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Re: New Mod: Fight For Freedom[message #307731]
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Thu, 19 July 2012 17:10
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Toneone |
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Messages:376
Registered:October 2008 Location: Germany |
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If you want to play this, it would be best to contact The Scorpion. He gave it to me, so he probably is willing to give it to other familiar members. But keep in mind that it is strictly in german so far.
Well as a progress report, I'm half way through the mod. On the recomended difficulty(expierenced), you will not be bogged down too long in the first area of the game. I picked up a good deal of recruits and Skyrider is also around. Though his eggbeater looks different of course. I've also found some wheels and was in a good position to start the next phase.
The game sure got more challenging afterwards and the plot thickend. Can't really go into details on that though.
Let me talk a bit about the weapons, which I consider the meat of the mod.
You really need to apply the guns to their intended role. A standart setup would be a rifle and a smg or pistol. The rifle has high AP costs, and it's very difficult to get off two decent shots per round with the bolt actions. The semi-autos are a tad faster, but if you fully aim a shot, don't think about a second one if you fight at range. Also the system heavily emphazises being prone in combat.
Most importantly it gives you the accuracy you need, you won't have a great cth at range otherwise. There are some aim assist attachments, but they aren't over powered. I think I have made like three total headshots in daylight so far, you really have to go for center mass. Sniper rifles are dumb, as of now. The hard truth is that a normal rifle with a scope will perform better. But that is supposed to change in the future.
Smg's and pistols really shine in close ranges. Not only due to the low Ap costs, but also due to their good cth at short ranges. A rifle, while stronger, will not have the same base cth in close ranges, as an smg does. So you pretty much have to equip every soldier with two guns. And don't think about going for range with these, the cth will drop very hard after a certain point. You can still magdump beyond range, but don't expect a lot of hits. Like, one in twenty if you're lucky.
Automatic weapons are spray&pray for the most part. If you are prone and not to far away you can get some good shots, but other than that it's firepower over accuracy. I had some good results with the BAR and tracer ammo, but setting up your shooter and the flow of combat can be difficult at first. I got used to it over time, and now use MG's to supress or clear out enemies which I have lead to a certain area.
Heavy guns are awesome. I hava a Bazooka, some rifle grenade launchers and one or two Panzerschrecks(single use) with me at all times. I've not met a tank thus far, but they have saved my bacon numerous times. Even with the high damage and low armor, enemies will take some pain till they die. Especially when you have progressed a bit. You just need something to explode a group when it get's too close for comfort.
I changed my style for this mod quite a bit, and favour position and range advantage over my old tactics. I've also removed my flak vest's and only use uniforms and steel helmets. It's more intense this way, I feel. Not unfairly hard, but two good hits can kill you. With that said, the mod is more unforgiving with tactical mistakes, but I got used to it while playing. It probably sounds harder than it plays, after you have overcome the initial culture shock.
Another thing I would like to mention is night combat. Avoid it like the plague, if you don't have night ops. There are only two equipment items which increase you base vision at night. That's it. Two items for your whole roster. You can pick up night scopes like the Snooper or the Vampire system(haven't found that one) but you can't silence those guns. The Ai is really good at forming a circle around your gunfire, and suddenly shooting you in the back.
If you have night ops in your team, it can be really powerful. I gave Igor a De Lisle and one of the items, which turned him into a killing machine, as long as he stays undetected. On his own, he will die once detected.
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Master Sergeant
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Re: New Mod: Fight For Freedom[message #328465]
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Sat, 23 November 2013 10:28
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winehouse |
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Messages:84
Registered:October 2012 |
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Any way to contact Scorpion? He no longer replies to his Swiss mail account. He must be a big shot lawyer by now...
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Corporal 1st Class
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