Show: Today's Messages :: Unanswered Messages :: Polls :: Message Navigator

Drag furniture and customs clearance video repeat bug problem

Fri, 11 March 2022 08:36

Drag furniture and customs clearance video repeat bug problem

1.After dragging the furniture to a place, the original dragged furniture will appear again after repeatedly reading the map.
Especially when some wooden boxes or refrigerators are open and closed.

2.After the game passes the customs, the video will repeat the bug problem.

The above problems were tested in the main body r2633 and exe r9229.
The above bug problems may still exist on the latest version.

v1.13 Bug Reports | 13 comments

Story emails from Dunlap (missing)

Wed, 09 March 2022 22:32

Any place to find Admiral Dunlap's emails in the mod files?

Because the four emails after "Good luck in Danubia" I received from him on day 1 & 2 (and a fifth one, presumably from Kerberos) are completely empty, subject shows "A" and that's all.

Another poster noted this bug in http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23934&start=0&


Frankly, I don't care about the bug itself, it's an old mod partly resurrected for 1.13 after all, I'd just like to read the story and the emails, even if just with a text editor...

Thanks. Playing on latest 1.13 UC experimental.

UC/DL 1.13 & AFS | 0 comments

Rescuing Miranda quest - possible without aggro'ing all?

Wed, 09 March 2022 21:32

Is there any way to do it without aggro'ing the whole PIN group faction, including Kingpin? Or is my game just borked? Latest UC 1.13 experimental. Seems like the Kingpin faction aggros just at random even without rescuing her, just by visiting him.

UC/DL 1.13 & AFS | 0 comments

A lot of tanks

Wed, 09 March 2022 13:43

Hi
I have used all my mortar shells and LAWs on tanks but still got a lot of tanks left. What to do? My game is stuck now speechless

thx!

JA2 Wildfire | 14 comments

Finding NPCs on the map

Mon, 07 March 2022 14:19

Hi,

sorry for making an own topic for my very stupid question.

Is there any option in the ini or whereever to reactivate the option that you see every singe NPC/civilian/trader om the map after the battle is over?

It is very annoying searching for them especially when you need to turn around even in small rooms to find them.

Also:
Is it possible they "disappear" when the Loyalty in a city is very low?

In Grumm I could neither find Fredo nor Manny in the sectors where they normally are.

For Manny I even know where he should be because I already took care of Charly and emptied both trader inventories.


I feel like this has to be somewhere but my search skills went nowhere because i did not know where and what to look for. shy

Maybe this even is a ja2 113 problem.


Thank you.
Narguhl happy

AIMNAS | 3 comments

New Feature: Upgradeable Robot

Thu, 03 March 2022 09:33

https://www.youtube.com/v/ZdTvJYUjl0c

What is this?
I think that Madlab's Robot sees very little use, especially considering the mercs that are fighting for a spot on your team. This feature gives the robot a limited inventory and allows you to attach specific items to it in order to increase its utility.

How do I play with this feature?
You will need to be playing with the new inventory system enabled (this is set at campaign start).
Set this to true in your JA2_Options.ini:

ROBOT_UPGRADEABLE=TRUE
This is available at r9338 and gamedir r2642.

What's new?
As I mentioned above, the robot now has an inventory that is only accessible from the strategic view (ie, the map screen). Unlike the rest of your team, the robot's inventory is unique and only has a few slots. These are:
- Installed Weapon: as before, you can't change the robot's weapon.
- Reserve Ammo: the robot can now carry its own extra ammunition. You must place ammo that fits in the robot's weapon.
- Targeting Upgrade: items that affect the robot's accuracy and vision go here.
- Chassis Upgrade: items that affect the robot's durability and overall performance go here.
- Utility Upgrade: miscellaneous items go here.
- Storage: one of any item (excluding ammo) can be placed here. It will not affect the robot's stats or performance.

What can I fit to the robot?
By default...
Toggle Spoiler
Maybe more in the future!

XML info and how it works
There are a few new tags that are present in Items.xml:
<RobotDamageReduction> - the incoming damage modifier to the robot. 1.0 means 100% damage taken, 0.9 means 90% damage taken, etc. Item can be placed in the Chassis slot.
<RobotStrBonus> - a flat strength bonus to the robot. Item can be placed in the Chassis slot.
<RobotAgiBonus> - a flat agility bonus to the robot. Item can be placed in the Chassis slot.
<RobotDexBonus> - a flat dexterity bonus to the robot. Item can be placed in the Chassis slot.
<RobotTargetingSkillGrant> - gives the robot the specified skill trait (New Trait System only - see MercProfiles.xml) as long as the item is attached. Item can be placed in the Targeting slot.
<RobotChassisSkillGrant> - gives the robot the specified skill trait (New Trait System only - see MercProfiles.xml) as long as the item is attached. Item can be placed in the Chassis slot.
<RobotUtilitySkillGrant> - gives the robot the specified skill trait (New Trait System only - see MercProfiles.xml) as long as the item is attached. Item can be placed in the Utility slot.
<ProvidesRobotCamo> - if enabled, the item's <CamoBonus>, <UrbanCamoBonus>, <DesertCamoBonus>, and <SnowCamoBonus> bonuses are applied to the robot. Item can be placed in the Chassis slot.
<ProvidesRobotNightVision> - if enabled, the item's <NightVisionRangeBonus> and <CaveVisionRangeBonus> bonuses are applied to the robot. Item can be placed in the Targeting slot.
<ProvidesRobotLaserBonus> - if enabled, the item's <BestLaserRange> bonus is applied to the robot when firing. Item can be placed in the Targeting slot.

<RobotDamageReduction>, <ProvidesRobotCamo>, or at least one of <RobotStrBonus>, <RobotAgiBonus>, and <RobotDexBonus> each allow the item to be attached to the chassis slot.
<ProvidesRobotNightVision> and <ProvidesRobotLaserBonus> allow the item to be attached to the targeting slot.
The SkillGrant tags allow the item to be equipped to their respective slots.
The existing <MetalDetector> and <XRay> tags allow the item to go into the utility slot.
An <ItemFlag> of 2048 is recognised as a CLEANING_KIT in code, and allows the item to go into the utility slot as a cleaning kit.
An <ItemFlag> of 33554432 is recognised as a RADIO_SET in code, and allows the item to go into the utility slot as a radio set.

What if I make a super-upgrade with every single tag?
It'll grant all of the bonuses for the slot you place it in. The UI will only list one of the bonuses, though.

This feature is savegame compatible and can be enabled mid-campaign.

v1.13 Idea Incubation Lab | 1 comment

reduce number of guns

Tue, 01 March 2022 15:15

Hello everyone,

I restarted playing JA2 1.13 recently and find "tons of guns" to be too much, and "reduced" not enough happy

So i would like to remove manually a few guns from "tons of guns" to make it more suited for me.

- do you know if someone already did that and shared the file ? (i searched but didn't find) ?
-
or

- how would you modify the xml to achieve my goal ?

Thanks

v1.13 XML Customization | 2 comments

war

situation in Ukraine; Fri, 25 February 2022 19:54

this is no joke...lived a state coup called revolution, the pandemics, now war.
there are more than ten thousand ukrainian refugees in Romania, and last night the russians butchered a garrison of ukrainians in Serpent Island, a romanian territory that was given to Ukraine as a condition to our NATO inclusion. They must have passed through romanian waters...and nobody says anything.
male ukrainians are not allowed to pass customs anymore, general mobilisation and all

russians seem to aim for the total anihilation of the ukrainian state, Kiev is under siege, not just the 2 so-called republics with russian population majority.

thoughts?

Off Topic Discussions | 2 comments

Is this a bug or a feature?

DSM; Wed, 23 February 2022 18:24

Hello, i have a question and i hope someone will answer to me.
I play the Deidrannas side mod and its very cool but i have noticed something that might be a bug. When i entered the Tixa Dungeon and killed Dynamo, Maddog, Shank and all other soldiers i just lost most of my loyalty on the cities nearby especially Cambrias plus i encountered Ice in Cambria mine and when i killed him, my loyalty dropped instantly.

Is there any way to kill them without losing loyalty? Or is there any way to make them friendly and hire them?

Thanks, i hope you can answer to my questions!

Panos.

JA2 v1.13 Deidrannas Side Mod | 1 comment

JA2 1.13

How do I turn off reinforcements?; Tue, 22 February 2022 18:19

I am currently playing expert in 1.13.

JA2 Solutions. Tips. Spoilers! | 0 comments

Pages (955): [ «    6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21    »]
Current Time: Sun May 28 15:49:24 GMT+3 2023

Total time taken to generate the page: 0.91474 seconds