Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Enemies Drop Everything?
Enemies Drop Everything?[message #100841] Fri, 19 March 2004 05:15 Go to next message
PySnake is currently offline PySnake

 
Messages:9
Registered:March 2004
Now let me preface this with this: I've played JA2UB maps where the enemy drops everything, if the enemy has a pistol, he drops it and the ammo he's carrying. I tend to dislike those maps because you end up with too much "junk" in a sector when you're done there (8 .38 pistols, 20 nibs of .38 ammo, etc.). The balance/money issue comes up too when you can sell all that stuff.

I just wondered, what do people think about an INI "drop all" option in JA2? I've always been conflicted about this. I like the balance of the game the way it is; but if an enemy was shooting at me with an M-16 (and I only have pistols), I would want it (especially if I defeated him using only those pistols).

By putting in a "drop all" as an INI option, people could play the game how they wanted, unless there's a better solution to this (drop 50%, drop only weapons)?

What are your thoughts?

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Private
Re: Enemies Drop Everything?[message #100842] Fri, 19 March 2004 05:34 Go to previous messageGo to next message
jurisk is currently offline jurisk

 
Messages:5
Registered:March 2004
I'm all for a "drop all" option, but that basically requires a scenario where the enemies' stats are boosted to be similar to your mercs' stats.

As to junk in sector - having sector "pockets" be of infinite size and have them "auto-merge" similar items may be an easy solution. And perhaps more flexible removal of stuff from the sector.

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Private
Re: Enemies Drop Everything?[message #100843] Fri, 19 March 2004 10:16 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2026
Registered:January 2003
Location: Australia :D
The drop all function would be a great addition. But with options, with the ability to say drop all firearms/weapons, a drop everthing and drop ammo definitions and it'd be golden!

With moving the stuff, making vehicles have an inventory capability would be useful, using a different interface to the mercs you could have say 4 sets of 4 large item boxes, which would be able to carry an ample amount of kit for the average team. Maybe allowing a road only vehicle quite early then a roam everywhere Hummer or Jeep later on.

Auto merge and more intelligent item handling in sector inventories with the ability to hold up to 10,000 items per sector.

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Lieutenant

Re: Enemies Drop Everything?[message #100844] Fri, 19 March 2004 10:39 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1818
Registered:August 2003
Location: Pleasantville, NJ
I think I might be on to the part in the code that determines vehichle placement. I'm not even close to being able to really understand the syntax of C but was thinking of looking for the movement code of mercs (in tactical mode), copying that and superimposing it to the vehichles in tactical mode part.
Inventory would (of course) follow shortly. I'm looking for what determines speed of movement (in tactical) and bumping that up. This is just awesome! My brother writes code for machines (not C unfortunately) and he tells me there really are no limits to how much you can write into a game provided you have enough time and access to therapy. Women work fine in that capacity.

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Sergeant Major
Re: Enemies Drop Everything?[message #100845] Fri, 19 March 2004 11:06 Go to previous messageGo to next message
Digicrab is currently offline Digicrab

 
Messages:254
Registered:December 2003

Please note that we are trying to stay away from adding individual mods as options. I personally feel that this puts too much burden on the user to figure out what everything is. What we are doing is separating radical new mods from plain JA2. Right now we have "Platinum" mode that you can choose at the start of the game. This mode contains all the features the members of the project liked.

Re: Vehicle inventory

I've thought of this even before the source came out. Rest assured, if I don't get hit by a truck, you will see this feature in Platinum at some point in time.

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Master Sergeant
Re: Enemies Drop Everything?[message #100846] Sat, 20 March 2004 01:14 Go to previous messageGo to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
Digicrab,
Do you mean that we will be able to use the vehicles IE. the Hummer to haul equipment and supplies?

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Master Sergeant
Re: Enemies Drop Everything?[message #100847] Sat, 20 March 2004 05:55 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1818
Registered:August 2003
Location: Pleasantville, NJ
I'll up the anty of that last question by adding; why not make vehichles moveable in tactical mode? Of course you would need to counterbalance this by giving the enemy vehichles as well.
I think I hear the clinking of tank treads now...

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Sergeant Major
Re: Enemies Drop Everything?[message #100848] Sat, 20 March 2004 07:21 Go to previous messageGo to next message
Ninth Hour is currently offline Ninth Hour

 
Messages:33
Registered:January 2004
Moving vehicles during tactical mode would require new vehicle animations, wouldn't it? Seems like a thorny problem.

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Private 1st Class
Re: Enemies Drop Everything?[message #100849] Sat, 20 March 2004 07:34 Go to previous messageGo to next message
Digicrab is currently offline Digicrab

 
Messages:254
Registered:December 2003

@Rude Dog

Yes, I hope to make it so that you can load up the jeep with spare supplies. I always wondered why I had to carry that mortar in my backpack around with me everywhere. =)

Re: Moving vehicles in tactical
Why would you want to do this?

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Master Sergeant
Re: Enemies Drop Everything?[message #100850] Sat, 20 March 2004 07:44 Go to previous messageGo to next message
wudu is currently offline wudu

 
Messages:56
Registered:September 2002
Two words:

Vehicular Manslaughter.

Very Happy

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Corporal
Re: Enemies Drop Everything?[message #100851] Sat, 20 March 2004 18:27 Go to previous messageGo to next message
Snap is currently offline Snap

 
Messages:286
Registered:September 2000
Location: USA (by way of the Old Wo...
@Digicrab: so you get either all or nothing? In that case I would limit "Platinum" to basically bug fixes (of which there could be plenty) and perhaps some very obvious enhancements that everyone can agree on. But arguable stuff like increased line of site or precise CtH display would be better as options. Just my opinion.

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Master Sergeant
Re: Enemies Drop Everything?[message #100852] Sat, 20 March 2004 18:37 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1818
Registered:August 2003
Location: Pleasantville, NJ
Why would you want vehichles to move in tactical mode? Really? Is that a real question?
For starters, there's the fact that tanks can't even move toward where the action is. Second, when bloodcats attack you are somehow forced out of you're vehichle (and the cover it would provide you). And another reason is why the hell not? This could provide another dimetion. Right?

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Sergeant Major
Re: Enemies Drop Everything?[message #100853] Sat, 20 March 2004 22:44 Go to previous messageGo to next message
Rude Dog is currently offline Rude Dog

 
Messages:467
Registered:March 2001
Location: Chasing Pussy
You guys are going to hate me on this one, but I don't like the ides of moving vehicles in tactical screen.
Yeah, I'd be the first one on the block mowing women, children, and red shirts down for the fun of it. The amount of extra animations for not only the vehicles but for the victims would be enormous! There would have to be anims of the people trying to get out of the way and then either flying through the air like a rag doll that got spit out of a Rottweiller's mouth in mid shake or getting crushed under the wheels of the car, truck, or tank.
My vote is NO MOVING VEHICLES, only for that reason.

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Master Sergeant
Re: Enemies Drop Everything?[message #100854] Sun, 21 March 2004 06:57 Go to previous messageGo to next message
JSF is currently offline JSF

 
Messages:8
Registered:March 2004
Location: Ontario, Canada
Here's a thought, why don't you gather all the modifications that you make in the game -resolution, moving vehicles, etc- put them into a mod, and make a second options menu for the mod options? This would give people the opportunity to choose which of the mods they want to play with during the game. :whoknows:

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Private
Re: Enemies Drop Everything?[message #100855] Sun, 21 March 2004 09:35 Go to previous messageGo to next message
Headshot is currently offline Headshot

 
Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...

@JSF

Because we are not making a MOD, we are making the source code more easily mod-able by / for others.

The changes we are making are being done so that YOU can change things the way you want them. Making item lists, and weapons lists, city locations etc, external from the .exe .

The resolution change is just that, it does not give more color depth, or nicer images, it just allows people to display the game at a larger resolution ( for laptops, large monitors etc.).

Adding an inventory to the Hummer etc. has been wanted since the game originally came out and I hope it will make it into a future release of the code by this group. The same is true for the burst mode being uncapped, the CtH curser, the ability to relocate cities and SAM sites, allowing the END GAME trigger to be changed etc.

Headshot

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Staff Sergeant
Re: Enemies Drop Everything?[message #100856] Sun, 21 March 2004 13:45 Go to previous messageGo to next message
Digicrab is currently offline Digicrab

 
Messages:254
Registered:December 2003

Don't forget fully automatic weapons. =)

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Master Sergeant
Re: Enemies Drop Everything?[message #100857] Sun, 21 March 2004 14:29 Go to previous messageGo to next message
JSF is currently offline JSF

 
Messages:8
Registered:March 2004
Location: Ontario, Canada
My bad, I see what you mean. :ok: Sounds good.

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Re: Enemies Drop Everything?[message #100858] Sun, 21 March 2004 17:18 Go to previous messageGo to next message
Ghrad is currently offline Ghrad

 
Messages:5
Registered:November 2003
Full Auto?!? Please, please, please?!?! And a pretty good example of mobile vehicles is already out there...Fallout Tactics. You gotta love that tank, with a firing weapon. Maybe if the vehicles move, then it would be possible to add mutliple positions for weapons, man that .50 and the main gun. *Grins evilly*

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Private
Re: Enemies Drop Everything?[message #100859] Fri, 26 March 2004 22:38 Go to previous messageGo to next message
LlamaGod is currently offline LlamaGod

 
Messages:6
Registered:March 2004
Location: Yggdrassil
How about ammo packs or something? Like maybe a pouch that can strap on to your merc's leg and you can store clips and smaller ammo (shells, speedloaders), but probably no missles?

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Private
Re: Enemies Drop Everything?[message #100860] Fri, 26 March 2004 23:39 Go to previous messageGo to next message
defrog is currently offline defrog

 
Messages:238
Registered:March 2004
Location: Austria
well moving vehicles and shooting from them is on my wish list... along with vehicle inventories...

but I'm evil; watch the RPG! ohh crap the humvee is toast; and... ohh wait, you exploded with it! Smile

just need to animate the .50cal gunner getting ripped in 2 to make me truly happy! Smile

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Sergeant 1st Class
Re: Enemies Drop Everything?[message #100861] Sat, 27 March 2004 03:21 Go to previous message
McKnight is currently offline McKnight

 
Messages:6
Registered:January 2004
Location: Sydney, Au
Just for the sake of throwing in my 2c - Im against vehicles in tactical mode, yeah all for em in a 3D game - but we dont have the source code for one of them do we...

For those who are keen to mod their own version of 'enemies drop everything':
build\tactical\inventory choosing.c
The percentage chance for enemies dropping stuff is defined right at the top, with helpful comments and all.
I havent walked right through this bit of the code yet - but a simple change there and a recompile should get you where you want to go.

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Private
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