Targeting/Hits and the enemy being far better?[message #142851]
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Mon, 04 June 2007 13:17
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Brit |
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Messages:7
Registered:June 2007 |
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Hi guys,
Been a fan of JA for years, bought my copy many moons ago. Recently picked it up again and while loving the game as I did the first time, the same old things get on my tits!
First is the fact that the enemy seems a lot better at hitting me then I can them, I understand the targeting system and the right click to spend more time on shots, etc....
However I can't help but feel I am missing something, am I?
Secondly the enemy seems to get far more interruptions then me, it seems if you move into sight of one of the bad guys they get a chance to shoot normally hitting a merc, however I only ever get the odd interruption with the chance of a shot! Is there a trick I am missing?
Guns, Is there a mod to make the weapons in game look like they do in real life so each gun has its own model?
Would like to complete the game then update it what are the best mods and what is the latest version of the game available and a good place to download it?
Many Thanks for you time guys, the forum looks great and it is wicked to find people with the same love of JA.
All the Best, Brit (England)
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Private
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Re: Targeting/Hits and the enemy being far better?[message #142928]
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Mon, 04 June 2007 21:09 
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Lucas |
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Messages:311
Registered:June 2006 Location: Londrina, PR, Brazil |
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BritFirst is the fact that the enemy seems a lot better at hitting me then I can them
Q: What
[Updated on: Mon, 04 June 2007 21:10] by Moderator Report message to a moderator
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Master Sergeant
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Re: Targeting/Hits and the enemy being far better?[message #143016]
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Tue, 05 June 2007 08:49 
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Larynx |
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Messages:183
Registered:April 2003 |
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BritFirst is the fact that the enemy seems a lot better at hitting me then I can them, I understand the targeting system and the right click to spend more time on shots, etc....
However I can't help but feel I am missing something, am I?
I recommend going here and downloading the chance to hit patch. Just about every other tactical combat game I've played gives you such information, and I think JA2 is more enjoyable with this addition. While you're there, get the various fixes as well. That stamina bug is a real game-killer if you're trying to use stun grenades or hand-to-hand combat.
Also, since your weapons have such short range in the beginning of the game, you should try to avoid fighting during daylight hours because your enemies will engage you long before you are in a position to fight back effectively (and they often have better guns than you have). Make sure you have at least one person with night-ops skill in your squad.
Quote:Secondly the enemy seems to get far more interruptions then me, it seems if you move into sight of one of the bad guys they get a chance to shoot normally hitting a merc, however I only ever get the odd interruption with the chance of a shot! Is there a trick I am missing?
It's best to try to make sure you see the enemy before he sees you (then he won't be able to interrupt you). Fighting at night with a night-ops merc is probably the best way to do that. Camouflage is also useful for that when you can get it.
A merc's skill level and agility also seem to make a difference in getting interrupts. In the early part of the game when your skill level is low, you may get interrupted more often. You can hire someone from AIM with a higher skill level to help with this in the early part of the game (Stephen is an excellent choice).
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Staff Sergeant
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Re: Targeting/Hits and the enemy being far better?[message #144666]
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Thu, 14 June 2007 18:40 
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foij |
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Messages:227
Registered:February 2007 Location: in a van, down by the riv... |
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JawsAnd it seems (again to me, I have no proof) that it negates those long range pistol hits.
Unfortunately, I haven't seen this to be the case. In my earlier example, Blood spend almost 20 APs running from a yellowshirt to lure him into an ambush...He still got shot in the back at 32 tiles with a pistol, that had an effective range of 15 tiles.
In the beginning stages of the game, tactics and cover are paramount to staying alive; I understand this. There are some battles in the beginning though that cover is severely limited, and the weaponry you have at hand simply cannot compensate for this. However, I believe that the enemy has a small advantage with this early weaponry. Again, yellowshirts with crap pistols should not be able to consistently make hits at double the effective weapon range.
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Sergeant 1st Class
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Re: Targeting/Hits and the enemy being far better?[message #148029]
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Wed, 04 July 2007 17:38 
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Edvardo |
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Messages:32
Registered:July 2007 Location: Stockholm |
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After hearing about right-clicking for better aim I actually got some results instead of spectucalar misses all the time.
BTW how to provide with cover fire?
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Private 1st Class
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Re: Targeting/Hits and the enemy being far better?[message #165581]
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Sat, 24 November 2007 13:29
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Vagabond |
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Messages:12
Registered:June 2007 Location: Sydney, Australia |
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Yes, thanks for that patch.
Things are going to be much easier.
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Private
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