking for a solution to the problem for a long time and I thought I found it. I came across a file IMPItemChoices.xml and if I'm not mistaken, this file is responsible for distributing equipment depending on the selected class and characteristics. There I found lines in which different modules for weapons, food, and water were prescribed. I thought that because too many items were being given, I couldn't get a weapon. I deleted these items from the issue, and after logging into the game, they stopped giving me these items..... My mercenaries are empty, but there are still no weapons. Although I checked and the weapon is registered in this file for issue. I got the impression that the game doesn't see the weapons.... as if these files don't exist, or the game doesn't see them. No guns, no ammo. The game can give out everything else at the beginning of the game. Please help me solve this problem. Please tell me what the problem might be and how it can be solved. Recommended way to play Deadly Games?Should I use Increased AP/Timer?; Thu, 30 January 2025 16:15I gave DG a bit of a go and am finding it difficult. [Beta Release] Old xml editor updated to latest 1.13Sat, 25 January 2025 15:13https://github.com/1dot13/xml-editor/releases/tag/0.2.1-beta Bloodcats recoloring?!?Fri, 24 January 2025 21:57I'm cosidering, and I say CONSIDERING about recolouring bloodcats to a winter mantle. Electrified Wire Fences.Is it possible at all?; Fri, 24 January 2025 17:00I want to electrify fences. I'm reading the mapper documentation about triggers/actions. As far as I can understand actions are immediate only and I don't see a dedicated action for electric damage. I saw there is plenty of empty actions in the list though. kmode exception not handled acx01000 sys" Blue screen error when opening JA2 with 1.13Thu, 23 January 2025 14:31Greetings, long time 1.13 enjoyer here! Named EnemiesSolved.; Tue, 21 January 2025 09:49I see that in the vanilla maps a few soldiers have names: What's the purpouse? Are they mandatoy? The Bears PitEstablished 1999Recent PostMost viewedPages (753): [ « ‹ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 › »] Current Time: Sat Apr 26 03:13:53 GMT+3 2025
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