Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » "Best of the Best" - 1.13 Weapon Comparison Guide
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199684] Wed, 22 October 2008 09:58 Go to previous messageGo to next message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
really good guide. you must have a lot of spare time HR.
but I'm glad we love the same game Smile

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Corporal
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199735] Wed, 22 October 2008 19:00 Go to previous messageGo to next message
Kharn is currently offline Kharn

 
Messages:22
Registered:July 2004
I think you have a few terms confused.

HBAR (Heavy Barrel) is used to denote a rifle (usually seen in M16s/AR15s) with a heavier than normal barrel. For example, the M16A1 has a "pencil" barrel, its very, very thin (I'd say dropping down to 1/2"-5/8") and light, the A2 has a "government" barrel, its heavier in front of the front sight (3/4") and cuts down to ~5/8" under the handguards. An HBAR is considered to be a rifle with 3/4" or larger for its entire length. This does aid in rapid fire, but its used more for its accuracy (better barrel harmonics) when you do not have to carry the rifle in a 20km road-march. Some ARs have barrels up to 1.5" in diameter for match/competition use.

LMG (light machine gun) or AR (automatic rifle) is usually a beefed-up assault rifle in the Eastern Bloc but the West commonly uses purpose-built guns (they'll almost always fire an assault rifle cartridge, 5.56 or 7.62x39, etc) designed for sustained rapid fire. RPK, M249, HK23E, Shrike, Steyr AUG with LMG barrel, etc fit into this catagory. Bipods are common, tripods are not.

GPMG (general purpose machine gun) is a medium-caliber MG that can be used as either a light or medium MG while still being man-portable. These will fire 7.62x51 or 7.62x54R and are for example, the MG42, HK21E, M240, PK/PKM, 1919A6. A bipod is a requirement due to the weight and recoil but usually includes provisions for mounting on a tripod for more effective employment.

HMG (heavy machine gun) are either large caliber (.50bmg, 12.7 or 14.5) or designed for sustained firing and limited mobility (water-cooled .30-06 1917s). These are much too heavy for a single person to employ in battle, they are always mounted on a tripod and require 2-3 crewmen.

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Private 1st Class
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199741] Wed, 22 October 2008 20:43 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
You obviously have not read the intro, have you?

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199844] Thu, 23 October 2008 14:05 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
Messages:90
Registered:September 2004
Location: New Zealand
Headrock
RIFLES
...

OK, the SKS doesn't really have much of an advantage, but its high damage value (33) may still keep it useful. It is the slowest semi-auto rifle yet (3 to Draw, 7 to Fire), although that can be corrected to 2-to-draw by a Folding Stock. It has a 1 point range advantage over the Mini-14 (37 vs 36), but causes somewhat more damage (33 vs 30). Unfortunately, it is inaccurate (+3 vs +5) and cannot take a suppressor at all, or even a basic Reflex Sight. Overall, waste this one if you've got a Mini-14, otherwise it's a nice heavy-hitting rifle.

Point of order? The SKS doesn't like Reflex Sights, true - but it's quite happy with an ACOG scope, and if you can scrounge/create an ACOG Combo, you might be surprised how much longer it stays useful. :wrysmiley:

And thanks for drawing my attention to the tidbit about the Calico M950 and Mini-14. I hadn't actually realised that before, and it's prompted me to go back to near the start of my current campaign and give an SA/BF Mini-14 to Biff. Based on early results, who knows? By the time we scrounge up an M4A1 for him, he might not want to make the switch anyway - lower weight or not. Very Happy

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Corporal 1st Class
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199879] Thu, 23 October 2008 19:09 Go to previous messageGo to next message
cdunigan is currently offline cdunigan

 
Messages:132
Registered:September 2007
Location: Madison, Wisconsin, USA
I notice one thing you don't mention that may make a difference, and one that I think might make a difference if I'm understanding it correctly.

First is the fact that some pistols and machine pistols are small enough that you can attach a pistol suppressor and still fit them in normal holsters (NIV only, obviously). I tend to divide my night ops team into a forward team with knives and quiet SMGs, and a rear team with heavier but noisier weapons. But, I really like to equip the rear team with silenced sidearms for those pesky unexpected close encounters when I don't want to alert the whole sector of my presence just yet. The fact that I can then put the silenced weapon away again without needing a combat pack makes a difference, especially in the earlier stages of the game. I love being able to slip a silenced Skorpion into an MP holster that a silenced MP5K just won't fit, at least until the lack of AP ammo makes it impractical.

Second is the AP reduction part of the weapon stats. I'm not sure I understand this correctly, but when I look at, for example, the Benelli M3 in my XML Editor, it says that it has an 8% "General" AP reduction, while the M4 has that plus a 30% "Ready" AP reduction. In the game, it seems to me that a low agility merc like Bull will move much slower with the M4 than an M3. Am I perceiving that correctly? How does the AP reduction work?

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Sergeant
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199882] Thu, 23 October 2008 19:22 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
First is the fact that some pistols and machine pistols are small enough that you can attach a pistol suppressor and still fit them in normal holsters (NIV only, obviously).


I didn't take size into account, mostly because not everybody uses NIV, and I couldn't make two different NIV and OIV guides, so I opted to (mostly) ignore size. There are several places in the text where size differences are still mentioned, but they don't figure into the final result.

Quote:
Second is the AP reduction part of the weapon stats. I'm not sure I understand this correctly, but when I look at, for example, the Benelli M3 in my XML Editor, it says that it has an 8% "General" AP reduction, while the M4 has that plus a 30% "Ready" AP reduction. In the game, it seems to me that a low agility merc like Bull will move much slower with the M4 than an M3. Am I perceiving that correctly? How does the AP reduction work?


It's hard to say, because the values you see in the XML and the Description box are NOT AP costs, instead they go through a whole bunch of recalculations to convert them to AP costs. I don't know why the M4 costs you more, as there's no reason it should. Perhaps there's a factor in that calculation that messes things up. Could you be more specific? What exactly is slower, the drawing part or the shooting part?

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199886] Thu, 23 October 2008 19:47 Go to previous messageGo to next message
cdunigan is currently offline cdunigan

 
Messages:132
Registered:September 2007
Location: Madison, Wisconsin, USA
Headrock
Quote:
First is the fact that some pistols and machine pistols are small enough that you can attach a pistol suppressor and still fit them in normal holsters (NIV only, obviously).


I didn't take size into account, mostly because not everybody uses NIV, and I couldn't make two different NIV and OIV guides, so I opted to (mostly) ignore size. There are several places in the text where size differences are still mentioned, but they don't figure into the final result.

Understood. By the way, I forgot to mention that I'm in the process of trying to develop a "by difficulty" Merc starting gear for myself, and this is incredibly valuable to me for that. Thanks!

Headrock
Quote:
Second is the AP reduction part of the weapon stats. I'm not sure I understand this correctly, but when I look at, for example, the Benelli M3 in my XML Editor, it says that it has an 8% "General" AP reduction, while the M4 has that plus a 30% "Ready" AP reduction. In the game, it seems to me that a low agility merc like Bull will move much slower with the M4 than an M3. Am I perceiving that correctly? How does the AP reduction work?


It's hard to say, because the values you see in the XML and the Description box are NOT AP costs, instead they go through a whole bunch of recalculations to convert them to AP costs. I don't know why the M4 costs you more, as there's no reason it should. Perhaps there's a factor in that calculation that messes things up. Could you be more specific? What exactly is slower, the drawing part or the shooting part?

The running or crawling part, actually. It seems to me that when carrying certain weapons in their hands as opposed to in a pack (and maybe even slung, I'm not sure), low agility mercs move across the map slower than they do when carrying other weapons. I thought I noticed it when I was trying out different shotguns for Bull, and I could swear that Bull was running faster carrying an M3 than he was carrying an M4. At the time, I looked at the XML Editor to see what could account for it, and I saw that large and presumably unwieldy weapons had the 30% reduction, which seemed to account for the slower movement. I don't know a thing about the real world counterparts, but it made sense to me, so I assumed that was what was happening. But I'm also very bad for the gaming "placebo" effect, meaning that if I think something is true, it will appear to me to be working that way in the game even when it really isn't. So I ask to see if I'm seeing it right, or just fooled by my misperceptions again.

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Sergeant
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199904] Thu, 23 October 2008 22:37 Go to previous messageGo to next message
Kharn is currently offline Kharn

 
Messages:22
Registered:July 2004
Headrock
You obviously have not read the intro, have you?
I did, but could not find any reasoning for the deviation from the normal conventions on categorizing weapons.

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Private 1st Class
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199906] Thu, 23 October 2008 22:44 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
I categorized weapons based on how they are used in the game. Any other categorization would make comparisons either impossible or simply pointless.

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199945] Fri, 24 October 2008 10:53 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
JAPH
Second is the AP reduction part of the weapon stats. I'm not sure I understand this correctly, but when I look at, for example, the Benelli M3 in my XML Editor, it says that it has an 8% "General" AP reduction, while the M4 has that plus a 30% "Ready" AP reduction. In the game, it seems to me that a low agility merc like Bull will move much slower with the M4 than an M3. Am I perceiving that correctly? How does the AP reduction work?

Some guns should have an AP-cost for single shots that is not achievable via the ShotsPer4Turns-value, thus they were given their own AP-reduction to reach the correct value. For example, you cannot make a gun having a single-shot cost of 12AP (S4T=7 makes for 13AP, S4T=8 gives 11AP), thus it needs to be tweaked a little with AP-reduction (which can take negative values as well).
And it is a 'real' percentage.

These tweaks will vanish with the 100AP-system, because Chris changed S4T from an integer into a decimal.

The 'Ready' reduction is for a built-in folding/retractable stock.

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First Sergeant

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #199965] Fri, 24 October 2008 17:02 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
@ Starwalker:

Will it finally be changed to ShotsPer1Turn?

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #200012] Sat, 25 October 2008 01:22 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
I don't think so...

With the increase to 100pt AP system and the field accepting decimal values, it's not neccessary except to remove some confusion, I think it would take a lot of code to change it. That shotsper4turns value is used in a lot of places if I remember correctly.

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First Sergeant

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #200014] Sat, 25 October 2008 01:31 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
No, not very many places at all - just one. It's only called up in the BaseAPsToShootOrStab() function which converts it to an actual AP value.

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #200015] Sat, 25 October 2008 01:33 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Frankly, I don't understand why they ever had a value based on 4 turns. The Sirtech Programmers could've easily used a base AP value and modify it using the character's Max_APs, it would've achieved much better results, and without having to fenagle with such abstract numbers.

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #200028] Sat, 25 October 2008 07:44 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
Guess I didn't remember correctly then Smile

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First Sergeant

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #200437] Fri, 31 October 2008 15:15 Go to previous messageGo to next message
Zarax

 
Messages:54
Registered:February 2007
Location: Italy
Great guide, one little note though:

Would it be possible to differentiate between sci-fi and non sci-fi weapons?

It would make life way easier for the realistic style players around...

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Corporal
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #200951] Thu, 06 November 2008 02:54 Go to previous messageGo to next message
ShortRange is currently offline ShortRange
Messages:2
Registered:November 2008
I recently bought JA2 after many recommendations and I've been browsing this site religiously for a week or so now. I registered simply to tell "Headsock" that 'he rocks'. This is the sort of post that takes a superhuman effort and real dedication simply to type out, never mind to have researched/tested to get to this point.

I realise it came up as a corollary to making the EDB and I have a question on that point: I am a fair way through a cherished campaign on 'vanilla' 1.13 (build 2085) and I tried to install the 1.3 version as per the instructions but, on dbl-clicking the exe (after the other files and .ini were in place), the game started and then just went back to desktop. Is there a version of EDB that works with 2085 or can I use a later SVN version without wrecking my saves?

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Civilian
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #200954] Thu, 06 November 2008 05:07 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Welcome to Bear's Pit, ShortRange, and thanks for the complements.

As to EDB, you can't run EDB 1.3 with the build you're using, or at least I would definitely not recommend it anyway. If you want to use EDB, you basically have two options:

A) You could learn how to download the SVN ("cutting edge") version of JA2 1.13, then install EDB 1.3 on top of that. Of course, it would render your cherished campaign unusable, as the save-games won't be compatible once you upgrade.

B) You could download EDB 0.3b, a very old version of the code which lacks several features and bugfixes, but will run with the version you've got now. I've removed the link from the EDB homepage, so here it is: http://www.bookgallery.co.il/JA2PublicPosts/2124_Enhanced_Description_Box_0.3b.zip . Again, this version lacks some features and isn't guaranteed to be 100% functional, but I remember there were no complaints about it so it should be fine.

Enjoy!

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #200955] Thu, 06 November 2008 05:08 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
This is the sort of post that takes a superhuman effort and real dedication simply to type out, never mind to have researched/tested to get to this point.


No, it takes a great deal of insanity, that's all. Once you've got that, everything else is a breeze.

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #201183] Fri, 07 November 2008 22:53 Go to previous messageGo to next message
Lepidosteus is currently offline Lepidosteus

 
Messages:95
Registered:November 2007
Location: Land of Buns.
Headrock
Quote:
This is the sort of post that takes a superhuman effort and real dedication simply to type out, never mind to have researched/tested to get to this point.


No, it takes a great deal of insanity, that's all. Once you've got that, everything else is a breeze.


Pssh! Sanity is a one-trick pony. All you get is rational thought.
When insane, the sky's the limit Very Happy

Thanks for (yet) another great article! Lots of goodies here.

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Corporal 1st Class
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #201303] Sun, 09 November 2008 19:21 Go to previous messageGo to next message
Telpscorei is currently offline Telpscorei

 
Messages:13
Registered:September 2007
Location: United Kingdom
SPOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON!!!!!!!!!!!

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Private
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #201307] Sun, 09 November 2008 20:46 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Spoon?

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #201308] Sun, 09 November 2008 21:04 Go to previous messageGo to next message
Telpscorei is currently offline Telpscorei

 
Messages:13
Registered:September 2007
Location: United Kingdom
The previous post (about sanity) is a Tick phrase (I believe after fighting a genetically enhanced clown). Spoon is, of course, the Tick's battlecry.

Remember the ABCs of superheroing Headbock: The A is for Action. The B and C is for BattleCry.

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Private
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #201325] Mon, 10 November 2008 02:10 Go to previous messageGo to next message
redgun

 
Messages:190
Registered:March 2007
Location: Austria
in multiplayer M14 seems to be king of the hill by far.
next time ill try FN-FALS, SG542 and Galils. What other weapons might be interesting?

edit/update:
it seems like the Galil AR is the best weapon for multiplayer. the reload AP (6) is ridiculously hight, but the ready AP is low (3) so the whole reloading process is 9 points, which is not optimal but ok.

[Updated on: Tue, 11 November 2008 12:03] by Moderator

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Staff Sergeant
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #201455] Tue, 11 November 2008 21:35 Go to previous messageGo to next message
Majek is currently offline Majek

 
Messages:437
Registered:January 2003
Location: Slovenia
Wasn't Commando already enough in hands of an expert? I seem to remember when we played that whoever had Raven usually ripped others to pieces.

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Master Sergeant
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203204] Wed, 03 December 2008 20:33 Go to previous messageGo to next message
MarkDey is currently offline MarkDey
Messages:2
Registered:December 2008
Headrock,

After reading the massive number of posts that you have put together to benefit the JA2 community, I registered mainly to thank you for your dedicated efforts. They are very helpful, and have increased my enjoyment of JA2, as well as my understanding of the underlying code.

Thank you!

-Mark

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Civilian
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203211] Wed, 03 December 2008 21:47 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Cool. You're welcome.

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Sergeant Major

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203515] Sun, 07 December 2008 16:05 Go to previous messageGo to next message
deadpoet is currently offline deadpoet

 
Messages:9
Registered:November 2008
Slightly off-topic, but does anyone know why the SIG SG550 rifle, SG551 carbine and SG552 Commando carbine all seem to have the same stats? Doesn't make any sense since the SG552 Commando has a much shorter barrel and hence should be a lot quicker to handle.

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Private
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203519] Sun, 07 December 2008 17:18 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Are they /exactly/ the same?

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First Sergeant

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203551] Mon, 08 December 2008 03:22 Go to previous messageGo to next message
deadpoet is currently offline deadpoet

 
Messages:9
Registered:November 2008
The only difference between the 3 guns seems to be range and damage. But I would've thought that the SG551 and SG552 would need less APs to draw and to shoot, since they are shorter and lighter than the full-sized SG550. As it stands, there's no reason not to use the full-size SG550 rifle.

http://farm4.static.flickr.com/3024/3091460557_35ed808084_o.png

For example, the SG552 should probably have stats that are similar to the XM-8 Compact or the XM177E2 Commando.

Can anyone shed some light on this?

Also, the SG551 and SG552 shouldn't be able to accept bipods.

v1.13 is a brilliant mod BTW, and so is the EDB. Thanks to all the people who have put in so much hard work on this!

[Updated on: Mon, 08 December 2008 09:47] by Moderator

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Private
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203563] Mon, 08 December 2008 11:05 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
deadpoet
The only difference between the 3 guns seems to be range and damage. But I would've thought that the SG551 and SG552 would need less APs to draw and to shoot, since they are shorter and lighter than the full-sized SG550. As it stands, there's no reason not to use the full-size SG550 rifle.
[...]
Also, the SG551 and SG552 shouldn't be able to accept bipods.

They all belong to the same weapon family, so it is only natural that they share some values.
And you do not see many differences because you still use the 25AP-System, which is rather roughly scaled (you cannot see differences in centimeters if you can only measure full meters...). We just incorporated the 100AP-System a few weeks ago just for the purpose of having a higher resolution where it comes to AP-costs. Here are the relevant parts of the guns' entries concerning Single-Shot AP and Ready-Time:


SIG SG550
16
13.17



SIG SG551 SWAT
14
13.68



SIG SG552 Commando
11
14.81


So they are indeed different, the 25AP-System is just not capable to show this.

And here is an image of the 552 with a bipod:
http://en.wikipedia.org/wiki/Image:SIG-552-p1030040.jpg

But perhaps it should not be a default attachment in 1.13...

[Updated on: Mon, 08 December 2008 11:11] by Moderator

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First Sergeant

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203567] Mon, 08 December 2008 12:46 Go to previous messageGo to next message
deadpoet is currently offline deadpoet

 
Messages:9
Registered:November 2008
I see, thanks for the explanation, Starwalker! Can't wait to play the final version with the 100AP System Smile

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Private
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203724] Wed, 10 December 2008 13:37 Go to previous messageGo to next message
FalconArrow is currently offline FalconArrow

 
Messages:6
Registered:February 2008
what happened to the Magpul PDR? Is it me, or did it get something of a nerfing in the latest build with the 100 AP system...? Also, why the change to the 6x35mm caliber? This directly goes against a selling point of the PDR -- namely, using the same 5.56x45mm ammunition and magazines as the M16/M4 family.

P.S. In a future update I'd like it if the P90-style handguard ("PDR-C") replaces the one with the built-in foregrip currently used for the weapon portrait ("PDR-D"), as seen here.

[Updated on: Wed, 10 December 2008 13:40] by Moderator

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Private
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203728] Wed, 10 December 2008 14:12 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
The Magpul PDR in 1.13 was in 6x35mm from the very start, it never had a different caliber.

Other than adjustments for the 100AP-System (which all guns have undergone), there was nothing especially changed.

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First Sergeant

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203746] Wed, 10 December 2008 18:42 Go to previous messageGo to next message
Badbru is currently offline Badbru

 
Messages:63
Registered:January 2008
Location: Perth Australia
Starwalker
The Magpul PDR in 1.13 was in 6x35mm from the very start, it never had a different caliber.

Other than adjustments for the 100AP-System (which all guns have undergone), there was nothing especially changed.


That's not really what he's asking though. Why is it in 6x35 when the 2 page PDF on it I downloaded from the manufacturer specifically stated it's chambered in 5,56N and infact does not mention any other caliber?

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Corporal
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203747] Wed, 10 December 2008 18:57 Go to previous messageGo to next message
cougar

 
Messages:254
Registered:March 2000
FalconArrow
P.S. In a future update I'd like it if the P90-style handguard ("PDR-C") replaces the one with the built-in foregrip currently used for the weapon portrait ("PDR-D"), as seen here.


Why?

Just personal preference or some other reason?

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Master Sergeant
Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203748] Wed, 10 December 2008 19:25 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
Badbru
Starwalker
The Magpul PDR in 1.13 was in 6x35mm from the very start, it never had a different caliber.

Other than adjustments for the 100AP-System (which all guns have undergone), there was nothing especially changed.


That's not really what he's asking though. Why is it in 6x35 when the 2 page PDF on it I downloaded from the manufacturer specifically stated it's chambered in 5,56N and infact does not mention any other caliber?

This is what I had back then. And I needed another 6x35mm so that the KAC PDW would not be alone.

http://ja2.h758491.serverkompetenz.net/Starwalker/pictures/magpulstats.gif

[Updated on: Wed, 10 December 2008 19:26] by Moderator

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First Sergeant

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203792] Thu, 11 December 2008 09:02 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2021
Registered:January 2003
Location: Australia :D
ShortRange
I registered simply to tell "Headsock" that 'he rocks'

Lol Headrock has been upgraded to Headsock Very Happy
So which bit of code are you gonna rob next Wink

Should get a specific mention for that.

BTW mate that is a really good guide (though it confirmed my weapon choices already). I just chose based on weapons I know are good and then seeing if any are better or worse ingame. Though for some reason last time I actually played I was having a real good fight with an HK G3A3 (very early still), an AKM and a Steyr Scout. Been doing a bit of thieving to get that though.

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Lieutenant

Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203793] Thu, 11 December 2008 09:02 Go to previous messageGo to next message
FalconArrow is currently offline FalconArrow

 
Messages:6
Registered:February 2008
I just looked at the latest version of the PDF, seen here; it doesn't mention the IPS stuff, and while it does note the ability to refit its caliber the effective range and effective fragmentation range are both specified as being for 5.56x45mm.

On PDWs and the PDR:Quote:
While the capability of this latest class of weapons fills the gray area between the pistol and the rifle, it comes with some drawbacks. Primarily, both the MP-7 and the P90 utilize exotic ammunition and proprietary magazines that are not interchangeable with any other system whether it is a pistol, carbine or rifle. This situation creates an undue logistical burden since a completely new set of consumable materials must be manufactured, transported, stockpiled and distributed to soldiers in the field.
Quote:
For logistics reasons it was decided that the PDR

[Updated on: Thu, 11 December 2008 09:10] by Moderator

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Re: "Best of the Best" - 1.13 Weapon Comparison Guide[message #203795] Thu, 11 December 2008 10:00 Go to previous messageGo to previous message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
The reason for the 6x35mm caliber is simple: Back then I did not include a new caliber if there were not at least /two/ guns for it.
The same is still true today Wink

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