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The Best Gun in JA2 1.13 WF mod.[message #252288]
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Wed, 26 May 2010 07:03
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Ajora69 |
Messages:1
Registered:May 2010 |
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Hi, I'm a huge JA2 fan and I love all these mods! I just installed the JA 2 1.13 with the wildfire mod and I was wondering what is the best gun all around in this mod. It used to be the FN Fall with the spring/Barrel extender, etc... But I have noticed that the naked AP on the FN Fall in this mod is a whopping 17AP! I don't remember it being that high before modification in the original... So I guess the developers made it worse? Anyway, I am unsure if all the Assault Rifles can get the spring/barrel extender combo but if they can the new best all around weapon in the game would be the Bushmaster M4A3 (5 Accuracy) (35DMG) (450MM Range) (7AP). I just don't know if it can get the attachments and what the effects will be...
If anyone knows what the best gun is with all the attachments (for my mod version) please help me out, I don't have a lot of cash and need to make it count.
Also, they have several anti-tank sniper rifles in this game that could pierce tanks, and yet the highest damage is 60...I'm just saying in real life you get shot by one of those guns I don't care what kind of body armor you are wearing, that bullet will put a hole in you the size of a baseball, so why aren't there any one hit kill guns that do 200-300 DMG against armored targets? I get the fact the mod developers not wanting the game to be too easy but still, just make the guns super expensive and you have to have a high marksmanship score to use them effectively...
Plus they need Dragon scale body armor, it is the best real-life body armor utilizing dome shaped ceramic plates that overlap, on the Mythbusters, they had a dummy (with Dragons Scale on) lay on a hand grenade and sure it's head, legs, and arms were blown off but its body was fine.
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Civilian
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Re: The Best Gun in JA2 1.13 WF mod.[message #268064]
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Fri, 10 December 2010 03:41
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SkunkDave |
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Messages:5
Registered:November 2008 Location: Orlando, FL |
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Good question, welcomes a lot of debate.
Personally I've adopted a strategy that keeps my soldiers versatile, well supplied for little money, and overall is just easy to use. My grunts use Valmet M82s w/ Reflex Sight, Battle Scope 7x, Foregrip, and Insight LAM-200 lasers. You seem to be a fan of range, in which case you can use Match grade ammo, but for the cost and namely hassle of resupplying I haven't found it to be worth the trouble on ANY weapon. Their main role is putting a lot of bullets accurately onto close-mid range targets quickly while still putting pressure on long range targets, and the extreme mobility (4ap to raise) provides easy use of pop and shoot tactics with rocks, windows.
The precision fighting is done by snipers with M21's dropped into EBR bodies, with Flash Suppressors (Sniper Silencer not really necessary for secrecy given the weight and length), Rifle LAM/Flashlight combos, 10x scopes, and bipods. They can put multiple bullets downrange accurately without the frequent reloads of bolt action rifles which also have limited customizability. The size of the maps, overall terrain, numbers of the opposition, and limited sight ranges make rapid fire more useful than extreme range or extreme power, but again if you must you have the option of Match grade ammo.
Basically after every battle we simply SHIFT+R reload off the two most common rifle calibers in the game. Perfect for such a guerrilla campaign.
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Private
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Re: The Best Gun in JA2 1.13 WF mod.[message #268066]
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Fri, 10 December 2010 08:29
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SkunkDave |
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Messages:5
Registered:November 2008 Location: Orlando, FL |
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Upon a little testing I've given up the lasers for barrel extenders. I just couldn't notice a difference in accuracy with them attached.
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Private
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Re: The Best Gun in JA2 1.13 WF mod.[message #274249]
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Tue, 22 February 2011 19:54
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Vincent J. Claymore |
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Messages:285
Registered:February 2011 |
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I don't know about that list... as a matter of fact, I personally wouldn't use any of those guns (save the M14). Do you really need all those different weapons? Currently I play with a team composed of my IMP, Ira, Flo and Gumpy (as you can see I picked them exclusively for their wisdom, which I probably won't do again, as Flo and Gumpy have lowsy Agility). IMP carries a HK21E (7,62 MG), which in my eyes is an improved M14, Ira has a Gepard, Gumpy and Flo have PSGs... and I'm very happy with the havoc I wreak. Enough enemies provided, each soldier kills about 0,8-1,2 enemies per turn on average.
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Master Sergeant
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Re: The Best Gun in JA2 1.13 WF mod.[message #274368]
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Wed, 23 February 2011 23:25
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swampgator |
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Messages:94
Registered:May 2009 |
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Dieter mentions the M16A4. This is my favorite weapon in the game! It is extremely versatile weapon.
With an AR suppressor and cold loaded ammo, you can use it for night ops. It is one of the most quiet AR's in the game. It has burst fire without the need for a trigger group. It can be used for day ops as well with match ammo when you need range or tracer when enemies are close. IMO if you carry around this weapon, you don't need 3 different weapons for different situations.
The reason I love this weapon so much is I don't like having to switch weapons out for day/night ops or w8ting for night to fall or the sun rise. The only drawback is that the enemies don't drop the cold loads so you have to rely on BR for that ammo.
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Corporal 1st Class
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Re: The Best Gun in JA2 1.13 WF mod.[message #280004]
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Mon, 16 May 2011 15:01
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swampgator |
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Messages:94
Registered:May 2009 |
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After playing the wildfire mod more- yes- machine guns rule. With the right attachments- heavy bipod and muzzle break- they have 0 auto penalty. With a machine-gunner using them they are insanely powerful. After I found out that the Pecheneg could take a better scope, I started using it with Iggy. Iggy is a one man army with it. The M60 sounds better shooting it- so Stogie still carries his:) It's kinda like a Harley vs. a Suzuki sound lol. I am so glad that I finally have a use for a machine gun in this game!
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Corporal 1st Class
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Re: The Best Gun in JA2 1.13 WF mod.[message #280062]
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Tue, 17 May 2011 20:30
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HeroForHire |
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Messages:23
Registered:August 2008 |
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HK 21E no contest.
Every one of my grunts runs around with such a baby. Who needs designated marksmen when after 1 round of combat everything in sight got mowed down?
I find myself shooting at heads from ridiculous distances with minimum AP with Buzz, Haywire and Fidel, cuz it`s so awesome when they go psycho and make the whole burst count ;D
[Updated on: Tue, 17 May 2011 20:33] by Moderator Report message to a moderator
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Private 1st Class
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Re: The Best Gun in JA2 1.13 WF mod.[message #280069]
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Tue, 17 May 2011 21:40
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smeagol |
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Messages:2705
Registered:June 2008 Location: Bremen, Germany |
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I still prefer a more diverse selection of equipment for my mercs. Said it before and say it again, it's not about, what's best, but more what you prefer. The differences between guns are usually quite marginal. Sure, some guns are obviously stinkers and some are obviously overpowered. But when all is said and done, each gun can bring down redshirts under the right circumstances. Even a PMM can have its use...
On the other hand, there are several underused guns, that really deserve some more spotlight, like the Bizon SMGs as a medium range suppression gun in early to midgame. In my current game I'm quite satisfied with an early dropped RPD. Sure, it isn't the best LMG around, but it sure does the job. Same is true with certain sniper rifles (like Steyr Scout for example... far from being the best sniper rifle, but at the right progress level, quite the gun). As long as the sniper rifle can get down 1 enemy per turn in the early game it does a good job.
After a certain stage in the game, when all you want is available, it really is more a question of personal taste for me, rather than pure game value.
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Re: The Best Gun in JA2 1.13 WF mod.[message #280246]
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Fri, 20 May 2011 03:41
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relnor |
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Messages:57
Registered:April 2011 Location: Philippines, Cebu |
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i never found the best gun, but the best gun for the job currently lol
my standard issue smg (current fave)
HK MP5A4 (the one that has a non-tele stock?)
modded with HK rails
attachments:
polyfolding stock
m203 launcher
foregrip
trigger group 4
silencer
old aimpoint laser thingy
ISM-V-IR (is this illegal? 2 lasers? if it is then i ll change it to borris speed dot combo)
common 9x19mm and 40mm nades
if this setting is not allowed then i ll just stick to..
PP-19-01 Vityaz (aksu looking smg?)
polyfolding stock
foregrip
trigger group 4
silencer
flash light
kobra
pso-1 scope
Corsak laser (edit, not sure of the spelling)
sorry no nade launcher and i dont see voc nade drops on enemies *sad*
[Updated on: Fri, 20 May 2011 03:42] by Moderator Report message to a moderator
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Corporal
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Re: The Best Gun in JA2 1.13 WF mod.[message #280282]
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Fri, 20 May 2011 11:27
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relnor |
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Messages:57
Registered:April 2011 Location: Philippines, Cebu |
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wolf00: it looks strange at 1st but after testing its ok with rod & spring. your burst fire is equal or almost same AP as a snap shot, so the only reason to do a snap shot is you are saving ammo.
as for assault rifles with trigger group 3, well many reasons. 30 rounds 3 rounds 10 bursts. or 3 rounds is adequate for close range even with the burst penalty or since burst fire wont hit so you are fine shooting 3 rounds which could be enough to suppress someone. well something like that
hmm speaking of trigger groups, the reason my mp5 uses trigger group 4 is because of the stacking laser accuracy. ok bye bye mp5, i knew that it feels like cheating. i ll try some other gun Jati-Matic or something. but for now back to PP-19-01 Vityaz, burst penalty is 0 and full auto penalty is 1 so its fine lol
(edit added more text about my guns & spelling)
[Updated on: Fri, 20 May 2011 11:51] by Moderator Report message to a moderator
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Corporal
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Re: The Best Gun in JA2 1.13 WF mod.[message #280344]
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Sat, 21 May 2011 04:14
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relnor |
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Messages:57
Registered:April 2011 Location: Philippines, Cebu |
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DepressivesBrot: im using AIMNAS WF something, im sure its not the old one coz attachments gets kicked out or disappear(bug?) when you attach something that makes them incompatible, but i ll check on it tonight or night here lol
awesome ubber lasers on small guns O_O i thought there were just front sight replacements but they are huge scope things hehehe.
wolf00: i ll give the a try, i was only testing on whats available on bobby rays on the smg category, i didnt notice there are some good ones machine pistols.
my goal is to find a good fast, accurate burst/auto close quarters smg, with common ammo (kinda like a side arm)
so the guns i tested that i like are
PP-19-01 Vityaz = lots of attachments, fast, good scope, burst/auto penalty is 0/1. range 17, needs attachements to be effective.
mp5 series = lots of attachments, nade launcher, burst/auto p 2/3. range 17? slower unless you stack OAP & ISV XD. OAP is a super accurate laser too
Kriss .45 = few attachments(the best combo i could do is 4 attachements), 20 accuracy w/ laser & mp stock(high accuracy is tempting for me, wearing EOD helmet XD) burst/auto p 0/0!, fast shooting, its like Vityaz with rod&spring, range 15. (not enough testing, i accidentally sold most of the .45 in the country XD)
well dunno.. there might be better stuff or maybe im just too into speed i guess.
edit: kriss is a very expensive gun by the way, hmm.. now im thinking of the berreta 93r(with rubber band if i could find 1) not tested with glock stock yet, not sure of the accuracy and burst/auto penalty
[Updated on: Sat, 21 May 2011 07:51] by Moderator Report message to a moderator
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Corporal
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Re: The Best Gun in JA2 1.13 WF mod.[message #280361]
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Sat, 21 May 2011 11:39
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relnor |
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Messages:57
Registered:April 2011 Location: Philippines, Cebu |
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O_o i thought its a gun. wait a minute, yeah thats the nade launcher!, aimpoint becomes incompatible if it is attached. tested on g3a3 and that other hk gun (telestock 5.56mm i think)
hmm i guess i ll try v17 maybe alot of stuff will be fixed. bobby rays have missing stuff anyway like the AK conversion, i didnt notice until i picked one on a sam site (oh my saves XD)
edit: or maybe not, i ll wait until its more stable
more edit: ok so since saying best weapon impossible, lets narrow it down. how about, the best shotgun (12g) in ja2 1.13 WF LOL. i know shotguns become less useful later but who knows maybe someone here got something. currently testing shotguns for my CQ guy right now
[Updated on: Sat, 21 May 2011 14:52] by Moderator Report message to a moderator
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Corporal
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