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Sat, 01 June 2024 19:11
Hi everyone!
I finally wanted to play 1.13 with almost all the new features and i love it. I encountered minor bugs (like item duplications but i read it is already mentioned on the forum) but generally the release is very stable so huge Kudos to everyone involved! You are truly amazing!
I have one question though and i cannot find the answer so maybe you can help.
When i hired Vince his nickname is yellow (not standard white) and he has this white hat icon on the profile? Why? IS there a documentation and meaning of all profile icons somewhere? I remember when i escorted this boy from San Mona he had same icon so again, is this a civilian icon? Why Vince after being hired has it?
I tried to upload picture of it but the limit is 0 bytes
Thanks for all answers!!
v1.13 General Gameplay Talk |
1 comment
Adding Fatima and Dmitri on custom map..
SOLVED:; Tue, 28 May 2024 19:37
(Yes, I start feeling stoopid..)
I added both characters to my map set on forced spawn:
Fatima did not spawn
Dmitri spawned as a regular rebel I could issue orders to.
Apart from this, I need to find the files needed to make them move through maps. I looked into both 1.12 and 1.13 data folders, I found a number of npc and EDT files. When opened they are basically empty.
I also found a LUA gameinit script giving an example about instructions, it was about Fatima. Long story short, what am I supposed to do to handle characters/quests?
A single bright note: I linked the rebel overground map/basement and when I go upstairs mercs spawn on the correct tiles of the "bigmap". I hope this bodes well, even if I'm not totally sure..
Anyways, I need to make a couple of quest to see if I can go on with bigmaps or not. I'll have to make them anyway.
v1.13 Modding, Customising, Editing |
2 comments
The idiot squad
Thu, 23 May 2024 17:16
Let me start this topic with a big, heartfelt thank you to everyone who made JA2 1.13 possible. I have been playing this game on and off for 24 years, and my recent return to it has been great.
Once upon a time, in a galaxy far away, I decided to start another game of JA2. Of course, doing things entirely the same way is boring... so I enabled Drassen counter atack and expert level. Oh, and also I figured I would give up on my usual selection of capable, dependable mercs and instead go for the idiot squad (Razor, Haywire, Fidel, psycho IMP, Hamous, Maddog).
I must say, that crew fits me incredibly well as a player, because I am sloppy, lazy,and prone to guzzling beer :d If left alone for a staggering ten minutes, most of these guys are raiding the liquor store, puffing on cigars, and generally making a nuisance of themselves. I mean, I am all for Dutch courage, but Haywire and Razor take it to the next level.
So far, the idiot squad has had some great successes. Taking Drassen took about ten days, including fighting that gigantic wave for which I had to hide every last merc in the toilets. After that, the idiots took Cambria and Estoni with only minimal damage. The critters in the mine were next to fall. Fidel was an absolute hero, planting bombs with no regard for his own life, and Hamous showed his mettle by going into melee combat with one of the bugs. Bravery or stupidity, what a fine line eh? He got shot in the head once, and lost five points of wisdom. Not that anyone noticed.
I followed this up with Alma and the western SAM, and the idiots are now tossing a coin between Chitzena or Grumm. Might even hang around San Mona for a bit, just to raise morale even further. Or maybe just to nick Kingpin's money, it has been ages since I had to fight off his assassins. If you have suggestions, I'd be happy to hear them 
War Correspondent |
0 comments
QOL question about the .INI editor.
Solved.; Wed, 22 May 2024 11:38
A quality of life question about the INI editor: We're developping the mod using the 2024-03-19 version. Each time we want to run the mod we must set the vfs.ini because the editor does not save this setting. It's a totally minor issue, but it would be nice to get it working. Is it possible?
v1.13 Modding, Customising, Editing |
4 comments
I can't get MovementCosts.xml to work..
SOLVED for good by The Scorpion!!!; Thu, 16 May 2024 01:57
After 10 days of work I haven't a working file yet. I set ground types for my maps, I adited my file and made a TON of mistakes. I spent a few days cleaning the file and I got to the point that I'm positive there are no more mistakes, still the games crashes when hitting New Campaign (I'm positive I edited the correct file, at first it worked).
I get this error message:
Runtime error
Assertion Failure (Line 3462 in file D:a\source\source\strategic\strategic movement ccp)
Now D:\ should be the CD ROM drive.. Is the game actually looking for the game CD?!? The first thing that came to my mind was I should edit my vfs.config, but all other files I edited do work.
Also, most mistakes I made were about mismatching ground pairs. Is the message above about mismatching pairs at least? Or is it about something else?
One last thing about this string:
<BadSector>1</BadSector>
As far I can understand in the vanilla files it is only used for sectors where all entries are set as EDGEOFTHEWORLD. I had a look in other mods files and it is mostly ignored. Is it mandatory and/or actually used by the game?
v1.13 Modding, Customising, Editing |
7 comments
Basic question about tileset editing.
SOLVED! Tilesets and MAPS coming!; Wed, 01 May 2024 01:06
I unpacked the tilesets from my UB copy, they all load in the mapper silksmooth, I know from my previous tests that 1.13 can load maps done with UB tilesets but there's a problem: Those tilesets are sorely lacking. Long story short:
What am I supposed to do to add stuff to a tileset, copy and paste .sti and .jsd? No xml registration involved?!?
Also, apart from the 8 ground tiles limit, is there any need to have more tilesets, like a scenario objects quantity limit?
Thanks!
v1.13 Modding, Customising, Editing |
9 comments
Problem with merges..
Mon, 29 April 2024 17:17
After a dozen succesfull merges I'm hitting a wall:
The first two blocks work correctly, I.E. I can dismantle the merged item and put it back together. In the case of last two blocks I can only dismantle the item, but I cannot put it back together.
Anyway, merges.xml
<MERGE>
<firstItemIndex>1894</firstItemIndex>
<secondItemIndex>1884</secondItemIndex>
<firstResultingItemIndex>1909</firstResultingItemIndex>
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>4</mergeType>
<APCost>90</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1895</firstItemIndex>
<secondItemIndex>1884</secondItemIndex>
<firstResultingItemIndex>1910</firstResultingItemIndex>
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>4</mergeType>
<APCost>90</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1894</firstItemIndex>
<secondItemIndex>1886</secondItemIndex>
<firstResultingItemIndex>1911</firstResultingItemIndex>
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>4</mergeType>
<APCost>90</APCost>
</MERGE>
<MERGE>
<firstItemIndex>1895</firstItemIndex>
<secondItemIndex>1886</secondItemIndex>
<firstResultingItemIndex>1912</firstResultingItemIndex>
<secondResultingItemIndex>0</secondResultingItemIndex>
<mergeType>4</mergeType>
<APCost>90</APCost>
</MERGE>
Then, item_transformations.xml
<TRANSFORM>
<usItem>1909</usItem>
<usResult1>1894</usResult1>
<usResult2>1884</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>20</usAPCost>
<iBPCost>20</iBPCost>
</TRANSFORM>
<TRANSFORM>
<usItem>1910</usItem>
<usResult1>1895</usResult1>
<usResult2>1884</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>20</usAPCost>
<iBPCost>20</iBPCost>
</TRANSFORM>
<TRANSFORM>
<usItem>1911</usItem>
<usResult1>1894</usResult1>
<usResult2>1886</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>20</usAPCost>
<iBPCost>20</iBPCost>
</TRANSFORM>
<TRANSFORM>
<usItem>1912</usItem>
<usResult1>1895</usResult1>
<usResult2>1886</usResult2>
<usResult3>0</usResult3>
<usResult4>0</usResult4>
<usResult5>0</usResult5>
<usResult6>0</usResult6>
<usResult7>0</usResult7>
<usResult8>0</usResult8>
<usResult9>0</usResult9>
<usResult10>0</usResult10>
<usAPCost>20</usAPCost>
<iBPCost>20</iBPCost>
</TRANSFORM>
Now, the code is copyed and pasted, I triple checked the items number and so on.. Is the mistake in a different file than Merges.xml and item_transformations.xml?
v1.13 XML Customization |
0 comments
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