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Drag furniture and customs clearance video repeat bug problemFri, 11 March 2022 08:36Drag furniture and customs clearance video repeat bug problem Story emails from Dunlap (missing)Wed, 09 March 2022 22:32Any place to find Admiral Dunlap's emails in the mod files? Rescuing Miranda quest - possible without aggro'ing all?Wed, 09 March 2022 21:32Is there any way to do it without aggro'ing the whole PIN group faction, including Kingpin? Or is my game just borked? Latest UC 1.13 experimental. Seems like the Kingpin faction aggros just at random even without rescuing her, just by visiting him. A lot of tanksWed, 09 March 2022 13:43Hi Finding NPCs on the mapMon, 07 March 2022 14:19Hi, New Feature: Upgradeable RobotThu, 03 March 2022 09:33https://www.youtube.com/v/ZdTvJYUjl0c ROBOT_UPGRADEABLE=TRUE What's new? As I mentioned above, the robot now has an inventory that is only accessible from the strategic view (ie, the map screen). Unlike the rest of your team, the robot's inventory is unique and only has a few slots. These are: - Installed Weapon: as before, you can't change the robot's weapon. - Reserve Ammo: the robot can now carry its own extra ammunition. You must place ammo that fits in the robot's weapon. - Targeting Upgrade: items that affect the robot's accuracy and vision go here. - Chassis Upgrade: items that affect the robot's durability and overall performance go here. - Utility Upgrade: miscellaneous items go here. - Storage: one of any item (excluding ammo) can be placed here. It will not affect the robot's stats or performance. What can I fit to the robot? By default... Maybe more in the future! XML info and how it works There are a few new tags that are present in Items.xml: <RobotDamageReduction> - the incoming damage modifier to the robot. 1.0 means 100% damage taken, 0.9 means 90% damage taken, etc. Item can be placed in the Chassis slot. <RobotStrBonus> - a flat strength bonus to the robot. Item can be placed in the Chassis slot. <RobotAgiBonus> - a flat agility bonus to the robot. Item can be placed in the Chassis slot. <RobotDexBonus> - a flat dexterity bonus to the robot. Item can be placed in the Chassis slot. <RobotTargetingSkillGrant> - gives the robot the specified skill trait (New Trait System only - see MercProfiles.xml) as long as the item is attached. Item can be placed in the Targeting slot. <RobotChassisSkillGrant> - gives the robot the specified skill trait (New Trait System only - see MercProfiles.xml) as long as the item is attached. Item can be placed in the Chassis slot. <RobotUtilitySkillGrant> - gives the robot the specified skill trait (New Trait System only - see MercProfiles.xml) as long as the item is attached. Item can be placed in the Utility slot. <ProvidesRobotCamo> - if enabled, the item's <CamoBonus>, <UrbanCamoBonus>, <DesertCamoBonus>, and <SnowCamoBonus> bonuses are applied to the robot. Item can be placed in the Chassis slot. <ProvidesRobotNightVision> - if enabled, the item's <NightVisionRangeBonus> and <CaveVisionRangeBonus> bonuses are applied to the robot. Item can be placed in the Targeting slot. <ProvidesRobotLaserBonus> - if enabled, the item's <BestLaserRange> bonus is applied to the robot when firing. Item can be placed in the Targeting slot. <RobotDamageReduction>, <ProvidesRobotCamo>, or at least one of <RobotStrBonus>, <RobotAgiBonus>, and <RobotDexBonus> each allow the item to be attached to the chassis slot. <ProvidesRobotNightVision> and <ProvidesRobotLaserBonus> allow the item to be attached to the targeting slot. The SkillGrant tags allow the item to be equipped to their respective slots. The existing <MetalDetector> and <XRay> tags allow the item to go into the utility slot. An <ItemFlag> of 2048 is recognised as a CLEANING_KIT in code, and allows the item to go into the utility slot as a cleaning kit. An <ItemFlag> of 33554432 is recognised as a RADIO_SET in code, and allows the item to go into the utility slot as a radio set. What if I make a super-upgrade with every single tag? It'll grant all of the bonuses for the slot you place it in. The UI will only list one of the bonuses, though. This feature is savegame compatible and can be enabled mid-campaign. v1.13 Idea Incubation Lab | 1 comment reduce number of gunsTue, 01 March 2022 15:15Hello everyone, warsituation in Ukraine; Fri, 25 February 2022 19:54this is no joke...lived a state coup called revolution, the pandemics, now war. Is this a bug or a feature?DSM; Wed, 23 February 2022 18:24Hello, i have a question and i hope someone will answer to me. JA2 1.13How do I turn off reinforcements?; Tue, 22 February 2022 18:19I am currently playing expert in 1.13. JA2 Solutions. Tips. Spoilers! | 0 commentsThe Bears PitEstablished 1999Recent PostMost viewedBest ratedNew MembersPages (955): [ « ‹ 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 › »] Current Time: Sun May 28 15:49:24 GMT+3 2023
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