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Re: Instructions for using SVN[message #129505] Tue, 13 February 2007 03:37 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
Your welcome. Smile


Re: Instructions for using SVN[message #129926] Fri, 16 February 2007 13:15 Go to previous messageGo to next message
wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

i cant dowloading ver 701 i get this eror mesage


http://forum.pctuning.cz/gallery/albums/userpics/11888/normal_ScreenShot004%7E0.jpg

[Updated on: Fri, 16 February 2007 13:16] by Moderator

Re: Instructions for using SVN[message #129944] Fri, 16 February 2007 15:46 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
I sometimes get that error if my internet connection drops out, or I am offline when I attempt to update the svn.


Re: Instructions for using SVN[message #129954] Fri, 16 February 2007 19:48 Go to previous messageGo to next message
wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

Marlboro Man
I sometimes get that error if my internet connection drops out, or I am offline when I attempt to update the svn.

i have old ver svn after updating it is ok ...
Re: Instructions for using SVN[message #131639] Sun, 04 March 2007 18:49 Go to previous messageGo to next message
Samuel
Messages:2
Registered:March 2007
Location: L
I have a question on the SVN-Version:
Does it work with a german JA2 or do I download a complete "game"?
Re: Instructions for using SVN[message #131640] Sun, 04 March 2007 18:58 Go to previous messageGo to next message
Seraph

 
Messages:19
Registered:June 2006
Location: Germany
It works with the german version, but you have to use the german j2.exe and an additional speech-pack for the german voices of Tex, Stogie and Biggins if you want a complete german version.
Re: Instructions for using SVN[message #131641] Sun, 04 March 2007 19:00 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
It should work just fine. I haven't heard anything that says it won't anyway, from the german players who are using it. Smile


Re: Instructions for using SVN[message #131643] Sun, 04 March 2007 19:39 Go to previous messageGo to next message
Samuel
Messages:2
Registered:March 2007
Location: L
Thanks alot.

To Seraph
Currently, I am using the us speech and sound files and will surely hang on to them Wink
Re: Instructions for using SVN[message #132355] Sun, 11 March 2007 18:42 Go to previous messageGo to next message
tbird94lx

 
Messages:684
Registered:April 2002
Location: ohhhhhh canada
how can i configure svn to prompt me to overwrite files when i update?..i have alot of custom gun graphics i've done in a couple version of ja2 installs..and the past couple updates the guns have been muddy crap that all looks the same and i dont want them being added to my games..i ant the ini and exe updates..i've check in the options of tortoise..but cant find a "prompt to overwrite"..any help here?


Re: Instructions for using SVN[message #132358] Sun, 11 March 2007 18:50 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
You mean selective updating? I am not 100% sure, because I have never tried it. I do believe it is possible though. I have yet to "need" to get into SVN to do much else than update. So I have not experimented with the other options yet. But if you stumble across how to do it, let me know.


Re: Instructions for using SVN[message #132595] Tue, 13 March 2007 22:20 Go to previous messageGo to next message
Sergeant_Kolja

 
Messages:42
Registered:July 2003
Location: Hannover, N-Germany

tbird94lx
how can i configure svn to prompt me to overwrite files when i update?

May be, setting Your local files to read only could help. Don't know exactly if, but in CVS (the predecessor of SVN) it would.

Another way (for registered Coders) could be locking. It requires to have full SVN access (writing too). But please do read the manual carefully plus train it first in Your private "Branches" path.

A third way is "add to ignore list". This option can best be found in Tortoise SVN. Normally it should be used if You don't want to UPLOAD the specified files. But I could bet, it will work in the other direction, too. Try manual for SVN.

The fourth way is: don't use Tortoise. Use plain SVN command line. Build a batch file. You don't have to add a single "SVN up filexxx.yyy". You can group them, give complete directories or, better:

dir /s /b X:\JA2 > response.file
type response.file | find /V "not_this.jpg" | find /V "not_this.too" > response.svn
svn up @response.svn

this would work with RCS, so I could imagine it would work in SVN too. (Maybe some corrections needed)


Re: Instructions for using SVN[message #132601] Tue, 13 March 2007 23:09 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
Those all are possiblities. I need to experiment more with tortoise. I was thinking more along the lines of a merge. If you merge your own stuff in. Then anything being "updated" won't overwrite it.


Re: Instructions for using SVN[message #132610] Wed, 14 March 2007 00:08 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
A backup to figuring out how to stop the SVN from affecting certain files would be to keep a backup of the graphic files on standby. (That and try deleting the hidden SVN folders before write-protecting the base folders).


Re: Instructions for using SVN[message #132612] Wed, 14 March 2007 00:30 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
I keep backups galore now, since I lost alot of stuff not long ago due to a HDD failure.

That might work. And then after write protecting, add the hidden folders back in, so the update will work.


Re: Instructions for using SVN[message #132666] Wed, 14 March 2007 10:56 Go to previous messageGo to next message
Starwalker

 
Messages:766
Registered:October 2005
Location: Hannover, Germany
But if you backup your MDGUNS.STI, update after I added some new guns, and then overwrite the new file with the backup, the new gun's interface pics will be missing, which could lead to a crash.
So you'll need to add the new interface pics from the new file to your backup before putting the backup back in place.


Re: Instructions for using SVN[message #132688] Wed, 14 March 2007 15:19 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
Yes. That is very true. Same with smguns.sti. There has to be any easier solution here. I am thinking your still going to have too have 2 versions of the game going the original updated 1.13, and then your modded version. Keep making your changes to your modded version and then "merge" it with the original. But then I am not sure about the next update. If you keep your modded xmls out of "the range" that Starwalker uses when he adds stuff to the game, just like dbb is doing with his mod, then I am thinking the updates from 1.13 will be ok.

I still think there has to be an easier solution here.


Re: Instructions for using SVN[message #133157] Mon, 19 March 2007 11:07 Go to previous messageGo to next message
Starwalker

 
Messages:766
Registered:October 2005
Location: Hannover, Germany
@Sergeant Kolja:

Contact me ASAP, concerning your tinkering with the XML-files! :angry:


Re: Instructions for using SVN[message #135081] Thu, 05 April 2007 06:04 Go to previous messageGo to next message
yufiee

 
Messages:13
Registered:August 2004
Location: Jakarta, Indonesia

hmm today i had a problem updating with the svn, it said there some files conflicted Sad

has anyone have the same problem ?
after that , i try to updating again, and the problem vanished it said completed at 758 :headscratch:

[Updated on: Thu, 05 April 2007 06:06] by Moderator

Re: Instructions for using SVN[message #135084] Thu, 05 April 2007 06:32 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
I usually run into that problem with modded stuff. Like mdguns or smguns files that I have altered with my own pics, or modded the xml files. What I do is go to the conflicted file and look at it, sometimes it creates 2 other files, just delete all the conflicted files and run SVN update again and it will restore the missing files.

Keep a clean backup of your SVN download in a safe place and update it.


Re: Instructions for using SVN[message #135498] Tue, 10 April 2007 06:25 Go to previous messageGo to next message
Pvtbones
Messages:3
Registered:February 2007
having a bit of a problem with SVN (nothing game killing really, it works) I downloaded the 1.13 8.20 fine but when I got to the step about moving the files over I never svn file you spoke of, leaving me incapable of updating (again nothing terribly bad but something I'd prefer to correct if possible.)
Re: Instructions for using SVN[message #135499] Tue, 10 April 2007 07:41 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
You need to enable (show hidden files). Then the svn folder will be shown. Go to your control panel, then go to (folder options) then view, scroll down until you see (Hidden files and folders) and enable it.


Re: Instructions for using SVN[message #136618] Sun, 22 April 2007 20:31 Go to previous messageGo to next message
trinsic

 
Messages:5
Registered:March 2002
Location: Cali
Hi im just getting back into Ja2 after playing with WildFire. I realized trying to update it is going to be more trouble than its worth and have decided to try 1.13. I installed SVN and did a SVN checkout, it started to download the files but then it stoped/failed at a certain point. I then did a SVN Update thinking it would resume where it left off, my folder totals 507 megs is that right or should I recheck out everything clean?

Im installing from ja2 unfinished business using the 1.06 patch is that ok? I dont have gold edition

[Updated on: Sun, 22 April 2007 20:54] by Moderator

Re: Instructions for using SVN[message #136620] Sun, 22 April 2007 20:57 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
That's close, but I think the total is a little more than that. I would try it again to be safe. Sometimes it slows down and you think it isn't doing anything, just be patient and it should pick up again. But I would wait much longer than 10 mins. I am thinking download is closer to 600 meg now.


Re: Instructions for using SVN[message #136623] Sun, 22 April 2007 21:35 Go to previous messageGo to next message
Tiger

 
Messages:16
Registered:December 2006
SVN at revision 770 (including the svn files and directory where you download all files into it):

19.296 files, 630 folders

576 MB (604.528.033 Bytes)

(No guaranty!)

P.S.: Right-Click on directory where you download the files and choose TortoiseSVN (if you use this tool) in context menu to download/update the files. You'll receive a nice log screen where all changes are listed. I would say resuming should perfectly work anytime and even broken files should be correctly detected.
Oh, forgot to tell: Do the SVN Updates in a separate folder and copy anything new over to your installation folder. It's safer and you won't that easily overwrite own modified files this way.
Re: Instructions for using SVN[message #136746] Tue, 24 April 2007 16:53 Go to previous messageGo to next message
trinsic

 
Messages:5
Registered:March 2002
Location: Cali
Thanks guys, it did fail for me during a certain point. and I had to re download, but I got it installed. what an amazing achievement... So many things are better. Screen size, the AI is way better, weapon sounds... great work guys.
Re: Instructions for using SVN[message #137915] Mon, 07 May 2007 22:11 Go to previous messageGo to next message
Thor

 
Messages:427
Registered:February 2007
Location: Belgium
I've tried the https://81.169.133.124/source/ja2_v1.13_data/GameDir,
but there it says revision 788, not 856.

I like some control over it.

[Updated on: Mon, 07 May 2007 22:12] by Moderator

Re: Instructions for using SVN[message #137922] Mon, 07 May 2007 22:40 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
@ Thor

Your confusing "revision number" (788) with Executable or build number (856). The revision number is at 788 at the moment and only means that the SVN has been updated since it's inception 788 times, this number goes up everytime someone adds something to the SVN. The .exe (executable/build) (856) is the number of the current JA2 1.13 executable Icon that starts the game. It is only updated after (Roman/Kaiden/Lalien/Mugsy) adds everything that has been worked on or updated/changed from the source code and "compiles the data" into an executable. Launchable Icon. Your Icon that you start the game with, is this. (856)

[Updated on: Tue, 08 May 2007 00:33] by Moderator



Re: Instructions for using SVN[message #140928] Sun, 27 May 2007 10:35 Go to previous messageGo to next message
JJx
Messages:1
Registered:May 2007
Total crap.
Bad idea.
What is the point?
Create more problems than it solves.
For a moder it is a very idea, because you have to have even more copies of JA2 v1.13.
My computer is not that big.
Re: Instructions for using SVN[message #140929] Sun, 27 May 2007 10:48 Go to previous messageGo to next message
biffthrifty
Messages:1
Registered:April 2007
no ideas crap,purchase estra storage or do upgrade from 386 to something of last decade heyehyehey i made joke Very Happy
Re: Instructions for using SVN[message #140964] Sun, 27 May 2007 16:39 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
Otto
Total crap.
Bad idea.
What is the point?
Create more problems than it solves.
For a moder it is a very idea, because you have to have even more copies of JA2 v1.13.
My computer is not that big.


No. It's not total crap. And you have 2 choices to download the 1.13 from. You can get the lastest "release" which the 1.13 modders have "officially" put out. Which only happens 2 or 3 times a year. Or you use the SVN which is "unofficial". They made the SVN available to others, so we can test bug fixes and what not as things are being changed. And not have to wait for the next major release. They did "not" have to do this, but they did. And to me it's the only way to go. Now lately I have been uploading versions of the SVN in the "1.13 Minus SVN thread" for people who are not able to use SVN, but want to be more up to date with everyone who does.

Link to official release is here.
http://ja2v113.schtuff.com/

And here, along with JA2 tools.
http://www.khelle.de/news.php

And here you can get the 1.13 minus SVN.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/135069/page/1#Post135069



Re: Instructions for using SVN[message #145119] Sun, 17 June 2007 14:31 Go to previous messageGo to next message
jA4EVER

 
Messages:19
Registered:August 2006
Location: VA
HI there, been a while since my last visit to the forum, so hope you dont mind if l jump right on the question? 10x recently downloaded latest ja 1.13 mod from some donwload server, cant remember the name it was post here, so far so god, long time ago my SVN started making probles, guess it;s because l didnt keep the original ja2.exe tryied various ways to make it work such as updating the SVN with the latest release, the cleanup feauture which in fact didnt even start, so on...so real quick have there been many drastical xml, etc. other improvements since the official 1.13 new release which a ja2 fan must have? also if so, please help me on how to make svn work again for the good of all Smile

@MarlboroMan l remember last time you did great explaining me how to enable SVN update, hope you still have some magical tricks left in the backpack. Regards, Chef
Re: Instructions for using SVN[message #145127] Sun, 17 June 2007 16:26 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
@ jA4EVER

Not sure exactly what kinds of problems your having SVN, nothing has changed, it works the same way as it always has. You just need to right click your main JA2 folder and scroll up to where it says SVN Update and it should update.

If your having to much trouble I also have uploaded the latest 1.13 stuff into a 3 part download. Just download all 3 files into the same "new" folder, then copy and paste everything into a nice clean install of JA2. See the link and thread here.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/135069/page/1#Post135069


Re: Instructions for using SVN[message #145482] Tue, 19 June 2007 17:30 Go to previous messageGo to next message
jA4EVER

 
Messages:19
Registered:August 2006
Location: VA
Thank you! Smile
Re: Instructions for using SVN[message #147772] Tue, 03 July 2007 03:59 Go to previous messageGo to next message
no_clip

 
Messages:24
Registered:June 2007
Is SVN compatible with my current 1.13 saved games? Will I have to reinstall, or can I just copy SVN over my current install?
Re: Instructions for using SVN[message #147780] Tue, 03 July 2007 05:41 Go to previous messageGo to next message
tbird94lx

 
Messages:684
Registered:April 2002
Location: ohhhhhh canada
svn is 1.13 but with the constant tinkering updates...for the most part your saved games will be fine but you may find some graphics and weapons have changed from what you saved as originally and some items may have become nada..but if your 1.13 is a vanilla 1.13 from the khelle site or something like that..your saved games should be reasonably intact if you update the current svn


Re: Instructions for using SVN[message #147785] Tue, 03 July 2007 06:20 Go to previous messageGo to next message
no_clip

 
Messages:24
Registered:June 2007
^^ Well I downloaded from this site http://ja2v113.schtuff.com/jagged_alliance_v1_13 and updated up to version 1.0.0.821 . Not sure if thats khelle or not.
Re: Instructions for using SVN[message #147787] Tue, 03 July 2007 06:24 Go to previous messageGo to next message
tbird94lx

 
Messages:684
Registered:April 2002
Location: ohhhhhh canada
ya..thats the right site..i dont know why i keep saying khelle..LOL...bad habit of senility i guess..whats on schtuff is considered vanilla release package...but its not constantly updated thru svn but rather a main package released every 4-6 months or so with a couple updates thrown in here and then..svn is almost daily updating of minor things and item graphics..etc etc..and shouldnt pose any problems to your 1.13 saved games aside from what i mentioned previously


Re: Instructions for using SVN[message #148711] Mon, 09 July 2007 15:19 Go to previous messageGo to next message
no_clip

 
Messages:24
Registered:June 2007
I have DBB's mod installed right now. If I update SVN in the future, will it break some stuff ingame?
Re: Instructions for using SVN[message #148718] Mon, 09 July 2007 15:34 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
Yes. The SVN is used for regular 1.13. It will also break if you update over a version you have modified yourself. That's why you need to keep a seperate SVN folder where you update too. Then move the new stuff to your game that your playing. SVN is unofficial. And is mainly for the coders and bugfixers. When RoWa21 gets the chance he will build a new official release in the near future.


Re: Instructions for using SVN[message #155242] Fri, 31 August 2007 05:40 Go to previous messageGo to previous message
CrUsHeR

 
Messages:26
Registered:August 2007
Location: Munich, Germany
alright i tried this twice now with SVN, i always end up with a mix of german and english in the game.
the german JA2 installation is not compatible with the SVN data.

http://img300.imageshack.us/img300/396/bild1go1.jpg

[Updated on: Fri, 31 August 2007 05:56] by Moderator

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