Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Vengeance 1.13 Reloaded » Vengeance: Reloaded Bugzilla (Report bugs here)  () 1 Vote
Re: Vengeance: Reloaded Bugzilla[message #349825 is a reply to message #349822] Fri, 19 May 2017 01:23 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Oh yeah, been a while since I did those graphics, that'd be right for Urban.

Toggle Spoiler

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349851 is a reply to message #349825] Sun, 21 May 2017 12:51 Go to previous messageGo to next message
Peal is currently offline Peal

 
Messages:259
Registered:August 2007
Location: Germany
I dont know if this is related to VR, but i have a graphic bug:
http://i.imgur.com/JoAArFz.jpg

All kind of walls/fences are doubled. Especially when a you move a merc.
(Win7, 1440x900)

[Updated on: Sun, 21 May 2017 13:04]

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Master Sergeant
Re: Vengeance: Reloaded Bugzilla[message #349886 is a reply to message #349641] Thu, 25 May 2017 20:51 Go to previous messageGo to next message
fredgbrooks is currently offline fredgbrooks

 
Messages:5
Registered:March 2015
Location: California
Scheinworld, mystery solved for me. You have swapped Jerry's small portrait for the Blond lady shown in the spoiler and swapped her small portrait for Jerry's face. Your new Beta has not fixed the problem for the Blond Lady; she still shows Jerry's face in the small portrait view.

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Private
Re: Vengeance: Reloaded Bugzilla[message #349891 is a reply to message #349851] Fri, 26 May 2017 06:09 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Peal wrote on Sun, 21 May 2017 19:51
I dont know if this is related to VR, but i have a graphic bug:

All kind of walls/fences are doubled. Especially when a you move a merc.
(Win7, 1440x900)


That one looks pretty crazy. I haven't experienced this myself, Peal, and I'm running windows 7 but at a lower res. Only redraw issues I've seen is sometimes the screen refreshes poorly at the very top edges of the map usually when inserting mercs.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349901 is a reply to message #349891] Sat, 27 May 2017 09:07 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Another game-breaking glitch: weapon calibres aren't coming up on certain weapons in both the BR description and inventory description. When you order say the .22 lr rifles, it won't tell you the calibre but you can put in the ammo. It's extremely frustrating.

index.php?t=getfile&id=86&private=0

EDIT: So it seems to just be the .22 LR calibre that doesn't show up for any of the .22 LR calibre weapons. Is there any way to edit an XML or anything to fix that? I've noticed that editing stuff like backgrounds.xml will cause some error about tiles or something. Is that normal?





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[Updated on: Sun, 28 May 2017 06:55]

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349923 is a reply to message #349901] Tue, 30 May 2017 03:24 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
So 30 hours of gameplay is gone. I'm not even talking one game, I'm talking over my entire past week after having the same game-breaking bug appear over and over again. I'm so frustrated with the game that I'm going to have to take a break from it completely. On the upside, you lucky people will probably get to learn about this bug and continue to enjoy the game.

1.) I accidentally opened ja2.exe under force of habit instead of ini editor and I'm greeted to this screen:
index.php?t=getfile&id=87&private=0

2.) After exiting and trying to open INI editor, I'm greeted with these options:
index.php?t=getfile&id=90&private=0

3.) I try to open up ja_vengenace.exe and I [/img]get this:
index.php?t=getfile&id=89&private=0

This was my relaxation for a shitty week and now its all out the window. I'm not going to delete my game directory yet in hopes that someone might see this but I really wish there was some sort of changelog or bugfix log so we can see what gets fixed and decide if we want to play yet. I'm trying to pick up bugs for you guys but I can't even tell if you're listening. This is worse than game-breaking as I literally cannot open up the game to play or change any of the options in the INI editor.
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[Updated on: Tue, 30 May 2017 03:25]

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349924 is a reply to message #349923] Tue, 30 May 2017 06:51 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Cerhio wrote on Tue, 30 May 2017 05:24
So 30 hours of gameplay is gone. I'm not even talking one game, I'm talking over my entire past week after having the same game-breaking bug appear over and over again. I'm so frustrated with the game that I'm going to have to take a break from it completely. On the upside, you lucky people will probably get to learn about this bug and continue to enjoy the game.

This was my relaxation for a shitty week and now its all out the window. I'm not going to delete my game directory yet in hopes that someone might see this but I really wish there was some sort of changelog or bugfix log so we can see what gets fixed and decide if we want to play yet. I'm trying to pick up bugs for you guys but I can't even tell if you're listening. This is worse than game-breaking as I literally cannot open up the game to play or change any of the options in the INI editor.


From your screenshot, you activated vanilla Ja2.exe in VR directory, this usually results in broken 1.13 files so you cannot play anymore. It is recommended to delete vanilla Ja2.exe after you install 1.13 so you don't run it by accident.
You need to store somewhere savegame files from Profiles\UserProfile_Vengeance\SavedGames and reinstall: clean Ja2 + 1.13 + VR.



Left this community.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349928 is a reply to message #349923] Tue, 30 May 2017 11:47 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Cerhio wrote on Tue, 30 May 2017 10:24
I really wish there was some sort of changelog or bugfix log so we can see what gets fixed and decide if we want to play yet. I'm trying to pick up bugs for you guys but I can't even tell if you're listening.


There's no official changelog but a number of fixes and improvements have been listed on page one of the download page here:

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23264&goto=349838&#msg_349838

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349929 is a reply to message #347852] Tue, 30 May 2017 13:20 Go to previous messageGo to next message
RaideRRazor is currently offline RaideRRazor

 
Messages:21
Registered:April 2016
Hi guys, just started playing this BEAUTIFUL mod and want to say A GAZZILLION THANKS.

And here is a few things i run in to so far, not sure its a v113 bug or actual mod, but never seen that before in v113 itself. So here is my few

1. San Mona - After trying to purchase a Kevlar Vest from local trader for 950 bucks he is taking money but not giving a armor (its not a problem, but) he asks (as usual) to rescue his sister from a brothel nearby and i did so. Maria joins you as follower till you escort here to her brother, but it didnt really worked that way. You can`t simply move her from one sector to another using a map, due to quest, so i did it manually. When i reached her brother he says that its all good and they can start a new life and bla bla and he meant to give you a shop deed, but he just handle me my Kevlar vest and dissapear, however Maria becoming a full member of my squad and didnt want to leave at all, i can move here all around the map except C5, so i just dismissed her.

2. I`m exploring a new map, like EVERY sector, and when i came to F5, there was a fight, no enemies or militias were shown on a map but when i load a sector the fight has begun (Its all G), after a fight i open a few crates and have found 4 AK magazines 5.45, each one of them had ammo 5000\30. Unfortunately i didnt had a gun using this caliber at the time so i couldn't load in, and didn't check the weight, but i repack it thru sector inventory and now i got 20k of 5.45 ammo.

Re-added 5.45 39mm ammo in crates, to hopefully fix this issue. - Hawkeye

3. Every so often I got gun or two with durability something like 83%(0%) where in the brackets maximum of durability.

I have seen this with one of the enemies sniper rifles, not sure what the cause is though. - Hawkeye

4. Im playing with food settings and sometimes i got Spamm or canteens nearly empty and then they just replenish itself.

As far as I know canteens should refill themselves when in sectors with suitable drinking water, though another member has reported this not happening, currently chatting with Flugente to see why this is happening (or not happening) in VR. - Hawkeye

Not sure if its bugs or whatever it is happy
Thanks

[Updated on: Sat, 03 June 2017 07:35] by Moderator

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Private 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349934 is a reply to message #349929] Wed, 31 May 2017 04:30 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
RaideRRazor wrote on Tue, 30 May 2017 13:20

1. San Mona - After trying to purchase a Kevlar Vest from local trader for 950 bucks he is taking money but not giving a armor (its not a problem, but)


This happened to me as well.

I am sorry for the tone of my last message, I had just come back from a funeral. This is an amazing mod and I am so thankful that there are people who are willing to give their time to develop and support a mod of this caliber. I would not have reinstalled it 4 times if it wasn't amazing ;)

EDIT: Forgot to mention that your method of copying the save folder and reinstalling the game worked perfectly. I'm back to playing happy Thank you!

[Updated on: Wed, 31 May 2017 04:35]

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349940 is a reply to message #349934] Thu, 01 June 2017 01:59 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello RaideRRazor and Cerhio,

And thanks for the thanks! :-)

RaideRRazor wrote on Tue, 30 May 2017 12:20
1. San Mona - After trying to purchase a Kevlar Vest from local trader for 950 bucks he is taking money but not giving a armor (its not a problem, but) he asks (as usual) to rescue his sister from a brothel nearby and i did so. Maria joins you as follower till you escort here to her brother, but it didnt really worked that way. You can`t simply move her from one sector to another using a map, due to quest, so i did it manually. When i reached her brother he says that its all good and they can start a new life and bla bla and he meant to give you a shop deed, but he just handle me my Kevlar vest and dissapear, however Maria becoming a full member of my squad and didnt want to leave at all, i can move here all around the map except C5, so i just dismissed her.


This works as intended in Vengeance: Reloaded. Maria belongs to the list of PCM (Playable Characters Mod) characters which make her recruitable and playable as mercenary (if you want).
Kyle is no longer present in VR anymore so no more deed for the leather shop needed.
Btw it is not exactly the well known Kevlar vest you get from Angel ;)


Best regards; Schein...

[Updated on: Thu, 01 June 2017 02:01]




JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #349941 is a reply to message #349940] Thu, 01 June 2017 07:42 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Hello! A few more bugs:

1) I don't remember from regular JA2 but should the Mac10 be able to fit on the back? I could totally understand if it didn't because its too small but just wanted to point it out.

index.php?t=getfile&id=91&private=0

2) The magazines for the M2 Carbine are inconsistent in size. Every type of ammo but the tracer type can only fit 1 magazine while tracer fits two to a pouch.

index.php?t=getfile&id=92&private=0

3) I've noticed that my engineer will state that he is finished repairing all items and time will pause every 60 minutes despite not finishing and continuing to repair the x2 scope.

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349943 is a reply to message #349941] Thu, 01 June 2017 11:21 Go to previous messageGo to next message
silversurfer

 
Messages:2791
Registered:May 2009
1) is not a bug. The Mac-10 is a machine pistol which doesn't fit into the rifle slot. That's not different from regular 1.13.

3) This could be one of the bugs that I fixed in development version 8325 when I reworked the dirt system. I'm not sure if Sevenfm ported these fixes. They could be hard to find within the other changes. big grin



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Vengeance: Reloaded Bugzilla[message #349946 is a reply to message #349941] Thu, 01 June 2017 19:48 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
@Cerhio

Quote:
2) The magazines for the M2 Carbine are inconsistent in size. Every type of ammo but the tracer type can only fit 1 magazine while tracer fits two to a pouch.

Fixed, thank you!



Left this community.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349967 is a reply to message #349943] Sun, 04 June 2017 20:53 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
silversurfer wrote on Thu, 01 June 2017 11:21
1) is not a bug. The Mac-10 is a machine pistol which doesn't fit into the rifle slot. That's not different from regular 1.13.


Ah no worries! I seem to always skip the Mac-10 during my regular 1.13 games so I wasn't sure ;P

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #349993 is a reply to message #349967] Thu, 08 June 2017 00:12 Go to previous messageGo to next message
hennoto is currently offline hennoto
Messages:4
Registered:June 2017
Hi! Love it! Is it just me or are there no supressors on Bobby Rays? Are the hotkeys (like shift+f etc) working correctly for everyone? Sometimes they dont seem to work. Also I couldnt find Joey, so I wanted to ctrl+GABBI alt+e him, but cheat mode did not get enabled.
Toggle Spoiler


But the suppressor thing is really confusing to me, I need my sneaky-back-of-the-head-solo-git !!
Im using the "Vengeance_Reloaded_Second_Beta_26.04.2017_v7609_English_Full" version and the latest "Merges.xml" i could find. Am I'm missing something?

[Updated on: Thu, 08 June 2017 01:19] by Moderator

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #349994 is a reply to message #349993] Thu, 08 June 2017 01:26 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Hey Hennoto, cheats are disabled in Vengeance.

I'm not sure on the suppressors, Bobby Rays was a lot more limited in our first Beta, so these may have been left out since then.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349996 is a reply to message #349994] Thu, 08 June 2017 02:56 Go to previous messageGo to next message
hennoto is currently offline hennoto
Messages:4
Registered:June 2017
Hey, quick answer thanks! Alright, I like no cheats actually! I played a little more, and so far I found one pistol suppressor but thats it. Maybe BR will have some in stock later, I'll let you know when or if I get any. If I knew what to look for in some xml or whatever, I'd do it^^. Another thing that happens rather randomly is that the key bindings for stealth and select all mercs switch from german to english keyboard layout. So stealth switches from Y to Z, just happened for example when i switched maps.

So far its a great mod!

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #349997 is a reply to message #349996] Thu, 08 June 2017 03:07 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Bobby Rays is a little more restricted than 1.13 for balancing reasons, though Tony might be a better choice for more military grade weapons and suppressors.

Not sure what the go is with Stealth, Alt Z always works for me.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #349998 is a reply to message #349997] Thu, 08 June 2017 04:35 Go to previous messageGo to next message
hennoto is currently offline hennoto
Messages:4
Registered:June 2017
Ok, I will murder my way to Toni and find out then ;)

edit: Toni had nothing of worth, couple of SMG and pistols but no silencer *sigh*

[Updated on: Thu, 08 June 2017 06:00]

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #350003 is a reply to message #349998] Fri, 09 June 2017 02:57 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
You're probably too early in-game. If you can't play without silencers then maybe you should hire night op mercs that have them in their equipment inventories already.

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #350008 is a reply to message #347852] Fri, 09 June 2017 20:26 Go to previous messageGo to next message
Tackl is currently offline Tackl

 
Messages:6
Registered:April 2017
Location: Austria
Found one NADA object in Doran G2 north-east house beside the ruins and one in G2 (see NADA.jpg). Fixed, thanks. - Hawkeye

Couldnt train Militia in Doran until restart the game.


And funny fact, as u see in the pic, Steriods has no gun. It was stolen out of his hands by the soldier in the other room. How is that possible without an interrupt?? suprised
So the soldier in the room had no weapon himself and he had to take mine big grin

Ps: Version i the pic. And i used the german JA version to mod, havent got an english one.

[Updated on: Sat, 14 April 2018 04:17] by Moderator

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Private
Re: Vengeance: Reloaded Bugzilla[message #350013 is a reply to message #350008] Fri, 09 June 2017 23:47 Go to previous messageGo to next message
hennoto is currently offline hennoto
Messages:4
Registered:June 2017
whoat? I can and do play without silencers good sir!
but yeah good idea hadnt thought about that ;)

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #350018 is a reply to message #350008] Sat, 10 June 2017 23:53 Go to previous messageGo to next message
Tackl is currently offline Tackl

 
Messages:6
Registered:April 2017
Location: Austria
Just mentioned that u cant train militia in the new (H4, I3 and J3) sectors in Doran. Bug?


"Ein toter Feind riecht immer gut!" - Aulus Vitellius

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Private
Re: Vengeance: Reloaded Bugzilla[message #350019 is a reply to message #350018] Sun, 11 June 2017 00:03 Go to previous messageGo to next message
Fan is currently offline Fan

 
Messages:209
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@Tackl,

this was standard even in old-vengeance. Look at SALINAS; there are also some sectors without training militia.
You must use context-menu to spend militia to the other sectors.

[Updated on: Sun, 11 June 2017 00:04]

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #350078 is a reply to message #347852] Thu, 15 June 2017 17:25 Go to previous messageGo to next message
Reî is currently offline Reî
Messages:2
Registered:June 2017
Hey there,

I've got the same problem with the Maria quest.
When i take her to angel, all seems to work fine, he comes to me and gives me the kevlar vest (even tho he sais its the leathershop deed). and then it just stops with spinning clock forever.
There is nothing and nobody in his way that may have stopped him from moving...

Any ideas?

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #350081 is a reply to message #350078] Thu, 15 June 2017 19:44 Go to previous messageGo to next message
Fan is currently offline Fan

 
Messages:209
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
Yes, indeed, there is no way. Maria don't come to us.
You have to restart the game.

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #350089 is a reply to message #349727] Fri, 16 June 2017 03:41 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:960
Registered:December 2007
Location: Baltic Sea, Germany
Hello Reî,

Maybe the path of Angel was just blocked. Did you also try it in this alternative way(?):

Scheinworld wrote on Fri, 05 May 2017 21:35
I could successfully finish the Maria quest and recruited her in the following way. All other mercenaries were placed far away from Angel and his leather shop and only with Maria alone I went into the shop.
After the dialogue of Angel with his sister he drops the reward on the ground, Angel leaves the shop and map and Maria gets recruited automatically.



Best regards; Schein...

[Updated on: Fri, 16 June 2017 04:07]




JA2 archive | JA2 (v1.13) Wiki & friends
"a mod is never finished, only releasable"

.- Will Gates

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First Sergeant

Re: Vengeance: Reloaded Bugzilla[message #350095 is a reply to message #350089] Fri, 16 June 2017 23:21 Go to previous messageGo to next message
Reî is currently offline Reî
Messages:2
Registered:June 2017
Thanks for the response. Didn't work for me, even when alone in sector with Maria.
I guess somehow my savegame has a little error,
Toggle Spoiler

Seems like it's time to start a new game shy

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Civilian
Re: Vengeance: Reloaded Bugzilla[message #350166 is a reply to message #350095] Sun, 25 June 2017 01:29 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Shoot, I forgot to mention that I can't swap AUG barrels angry Not sure if you noticed it or not. Not a huge deal. I'm way past that point lol

Thank you so much for your active development. This is such an amazing mod. I feel like it's going to take multiple playthroughs for me to even see everything.

EDIT: Also is the XM50 supposed to be too big for the carabiner unlike the normal gas mask?

[Updated on: Sun, 25 June 2017 01:48]

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #350167 is a reply to message #350166] Sun, 25 June 2017 04:09 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
AUG barrels should have all been fixed in beta 2, they are a one-way swap/merge though. Which in particular don't seem to work?

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #350169 is a reply to message #350167] Mon, 26 June 2017 06:26 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Here you go:

index.php?t=getfile&id=97&private=0

I'm going to see if I have any variations of this guy sitting on a battlefield so I can find the other ones that don't work.

EDIT: BTW, I love how few crashes I encounter.

[Updated on: Mon, 26 June 2017 06:28]

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #350170 is a reply to message #350169] Mon, 26 June 2017 08:35 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Hey, I get a crash whenever I use the XM84 Stun grenade. Just instant crash when its supposed to make the explosion animation.

[Updated on: Fri, 30 June 2017 11:04] by Moderator

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #350180 is a reply to message #350170] Tue, 27 June 2017 20:35 Go to previous messageGo to next message
Deleted.

 
Messages:2657
Registered:December 2012
Location: Russian Federation
Cerhio wrote on Tue, 27 June 2017 09:24
Hey, I get a crash whenever I use the XM84 Stun grenade. Just instant crash when its supposed to make the explosion animation."

Fixed in r1632.

To fix manually, open explosives.xml, find
<EXPLOSIVE>	<!-- XM84 Stun Grenade -->
<uiIndex>178</uiIndex>
replace
<ubAnimationID>0</ubAnimationID>
with
<ubAnimationID>4</ubAnimationID>

[Updated on: Fri, 30 June 2017 11:07] by Moderator

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Lieutenant

Re: Vengeance: Reloaded Bugzilla[message #350182 is a reply to message #350180] Wed, 28 June 2017 08:44 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
sevenfm wrote on Tue, 27 June 2017 20:35
Cerhio wrote on Tue, 27 June 2017 09:24
I'm sorry, it's called the "XM84 Stun Grenade"

Fixed in r1632.

To fix manually, open explosives.xml, find
<EXPLOSIVE>	<!-- XM84 Stun Grenade -->
<uiIndex>178</uiIndex>
replace
<ubAnimationID>0</ubAnimationID>
with
<ubAnimationID>4</ubAnimationID>


Fix worked perfectly!

I've been experiencing some issues with the HK417 and the swapping of barrels. I think it is the HK417 Assaulter that does not accept the HK417 20" or 12" barrel but putting in the 11" first will allow you to put the other ones.

[Updated on: Wed, 28 June 2017 08:46]

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #350183 is a reply to message #350182] Thu, 29 June 2017 00:30 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
Messages:202
Registered:March 2013
Ran into a crash when using one of the merged .50 Beowolf ammo boxes on the .50 Beo CMAG to create ready-to-use magazines. Can't wait to try out this little machine-gun ;) Might be an easy fix?

index.php?t=getfile&id=98&private=0

I tend to put everything in Drassen so I can helicopter my dudes in and dress them up and whatnot yet out of nowhere 40mm grenades became untouchable. It also causes any 40mm grenades in the sector to become unusuable as well. I'm sorry but I don't know when this happened!

index.php?t=getfile&id=99&private=0

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Sergeant 1st Class
Re: Vengeance: Reloaded Bugzilla[message #350185 is a reply to message #350182] Thu, 29 June 2017 10:32 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
Messages:2433
Registered:October 2005
Location: Australia
Cerhio wrote on Wed, 28 June 2017 15:44

I've been experiencing some issues with the HK417 and the swapping of barrels. I think it is the HK417 Assaulter that does not accept the HK417 20" or 12" barrel but putting in the 11" first will allow you to put the other ones.


I haven't looked at these since the latest update I posted but there's 3 barrels and 3 HK417's.

It should work this way:

'Assaulter' should be able to accept longer 16" or 20" which will transform it into a Recon or Sniper variant respectively (12" barrel won't work as that is already what it has.)

'Recon' should be able to accept shorter 12" or longer 20" which will transform it into a Assaulter or Sniper variant respectively (16" barrel won't work as that is already what it has.)

'Sniper' should be able to accept shorter 12" or 16" retrofit barrels which will transform it into a Assaulter or Recon variant respectively (20" barrel won't work as that is already what it has.)

If that's not what's happening then something's broken.

[Updated on: Thu, 29 June 2017 10:33]

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Re: Vengeance: Reloaded Bugzilla[message #350187 is a reply to message #350182] Thu, 29 June 2017 21:26 Go to previous messageGo to next message
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Registered:December 2012
Location: Russian Federation
Cerhio wrote on Wed, 28 June 2017 10:44
I've been experiencing some issues with the HK417 and the swapping of barrels. I think it is the HK417 Assaulter that does not accept the HK417 20" or 12" barrel but putting in the 11" first will allow you to put the other ones.

Quote:
Ran into a crash when using one of the merged .50 Beowolf ammo boxes on the .50 Beo CMAG to create ready-to-use magazines.

Fixed in r1633.



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Re: Vengeance: Reloaded Bugzilla[message #350193 is a reply to message #350187] Fri, 30 June 2017 09:23 Go to previous messageGo to next message
Cerhio is currently offline Cerhio

 
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Registered:March 2013
Hi SevenFM,

Sorry for my ignorance but that means they will be fixed in the next release right?

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Re: Vengeance: Reloaded Bugzilla[message #350194 is a reply to message #350193] Fri, 30 June 2017 10:12 Go to previous messageGo to previous message
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Cerhio wrote on Fri, 30 June 2017 11:23
Hi SevenFM,

Sorry for my ignorance but that means they will be fixed in the next release right?

In the next release or someone will post here actual merges.xml and magazines.xml from svn.
The changes are too big for a simple manual fix.



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