Playing with 6 IMPs?[message #238432]
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Sun, 22 November 2009 06:37
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entar |
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Messages:7
Registered:November 2009 |
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Do not know if this is the right topic to post here, i'm currently playing 1.13, and I played with 6 IMPs, just wondering do you guys also play with 6 IMPs only in your team and perhaps some other locals?
But the AIMs and MERCs mercs do sound funny.
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Private
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Re: Playing with 6 IMPs?[message #238529]
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Mon, 23 November 2009 17:09
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Loucipher |
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Messages:157
Registered:October 2009 |
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Ever since I installed 1.13, I play with 6 IMPs. It gives me the way to develop 6 different people throughout the campaign. Besides, they are the cheapest option, both for a start and in a long run.
But of course, I hire AIM and MERC personnel too, so I get to experience their funny personality quirks and relationships.
Too little character traits and interaction? Who says you can't edit Likes, Hates, Learns_to_like, Learns_to_Hate for PGmales and PGfemales. You'd have interesting outcome here. Just think about having two IMPs on a squad with Learn_to_hate towards each other. After a while, you'll want to keep them apart. Or kill them.
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Staff Sergeant
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Re: Playing with 6 IMPs?[message #238584]
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Tue, 24 November 2009 15:36
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Loucipher |
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Messages:157
Registered:October 2009 |
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One potential idea I had would be using Proedit to change Likes, Learns_to_like, Hates and Learns_to_hate traits of PGmale51 thru 53 and PGfemale51 thru 53. Or, in case of externalized Merc-Opinions, add respective entries for these characters in the XML.
Another issue would be to add respective voice and text files to enable comments. I don't quite know if these lines would be properly recognized once created, but can't see the reason why not, really. I mean, aren't all playable characters (RPCs, mercs, IMPs) supposed to be handled the same way? They all follow the same voice lines pattern, after all.
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Staff Sergeant
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Re: Playing with 6 IMPs?[message #238728]
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Thu, 26 November 2009 14:40
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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marko, as long as you don't have 'cloned' imps, but give them personality (in your mind) it's fun
cloned:= all the same night-ops/auto-robot - for a start try not to use the same trait on two imps (well i got two psychos - one of them shoots any civi who refuses to move his/her butt out of his way)
[Updated on: Fri, 27 November 2009 00:10] by Moderator Report message to a moderator
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Captain
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