Show:
Today's Messages
:: Unanswered Messages :: Polls
:: Message Navigator
New Editor to get X AE
Tue, 30 May 2006 21:15
If you wish to get new IMP mercs whenever you want, you may try "Transferatu".
It is available at JA2mods.de at the tools section.
It can make a save forget that you have already created an IMP, so you can do so again and again and again.
It can do other nice things as well, like placing militia in enemy sectors, editing money, take out the automatic death at the philippines, editing loyality, editing enemy numbers at a sector and so on.
As I have not yet translated my manual to english, I will give a short instruction right here.
The editor itself is showing english text most of the time, so there should be no problem in finding the right command number.
Most important is that you place the "JA2path" file to your hard drive, and not into any folder.
This file contains data and preferences which I did not want to hard code.
Transferatu will search on the drive you name for this file.
First, the editor is loading sets of data for different JA 2 versions.
You will have to select the setting that comes most close on your mod or version.
Second, each setting contains a path to a savegame in DOS names (8 chars max per file/folder)
I have preset all settings to access the quicksave of the folder the programm is located in. So throw the Transferatu.exe inside of the save folder and it should work just fine.
If you
JA2 Technical Department |
8 comments
Screenies as .tga?
Sun, 21 May 2006 22:53
I opened a screenshot with Adobe Photoshop 6.0 but the picture is not displayed properly; it looks like a big mish mash with a pattern of horizontal lines; parts of the picture can roughly be recognized though. Any ideas what might be wrong?
JA2 Technical Department |
10 comments
Change clothing
Tue, 25 April 2006 05:41
Hey all,
since I really dislike how some of the mercs look like (who heads out for a war in jeans and t-shirt anyway?) I'm looking for a way to change their clothing.
Well, not the actuall clothes per se, but the ability to change the color of their clothes would be nice (so they can dress in black and look like real mercs).
I'd settle for a permanent 100% camo as well. But I'd prefer the color changing.
Thanks in advance!
Update:
I tried with Proedit, but that didn't seem to change anything. I used Lynx as a test person but after changing his clothes to black he still starts with his normal clothing after starting a new game.
TheRayden
JA2 Technical Department |
4 comments
Beta Editor Road Mapping
Tue, 18 April 2006 11:31
One of the most aggrevating things you encounter when mapping for Ja2 is 'object counts' being too high along roads you place.
Does anyone know an easy way to get around this problem?
Do you just have to try to save after every road tile you place or is there a faster way?
JA2 Technical Department |
12 comments
Using JACE
Tue, 11 April 2006 12:40
Greetings.
I'm trying to extract files from a standard install of JA2 with Snaps JACE program.
http://www.ja-galaxy-forum.com/webhome/temporary/jace.zip
Not being a techhead I'm having problems working out the exact command line sequence to get the job done.
Would be greatly appreciated if one of the techs could work out the sequence and post or even better if same person could create the easy to work for dummies batch files mentioned.
What I'm after is being able to extract files from each .slf one at a time. Example:
-s extract merc speech from SPEECH.SLF
Here are the folders on my machine where JA2 resides & where I need the extracted files to end up.
JA2 C:\Program Files\TalonSoft\Ja2\Data
Destination for extracted files C:\Documents and Settings\User\Desktop\Thumbnails\Files
**************************************************
Here is the JACE readme.
jace: Jagged Alliance Character Extractor
Extracts data files for a merc/NPC/RPC
Version 1.0 of August 2002
Author: Snap
Bug reports to tacpans@yahoo.com
This program is freeware.
Usage: jace [-opts[modifiers]] Data_path char#1 [char#2] [-d exdir]
Data_path path to the Data directory ('.' for current directory)
char#1 extract files for this character number
char#2 rename extracted files into this character number
exdir put extracted files into directory exdir
Options:
-s extract merc speech from SPEECH.SLF
-p extract NPC speech from NPC_SPEECH.SLF
-b extract misc. sounds from BattleSNDS.SLF
-c extract .EDT & .NPC files from NPCDATA.SLF
-m extract .EDT files from MERCEDT.SLF
-f extract portrait STIs from FACES.SLF
-a extract files from all of the above sources
Modifiers:
-n never overwrite existing files
-o overwrite files WITHOUT prompting
-q quiet mode
This program should be run from a command prompt (DOS window) or
using the "Run..." command in the start menu. The easiest way to
use jace is to copy it into your Data directory (where all
the SLF files reside) and run it from there.
Files are extracted into their appropriate subdirectories in the
Data directory (SPEECH\, NPC_SPEECH\, NPCDATA\, etc.). If an
alternative directory is specified with the -d switch, all files,
together with subdirectories, will be extracted there instead of
the Data directory.
Also included is a batch file ce.bat, which can be used instead
of running the program from a command prompt. To use the batch
file, first open it for editing, change the jace options, save
the file, then double click on it. When using the batch file,
both jace.exe and ce.bat should be in JA2 or JA2UB Data
directory.
Examples:
jace -sf . 69 -d Vince
=> extract Vince's merc speech and face STIs into the Vince directory
jace -aq "c:\program files\talonsoft\ja2\data" 56 17
=> quietly extract all files for character #56 and rename them into #17
JA2 Technical Department |
0 comments
Unpacker utility
Fri, 07 April 2006 00:13
Recent searches unearthed this utility:-
Dragon Unpacker. Do a 'google search' and it will give you the link. Posting the link here does not seem to work.
Have downloaded it myself (it's a freebie) and looks handy. Will specifically unpack JA2 slf files - among many others. What you can do with the files, I have yet to explore. Just hope it proves useful.
JA2 Technical Department |
3 comments
Request: STI Imaging Format Tool
Thu, 23 March 2006 03:05
When making .stis for Ja2 the two most common problems I've run into are getting the look of the faces right (that is to say the rather cartoonish look they have in their deep shadow lines and general layout) and the ever present colour palette problems.
I was wondering if any graphic artists (or just people who really know their way around imaging software) know of or could design a format that takes any picture and filters it into a Ja2 looking image. I know there are settings like Special Effects that can create a more cartoonish look to any image loaded in but I'm wondering if anyone has come across (or would like to create) a tool that automatically adjusts a picture to look more like a Sir Tech Image?
I'm also wondering if anyone knows of a way to add more colours to a Sir Tech Palette or a program that accurately represents what the colors are going to look like in a game of Ja2? I know the original developers must have used something to make their lives a little easier and I'm wondering if anyone knows what that is?
I've made some images I'm happy with but there has always been a long trial and error guessing game in getting the palette to look right and getting images to look like the rest of the existing .stis (in game images). This process would be so much faster (and thus more productive) if there were just a program to prep photos or .bmps before you work on them.
I'm interested in making all my new faces look compatable with existing faces so while I can get very acceptable images, getting them to look like Ja2 images is very much a trial and error.
Any ideas are welcome.
JA2 Technical Department |
12 comments
Is this a possibility?
Sat, 25 February 2006 03:20
I am only just getting the hang of modding, but a thought has been bugging me for a few days, especially with the new 1.13.
Let's say a mod is done for 1.13, the quest(s) are completed etc.. by the player, but instead of closing sequence, an exit grid appears which will take your mercs to a completely new map screen, where a continuation and/or entirely new situation is found. My assumption is, that upon exit, the needed exe/files/etc.. are loaded and you are immediately in the firing line.
Sounds good to me, but I am no 'techie' on this and may be impossible to do.
JA2 Technical Department |
7 comments
The Bears Pit
Established 1999
Pages (752): [ 743 ]
Current Time: Thu Dec 12 16:18:35 GMT+2 2024
Total time taken to generate the page: 0.88193 seconds |