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The agony

Mon, 04 September 2006 10:47

1.13. Experienced, tons of guns, realistic and no saving/loading... at all Very Happy

Mercs: IMP, Raven, Steroid and, yeah, you guessed it, Ira.

Omerta. Ira got hit by a .38 causing 13 damage. Massive, I know. Everything else went fine.

On my way to Drassen I ran into the usual patrol. No damage taken. Raven had done most of the work up until now since my IMP had the rooftop bonus and auto weapons skills (battle scope and 200 5.56 tracer rounds).

Drassen. This is where it got a bit tricky. Once I had set up my nest and started popping heads with Raven, the enemy got some reinforcements... from the south. Unlucky me.

Steroid ate a 9mm AET round instantly and turned into a bag of potatoes. Didn't even say goodbye.

My IMP took one in the shoulder and lost some dex. points but got his revenge with a lucky mp5k burst that took down 2 guys. Ira took care of the last guy with a (not so) well aimed shot to the face.

After Ira had patched up my IMP and Raven had reloaded, I set off to finish off the guys that didn't run out of the airport to see what was going on.

Unlucky for me, there was a "sniper" on the roof that almost got the best of Ira (8 hp left) but Raven saved the day. YAY! My IMP with his amazing medical skill (35) fixed Ira in a jiffy and went into the airport solo and killed the two remaining guys.

Ok, so now I had two choices.

1: Get some stuff from BR and wait to get healed a bit.
2: Just keep going (BLITZKRIEG!)

Come on, it was DRASSEN. Keep going! WOO!

Yeah, bad idea.

What happened next is just... sad. My IMP got wasted by a Bizon burst and Ira got STABBED to death since Ravaen had to do a hasty retreat.

Raven had been shot 4 times. Good enough reason to get out, I'd say.
Thank god for that SWAT armor Razz

Well, I wasn't really out of the frying pan yet. Raven was bleeding and my two medics were taking a nap so I really had no choice but to go back and do a little kamikaze work.

So yeah, she got to my IMP's corpse, yanked his 1st aid kit and got out of there. Well, almost. The guy with the Bizon had a few guys with him that mangled Raven without breaking a sweat.

The end. Indeed Very Happy


Anyone got a story like this they'd like to share?

War Correspondent | 1 comment

Ambi

Mon, 28 August 2006 09:25

I was reading an article on ambi fire in the movies, and implemented a concept from the article in JA.

You know how an ambi reload takes 10 ap?

Forget that. Give your ambi man 3 sets of pistols and watch him at it non stop. :rifle:

This works best in UC, where the low ap good pistols have 15 round clips.

Varjags or Vikings come to mind.

War Correspondent | 1 comment

The best Mod for JA 2

Tue, 22 August 2006 04:22

Don't know if its the right place to ask but :
What is your prefered mod for JA 2 ?


WildFire ? 1.13 ? Urban Chaos ? Any Other ?

War Correspondent | 23 comments

Man, you'll love this.

Wed, 02 August 2006 07:45

How would ya'll like a save where you have 18 mercs in a room with a non-hostile Deidranna?

You have: A lousy IMP(was captured early and busted out late), Razor, Haywire, Barry, Grizzly, Nails, the rebels, Dynamo, Shank, Maddog, Conrad, Buzz, Bull, Gumpy and Gasket.

I had my IMP knock her out, Miguel steal her gun, and then Shank went 3 rounds with her. :luckystrike:

I'd like to share the save, but I'm not sure how. It's Wildfire 5.

War Correspondent | 1 comment

Miguel vs Mike

Sat, 22 July 2006 09:03

Wildfire.
Tixa.
Mike in the graveyard. No backup. His SS Korps slaughtered by 1 throwknife and 2 USP rounds.
Miguel(NO/Knifing) is alone, level 8 (97 marks), on a commando mission.
He has availiable:
2 cans of smoke,
1 throwknife (second lodged in rooftop sniper),
1 knife,
1 crowbar,
1 scilenced and lazer scoped USP (13 rounds, no extra ammo),
1 dart gun (2 extra darts (formerly 3, one used to disable warden and beat her with a crowbar.),
1 Remmington shotgun (lazer and sniper scope, 14 extra rounds of buckshot) (not silent, but usefull when you're discovered),
100% camoflage, full energy, no dammage,
a pair of wire cutters (used to gain access through the back),
extended ear,
a pair of UVs,
and a gas mask (in inventory).

Now, with that equipment in mind, what would you do?

I'll tell you what I did.
Mike is dressed as a greyshirt. Therefore, he gets no special treatment. 1 throwknife to the back of the head on 99 dammage. :luckystrike:

War Correspondent | 26 comments

EUREKA!

Sat, 25 March 2006 09:09

Well this is my story.

Many years ago i played a game called JA.

I love this game. It has all a boy can dream in a play.

Well, i played for many years to this game, but all has a end.

Now, like 10 years after, i have just discover that a big serie of SECUELAS and MODs has been released, but it is hard for me review to seek them.

THIS IS A HOPELESS CRY FOR HELP GUYS!

I know i can be happiest mann in the world, becose i have a lot to play, discover and enjoy... but i need you guys..

can u post me a kind of list with the JA related games i have to search for?

(Thanks in advance)

War Correspondent | 3 comments

Writing Contest

Fri, 24 March 2006 00:50

Ok heres the deal people. I am considering holding a writing contest where the winning entries would be published. What do you guys think and who would be intrested in entering. :pawprint: :evilkitty: :rifle:

War Correspondent | 5 comments

A more realistic Jagged Alliance 2

Wed, 15 March 2006 13:10

I wonder in what ways we could make Jagged Alliance more realistic... as in:
If it where to take place in real life, what game factors would be 'out', and what real life factors would take their place?

For instance... an 18 man mercenary unit could not take over a country... but an 18 man mercenary unit could provide enough leadership and initiative to moblize the rebel forces into a fighting force capable of winning a war.

War Correspondent | 27 comments

Handicaps

Sat, 25 February 2006 04:52

The game turns out to be no challenge time after time. So the for last game I started, I defined slightly stricter rules.

1. must build an AE, death of AE = game over
2. only save/load when a bug occured or you need a break :bandit:
3. never chancel travel routes
4. sleep only full three-quarter hours without assignments

It gives the game a more realistic touch. I guess lots of you handicap themselves after some games. Things like AE only, conquer everything within 24 hours and stuff...

I would like to collect ideas on this, and results. Has anyone managed to get through a full iron man game in finite time? What was the shortest gametime to kill the queen or to kill all redshirts on the map? Things like that...

War Correspondent | 11 comments

Where JA:DG came from.

Sat, 25 February 2006 03:12

http://en.wikipedia.org/wiki/Deadly_Games
Sir-tech staff might be film buffs Very Happy

War Correspondent | 0 comments

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