Home » PLAYER'S HQ 1.13 » v1.13 Combat/Weapon Academy » The Best Gun in JA2 1.13 WF mod.
The Best Gun in JA2 1.13 WF mod.[message #252288] Wed, 26 May 2010 07:03 Go to next message
Ajora69 is currently offline Ajora69
Messages:1
Registered:May 2010
Hi, I'm a huge JA2 fan and I love all these mods! I just installed the JA 2 1.13 with the wildfire mod and I was wondering what is the best gun all around in this mod. It used to be the FN Fall with the spring/Barrel extender, etc... But I have noticed that the naked AP on the FN Fall in this mod is a whopping 17AP! I don't remember it being that high before modification in the original... So I guess the developers made it worse? Anyway, I am unsure if all the Assault Rifles can get the spring/barrel extender combo but if they can the new best all around weapon in the game would be the Bushmaster M4A3 (5 Accuracy) (35DMG) (450MM Range) (7AP). I just don't know if it can get the attachments and what the effects will be...

If anyone knows what the best gun is with all the attachments (for my mod version) please help me out, I don't have a lot of cash and need to make it count.

Also, they have several anti-tank sniper rifles in this game that could pierce tanks, and yet the highest damage is 60...I'm just saying in real life you get shot by one of those guns I don't care what kind of body armor you are wearing, that bullet will put a hole in you the size of a baseball, so why aren't there any one hit kill guns that do 200-300 DMG against armored targets? I get the fact the mod developers not wanting the game to be too easy but still, just make the guns super expensive and you have to have a high marksmanship score to use them effectively...

Plus they need Dragon scale body armor, it is the best real-life body armor utilizing dome shaped ceramic plates that overlap, on the Mythbusters, they had a dummy (with Dragons Scale on) lay on a hand grenade and sure it's head, legs, and arms were blown off but its body was fine.

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Civilian
Re: The Best Gun in JA2 1.13 WF mod.[message #268064] Fri, 10 December 2010 03:41 Go to previous messageGo to next message
SkunkDave

 
Messages:5
Registered:November 2008
Location: Orlando, FL
Good question, welcomes a lot of debate.

Personally I've adopted a strategy that keeps my soldiers versatile, well supplied for little money, and overall is just easy to use. My grunts use Valmet M82s w/ Reflex Sight, Battle Scope 7x, Foregrip, and Insight LAM-200 lasers. You seem to be a fan of range, in which case you can use Match grade ammo, but for the cost and namely hassle of resupplying I haven't found it to be worth the trouble on ANY weapon. Their main role is putting a lot of bullets accurately onto close-mid range targets quickly while still putting pressure on long range targets, and the extreme mobility (4ap to raise) provides easy use of pop and shoot tactics with rocks, windows.

The precision fighting is done by snipers with M21's dropped into EBR bodies, with Flash Suppressors (Sniper Silencer not really necessary for secrecy given the weight and length), Rifle LAM/Flashlight combos, 10x scopes, and bipods. They can put multiple bullets downrange accurately without the frequent reloads of bolt action rifles which also have limited customizability. The size of the maps, overall terrain, numbers of the opposition, and limited sight ranges make rapid fire more useful than extreme range or extreme power, but again if you must you have the option of Match grade ammo.

Basically after every battle we simply SHIFT+R reload off the two most common rifle calibers in the game. Perfect for such a guerrilla campaign.

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Private
Re: The Best Gun in JA2 1.13 WF mod.[message #268066] Fri, 10 December 2010 08:29 Go to previous messageGo to next message
SkunkDave

 
Messages:5
Registered:November 2008
Location: Orlando, FL
Upon a little testing I've given up the lasers for barrel extenders. I just couldn't notice a difference in accuracy with them attached.

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Private
Re: The Best Gun in JA2 1.13 WF mod.[message #268474] Fri, 17 December 2010 03:57 Go to previous messageGo to next message
usrbid is currently offline usrbid

 
Messages:1506
Registered:December 2008
Hi Ajora, My personal opinion is that the best gun will satisfy the following conditions in this order:

1. lowest AP
2. highest range
3. highest damage

Of course there is no single gun which can fulfil all of these requirements at the same time.

I wrote some suggestions under the "What is the best weapon in the game?" paragraph here.

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Sergeant Major

Re: The Best Gun in JA2 1.13 WF mod.[message #274249] Tue, 22 February 2011 19:54 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
I don't know about that list... as a matter of fact, I personally wouldn't use any of those guns (save the M14). Do you really need all those different weapons? Currently I play with a team composed of my IMP, Ira, Flo and Gumpy (as you can see I picked them exclusively for their wisdom, which I probably won't do again, as Flo and Gumpy have lowsy Agility). IMP carries a HK21E (7,62 MG), which in my eyes is an improved M14, Ira has a Gepard, Gumpy and Flo have PSGs... and I'm very happy with the havoc I wreak. Enough enemies provided, each soldier kills about 0,8-1,2 enemies per turn on average.

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Master Sergeant
Re: The Best Gun in JA2 1.13 WF mod.[message #274252] Tue, 22 February 2011 20:02 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
VinnieClaymore
IMP carries a HK21E (7,62 MG), which in my eyes is an improved M14


you better let noone at heckler & koch hear that :grimreaper:

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Captain
Re: The Best Gun in JA2 1.13 WF mod.[message #274255] Tue, 22 February 2011 20:10 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Logisteric
VinnieClaymore
IMP carries a HK21E (7,62 MG), which in my eyes is an improved M14


you better let noone at heckler & koch hear that :grimreaper:


Well... They are similar in game terms:
M14 vs. 21E
Acc: 5 vs. 4
Dmg: 37
Rng: 64
APs: 7/--/11 vs. 7/10/10

I think the extra ammo outweighs the extra weight and the point accuracy.

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Master Sergeant
Re: The Best Gun in JA2 1.13 WF mod.[message #274256] Tue, 22 February 2011 20:13 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
A thing that shouldn't be overlooked in AIMNNAS is, that LMGs all have a more or less high penalty to hit when not prone, though.

Thus the HK21E looks better than any other 7.62x51 AR, but it can't take a 7x scope, IIRC and it gets quite a large penalty for non-prone shooting.

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Lieutenant

Re: The Best Gun in JA2 1.13 WF mod.[message #274257] Tue, 22 February 2011 20:19 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Don't know about that prone-bonus/non-prone-penalty... I will look into that.

But the HK21E can actually take a 7x scope, the only MG I think...

Btw: Where do I find out about what the attachments do? For example the combined Scope+Reflex makes room for an extra att, but it's only 4x, so... also I'd love to know how good the lasers are. I usually go with the 200, but is there a way to get figures that tell me exactly what those gadgets do?

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Master Sergeant
Re: The Best Gun in JA2 1.13 WF mod.[message #274265] Tue, 22 February 2011 20:47 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
Easiest way is to look the stuff up in the xml editor, as this is the most accurate way to find out what which attachment does in the mod you use. Sometimes values get changed and thus the data that can be found on the net could be inaccurate for the specific mod you use.

Just make sure to use the right data folder for the xml editor (there's an xmleditor ini where you change the data fodler the editor uses in the Ja2 folder you use).

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Lieutenant

Re: The Best Gun in JA2 1.13 WF mod.[message #274267] Tue, 22 February 2011 21:14 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
okay, but which INI is used by the game? And which set of XMLs?

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Master Sergeant
Re: The Best Gun in JA2 1.13 WF mod.[message #274269] Tue, 22 February 2011 22:31 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
The xml editor is a seperate program that will open all the xmls needed for items, a nice tool if you want to edit stuff or just want to look up what the items actually do.

Just look into the Ja2 folder, there should be an xml_editor.exe in there.

To make the editor use the correct game folder, open the xmleditorinit.xml and change the data folder in there to the one you're using (shiould be data-1.13 by default, so if your using the WF mod it should probably be changed to data-AIM or similiar... duno which version of the mod you're running...).

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Lieutenant

Re: The Best Gun in JA2 1.13 WF mod.[message #274326] Wed, 23 February 2011 15:07 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1012
Registered:September 2006
Location: Far far away.
Mods please move this thread; it's in the wrong arena.

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Sergeant Major
Re: The Best Gun in JA2 1.13 WF mod.[message #274368] Wed, 23 February 2011 23:25 Go to previous messageGo to next message
swampgator

 
Messages:94
Registered:May 2009
Dieter mentions the M16A4. This is my favorite weapon in the game! It is extremely versatile weapon.
With an AR suppressor and cold loaded ammo, you can use it for night ops. It is one of the most quiet AR's in the game. It has burst fire without the need for a trigger group. It can be used for day ops as well with match ammo when you need range or tracer when enemies are close. IMO if you carry around this weapon, you don't need 3 different weapons for different situations.
The reason I love this weapon so much is I don't like having to switch weapons out for day/night ops or w8ting for night to fall or the sun rise. The only drawback is that the enemies don't drop the cold loads so you have to rely on BR for that ammo.

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Corporal 1st Class
Re: The Best Gun in JA2 1.13 WF mod.[message #274381] Thu, 24 February 2011 01:36 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
I think the same goes for a HK21E with Spring/Rod, Reflex sight, 7x Scope and LAM200... I use it for everything. The AP are 5/6/6 I believe so I can usually fire 2 max aimed shots + one unaimed in the first round (25 AP) or several bursts if the enemy is close. Plus I still have a realistic chance (dmg with scope is 38) to kill people with a headshot. The M16 just doesn't pack enough bang for my taste... the only difference is, that you don't need 6 AP to ready the gun. But with 4 snipers per squad you see enemies about 2-3 turns before they come into eyesight range - enough time to ready the gun anyways.

As regards faster guns... since the xml editor doesn't state the "single shot AP" of weapons and I'm weary of trying to find all guns ingame... can somebody tell me if there is a 7,62 AR/Rifle with AP 6 or which 5,56 ARs/Rifles have only 5 AP and still decent dmg/rng?

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Master Sergeant
Re: The Best Gun in JA2 1.13 WF mod.[message #280004] Mon, 16 May 2011 15:01 Go to previous messageGo to next message
swampgator

 
Messages:94
Registered:May 2009
After playing the wildfire mod more- yes- machine guns rule. With the right attachments- heavy bipod and muzzle break- they have 0 auto penalty. With a machine-gunner using them they are insanely powerful. After I found out that the Pecheneg could take a better scope, I started using it with Iggy. Iggy is a one man army with it. The M60 sounds better shooting it- so Stogie still carries his:) It's kinda like a Harley vs. a Suzuki sound lol. I am so glad that I finally have a use for a machine gun in this game!

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Corporal 1st Class
Re: The Best Gun in JA2 1.13 WF mod.[message #280062] Tue, 17 May 2011 20:30 Go to previous messageGo to next message
HeroForHire is currently offline HeroForHire

 
Messages:23
Registered:August 2008
HK 21E no contest.

Every one of my grunts runs around with such a baby. Who needs designated marksmen when after 1 round of combat everything in sight got mowed down?

I find myself shooting at heads from ridiculous distances with minimum AP with Buzz, Haywire and Fidel, cuz it`s so awesome when they go psycho and make the whole burst count ;D

[Updated on: Tue, 17 May 2011 20:33] by Moderator

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Private 1st Class
Re: The Best Gun in JA2 1.13 WF mod.[message #280069] Tue, 17 May 2011 21:40 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
I still prefer a more diverse selection of equipment for my mercs. Said it before and say it again, it's not about, what's best, but more what you prefer. The differences between guns are usually quite marginal. Sure, some guns are obviously stinkers and some are obviously overpowered. But when all is said and done, each gun can bring down redshirts under the right circumstances. Even a PMM can have its use...

On the other hand, there are several underused guns, that really deserve some more spotlight, like the Bizon SMGs as a medium range suppression gun in early to midgame. In my current game I'm quite satisfied with an early dropped RPD. Sure, it isn't the best LMG around, but it sure does the job. Same is true with certain sniper rifles (like Steyr Scout for example... far from being the best sniper rifle, but at the right progress level, quite the gun). As long as the sniper rifle can get down 1 enemy per turn in the early game it does a good job.

After a certain stage in the game, when all you want is available, it really is more a question of personal taste for me, rather than pure game value.

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Lieutenant

Re: The Best Gun in JA2 1.13 WF mod.[message #280071] Tue, 17 May 2011 22:06 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:539
Registered:September 2006
Location: Netherlands
I love the M16A4 SAM-R from Shadow, fully equipped with ISM-V-R & Grippod, Trigger Group II. ((Cool 14,15,17)
When need more bullets i use Autofire:)
And for Night Ops. Cold Ammo Loudness 16.

Question about MG/LMG penalties and prone bonus.
Does it count only for the LMG?

Playing AIMNAS V18 with SOLDIER_TOOLTIP_DETAIL_LEVEL = 1
If wanna know exactly what they have i need to go very close.

[Updated on: Tue, 17 May 2011 23:46] by Moderator

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First Sergeant
Re: The Best Gun in JA2 1.13 WF mod.[message #280168] Thu, 19 May 2011 14:10 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

using fn scar-H & fn scar-L in sniper variant,scar-H modify to acepting 7.62x39 magazines in sniper variant ... solid range & power havin full auto & can take tg for burst ... h&k 417 in "20" is good choice too ...

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Sergeant Major
Re: The Best Gun in JA2 1.13 WF mod.[message #280246] Fri, 20 May 2011 03:41 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
i never found the best gun, but the best gun for the job currently lol
my standard issue smg (current fave)

HK MP5A4 (the one that has a non-tele stock?)
modded with HK rails
attachments:
polyfolding stock
m203 launcher
foregrip
trigger group 4
silencer
old aimpoint laser thingy
ISM-V-IR (is this illegal? 2 lasers? if it is then i ll change it to borris speed dot combo)
common 9x19mm and 40mm nades
if this setting is not allowed then i ll just stick to..
PP-19-01 Vityaz (aksu looking smg?)
polyfolding stock
foregrip
trigger group 4
silencer
flash light
kobra
pso-1 scope
Corsak laser (edit, not sure of the spelling)
sorry no nade launcher and i dont see voc nade drops on enemies *sad*

[Updated on: Fri, 20 May 2011 03:42] by Moderator

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280262] Fri, 20 May 2011 09:14 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Relnor
ISM-V-IR (is this illegal? 2 lasers? if it is then i ll change it to borris speed dot combo)

Yes, it is. And the speed dot combo as well. The OAP is huge and takes up nearly all the space on the upper of an MP5. You can use a standard reflex sight though.

This is a known bug btw, there's a small error in one of the XMLs that invalidates all the incompatibilities. Will be fixed in the next version.

http://www.gunsworkshop.net/mp5a31AS.jpg
(just to give a perspective of this mysterious piece of equipment)

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Captain

Re: The Best Gun in JA2 1.13 WF mod.[message #280278] Fri, 20 May 2011 10:03 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
O_O aw i ll experiment some more. im not a gun expert, im not sure what OAP really looks like. no wonder it is becomes incompatible with g3a3 when nad launcher is attached. hmm i guess i ll try something else.
Should AP reduction stack? thats one reason why i use OAP with ISM or Speed dot or Reflex lol

awesome pic by the way XD

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280280] Fri, 20 May 2011 11:11 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

relnor:im using on smg triger group 2 more is strange for me,for asault rifles im using triger group 3 ... db: laser is this laser from cobra movie ? looks familar ...

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Sergeant Major
Re: The Best Gun in JA2 1.13 WF mod.[message #280282] Fri, 20 May 2011 11:27 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
wolf00: it looks strange at 1st but after testing its ok with rod & spring. your burst fire is equal or almost same AP as a snap shot, so the only reason to do a snap shot is you are saving ammo.
as for assault rifles with trigger group 3, well many reasons. 30 rounds 3 rounds 10 bursts. or 3 rounds is adequate for close range even with the burst penalty or since burst fire wont hit so you are fine shooting 3 rounds which could be enough to suppress someone. well something like that

hmm speaking of trigger groups, the reason my mp5 uses trigger group 4 is because of the stacking laser accuracy. ok bye bye mp5, i knew that it feels like cheating. i ll try some other gun Jati-Matic or something. but for now back to PP-19-01 Vityaz, burst penalty is 0 and full auto penalty is 1 so its fine lol

(edit added more text about my guns & spelling)

[Updated on: Fri, 20 May 2011 11:51] by Moderator

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280288] Fri, 20 May 2011 12:44 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

two round burst,you can hit target much more better [i think] h&k mp5 is good weapon i love mp5 in .40 s&w & in 10mm automatic

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Sergeant Major
Re: The Best Gun in JA2 1.13 WF mod.[message #280289] Fri, 20 May 2011 12:53 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
hmm i have not tried .40 & 10mms. i always use the common ammo 9mm & .45(HK UMP45 is a little slower but stronger) i ll give the other calibers a go. smg weakness is always range and bigger bullets seems to have longer range & damage hehehe

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280301] Fri, 20 May 2011 15:36 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
wolf00
db: laser is this laser from cobra movie ? looks familar ...

You mean the laser on the Jatimatic? Only similarity I see is being frigging huge:
http://www.imfdb.org/w/images/3/3a/Cobrasmg2.jpg

Relnor
O_O aw i ll experiment some more. im not a gun expert, im not sure what OAP really looks like. no wonder it is becomes incompatible with g3a3 when nad launcher is attached. hmm i guess i ll try something else.
Should AP reduction stack? thats one reason why i use OAP with ISM or Speed dot or Reflex lol

awesome pic by the way XD
Yes, AP reduction stacks. That's most of the reason we don't usually allow such combos Very Happy
Which version of AIM are you using btw? Because the Aimpoint actually is compatible with the HK79 since v17 or so. That thing is so rare, it was erroneously assumed to be mounted below the handguard, not on top of the receiver where it belongs.

And in case someone's interested, some more pics of that thing

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Captain

Re: The Best Gun in JA2 1.13 WF mod.[message #280312] Fri, 20 May 2011 17:40 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

yes i think this old laser on stalone jatimatic,btw arnie have in terminator something like laser sight [on colt 1911 long barrel]

reinoir im like using low cost mac-10 in .45 acp

[Updated on: Fri, 20 May 2011 17:42] by Moderator

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Sergeant Major
Re: The Best Gun in JA2 1.13 WF mod.[message #280344] Sat, 21 May 2011 04:14 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
DepressivesBrot: im using AIMNAS WF something, im sure its not the old one coz attachments gets kicked out or disappear(bug?) when you attach something that makes them incompatible, but i ll check on it tonight or night here lol

awesome ubber lasers on small guns O_O i thought there were just front sight replacements but they are huge scope things hehehe.

wolf00: i ll give the a try, i was only testing on whats available on bobby rays on the smg category, i didnt notice there are some good ones machine pistols.

my goal is to find a good fast, accurate burst/auto close quarters smg, with common ammo (kinda like a side arm)
so the guns i tested that i like are
PP-19-01 Vityaz = lots of attachments, fast, good scope, burst/auto penalty is 0/1. range 17, needs attachements to be effective.
mp5 series = lots of attachments, nade launcher, burst/auto p 2/3. range 17? slower unless you stack OAP & ISV XD. OAP is a super accurate laser too
Kriss .45 = few attachments(the best combo i could do is 4 attachements), 20 accuracy w/ laser & mp stock(high accuracy is tempting for me, wearing EOD helmet XD) burst/auto p 0/0!, fast shooting, its like Vityaz with rod&spring, range 15. (not enough testing, i accidentally sold most of the .45 in the country XD)
well dunno.. there might be better stuff or maybe im just too into speed i guess.

edit: kriss is a very expensive gun by the way, hmm.. now im thinking of the berreta 93r(with rubber band if i could find 1) not tested with glock stock yet, not sure of the accuracy and burst/auto penalty

[Updated on: Sat, 21 May 2011 07:51] by Moderator

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280349] Sat, 21 May 2011 06:06 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
AIMNASv15 en 1.2 SCI this the mod i've been using. it has wildfire, stomp, ham, new attachment. it said its not the latest so it will be compatible with all of them i think

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280351] Sat, 21 May 2011 09:49 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
v15 is good enough, I was just curious about the HK79/OAP thing.

As for SMGs, the Bizon 2-07 (7.62x25) is a good one, also the IMI Magal if you come across enough .30car ammo. For 9x19mm and .45, the respective AR 15 derivatives are good choices.

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Captain

Re: The Best Gun in JA2 1.13 WF mod.[message #280358] Sat, 21 May 2011 11:16 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
hk 79? i noticed that somewhere on the forums, its probably new, i didnt see it in my game
(i checked google, it looks like an awesome gun XD) it kinda looks like a g3a3 or g3a4 but i could be wrong

bizon ammo is common too, i ll check on that. magal is a powerful smg, the only think more powerful than that is 6x35mm but that is really rare.

i ll check if other things are compatible with ism, speed dot or maybe even kobra Very Happy

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280359] Sat, 21 May 2011 11:31 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
The HK 79 is just the proprietary underbarrel grenade launcher for the old HK rifles, i.e. G3, G41, HK33 and alike.

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Captain

Re: The Best Gun in JA2 1.13 WF mod.[message #280361] Sat, 21 May 2011 11:39 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
O_o i thought its a gun. wait a minute, yeah thats the nade launcher!, aimpoint becomes incompatible if it is attached. tested on g3a3 and that other hk gun (telestock 5.56mm i think)

hmm i guess i ll try v17 maybe alot of stuff will be fixed. bobby rays have missing stuff anyway like the AK conversion, i didnt notice until i picked one on a sam site (oh my saves XD)
edit: or maybe not, i ll wait until its more stable

more edit: ok so since saying best weapon impossible, lets narrow it down. how about, the best shotgun (12g) in ja2 1.13 WF LOL. i know shotguns become less useful later but who knows maybe someone here got something. currently testing shotguns for my CQ guy right now

[Updated on: Sat, 21 May 2011 14:52] by Moderator

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280420] Sun, 22 May 2011 05:33 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
i heard buckshot & blue bullets is effective on creps but.. its tickle damage Sad only blue rifle bullets hurt them but not the queen. however buckshots and blue pistol ammo make short work on the smaller creps.

i think the best semi auto shotgun is Vepr 12 Tactical
for pump action Fabarm shotguns (8 points higher to-hit than vepr thanks to shotgun grip and pistol grip) tactical reload is useful too

dunno where to report AIMNASv15 en 1.2 SCI bugs but Vepr 12's target mouse thingy becomes black on people on roofs(but if you force it to shoot it has a chance of hitting it anyway), i know there are sandbags up there but fabarm shotgun's target mouse thingy is red (character dont complain)
tested on Vepr 12 with full attachments(rifled barrel) loaded with buckshot & Fabarm FP6 with full attach, rifled barrel loaded with buckshot.

hornets nest seem highly ineffective especially armored targets, maybe its just used to suppress,

edit: removed something about the tough civilian in alma

[Updated on: Sun, 22 May 2011 09:49] by Moderator

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280433] Sun, 22 May 2011 12:34 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

you can always try using glaser ammo[for rifle's & pistol's ]in batle againts crepituts im using usas-12 loaded by flechete ammo

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Sergeant Major
Re: The Best Gun in JA2 1.13 WF mod.[message #280435] Sun, 22 May 2011 13:02 Go to previous messageGo to next message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
flechete is fine, it penetrates armor, i think creps have a 100% armor that can resist low damage rounds. if the gun has high enough damage, using hallow points, then i guess the damage is too high for them to resist.
maybe glaser might out damage their armor. but for pistol rounds, im pretty sure regular ammo deals more damage than hollow points on regular creps and the queen. (i have a feeling some people use hollow points on creps just to increase their marksmanship)
as for blood cats, well hollow points and glaser and buckshot turn them into paste lol

hornets nest ammo is a super suppress like mad! sure damage is like throwing rocks at a stone wall but with that amount of rubber (i think its rubber bullets) a crowd will hit the deck lol.

still testing on autoshotties, im not used to burst slow guns

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Corporal
Re: The Best Gun in JA2 1.13 WF mod.[message #280436] Sun, 22 May 2011 13:21 Go to previous messageGo to next message
smeagol is currently offline smeagol

 
Messages:2705
Registered:June 2008
Location: Bremen, Germany
With R&S the auto shotties can pump out quite a lot of rounds. With the Hornet's Nest rubber balls suppression with those is pretty good at medium distances.

Another great suppression gun is the American-180. Also laughable damage, but the amount of rounds more than makes up for it, if you only want it for suppression.

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Lieutenant

Re: The Best Gun in JA2 1.13 WF mod.[message #280438] Sun, 22 May 2011 13:57 Go to previous messageGo to previous message
relnor is currently offline relnor

 
Messages:57
Registered:April 2011
Location: Philippines, Cebu
thats a .22 gun right? really fast gun too it shoots like a water hose (metal storm could be better but that is expensive)

the reason i use shotguns for suppression coz it can aim so that the cloud of lead or rubber is closer to the target even at a further range, maybe carbine range 20-35 i guess (the newer version can burst aim i think but i ll wait for a more stable version)

after testing alot on shotguns i dont think it will be obsolete, the only thing pulling shoties down is killing speed(use better slugs like HE or pylo... head bursting violet rounds lol) aside from that, lock buster for locks and hornets nest for crowds (2 hours ago i suppress around 7 reds & 2 elits in 2 shots while holding them in place for my rifleman and sniper to kill the closest and the ones not surpressed) the runners deserve a slug on their backs but somehow something else got hit and fall down in agony (imp is malicious Very Happy)

edit: grammar

[Updated on: Sun, 22 May 2011 14:05] by Moderator

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