Re: 1.13 Bug reports[message #11536]
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Sun, 25 September 2005 15:16
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DurtyDan |
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Messages:103
Registered:November 2001 Location: Oregon, USA |
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Quote: Okay, weirdness. I downloaded the new version and started a fresh game with a custom [ stealth,AW ]IMP. It showed up with my requested C7 and armor, a Steyr, a HKMP5, a mortar that weighs 0.1, bloodcat claws, 9mm pistol ammo, a knife and a Spectra helmet I've noticed the same thing. If you specify a gun with the IMP editor, it will give you duplicate guns, but the first time you try to touch the gun you specified, it will dissappear. Same with a kevlar vest. There seems to be something strange with the IMP item generation. (this is with the latest version 9/23)
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Sergeant
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Re: 1.13 Bug reports[message #11538]
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Tue, 27 September 2005 09:24
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Madd_Mugsy |
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Messages:634
Registered:July 2005 Location: Canada |
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Quote:
Okay, weirdness. I downloaded the new version and started a fresh game with a custom [ stealth,AW ]IMP. It showed up with my requested C7 and armor, a Steyr, a HKMP5, a mortar that weighs 0.1, bloodcat claws, 9mm pistol ammo, a knife and a Spectra helmet.Huh?
Let me guess, given that you've got a Steyr, your explosives skill must be zero, right?
This sounds like the overflow bug fix I sent to Kaiden didn't make it into the last release.
Unfortunately, Kaiden's stuck in the power outage due to Rita, and I don't have his latest code to double check it and make a new release. (Heck, right now, because of the death of my hard drive, I don't even have _my own_ latest code!)
Anyway, you can rest assured that it will be fixed in the next release.
Quote:
Sometimes when I use the rocket launchers I modded into the game (a Bazooka and a Panzerschreck) I get a runtime error that reads:
Cannot load tile file:.PCX
I have no idea. I'd guess that the tileset file required by any of the following is missing:
- the smoke from the rocket
- the terrain under the smoke as the rocket flies
- the destroyed terrain / tile from the rocket's impact
Quote:
tried it again and ran the numbers. It's a limit of 256 which I believe you mentioned before.
The first instance happened with two mostly full belts, I did a test with a full belt and a partial one.
Belt amounts in test and results:
14 + 200 = 214
214 + 200 = 158!
-> 414 - 256 = 158
Good catch. I'll add this to my list of things to fix.
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