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Making traits fit merc bios[message #283399] Tue, 14 June 2011 00:59 Go to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
This is my attempt at making the new traits better match the mercenary biographies in the game. Any suggestions are welcome - some of it is guesswork since not all of the bios are very detailed about what skills the merc has.

Name	Trait 1	        Trait 2	        Trait 3
Barry	Engineer	Demolitions	
Blood	Hand to hand	Melee	        Throwing
Bull	Hand to hand	Bodybuilding	Melee
Buns	Marksman	Paramedic	Teaching
Buzz	Heavy weapons	Auto weapons	Athletics
Cliff	Doctor	        Demolitions	
Danny	Paramedic	Ambidextrous	Athletics
Dr. Q	Paramedic	Hand to hand	Night Ops
Fidel	Hand to hand	Auto weapons	Demolitions
Fox	Paramedic	Ambidextrous	Teaching
Grizzly	Heavy weapons	Hand to hand	Bodybuilding
Grunty	Heavy weapons	Deputy	        Night Ops
Gus	Bombardier	Bodybuilding	
Hitman	Auto weapons	Deputy	        Teaching
Ice	Machine Gunner	Teaching	
Igor	Marksman	Night ops	Stealthy
Ivan	Auto weapons	Heavy weapons	Demolitions
Len	Deputy	        Auto weapons	Teaching
Lynx	Marksman	Technician	Night Ops
MD	Doctor	        Melee	
Magic	Marksman	Scouting	Stealthy
Malice	Hand to hand	Melee	        Throwing
Meltdwn Heavy weapons	Ambidextrous	Bodybuilding
Nails	Technician	Demolitions	Melee
Raider	Squad Leader	Teaching	
Raven	Sniper	        Night ops	
Reaper	Marksman	Hunter	        Stealthy
Red	Technician	Demolitions	Teaching
Scope	Sniper	        Night ops	
Scully	Hand to hand	Melee	        Throwing
Shadow	Ranger	        Stealthy	
Sidney	Gunfigther	Throwing	
Spider	Paramedic	Night ops	Stealthy
Static	Engineer	Night ops	
Stephen	Squad Leader	Night ops	
Steroid	Technician	Marksman	Bodybuilding
Thor	Paramedic	Stealthy	Athletics
Trevor	Engineer	Demolitions	
Vicki	Technician	Auto weapons	Ambidextrous
Wolf	Technician	Teaching	Athletics


I'm probably least sure about the traits for Wolf, Sidney, Hitman and Scully.

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Private 1st Class
Re: Making traits fit merc bios[message #283401] Tue, 14 June 2011 01:13 Go to previous messageGo to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
Thanks, but I don't care about the old traits, I'm changing the new traits the mercs have so they match their in-game biographies. What I meant was that not all of the biographies are very descriptive, so it's not always 100% clear what new trait best matches the bio.

[Updated on: Tue, 14 June 2011 01:14] by Moderator

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Private 1st Class
Re: Making traits fit merc bios[message #283420] Tue, 14 June 2011 15:34 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010

Quote:
I'm probably least sure about the traits for Wolf, Sidney, Hitman and Scully.
Yes, Wolf should be a bodybuilder. "Athletics" for someone with a big body is rather strange. I also would suggest to give hime "Deputy" instead of "Teaching" otherwise he would be rather an "indoor" merc instead of a frontline fighter, what he certainly is meant for.

I rather see Sidney as some kind of passionate biggame hunter than a Jesse James for the poor. I would suggest Marksman and Hunter for him.

Hitman is ok. He is a seasoned warrior who is planning to retire from active service and to become a drill instructor instead.

Scully should defenitly have bodybuilding too. HtH + Melee somewhat is doubled. (see Blood, Malice and Bull too)



For Dr. Q I would still suggest Martial Arts instead of paramedic. Otherwise you have none with it, while there are more than enough medics.

Igor and Ivan should have the weapon skill exchanged: Igor AW, Ivan Marksman. Just check their MRK.

I don't think that Technician is justified for Lynx. He had Electronics in Vanilla, but his MEC level rather is under par. I would suggest AW instead to make him more of a weaponary expert.

Meltdown bodybuilding? hmm....

Shadow definitly needs Marksman.

Spider should not have Stealthy with her low AGI.





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First Sergeant
Re: Making traits fit merc bios[message #283436] Tue, 14 June 2011 16:54 Go to previous messageGo to next message
Freaky__Freddy is currently offline Freaky__Freddy

 
Messages:28
Registered:June 2011
Buns

HtH + Melee somewhat is doubled. (see Blood, Malice and Bull too)


I agree with this, having both HtH and melee is a bit redundant.

Buns

I don't think that Technician is justified for Lynx. He had Electronics in Vanilla, but his MEC level rather is under par. I would suggest AW instead to make him more of a weaponary expert.


Shouldn't Lynx be full sniper?

[Updated on: Tue, 14 June 2011 17:03] by Moderator

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Private 1st Class
Re: Making traits fit merc bios[message #283442] Tue, 14 June 2011 18:13 Go to previous messageGo to next message
vota dc is currently offline vota dc

 
Messages:54
Registered:August 2006
In JA1 Lynx didn't make sense since "blablabla legendary AIM" but Mike has a better aim (99 and more level) and Scope too (more level and reach 100 in no time).

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Corporal
Re: Making traits fit merc bios[message #283444] Tue, 14 June 2011 18:48 Go to previous messageGo to next message
cdudau
Lynx has an ego. That is just part of his character.

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Re: Making traits fit merc bios[message #283460] Tue, 14 June 2011 21:04 Go to previous messageGo to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
Buns

Quote:
I'm probably least sure about the traits for Wolf, Sidney, Hitman and Scully.
Yes, Wolf should be a bodybuilder. "Athletics" for someone with a big body is rather strange. I also would suggest to give hime "Deputy" instead of "Teaching" otherwise he would be rather an "indoor" merc instead of a frontline fighter, what he certainly is meant for.

Wolf's bio specifically says he's an instructor. Bodybuilder does make more sense than athletics though.

I rather see Sidney as some kind of passionate biggame hunter than a Jesse James for the poor. I would suggest Marksman and Hunter for him.

Sidney's bio specifically compares him to a gunslinger with a .38. I'm thinking Gunslinger/Hunter.

Hitman is ok. He is a seasoned warrior who is planning to retire from active service and to become a drill instructor instead.

Scully should defenitly have bodybuilding too. HtH + Melee somewhat is doubled. (see Blood, Malice and Bull too)

Yeah, there was some redundancy with HTH and Melee in there and I forgot that Scully is huge so bodybuilding fits.

For Dr. Q I would still suggest Martial Arts instead of paramedic. Otherwise you have none with it, while there are more than enough medics.

That makes him a pretty terrible excuse for a doctor, though.

Igor and Ivan should have the weapon skill exchanged: Igor AW, Ivan Marksman. Just check their MRK.

Ivan is supposed to be great with every kind of gun, and AW+HW gives him the widest range of bonuses across military weapons. But neither guy's bio calls out their weapon talents specifically so it's kind of arbitrary either way.

I don't think that Technician is justified for Lynx. He had Electronics in Vanilla, but his MEC level rather is under par. I would suggest AW instead to make him more of a weaponary expert.

Nothing in Lynx's bio suggests anything about being an auto weapons expert, while it comes right out and says that he's trained in advanced mechanics and electronics.

Meltdown bodybuilding? hmm....

It fits her appearance. :pitchfork:

Shadow definitly needs Marksman.

His bio comes right out and says he's a Ranger, plus Ranger fits his camo-master persona.

Spider should not have Stealthy with her low AGI.

Her bio strongly suggests night ops + stealth.

[Updated on: Tue, 14 June 2011 21:05] by Moderator

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Private 1st Class
Re: Making traits fit merc bios[message #283461] Tue, 14 June 2011 21:13 Go to previous messageGo to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
Scully's bio raves about how experienced and respected he is. Deputy/Bodybuilding/Melee?

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Private 1st Class
Re: Making traits fit merc bios[message #283462] Tue, 14 June 2011 21:19 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
I like your style of going by what the bio says, much better than certain other members, ahem ... anyway:
1) Dr. Q has been an ongoing problem since the doctor trait was created. Imo, the trait limit should only apply to IMPs whereas RPCs fall into the responsibility of the modders. Easiest way to solve it.

2) Shadow: Ranger != Ranger, there was a discussion somewhere in the STOMP trait and the trait is actually the expert level of hunter, not the US Army Rangers that are probably referred to in his bio. Still, it's a must for the perma camo.

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Captain

Re: Making traits fit merc bios[message #283465] Tue, 14 June 2011 21:31 Go to previous messageGo to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
DepressivesBrot
I like your style of going by what the bio says, much better than certain other members, ahem ... anyway:
1) Dr. Q has been an ongoing problem since the doctor trait was created. Imo, the trait limit should only apply to IMPs whereas RPCs fall into the responsibility of the modders. Easiest way to solve it.

2) Shadow: Ranger != Ranger, there was a discussion somewhere in the STOMP trait and the trait is actually the expert level of hunter, not the US Army Rangers that are probably referred to in his bio. Still, it's a must for the perma camo.


My only worry with going over the trait limits for AIM mercs is that it might cause bugs. If the game engine doesn't care I'm happy to make all the "real" doctors have the Doctor trait plus all the other abilities they should have, give Shadow Ranger AND Stealth AND Marksman, etc.

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Private 1st Class
Re: Making traits fit merc bios[message #283466] Tue, 14 June 2011 21:35 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
Sandro said it would be possible and as I understood him may be included in STOMP2

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Sergeant Major
Re: Making traits fit merc bios[message #283467] Tue, 14 June 2011 21:36 Go to previous messageGo to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
Here's my updated attempt to re-do the traits based on the AIM bios.

Name	Trait 1	        Trait 2	        Trait 3
Barry	Engineer	Demolitions	
Blood	Martial Arts    Throwing
Bull	Hand to hand	Bodybuilding	
Buns	Marksman	Paramedic	Teaching
Buzz	Heavy weapons	Auto weapons	Athletics
Cliff	Doctor	        Demolitions	
Danny	Paramedic	Ambidextrous	Athletics
Dr. Q	Paramedic	Hand to hand	Night Ops
Fidel	Hand to hand	Auto weapons	Demolitions
Fox	Paramedic	Ambidextrous	Teaching
Grizzly	Heavy weapons	Hand to hand	Bodybuilding
Grunty	Heavy weapons	Deputy	        Night Ops
Gus	Bombardier	Bodybuilding	
Hitman	Auto weapons	Deputy	        Teaching
Ice	Machine Gunner	Teaching	
Igor	Marksman	Night ops	Stealthy
Ivan	Auto weapons	Heavy weapons	Demolitions
Len	Deputy	        Auto weapons	Teaching
Lynx	Marksman	Technician	Night Ops
MD	Doctor	        Melee	
Magic	Marksman	Scouting	Stealthy
Malice	Hand to hand    Melee	        Night Ops
Meltdwn Heavy weapons	Ambidextrous	Bodybuilding
Nails	Technician	Demolitions	Melee
Raider	Squad Leader	Teaching	
Raven	Sniper	        Night ops	
Reaper	Marksman	Hunter	        Stealthy
Red	Technician	Demolitions	Teaching
Scope	Sniper	        Night ops	
Scully	Deputy          Bodybuilding	Melee	        
Shadow	Ranger	        Stealthy	
Sidney	Gunslinger	Hunting         Throwing	
Spider	Paramedic	Night ops	Stealthy
Static	Engineer	Night ops	
Stephen	Squad Leader	Night ops	
Steroid	Technician	Marksman	Bodybuilding
Thor	Paramedic	Stealthy	Athletics
Trevor	Engineer	Demolitions	
Vicki	Technician	Auto weapons	Ambidextrous
Wolf	Technician	Teaching	Bodybuilding

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Private 1st Class
Re: Making traits fit merc bios[message #283468] Tue, 14 June 2011 21:45 Go to previous messageGo to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
And the MERC guys:

Biff - Teaching
Haywire - Auto weapons, Melee
Gasket - Technician
Razor - Melee, Stealthy
Flo - Teaching
Gumpy - Demolitions
Larry - Paramedic, Demolitions
Cougar - Auto Weapons, Deputy, Stealthy
Numb - Martial Arts, Night Ops
Bubba - Hand to hand, Bodybuilding
Gaston - Sniper, Night Ops
Stogie - Bombardier, Bodybuilding
Tex - Gunslinger, Hunter, Ambidextrous
Biggins - Technician, Demolitions, Teaching

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Private 1st Class
Re: Making traits fit merc bios[message #283470] Tue, 14 June 2011 22:00 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:539
Registered:September 2006
Location: Netherlands
The reason some close combat fighters have HtH & Melee is because of the less AP's needed for Change Stance, Turn/Look Around, Steal ?
Compleet Mercs Profiles Version 4462.
"Name","STOMP Character Traits","STOMP Disabilities","STOMP Skill List"
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First Sergeant
Re: Making traits fit merc bios[message #283509] Wed, 15 June 2011 13:09 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
sean10mm
Wolf's bio specifically says he's an instructor.
Yes, but with your selection of traits he clearly is some "behind-the-lines" merc and not a fighter. In Vanilla he had Night Ops and Teaching, making him an allrounder.

Quote:
Sidney's bio specifically compares him to a gunslinger with a .38.
Ok, overlooked that.

Quote:
That makes him a pretty terrible excuse for a doctor, though.
That's the general problem with Martial Arts: you cannot have that with any medical trait.

Quote:
Ivan is supposed to be great with every kind of gun, and AW+HW gives him the widest range of bonuses across military weapons. But neither guy's bio calls out their weapon talents specifically so it's kind of arbitrary either way.
For a true weaponary expert I would suggest AW+Marksman. HW is rather specialized and not so much used throughout the game until you find the first mortar.

Quote:
Nothing in Lynx's bio suggests anything about being an auto weapons expert, while it comes right out and says that he's trained in advanced mechanics and electronics.
It lists Sniper, Electronics, Advanced Mechanics, Night Ops, Battleflied Surgery. This means about any trait you give him would be justified because he is meant to be some kind of one-man-army. But his skills, save for MRK, are rather low and of these MEC even is the lowest.

Quote:
His bio comes right out and says he's a Ranger, plus Ranger fits his camo-master persona.
His bio also says he is a sniper. And "Ranger" here certainly means the military unit, not some kind of expert hunter.

Quote:
Her bio strongly suggests night ops + stealth.
I only know the German version of the bios, and that does not mention stealth with any word in Spider's case. And don't you think that Dr. Huston should be a Doctor? In her case we wouldn't have any problems with assigning it - provided you don't insist on Stealthy for a character with 56 Agility.

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First Sergeant
Re: Making traits fit merc bios[message #283528] Wed, 15 June 2011 19:00 Go to previous messageGo to next message
RichieRich80

 
Messages:44
Registered:February 2010
Buns
Corporal
Re: Making traits fit merc bios[message #283589] Thu, 16 June 2011 13:05 Go to previous messageGo to next message
Buns is currently offline Buns

 
Messages:655
Registered:September 2010
RichieRich80
The english bio says that she can "provide quick, quiet, and effective emergency care", therefore having stealth for Spider makes sense.
The German bio says "ruhig" what can mean "quite" and "calm". "Quick" doesn't make much sense here because, thanks to her low agility, she is one of the slowest mercs around. Otherwise the mentionig of her nickname Spider having nothing to do with her personality (but with her fear of insects) wouldn't make much sense either.

Well, ok. The topic of this thread is "Making traits fit merc bios". Insofar clinging to single words in a bio by completly neglecting the merc's stats would be justified by the task asked for here. But I don't think that a result achieved that way would make much sense in game.

[Updated on: Thu, 16 June 2011 13:53] by Moderator

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First Sergeant
Re: Making traits fit merc bios[message #283711] Fri, 17 June 2011 14:37 Go to previous messageGo to next message
sean10mm is currently offline sean10mm

 
Messages:38
Registered:February 2007
http://www.mediafire.com/?86ipjp2n8n2bvf9

If anybody wants to use my traits, here they are. Just drop the mercprofiles.xml file in your \data-113\tabledata\ directory.

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Private 1st Class
Re: Making traits fit merc bios[message #283716] Fri, 17 June 2011 14:55 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Sidney really needs to be a demolitions guy even though it isn't a perfect fit.
He's my favorite grenade guy.

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Sergeant Major
Re: Making traits fit merc bios[message #283726] Fri, 17 June 2011 15:52 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:539
Registered:September 2006
Location: Netherlands
Somehow Demolitions need to be changed in Grenadier.
Heayy weapons also have bonus using grenades.
Or does it only counts for grenades fired with launchers?

[Updated on: Fri, 17 June 2011 15:53] by Moderator

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First Sergeant
Re: Making traits fit merc bios[message #292491] Fri, 21 October 2011 06:38 Go to previous messageGo to next message
Inukshuk

 
Messages:85
Registered:September 2009
Location: Canada
I'm playing a combination of build/mod: v 4552 with AFS 3.4, (which I really enjoy and seems very stable) but it seems the traits are the ones that were used before they were changed with integrating the Lock 'n Load mod in the recent build back to something that fits a bit better IMO (at least I think that's the history). I am trying to avoid the newer Tais build (which I think has the 'right' traits) because I'm not sure it won't cause trouble with AFS.

Gumpy is a technician with a mech skill of 0 and explosives about 50, and I want him to have the demolition trait, which seems like the way it should be. I don't see any way to edit these traits with the ini editor nor the xml editor. Is there an easy way and can someone tell me how it's done?

Thanks

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Corporal 1st Class
Re: Making traits fit merc bios[message #292494] Fri, 21 October 2011 08:51 Go to previous messageGo to next message
Inukshuk

 
Messages:85
Registered:September 2009
Location: Canada
Ah..great now I saw this link. Thx Sean10mm.

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Corporal 1st Class
Re: Making traits fit merc bios[message #292509] Fri, 21 October 2011 14:20 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
NJ
I don't see any way to edit these traits with the ini editor nor the xml editor. Is there an easy way and can someone tell me how it's done?

I would use the 'Merc Profile Editor' coming with the release version. Smile

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Sergeant Major
Re: Making traits fit merc bios[message #292516] Fri, 21 October 2011 17:13 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yeah, I used the Merc Profile Editor to mess around with traits. Now, I think AFS includes a copy of MercProfiles.XML, so any discrepancies between v4552 and AFS are due to AFS. If there has been an update to the traits in v4552, try renaming (do not delete) the MercProfiles.XML in Data-AFS\Tabledata. In theory, AFS is the vanilla campaign with vanilla characters, so removing the Data-AFS' version of the file will have the game falling back on Data-1.13 with any new changes introduced in or around v4552 (VFS should take care of that). Please report back if this works.

EDIT: sorry, misread your post there NJ, so what you're after is updating the merc traits to those of "Lock'n Load" (now also in AIMNAS). You can try copying the MercProfiles.XML from "Lock'n Load" or AIMNAS into the profiles folder. AFS has its own profiles folder so you must locate it and create a tabledata folder where the one file that controls Merc stats (but not inventory) is placed. The Profiles folder will override the AFS copy. You will probably need to start a new game.

EDIT2: I thought I had documented this, the particular folder names are here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290597#Post290597

[Updated on: Fri, 21 October 2011 18:21] by Moderator

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Lieutenant

Re: Making traits fit merc bios[message #292551] Sat, 22 October 2011 02:22 Go to previous message
Inukshuk

 
Messages:85
Registered:September 2009
Location: Canada
Thanks everyone...I did find the mercprofile editor (which is a great tool) but the issue was a combination of the ini editor not knowing about the user profiles folder (as you pointed out wil473) and that editing profiles doesn't show up until you start a new game (which I should have realized given the profiles are all obviously the characters as they begin the game). I ended up with a bit of a compromise before I figured it out, but with a bunch of renamed files around, no harm is done.

I also didn't realise that the changed merc profiles happened through AIMNAS after Lock n Load, not in the vanilla 1.13 updates. Oops. So much great creative stuff happening with this very old game that it's hard to keep track. What could be better?







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Corporal 1st Class
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