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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #201406]
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Tue, 11 November 2008 01:06
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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I've got something odd here. Just liberated Drassen, but the Queen's speech isn't triggered and my history log doesn't say that I have liberated it either. Got all sectors in control and filled with militia, 100% loyality but the game thinks I don't own that city. My guess what screwed it up was enemies fleeing from battle to another already occupied sector (C14 to D13, mercs and militia in that sector, no autoresolve popped up so I cleared it myself).
I will go back to an older save now and hope the enemies don't flee battle this time, if that was what it triggered.
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Sergeant
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #201413]
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Tue, 11 November 2008 02:03
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systemfehler |
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Messages:117
Registered:September 2007 Location: Hanover, Germany |
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Sorry, I just accidently overwrote my previous save game. That said, doing the battle again from an older save game with no enemies fleeing did the trick, Drassen is now liberated. Well, at least I think that this was the problem, I see if I can make them flee again to look if it happens again.
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Sergeant
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204100]
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Mon, 15 December 2008 11:31
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kanuuda |
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Messages:9
Registered:December 2008 |
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sorry to bother eveyryone, but the registry up(/down?!?)grade did not help my problem. I do have admin privileges, since there is only one user account in my computer. I even asked help from MS, though their way did absolutely nothing at all. Folders seem to be magically "protected" by the Unable to Access Computer -feature that now should be disabled.
[Updated on: Mon, 15 December 2008 11:32] by Moderator Report message to a moderator
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Private
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204446]
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Fri, 19 December 2008 21:37
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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WF Mod and the one-click installer by Scheinworld work together. Only problem that may arise is changes in starting gear and//or the item list. I'm currently working on an item mod for the WF mod that will take care of these problems. Again, there might be problems, but that doesn't mean there are definately problems. Just take care that the WF folder contains all necessary data for the newest exe.
In my current install I first made a fresh JA2 install, used the one-click installer (including EDB, many mercs and 100AP) and then installed the WF_Mod as stated in the readme above (that means, I copied the Data-1.13 folder and renamed it to Data-Wildfire6.06, then unziped the archive into JA2 rootfolder). Works, however there might be a chance, that the mercstartinggear.xml will be changed and some of the items got thrown around. If you encounter any strange occurences playing the game, that might be related to the WF mod, feel free to post it here.
As stated at the beginning of this post, I'm currently working on a new item mod specifically for the WF mod. I've been working on it, since RoWa corrected the XML Editor. I've already done quite a number of items, there is a slim chance, that I'll finish it by the end of the year (or at least will release an Alpha version of the item mod...).
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204490]
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Sat, 20 December 2008 10:24
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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At the moment I've included about 70 items.
Some basic examples:
- much more LBE items than basic 1.13 (including a wider spread variety of pockets)
- Eagle combo items (fans of JA1 probably know them, for those who don't know what this is: basically an enhanced homemade bomb made from a gas tank and a grenade of choice)
- Crossbow and bolts (was already in WF_mod, but missing from 1.13)
- SVU-A (autofire-capable SVU)
- Claymore mine and point defence land mine
- C1 and C4 small charges
- 40mm illumination grenades
- missing ammo crates
new merges (including modular LBE items; trip flare and klaxon; merge for cigars+canteen=camo set...)
There are still several more items I want to include on my list... (more attachment combos to save attachment slots, i.e. combos of laserpointer, scope and reflex sight; HE shotshells; more handgrenades; more binoculars, night vision binocular and sniper telescopic sight...).
And probably some more merges... and a slightly changed price increase on high end guns.
I manage to include 5-10 items per day (depending on my working mood ), thus it'll probably take some more days, before I can work over the mercstartinggear.xml and the enemygunchoices.xml.
Edit: ah, just forgot: I also reworked some maps (for example one of the meduna maps can be reached with a vehicle from the north, but had no road to the north in the tactical map, thus the vehicle would end up in the jungle... that has been fixed. The Jeep will be available early on, just look around Omerta... some minor changes I don't remember, the map changes are a while back, I just was too lazy to release them )
[Updated on: Sat, 20 December 2008 10:27] by Moderator Report message to a moderator
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Re: WF6.06-Mod_beta_english_for_JA2_1.13NIV2112[message #204531]
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Sat, 20 December 2008 20:55
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cougar |
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Messages:254
Registered:March 2000 |
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Sounds like you haven't changed your ja2.ini. An ini that activates the WF mod should also be included in the install so if you put that in your JA2 folder this shouldn't matter.
Open the JA2.ini file in the JA2 root folder and scroll down to the line with this:
CUSTOM_DATA_LOCATION = Data-1.13
If you don't want to use the WF .ini change the above to the location where you put the wildfire maps, i.e:
CUSTOM_DATA_LOCATION = Data-WildFire6.06
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Master Sergeant
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