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New (fixed) link for Kermi repo
No, it's not going away; Wed, 26 June 2024 10:23
Due to some ninja changes made by our provider, the original link to our Kermi repo mirror was no longer valid and required a password for nothing. I have obtain the new link and edited the frontpage redirect, but if you had links to the files in there, you might want to double check those. The new link is:
https://s.go.ro/qiste
By the way, I checked the stats and there have been over 80k downloads from this repo alone, a credit to the efforts of our modders!
Forum News |
1 comment
How to turn an enemy into an armored car/tank?
Solved.; Tue, 25 June 2024 00:36
Turning civilians into vehicle is straightforward, enemies not so much. The editor documentation says it can be done, but does not explain how. Any leads?
EDIT: As far as I can understand you simply can't. Jeeps are set in your mod Ja2_Options.ini, you can decide if they show up or not, and when (Gamr progress). Apparently now this is also the case for tanks, currently. I would prefere a hand-placing setting to be honest.
EDIT: It was a simple matter of detailed placement.. I don't know what I expected it was all about..
v1.13 Modding, Customising, Editing |
0 comments
Background image holder for Resolution scaling
Tue, 11 June 2024 11:17
im working on a basic visual mod at present and need to ask. when changing resolutions there is a large portion of the screen that leaves a black empty space due to lacking graphics to place hold scaling.. its just black. this is mostly noticeable when you look at the the main characters bar during real time and also the loading screens. im looking for a way to replace the black with an image of some sort to fill in the rest of the screen. how would this be possible or is there a file i can just copy paste over?
v1.13 Modding, Customising, Editing |
2 comments
Problem with new vehicle shadows.
SOLVED!; Fri, 07 June 2024 16:39
I want to add a few vehicles but apparently I cannot get a single job right..
I opened other .sti files that are in game and I'm trying to do the same:
Shadows are simple .sti.
I gave all my .sti the same background colour, red in this case.
Shadows are blue, this is what I found in other shadow .STIs.
I made .sti for vehicles, their shadows and then the small counterparts for the T folder.
I added the new vehicle to a custom tileset that reads 90% of the material from the generic one. This was made to avoid glitches due to an "overstuffed" tileset.
The current situation:
TRACTOR1: The .sti works and I centered the sprites on the grid.
TRACTOR1S: The editor totally ignores it. It adds the shadow of something else instead.
TRACTOR1 (T folder): The editor ignores it, when generating the radar map the huge sprite is used instead, and the palette is basically corrupted.
TRACTOR1S (T folder): The editor totally ignores it.
EDIT: I tested an AIMNAS vehicle .STI in the editor. It does not work, just like my own.
Now, any leads?
As a sidenote, I just started playing with the JSD Editor. A bit of documentation would help, so prepare for more inane questions..
Solved: It's a matter of registration in the mod Ja2Set.dat XML file. The STI containing the shadows MUST be registered. You never end learning I guess..
I followed Smeagle's doing: Vehicle sti is set to 89 in the xml file, shadow sti is set to 91.
The sprite size in the smaller sti in the T folder is roughly 1/5th of the regular one.
Do add a small sti for shadows, or the game will add a random shadow to the vehicle, when looking at the radar map.
v1.13 Modding, Customising, Editing |
1 comment
About Cobra Fulvias
Some general questions; Thu, 06 June 2024 08:33
Hello there
I have cleared about 70% of the map and still haven't found Cobra. Is he in the game always ? I am pretty sure that his location is random, since he is driving around in his Jeep. But if i walk in a sector that he's in, do i get the message that my squad has noticed someone in the sector ? I do not remember but in other playthroughs, i've always found him somewhere between Alma and Cambria, relatively early in the game. This time around, nor hide or hair and i have uncovered most of the map, working from E to W. Any information please ?
Vengeance 1.13 Reloaded |
4 comments
Damn Bloody HARDCODED game..
SOLVED. Quests and NPCa are in. Still damn bloody hardcoded game tho!; Sun, 02 June 2024 21:27
(My mod is still in full swing, but please substitute "damn bloody" with something more cospicous.)
I added Tony to a custom map of mine and he didn't spawn in game anyway. I did some googling and I discovered two things:
A: Characters starting sector can be edited with ProEdit. I did set Tony to a new sector, but he didn't spawn anyway.
B: I found an old thread on these forums where Bearpit clearly stated that Fatima is hardcoded. She spawns in a9 and goes to a10 only.
Now, I couldn't make sure if ALL NPCs sectors/quests are hardcoded, but at this point it's most probable.
Simply put I need to evaluate options and my realistic possibilities:
1:Screw the quests. All the player actually needs is a Tony-like merchant to get some cash early on. The mod is not set in Arulco and ignoring quests would speed up development by a ton.
2:Build new characters and subsitute them to the original ones. Can you actually make new NPCs?
3: Build totally new quests. It would give a great unique taste to my mod, but it's a ton of MORE work.
Anyway, does anybody knows for certain if all NPCs starting sectors are hardcoded?
How am I going to deal with quests?
I'd really like to hear any opinions.
v1.13 Modding, Customising, Editing |
2 comments
Graphic icons on profile pictures
Sat, 01 June 2024 19:11
Hi everyone!
I finally wanted to play 1.13 with almost all the new features and i love it. I encountered minor bugs (like item duplications but i read it is already mentioned on the forum) but generally the release is very stable so huge Kudos to everyone involved! You are truly amazing!
I have one question though and i cannot find the answer so maybe you can help.
When i hired Vince his nickname is yellow (not standard white) and he has this white hat icon on the profile? Why? IS there a documentation and meaning of all profile icons somewhere? I remember when i escorted this boy from San Mona he had same icon so again, is this a civilian icon? Why Vince after being hired has it?
I tried to upload picture of it but the limit is 0 bytes
Thanks for all answers!!
v1.13 General Gameplay Talk |
1 comment
Adding Fatima and Dmitri on custom map..
SOLVED:; Tue, 28 May 2024 19:37
(Yes, I start feeling stoopid..)
I added both characters to my map set on forced spawn:
Fatima did not spawn
Dmitri spawned as a regular rebel I could issue orders to.
Apart from this, I need to find the files needed to make them move through maps. I looked into both 1.12 and 1.13 data folders, I found a number of npc and EDT files. When opened they are basically empty.
I also found a LUA gameinit script giving an example about instructions, it was about Fatima. Long story short, what am I supposed to do to handle characters/quests?
A single bright note: I linked the rebel overground map/basement and when I go upstairs mercs spawn on the correct tiles of the "bigmap". I hope this bodes well, even if I'm not totally sure..
Anyways, I need to make a couple of quest to see if I can go on with bigmaps or not. I'll have to make them anyway.
v1.13 Modding, Customising, Editing |
2 comments
The Bears Pit
Established 1999
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