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[Beta Release] Old xml editor updated to latest 1.13

Sat, 25 January 2025 15:13

https://github.com/1dot13/xml-editor/releases/tag/0.2.1-beta


I've gotten the old xml editor to the point that it should work with the latest 1.13 with some caveats. It'd be great if modders could test it and report any bugs that might still be lurking in it. Backing up the xml data first is highly recommended.


Known issues so far is that Drugs.xml is not read or written as it has changed considerably in a way that doesn't play nice with relational databases that the editor uses.

v1.13 XML Customization | 0 comments

Bloodcats recoloring?!?

Fri, 24 January 2025 21:57

I'm cosidering, and I say CONSIDERING about recolouring bloodcats to a winter mantle.
Now, I found the animations folder in ja2 data: There are animations for everything but creatures, and I snooprd in half a dozen mods folders.
Was that .sti unzipped at all? Any way I can put may hands on it/unzip it myself?

v1.13 Modding, Customising, Editing | 3 comments

Electrified Wire Fences.

Is it possible at all?; Fri, 24 January 2025 17:00

I want to electrify fences. I'm reading the mapper documentation about triggers/actions. As far as I can understand actions are immediate only and I don't see a dedicated action for electric damage. I saw there is plenty of empty actions in the list though.
Any leads?

v1.13 Modding, Customising, Editing | 2 comments

kmode exception not handled acx01000 sys" Blue screen error when opening JA2 with 1.13

Thu, 23 January 2025 14:31

Greetings, long time 1.13 enjoyer here!

I played 1.13 God knows how many times quite a few years back, but it seems the newest Windows versions are doing anything in their power to prevent me from playing it again.

Got JA2 from GOG, installed it on a new folder on C and I can play the vanilla version. But when I place the 1.13 files over it, opening the ja2 exe gives me a blue screen with "kmode exception not handled acx01000 sys".

I am completely confused about this. I tried using the "PerformanceFix" registration file under Windows Compatibility Files but no luck.

Am I doomed to not play 1.13 ever again?

v1.13 Solutions,Tips & Spoilers | 3 comments

Named Enemies

Solved.; Tue, 21 January 2025 09:49

I see that in the vanilla maps a few soldiers have names: What's the purpouse? Are they mandatoy?
I tested a few of my maps and they do work without those "special" soldiers.
Any leads?

v1.13 Modding, Customising, Editing | 2 comments

X-Ray Device/Motion Sensor recipe?

Solved.; Mon, 20 January 2025 14:49

Ok, minor question about that thing because it's at least 20 years I don't use it..
I found the following list of items:

Fumble Pack + X-Ray Tube + Gum = X-Ray Device
Gameboy Display + Copper Wire = Display Unit
- - - - - X-Ray Device + Display Unit = X-Ray Detector

Is this correct?

v1.13 Modding, Customising, Editing | 2 comments

JA1 combat quicksave

Quiicksave in the german version; Thu, 16 January 2025 16:56

Hi,

there is a option for a combat quicksave in the german version of JA1. I can provide a screenshot, but i cannot attach one.

NightSarge

Jagged Alliance & Deadly Games | 0 comments

Removing resolution check at game launch possible?

Sun, 12 January 2025 17:12

Hi,

I'm trying to use Stogie's (thanks a lot! [1]) german translation together with cnc-ddraw to achieve pixel-perfect integer scaling.

My monitor is 1920x1200, so ideally I'd set the resolution to 960x600 in the JA2.ini.

However, the older 1.13 based exe that VR uses still has the resolution check enabled - it throws an error when the resolution is not supported by your monitor (which is true). This check does not exist anymore with 1.13 since 2021.

Is it possible to somehow run VR (DE exe) without the resolution check? Then I could enjoy pixel-perfect 16:10 with VR instead of 4:3 (I'm using 800x600 now in the JA2.ini).

Thank you!

[1] https: //thepit.ja-galaxy-forum.com/index.php?t=msg&th=25223&start=0&

Vengeance 1.13 Reloaded | 2 comments

Cambria loyalty PLUMMETING super quickly

Fri, 10 January 2025 19:05

My loyalty in Cambria has plummeted in very little time.

It was over 40%.

It is now 0%.

This happened in a few hours (substantially less than a day, I think).

* I have trained 20 militia in each of 3 Cambria sectors (I am now unable to train militia).

* I found and returned Joey.

* Cambria has never been invaded (since I liberated it).

* I have killed all bad guys in sectors adjacent to Cambria.

I can find nothing in the log to explain what is happening.

It  is day 6.
I have liberated only Drassen and Cambria.

I had a couple of mercs healed in the hospital, but of course, they would not help me now.

I loaded an earlier save, with my loyalty at 10%. In the time it took for me to walk some mercs through 2 Cambria zones (I think 6 minutes of game time), it had dropped to 0%.

What the heck is going on?

Thanks


Possible Spoiler

Oh. Maybe this is it.

The hospital insisted that I pay CASH.
It would not take payment from my balance.

So, I handed them cash that I found in the mine in San Mona.
It does seem like loyalty began dropping shortly after that.

Had I not found that cash, I don't know how I could have paid for hospital services.

v1.13 Solutions,Tips & Spoilers | 1 comment

Forgot How to Map

Cannot place an NPC; Sat, 28 December 2024 20:30

I have placed vehicles on the map before (a few years back) and have seem to forgotten how. The gasoline tanks I place show up, so I know the map transfered, but no Humvees. I have looked online and followed the PBworks infomation, to no avail.

v1.13 Modding, Customising, Editing | 3 comments

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