Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201883]
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Tue, 18 November 2008 04:44
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noword |
Messages:4
Registered:October 2002 |
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lockieQuote:Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum
yes , I believe we have a few members active at tbs , do you require any help with translating ?
Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?
Thanks for your help.
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Civilian
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201891]
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Tue, 18 November 2008 11:54
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wanne (aka RoWa21) |
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Messages:1961
Registered:October 2005 Location: Austria |
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nowordlockieQuote:Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum
yes , I believe we have a few members active at tbs , do you require any help with translating ?
Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?
Thanks for your help.
We have own repositores for foreign (not English) languages already.
Currently there are GameDir folders for German, Russian and Polish version. We can also make one for Chinese GameDir files.
Take a look here
https://81.169.133.124/source/ja2/trunk/GameData/
If you can upload (to ZIP or RAR) all the needed GameDir files (Chinese Speech, Chinese EDT files, Chinese Fonts, Chinese Interfaces, ...) that differ (or should overwrite) the English GameDir and send me a link where to download I can add the files to the SVN repository.
[Updated on: Tue, 18 November 2008 11:57] by Moderator Report message to a moderator
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #201976]
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Wed, 19 November 2008 10:57
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noword |
Messages:4
Registered:October 2002 |
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RoWa21nowordlockieQuote:Last week, a transelating team was formed at tbsgame.net, maybe someone know this forum
yes , I believe we have a few members active at tbs , do you require any help with translating ?
Can we add a sub directory in https://81.169.133.124/source/ja2/trunk/GameData/, named 'Chinese Version'?
Thanks for your help.
We have own repositores for foreign (not English) languages already.
Currently there are GameDir folders for German, Russian and Polish version. We can also make one for Chinese GameDir files.
Take a look here
https://81.169.133.124/source/ja2/trunk/GameData/
If you can upload (to ZIP or RAR) all the needed GameDir files (Chinese Speech, Chinese EDT files, Chinese Fonts, Chinese Interfaces, ...) that differ (or should overwrite) the English GameDir and send me a link where to download I can add the files to the SVN repository.
Thank you.
Translating is still in progress, so plz waitting for the stable version comes out.
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Civilian
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #202188]
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Sat, 22 November 2008 06:19
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hzxdtony |
Messages:4
Registered:September 2008 Location: Zhejiang,China |
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Hi,noword,nice to see you here.
So it means now we can type Chinese directly in the XMLs and that will be shown in game?
If so,that's really excellent.
Then is it possible to add files like "Chinese.Items.xml"into Tabledata?
I'm also a member of the translating team in TBSgame.net.So i hope BP & TBS could join together to make such a Chinese version and let it to be downloaded through SVN.
[Updated on: Sat, 22 November 2008 06:21] by Moderator Report message to a moderator
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Civilian
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208160]
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Fri, 06 February 2009 00:12
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KEN C |
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Messages:244
Registered:May 2007 Location: Aberdeen Washington USA |
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I think your english is very good! Welcome!
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Sergeant 1st Class
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208197]
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Fri, 06 February 2009 13:29
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cocsackie |
Messages:3
Registered:December 2008 Location: Poland |
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I have understanded that i'm in.
Need I PM "Kaiden"??
[Updated on: Fri, 06 February 2009 13:31] by Moderator Report message to a moderator
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Civilian
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208460]
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Tue, 10 February 2009 03:04
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onalark |
Messages:2
Registered:January 2009 |
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Hi all,
I have professional coding experience in C++ and would be happy to help out a little bit. I can be reached most easily through email: onthelark at (famous google email address provided for free from Google).
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Civilian
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208778]
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Fri, 13 February 2009 19:43
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Starwalker |
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Messages:759
Registered:October 2005 Location: Hannover, Germany |
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zilpinWhat exactly is the plan on how to make the underlying code stable?
I'm all for making JA2 more mod friendly. As it stands now, the XML files are not easy to edit, mods can not overlap without serious effort, and small data errors can cause fatal crashes at run time with essentially no useful error message. I've wanted to address that for a long time, but an overhaul to the code base didn't seem like something that anyone else was interest in.
Well, for one thing the old assertions have been switched on, and SpaceViking added more assertions to his own ManyMerc exes. This should help with cleaning up problems with the original code.
Overhaul was bughunting for squite some time here, too.
The original 1.13 XML-files are quite easy to edit, with the XML-Editor, unless you want to do very special stuff.
Combining XMLs from different sources is a major problem that would need quite some code to automatically blend 'foreign' XMLs into the standard XMLs. I do not think that this is even possible, how would such code 'know' that an item is meant to replace an existing item instead of just adding it. We might end up with a result that was not wanted by a modder.
Other than that, for more modder friendliness we need to have more stuff externalized (e.g. prof.dat, NPC-scripts and texts).
EDIT: Now that's my 'plan', but as I am /not/ a coder myself, I (and the modders) have to wait until a coder comes along who actually wants to do all that.
[Updated on: Fri, 13 February 2009 19:44] by Moderator Report message to a moderator
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #208798]
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Sat, 14 February 2009 03:32
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vastair |
Messages:1
Registered:February 2009 |
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I would like dive into this stuff, but how do I get started? I downloaded Visual C++ 2008 Express. I have the Vanilla Source. Not sure if this is the right one... Can someone get me up to speed?
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Civilian
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #209428]
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Thu, 26 February 2009 21:16
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Kaiden |
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Messages:502
Registered:September 2003 |
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I have no problems with providing direction. I just don't have time to actually work on it.
Essentially what the SMP needs to be is:
- A single point of compatability for future official releases (Requires complete cooperation from main 1.13 team). A Mod Developer should be able to create a mod based on this release and after another 10000 changes in the main branch, new 1.13 players with the latest 1.13 version should be able to play this mod even if it was based on a 1.13 version that is 80 versions behind.
- Resolving ALL problems with the tools related to Modding. Primarily being the Map Editor and the XML Editor. Not only resolving these problems, but expanding the capabilities of these tools with Modders in mind.
- Finish adding in a Scripting Engine, Lua was chosen, and the DLL's are linked, but very little implementation has been done. JA2 also comes with it's own scripting system, but it is extremely buggy, fragile and finicky, that functionality should either be fixed or moved over to LUA and in either case, capability should be expanded without limits.
Some projects were going to be enveloped by SMP, such as the big maps project and XML externalization of more data, etc... This was and is still grey area. Some of these things are already being incorporated into 1.13 main branch soon.
The purpose of this project was to stop time and take a snapshot of 1.13 at the point of greatest moddability and stability, and make an official release. At that point, Modders can use this version regardless of advancements in 1.13 from that point on. They would not have to deal with bugs and backwards incompatability introduced with the constant changes in 1.13, and would still have something that works when they release their mod 3+ years down the road.
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Re: Project "v1.13 Stable Modding Platform" Looking for Coders and Betatesters[message #219274]
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Fri, 05 June 2009 16:45
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richk67 |
Messages:4
Registered:May 2009 |
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Hi. Long time JA2 player, and only recently found JA2 1.13.
Im an experienced VC++.Net coder - I code in VB.Net and VC++.Net at work, using VS2005 and TortoiseSVN.
Before committing in, can you answer a few questions - Im a little unclear on the objectives:
Is v1.13 coding seperate to the SMP? If so, which has more pressing requirements? (some v1.13 bugs drive me nuts - like the "Error Writing NPC Quotes" bug I seem to always get!)
What is the v1.13 & SMP current coding focus? (quick summary)
I worked on another project where this quote would be perfect: "it
[Updated on: Sun, 07 June 2009 16:36] by Moderator Report message to a moderator
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Civilian
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