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IMP characterskills is randomly selected!
Sun, 09 April 2006 06:21
Yes, this is true, atleast if playing wildfire version.
Try if its true by doing this:
Start a game, then enter the IMP site.
Begin with the questionformula. Answer the questions in this order.
1-4
2-4
3-3
4-3
5-2
6-2
7-4
8-3
9-1
10-1
11-4
12-1
13-1
14-1
15-1
16-1
After that has been done, just skip the other things, choose the first option to proceed as fast as possible.
When the transformation has been complete, enter the squad section at the laptop where you can see the soldiers you have under your command.
Now look closely, as skills to your IMPcharacter you
JA2 Solutions. Tips. Spoilers! |
2 comments
What happens if a merc's wisdom reaches 0?
Sat, 01 April 2006 08:34
Its strange that I've never asked this before!
Wisdom is apparently the stat that allows characters to learn faster than others. People with a really high wisdom tend to learn from situations and increase their skills faster.
I used to only hire people that had high wisdom, now I only hire people whom I like personally .
Lets say I have an imp character named SAW. He has high physical stats, but low wisdom
Str: 90
Dex: 90
Agilty: 90
Wisdom: 35
Health: 85
Leadership: 35
Marksmanship: 90
Explosive: 0
Medical: 35
Mechanical: 0
Autoweapons Expert
This is definitely a possibility, at least in UB. While not the most exciting build, it could work. After all, if you already have the important stats high enough, who needs wisdom?
"SAW gets hit in the head and looses 30 points of wisdom!"
Oh my! And he didn't have much to begin with. ; ;
If your wisdom goes to zero or below (I don't know if it can go below zero). Will your mercinary loose his ability to learn? Or become braindead and die?
Its a good thing JA games aren't too graphic. I can almost see the grey matter coming out after my character takes a bad hit in the head >.>
I'm sure you no-reloads people fight to the bitter end, but its sad when someone who used to be very bright gets shot in the head and winds up with the same wisdom as the above average M.E.R.C
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7 comments
Stuck in Alma H14
Sun, 19 March 2006 22:18
I havent played JA2 for years..
I have one problem. I am on sector H14 (Alma, somekind weaponswarehouse).
I killed all enemies (I guess), but I cant move my troops from there. "the sector isnt clear from enemies" text will shown up when I try to move them out there..
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4 comments
Birth of a machine: Madlab's Robot
Wed, 15 February 2006 10:04
Warning: I am unaturally long-winded.
Recently, my 9 year old brother developed a strong intrest in Jagged Alliance 2, and decided to do a solo campaign.
Henceforth came the IMP character known as Kitty, a Psychotic Stealth expert, 85 in all stats. Armed with a modified SPAS-15 Sniper scope, Laser sight, rod and spring, barrel extender and bug slime coated armor.
Despite how many times I tried to change his mind, he decided that the SPAS-15 would be the only weapon kitty ever uses. After seeing what he can do, I don't blame him
After conquering Chitznia and Drassen While searching for Skyrider, we lucked out and bought a huge huge shipment of Buckshot 30-50+ from Bobby Rays.
With a little bit of tactics, clearing the sam sites was no problem. I was suprised at first when we shot an elite it the head for -2 HP
My little brother joked that they must have been wearing Pyramid Head helmets, which made them almost immune to our attacks
When killing Elites with buckshot, I've learned to try aiming at their torso, it works a lot better for some reason. then I can normally hit them for around 29 points of damage. After you shoot them in the chest a few times, they wind up collapsing or crawing up into a fetal position... making finishing them off easy.
***
Anyways, Kitty Kat Kat kicked ass and took names. We were forced to recruit Ivan, Dr. Q, and Maddog to guard the SAM sites and train militia
Given the number of heavily armed elites on "Novice" mode. We could tell the computer was rightly pissed at us for making fools of them.
While they were doing that, Kitty went with skyrider and explored every single green sector we could. I could never find Madlab before. But curiosity about the robot was eating at me.
I searched every "farm" sector. then every Swamp, then plains, then forest. To no avail. I went over every single sector, and I never once got a message about Kitty seeing someone. Even exploring them in real time mode didn't help...
I hijacked my mothers computer and searched for every reference of Madlab's robot that I could. I finally found something at Jagged Alliance Galaxy. In the Q&A section, it told the probable locations of the missing scientist.
H7, E4, H16, J10, G7, G16, I11
And what would ya know? H7 was where I found him. The house door was suspiciously locked no problem for the SPAS. After opening up this weird red cabinet, I found a switch! Upon pressing it, the back wall of the barn opened up to reveal the missing scientist.
He's a great guy ^^. You won't regret talking to him.
*HUGE SPOILERS*
I had always imagined that this "Robot" that everyone was talking about was more of a humanoid robot... like a creepy looking robotic mercinary. You can imagine my suprise to find out it looked very much like a.. Battlebot
You can not imagine the excitment I felt when I met Madlab and his robot. I've had this game for Years, and I've never seen them.
"OMG OMG OMG Yay! I can't wait to get my very own killing machine."
After getting the necessary video camera, I had Ivan, Dr. Q, Maddog and Kitty bring all of their favorite weapons and items with them into the helicoptor and droped them down in H7 to witness the creation of their new comrade.
List of things I tried to attach to the darn thing:
Crowbar
Machete
Dusters
Mortar
LAW
SPAS-15
CAWS
Medical Kit
Only when I tried to attach Ivan's C-7 to the robot did it work :\ I tried giving everything else to the scientist, who promptly rejected it
I only found out later, that Madlab specified "an excellent rifle". Thus it seems only "Rifle" type weapons work. Included in that catagory are the Drugenov, FN-FAL, and the Auto Rocket Rifle .
I was sooooo proud of my little creation when he ran out into the sunlight and shot every window in the house <3
I've seen a lot of posts that said you should pratice hand to hand or knifing on the robot, but I couldn't bring myself to hit the little thing.. Its just too cute
Despite how eagerly Maddog and Kitty blasted it with their shotguns, they only did an average of about -2 HP per blast... Thats one toy that was built to last.
If you haven't found this thing before, you're really missing out. He's yet another JA2 origional character that I wish I could have brought with me into UB Just imagine what he could do with the Barret, if he has enough AP to fire that thing
I can't wait to try this thing out on the battlefield! Even if it dosen't turn out to be the perfect human killing machine, I'll probably keep it forever....
JA2 Solutions. Tips. Spoilers! |
5 comments
Progress
Sat, 04 February 2006 11:07
I was just wondering something. I just captured the central SAM Site near Cambria. It's Day 14 on Experienced. From my enemies (several elites) I came across 2 C-7s with laser scopes, a G41, a FN-FAL, a Colt Commando, AKSU-74, etc. Am I just lucky or does this always happen after you fight elites?
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22 comments
RPC list, where and how?
Tue, 31 January 2006 03:25
Greetings, I'm returning to JA2 v1.13 and forgot the location of the RPCs, I can't find a complete list anywhere, so why don't you help me build one. I do remember:
Ira - rebel bunker, will join after you talked to Miguel.
Dimitri - rebel bunker, will join after the Drassen
food quest (get food from priest).
Carlos - rebel bunker, will join when you hold alot of sectors.
Miguel - rebel bunker, will also join when you hold even more sectors.
Shank - Tixa jail, will join for 20$
Dinamo - Tixa jail, will join for some cash or for free if you insist.
Hamous - around the roads of Arulco driving his Icecream truck, you get the truck when you hire him.
Mad Dog - Estoni, don't remember if he joins for free or not.
Vince - doctor in Cambria.
Robot(?) - Elliot will tell the queen a scientist has gone missing, you find the scientist, give him a bunch of Itens and he will make a robot for you.
Conrad - Alma, arrogant guy who switches to your side if you give him alot of money.
Devin - explosive vendor at the San Mona bar, if you recruit him you loose the explosive shop, obviously.
Iggy - San Mona, appears after you take out Mike.
Did I forget anyone?
For extras: the helicopter pilot is somewhere East of Drassen, recruit him to get the helicopter.
The Hummer is directly west of Balime, with the gas guy who may refuel your trucks, more gas can be found with Jake in Estoni after you bring Shank to see him.
Then there's Tony the weapons dealer and a Blood Cat loot dealer both in San Mona.
JA2 Solutions. Tips. Spoilers! |
48 comments
Dealing with Kingpin
Thu, 12 January 2006 03:33
Yesterday i killed Kingpin for the first time, afterwards i searched some guides and FAQs of how it's supposed to be done and didnt find my tactic described, so i though i might share it here, and it might even end up on JA2 galaxy or a guide update or at least i'll entertain some readers.
(note that its in JA2Gold, v1.12)
First of all note that i killed Kingpin on day 5 of the game, which is only because i got my squad pretty injured when taking Chitzena.
The squad consists of my own merc, Henry (simple high MRK/AGI and a bit medical), Buzz, Thor, Steroid and Barry.
Second i stole Kingpins money from his mine when passing trough San Mona for the first time (i think that was on day 2 or 3).
Somewhere after dealing with Chitzena and healing/repairing afterwards i got his email that he wants his money back or will chase you.
The chasing is a pain in the ass if you let it come to that, but it does open Kingpin's mansion to your squad, and getting inside the house is crucial.
When getting to San Mona, speak to the fellow at the door and he'll let you in and move north of the couch in the room.
Bring in your squad, and place them all in the bathroom in the southeast of the building, make sure there are no enemies inside that room, there maybe some near the door, but none inside.
Position your forces in a straight line from the door, the squares to the right of them will make them visible to the enemy. (also do not use the square up and right of the open door, it can be shot at trough the window)
Next get your EXP expert (Barry in my case) and take about 3 TNTs with detonators (you should have about 4 or 5 if you didnt use any) with him.
Place one TNT at kingpin, timed on 4, run to the bodyguard (Devin) and place a 2nd TNT at him, timed on 3. Place another one south of the couches, left of the wall, timed at 1 (usually there'll be a lot of goons standing there). Now take Barry to the bathroom where your squad is (ASAP!), and if you have time you can even close the door.
Do this all very fast, timed such that the explosions start when your just inside the room, preferably 2 out of 3 (with Kingpins one) at the same time. It might take your 3 or 4 tries to get this right, due to movement. (Use Shift and X to get to correct locations and past enemies fast)
The explosions should take care of any goons nearby, and put Kingpin and Devin to at least critical.
Next open the door, or step one square to the right/down with your experienced merc (in my case Buzz) to take some burts shots at the closest enemies and step back. Alternately wait for them to open the door or stand in front of it, and take the Interrupts by killing them. Try to make sure there's no enemy in sight at the end of your turn, or you might get pretty screwed (definitely at this early stage of the game). Check often (every two turns or so) to see if you wont be getting 3 enemies at the same time, and if you do burst some from the spot position.
After some time they will stop advancing on the bathroom, keep using the rightmost line of squares to spot and shoot enemies, until you're sure there's noone there anymore, and crawl out. i suggest you do this prone, since there will still be some goons around the house, and maybe Kingpin and Devin are still on critical, crawl to the window on the right to take out those outside, and crawl to the middle wall with 2 mercs, and advance slowly left to spot Kingpin and shoot him down in one or two shots to the head. Same goes for Devin (who in my experience will either lie at the destroyed couches, or just outside left of the door)
Now you'll only have to mop up the area, go around buildings to sandwich enemies on the road, and crawl up to windows of the two nearby square houses, to cross burst the ones inside.
Advance on the bar from the left side, there's more trees there, and the Bar bodyguard (Spike) will be to the right of his door.
You can get very close to Spike if you come from the left side, and the goons in the bar will simply wander trough the door for your interrupts. Spike can be bursted easily.
Note that this was done on Novice, so that might make some difference, on the other hand, it's done when not even all 5 squadmembers have range20 guns.
This seems pretty good to me, although i lose the barfighting possibilities it allows me 50k early in the game, and gave me a Steyr, 2 commandos and 2 MP5-3's, along with ammo and a bit of Kevlar armor.
Visual of the bathroom set-up:
WWWWWWW
W_X5__W
D_123_W
W_SSS4W
WWWWWWW
with W=Wall, 1-5 are merc positions, X is the dangerous position that will allows shots trough the window, and the S spots are the ones that will make you look into the main room and shoot at Kingpins goons. The merc positions are safe,as are those behind them, but they allow for fewer shots.
Of course watch out with bursting your own squad.
Mercs 2 and 4 (Buzz and Custom) are best for spotting in the S spaces, while you should (at least) keep 1 and 3 for interrupts during opponents turn.
how i hate fonts with different character lengths and no spacing, anyway, write the visual on a paper, it's 7 characters long...[/edit]
JA2 Solutions. Tips. Spoilers! |
2 comments
How to deal with the dug in enemy
Mon, 09 January 2006 21:58
Hey,
I've just managed to take the Meduna airport but had really trouble dealing with all the troops kneeling behind the sandbag walls. They always spot you first, are almost impossible to hit and I don't seem to be able to get grenades into the enclosures.
Anyone got any tips? If you can get around the back and fire some grenades through the opening its not so bad, but what if you can't do this?
Cheers,
JA2 Solutions. Tips. Spoilers! |
9 comments
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