Meduna Blues[message #21064]
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Tue, 04 October 2005 23:47
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Archie |
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Messages:19
Registered:September 2005 Location: Great Britain |
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Here we are again. After fighting for several weeks (real time) to get to Meduna everything goes wrong. The bad guys see me way before I can see them. I've only got 5 mortar rounds and those got used taking the SAM site. Now I'm down to two LAW's and every move I make is greeted by a hail of lead.
Damn, damn, damn - I love this wonderfully frustrating game but Meduna pushes me over the edge. It feels like the difficulty level suddenly goes through the roof. Is it just me or are clever tactics out and pure heavy weapons the only way to progress??
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Private
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Re: Meduna Blues[message #21069]
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Sat, 08 October 2005 10:53
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Bane |
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Messages:201
Registered:May 2000 Location: Vancouver, BC, Canada |
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Meduna is definitely a lot harder than the rest of the game mainly because of the tanks (although the rocket rifle toting elites are also a factor). Still, it is just a town and you can use typical town tactics for the most part...
1) attack at night. Tanks can kill anything they can see and they can see pretty far. Attacking at night lowers their sighting range (be careful...their night sight range is roughly equivalent to an elite with NV goggles).
2) use rooftops. Tanks cannot hit you on the roof unless they hit you directly (no area effect blasts).
3) tanks cannot hit you if you are right next to them and crouching or prone. This gives you a chance to place explosives.
4) tanks cannot interrupt (or at least I've never been interrupted by a tank). This means that it is usually pretty safe to run up to a tank in non-stealth mode and crouch down next to it.
5) tanks cannot move. Locate tanks and if you cannot destroy them immediately, back off and circle around them to search and destroy the enemy infantry. Sometimes you will find AT weapons on the bodies or in crates.
6) Mortars are the safest way to kill a tank since you can lob a shell onto a tank turret while out of sight. If you move your targeting to the upper level, then move around where the tank it, you will get a red X when you are right on top of the turret.
7) A LAW *might* kill a tank with a single shot, but if it doesn't, you are usually left standing with no APs right in its line of sight. Therefore, it is best to have at least 2 mercs equipped with LAWs prepare to attack the tank simultaneously. Alternatively, attacking from a rooftop gives you your best chance of surviving return fire.
Grenades and Rocket Rifles do a little bit of damage to a tank. They can be useful if you have a lot of ammo to spare or if the tank is near death.
9) If all else fails, kill as many enemy infantry as possible and then retreat from the map. You can always reequip and come back later.
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Sergeant 1st Class
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Re: Meduna Blues[message #21075]
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Sat, 26 November 2005 12:33
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Gunsgg |
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Messages:57
Registered:September 2004 |
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Mortar rounds on the tanks, and machine guns on the elites!
Also a pair of snipers firing fully decked out sniper rifles from Waaay back can make a lot of difference---then when you are in the palace, ignore the geneva convention and use Mustard gas!
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Corporal
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